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Player management [Commit 2] (#38)
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@@ -97,7 +97,7 @@ endc
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const ENGINE_GOLDENROD_DEPT_STORE_SALE_IS_ON
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; wGameTimer
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const ENGINE_62
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; wPlayerGender
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; wPlayerCharacter
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const ENGINE_PLAYER_IS_FEMALE
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; wCelebiEvent
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const ENGINE_FOREST_IS_RESTLESS
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@@ -9,10 +9,11 @@ DEF NUM_PLAYER_CHARACTERS EQU const_value
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; field ids in the Players table
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rsreset
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DEF PLAYERDATA_STATE_SPRITES rw
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DEF PLAYERDATA_NPC_PAL rb
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DEF PLAYERDATA_STATE_SPRITES rw
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DEF PLAYERDATA_OW_PAL rb
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DEF PLAYERDATA_DEFAULT_SPRITE rw
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DEF PLAYERDATA_FISHING_SPRITE rw
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DEF PLAYERDATA_FRONTPIC rw
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DEF PLAYERDATA_BACKPIC rw
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DEF PLAYERDATA_PIC_PAL rw
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DEF PLAYERDATA_FRONTPIC rw
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DEF PLAYERDATA_BACKPIC rw
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DEF PLAYERDATA_PIC_PAL rw
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DEF PLAYERDATA_LENGTH EQU _RS
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@@ -27,6 +27,7 @@ DEF NUM_SPRITEDATA_FIELDS EQU _RS
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; object_events set bit 3 so as not to use the sprite's default palette
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; MapObjectPals indexes (see gfx/overworld/npc_sprites.pal)
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const_def 1 << 3
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DEF PAL_NPC EQU const_value
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const PAL_NPC_RED ; 8
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const PAL_NPC_BLUE ; 9
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const PAL_NPC_GREEN ; a
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@@ -161,7 +161,7 @@ DEF PLAYERSPRITESETUP_CUSTOM_FACING_F EQU 5
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DEF PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F EQU 6
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DEF PLAYERSPRITESETUP_RESET_ACTION_F EQU 7
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; wPlayerGender::
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; wPlayerCharacter::
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DEF PLAYERGENDER_FEMALE_F EQU 0
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; wMapStatus::
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