pokecrystal-board/maps/PlayersHouse1F.asm

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const_def 2 ; object constants
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const PLAYERSHOUSE1F_MOM1
const PLAYERSHOUSE1F_MOM2
const PLAYERSHOUSE1F_MOM3
const PLAYERSHOUSE1F_MOM4
const PLAYERSHOUSE1F_POKEFAN_F
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PlayersHouse1F_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
db 0 ; callbacks
.DummyScene0:
end
.DummyScene1:
end
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MeetMomLeftScript:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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MeetMomRightScript:
playmusic MUSIC_MOM
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showemote EMOTE_SHOCK, PLAYERSHOUSE1F_MOM1, 15
turnobject PLAYER, LEFT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iffalse .OnRight
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applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a5fc
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jump MeetMomScript
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.OnRight:
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applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a5fe
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MeetMomScript:
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opentext
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writetext UnknownText_0x7a604
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buttonsound
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stringtotext GearName, MEM_BUFFER_1
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scall PlayersHouse1FReceiveItemStd
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setflag ENGINE_POKEGEAR
setflag ENGINE_PHONE_CARD
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addcellnum PHONE_MOM
setscene SCENE_FINISHED
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setevent EVENT_PLAYERS_HOUSE_MOM_1
clearevent EVENT_PLAYERS_HOUSE_MOM_2
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writetext UnknownText_0x7a6bd
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buttonsound
special SetDayOfWeek
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.SetDayOfWeek:
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writetext UnknownText_0x7a742
yesorno
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iffalse .WrongDay
special InitialSetDSTFlag
yesorno
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iffalse .SetDayOfWeek
jump .DayOfWeekDone
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.WrongDay:
special InitialClearDSTFlag
yesorno
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iffalse .SetDayOfWeek
.DayOfWeekDone:
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writetext UnknownText_0x7a763
yesorno
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iffalse .ExplainPhone
jump .KnowPhone
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.KnowPhone:
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writetext UnknownText_0x7a7cb
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buttonsound
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jump .FinishPhone
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.ExplainPhone:
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writetext UnknownText_0x7a807
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buttonsound
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jump .FinishPhone
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.FinishPhone:
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writetext UnknownText_0x7a850
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waitbutton
closetext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iftrue .FromRight
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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iffalse .FromLeft
jump .Finish
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.FromRight:
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applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a600
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jump .Finish
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.FromLeft:
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applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a602
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jump .Finish
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.Finish:
special RestartMapMusic
turnobject PLAYERSHOUSE1F_MOM1, LEFT
end
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MeetMomTalkedScript:
playmusic MUSIC_MOM
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jump MeetMomScript
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GearName:
db "#GEAR@"
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PlayersHouse1FReceiveItemStd:
jumpstd receiveitem
end
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MomScript:
faceplayer
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
checkscene
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iffalse MeetMomTalkedScript ; SCENE_DEFAULT
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opentext
checkevent EVENT_FIRST_TIME_BANKING_WITH_MOM
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iftrue .FirstTimeBanking
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checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
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iftrue .BankOfMom
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checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
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iftrue .GaveMysteryEgg
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checkevent EVENT_GOT_A_POKEMON_FROM_ELM
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iftrue .GotAPokemon
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writetext UnknownText_0x7a8b5
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waitbutton
closetext
end
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.GotAPokemon:
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writetext UnknownText_0x7a8e5
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waitbutton
closetext
end
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.FirstTimeBanking:
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writetext UnknownText_0x7a957
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waitbutton
closetext
end
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.GaveMysteryEgg:
setevent EVENT_FIRST_TIME_BANKING_WITH_MOM
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.BankOfMom:
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setevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
special BankOfMom
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waitbutton
closetext
end
NeighborScript:
faceplayer
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opentext
checktime MORN
iftrue .MornScript
checktime DAY
iftrue .DayScript
checktime NITE
iftrue .NiteScript
.MornScript:
writetext NeighborMornIntroText
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buttonsound
jump .Main
.DayScript:
writetext NeighborDayIntroText
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buttonsound
jump .Main
.NiteScript:
writetext NeighborNiteIntroText
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buttonsound
jump .Main
.Main:
writetext NeighborText
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waitbutton
closetext
turnobject PLAYERSHOUSE1F_POKEFAN_F, RIGHT
end
TVScript:
jumptext TVText
StoveScript:
jumptext StoveText
SinkScript:
jumptext SinkText
FridgeScript:
jumptext FridgeText
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MovementData_0x7a5fc:
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turn_head RIGHT
step_end
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MovementData_0x7a5fe:
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slow_step RIGHT
step_end
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MovementData_0x7a600:
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turn_head LEFT
step_end
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MovementData_0x7a602:
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slow_step LEFT
step_end
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UnknownText_0x7a604:
text "Oh, <PLAYER>…! Our"
line "neighbor, PROF."
para "ELM, was looking"
line "for you."
para "He said he wanted"
line "you to do some-"
cont "thing for him."
para "Oh! I almost for-"
line "got! Your #MON"
para "GEAR is back from"
line "the repair shop."
para "Here you go!"
done
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UnknownText_0x7a6bd:
text "#MON GEAR, or"
line "just #GEAR."
para "It's essential if"
line "you want to be a"
cont "good trainer."
para "Oh, the day of the"
line "week isn't set."
para "You mustn't forget"
line "that!"
done
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UnknownText_0x7a742:
text "Is it Daylight"
line "Saving Time now?"
done
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UnknownText_0x7a763:
text "Come home to"
line "adjust your clock"
para "for Daylight"
line "Saving Time."
para "By the way, do you"
line "know how to use"
cont "the PHONE?"
done
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UnknownText_0x7a7cb:
text "Don't you just"
line "turn the #GEAR"
para "on and select the"
line "PHONE icon?"
done
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UnknownText_0x7a807:
text "I'll read the"
line "instructions."
para "Turn the #GEAR"
line "on and select the"
cont "PHONE icon."
done
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UnknownText_0x7a850:
text "Phone numbers are"
line "stored in memory."
para "Just choose a name"
line "you want to call."
para "Gee, isn't that"
line "convenient?"
done
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UnknownText_0x7a8b5:
text "PROF.ELM is wait-"
line "ing for you."
para "Hurry up, baby!"
done
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UnknownText_0x7a8e5:
text "So, what was PROF."
line "ELM's errand?"
para "…"
para "That does sound"
line "challenging."
para "But, you should be"
line "proud that people"
cont "rely on you."
done
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UnknownText_0x7a957:
text "<PLAYER>, do it!"
para "I'm behind you all"
line "the way!"
done
NeighborMornIntroText:
text "Good morning,"
line "<PLAY_G>!"
para "I'm visiting!"
done
NeighborDayIntroText:
text "Hello, <PLAY_G>!"
line "I'm visiting!"
done
NeighborNiteIntroText:
text "Good evening,"
line "<PLAY_G>!"
para "I'm visiting!"
done
NeighborText:
text "<PLAY_G>, have you"
line "heard?"
para "My daughter is"
line "adamant about"
para "becoming PROF."
line "ELM's assistant."
para "She really loves"
line "#MON!"
done
StoveText:
text "Mom's specialty!"
para "CINNABAR VOLCANO"
line "BURGER!"
done
SinkText:
text "The sink is spot-"
line "less. Mom likes it"
cont "clean."
done
FridgeText:
text "Let's see what's"
line "in the fridge…"
para "FRESH WATER and"
line "tasty LEMONADE!"
done
TVText:
text "There's a movie on"
line "TV: Stars dot the"
para "sky as two boys"
line "ride on a train…"
para "I'd better get"
line "rolling too!"
done
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PlayersHouse1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
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warp_event 6, 7, NEW_BARK_TOWN, 2
warp_event 7, 7, NEW_BARK_TOWN, 2
warp_event 9, 0, PLAYERS_HOUSE_2F, 1
db 2 ; coord events
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coord_event 8, 4, SCENE_DEFAULT, MeetMomLeftScript
coord_event 9, 4, SCENE_DEFAULT, MeetMomRightScript
db 4 ; bg events
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bg_event 0, 1, BGEVENT_READ, StoveScript
bg_event 1, 1, BGEVENT_READ, SinkScript
bg_event 2, 1, BGEVENT_READ, FridgeScript
bg_event 4, 1, BGEVENT_READ, TVScript
db 5 ; object events
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object_event 7, 4, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_1
object_event 2, 2, SPRITE_MOM, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, MORN, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2
object_event 7, 4, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2
object_event 0, 2, SPRITE_MOM, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, NITE, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2
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object_event 4, 4, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, NeighborScript, EVENT_PLAYERS_HOUSE_1F_NEIGHBOR