xCrystal
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6b732ea98c
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Multiplayer engine: 500 ms delay between different player turns (#40)
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2025-12-03 16:10:29 +01:00 |
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xCrystal
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06c690e5de
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Multiplayer engine: converge Players and PlayerObjects table from the different branches [Commit 14] (#40, also #38)
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2025-12-03 15:34:35 +01:00 |
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xCrystal
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8460e05fc2
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Fix ReadObjectEvents overflowing after wMapObject data (#32)
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2025-11-30 19:08:11 +01:00 |
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xCrystal
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97e4725b4e
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Multiplayer engine: automate player AI actions in board menu and branch space [Commit 13] (#40)
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2025-11-30 19:09:52 +01:00 |
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xCrystal
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4ec58809a0
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Multiplayer engine: reload mocked players in several map setups [Commit 12] (#40)
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2025-11-30 19:09:45 +01:00 |
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xCrystal
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38e6a9dd20
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Multiplayer engine: all player initialization [Commit 11] (#40)
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2025-11-30 19:09:38 +01:00 |
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xCrystal
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3aa233ef55
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Multiplayer engine: per-player space id tracking (#40)
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2025-11-30 19:09:31 +01:00 |
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xCrystal
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b97470e032
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Multiplayer engine: bug fixes [Commit 9] (#40)
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2025-11-30 19:09:23 +01:00 |
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xCrystal
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3c5308e9de
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Multiplayer engine: standardize getting player object fields from PlayerObjects [Commit 8] (#40)
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2025-11-30 19:09:15 +01:00 |
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xCrystal
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b25139d4ca
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Multiplayer engine: handle player state [Commit 7] (#40)
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2025-11-30 19:09:07 +01:00 |
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xCrystal
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340ef4147f
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Multiplayer engine: player objects (re)positioning logic [Commit 6] (#40)
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2025-11-30 19:09:01 +01:00 |
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xCrystal
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9c641d3ca1
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Multiplayer engine: use wPlayer1* instead of wBeforeViewMap* also for view map mode [Commit 5] (#40)
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2025-11-30 19:08:53 +01:00 |
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xCrystal
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e20cc976d0
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Multiplayer engine: player_location macro [Commit 4] (#40)
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2025-11-30 19:08:47 +01:00 |
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xCrystal
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fb8edba97e
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Multiplayer engine: player mocking and player turn rotation stuff [Commit 3] (#40)
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2025-11-30 19:08:39 +01:00 |
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xCrystal
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49040c9bdd
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Multiplayer engine: player mocking stuff [Commit 2] (#40)
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2025-11-30 19:08:29 +01:00 |
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xCrystal
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d459273c62
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Multiplayer engine [Commit 1] (#40)
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2025-11-30 19:08:11 +01:00 |
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xCrystal
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8ac177a144
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Tileset creation tool [Commit 3] (#39)
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2025-11-30 16:45:31 +01:00 |
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xCrystal
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c564e11fa8
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Tileset creation tool [Commit 2] (#39)
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2024-05-13 16:39:30 +02:00 |
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xCrystal
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56bed4503d
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Tileset creation tool (#39)
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2024-05-01 16:05:16 +02:00 |
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xCrystal
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8ecdfab1ac
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Add text converter tool (#39)
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2024-04-16 10:01:07 +02:00 |
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xCrystal
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11a12bfba5
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Add animation for level cleared in level selection menu (#12)
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2024-04-04 21:26:26 +02:00 |
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xCrystal
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5e176f814e
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Adjust darkness palettes
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2024-04-04 13:22:37 +02:00 |
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xCrystal
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44c1968bfe
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Fix pal6 and pal7 glitch in transition from LSM to darkness map (#12)
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2024-04-04 13:06:22 +02:00 |
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xCrystal
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eb13b2bd77
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Use halt more efficiently in 2DMenus, Board Menu, and text printing (#2) (#11)
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2024-04-04 12:21:02 +02:00 |
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xCrystal
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c115386f38
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Add example videos to readme
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2024-03-19 19:55:41 +01:00 |
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