Commit Graph

5344 Commits

Author SHA1 Message Date
xCrystal
6b732ea98c Multiplayer engine: 500 ms delay between different player turns (#40) 2025-12-03 16:10:29 +01:00
xCrystal
06c690e5de Multiplayer engine: converge Players and PlayerObjects table from the different branches [Commit 14] (#40, also #38) 2025-12-03 15:34:35 +01:00
xCrystal
8460e05fc2 Fix ReadObjectEvents overflowing after wMapObject data (#32) 2025-11-30 19:08:11 +01:00
xCrystal
97e4725b4e Multiplayer engine: automate player AI actions in board menu and branch space [Commit 13] (#40) 2025-11-30 19:09:52 +01:00
xCrystal
4ec58809a0 Multiplayer engine: reload mocked players in several map setups [Commit 12] (#40) 2025-11-30 19:09:45 +01:00
xCrystal
38e6a9dd20 Multiplayer engine: all player initialization [Commit 11] (#40) 2025-11-30 19:09:38 +01:00
xCrystal
3aa233ef55 Multiplayer engine: per-player space id tracking (#40) 2025-11-30 19:09:31 +01:00
xCrystal
b97470e032 Multiplayer engine: bug fixes [Commit 9] (#40) 2025-11-30 19:09:23 +01:00
xCrystal
3c5308e9de Multiplayer engine: standardize getting player object fields from PlayerObjects [Commit 8] (#40) 2025-11-30 19:09:15 +01:00
xCrystal
b25139d4ca Multiplayer engine: handle player state [Commit 7] (#40) 2025-11-30 19:09:07 +01:00
xCrystal
340ef4147f Multiplayer engine: player objects (re)positioning logic [Commit 6] (#40) 2025-11-30 19:09:01 +01:00
xCrystal
9c641d3ca1 Multiplayer engine: use wPlayer1* instead of wBeforeViewMap* also for view map mode [Commit 5] (#40) 2025-11-30 19:08:53 +01:00
xCrystal
e20cc976d0 Multiplayer engine: player_location macro [Commit 4] (#40) 2025-11-30 19:08:47 +01:00
xCrystal
fb8edba97e Multiplayer engine: player mocking and player turn rotation stuff [Commit 3] (#40) 2025-11-30 19:08:39 +01:00
xCrystal
49040c9bdd Multiplayer engine: player mocking stuff [Commit 2] (#40) 2025-11-30 19:08:29 +01:00
xCrystal
d459273c62 Multiplayer engine [Commit 1] (#40) 2025-11-30 19:08:11 +01:00
xCrystal
8ac177a144 Tileset creation tool [Commit 3] (#39) 2025-11-30 16:45:31 +01:00
xCrystal
c564e11fa8 Tileset creation tool [Commit 2] (#39) 2024-05-13 16:39:30 +02:00
xCrystal
56bed4503d Tileset creation tool (#39) 2024-05-01 16:05:16 +02:00
xCrystal
8ecdfab1ac Add text converter tool (#39) 2024-04-16 10:01:07 +02:00
xCrystal
11a12bfba5 Add animation for level cleared in level selection menu (#12) 2024-04-04 21:26:26 +02:00
xCrystal
5e176f814e Adjust darkness palettes 2024-04-04 13:22:37 +02:00
xCrystal
44c1968bfe Fix pal6 and pal7 glitch in transition from LSM to darkness map (#12) 2024-04-04 13:06:22 +02:00
xCrystal
eb13b2bd77 Use halt more efficiently in 2DMenus, Board Menu, and text printing (#2) (#11) 2024-04-04 12:21:02 +02:00
xCrystal
c115386f38 Add example videos to readme 2024-03-19 19:55:41 +01:00