pokecrystal-board/maps/PlayersHouse2F.asm

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const_value set 2
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const PLAYERSHOUSE2F_CONSOLE
const PLAYERSHOUSE2F_DOLL_1
const PLAYERSHOUSE2F_DOLL_2
const PLAYERSHOUSE2F_BIG_DOLL
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PlayersHouse2F_MapScripts:
.SceneScripts:
db 0
.MapCallbacks:
db 2
callback MAPCALLBACK_NEWMAP, .InitializeRoom
callback MAPCALLBACK_TILES, .SetSpawn
; unused
.Null:
end
.InitializeRoom:
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special Special_ToggleDecorationsVisibility
setevent EVENT_IN_YOUR_ROOM
checkevent EVENT_INITIALIZED_EVENTS
iftrue .SkipInitialization
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jumpstd initializeevents
return
.SkipInitialization:
return
.SetSpawn:
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special Special_ToggleMaptileDecorations
return
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db 0, 0, 0 ; filler
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Doll1:
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describedecoration DECODESC_LEFT_DOLL
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Doll2:
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describedecoration DECODESC_RIGHT_DOLL
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BigDoll:
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describedecoration DECODESC_BIG_DOLL
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GameConsole:
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describedecoration DECODESC_CONSOLE
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PlayersHousePoster:
conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
.Script:
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describedecoration DECODESC_POSTER
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PlayersHouseRadio:
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checkevent EVENT_GOT_A_POKEMON_FROM_ELM
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iftrue .NormalRadio
checkevent EVENT_LISTENED_TO_INITIAL_RADIO
iftrue .AbbreviatedRadio
playmusic MUSIC_POKEMON_TALK
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opentext
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writetext PlayersRadioText1
pause 45
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writetext PlayersRadioText2
pause 45
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writetext PlayersRadioText3
pause 45
musicfadeout MUSIC_NEW_BARK_TOWN, 16
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writetext PlayersRadioText4
pause 45
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closetext
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setevent EVENT_LISTENED_TO_INITIAL_RADIO
end
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.NormalRadio:
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jumpstd radio1
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.AbbreviatedRadio:
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opentext
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writetext PlayersRadioText4
pause 45
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closetext
end
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PlayersHouseBookshelf:
jumpstd picturebookshelf
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PlayersHousePC:
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opentext
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special Special_PlayersHousePC
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iftrue .Warp
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closetext
end
.Warp:
warp NONE, 0, 0
end
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PlayersRadioText1:
text "PROF.OAK'S #MON"
line "TALK! Please tune"
cont "in next time!"
done
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PlayersRadioText2:
text "#MON CHANNEL!"
done
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PlayersRadioText3:
text "This is DJ MARY,"
line "your co-host!"
done
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PlayersRadioText4:
text "#MON!"
line "#MON CHANNEL…"
done
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PlayersHouse2F_MapEvents:
; filler
db 0, 0
.Warps:
db 1
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warp_def 7, 0, 3, PLAYERS_HOUSE_1F
.CoordEvents:
db 0
.BGEvents:
db 4
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bg_event 2, 1, BGEVENT_UP, PlayersHousePC
bg_event 3, 1, BGEVENT_READ, PlayersHouseRadio
bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelf
bg_event 6, 0, BGEVENT_IFSET, PlayersHousePoster
.ObjectEvents:
db 4
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsole, EVENT_PLAYERS_HOUSE_2F_CONSOLE
object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1, EVENT_PLAYERS_HOUSE_2F_DOLL_1
object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2, EVENT_PLAYERS_HOUSE_2F_DOLL_2
object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDoll, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL