pokecrystal-board/engine/events/battle_tower/battle_tower.asm

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BattleTowerRoomMenu:
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; special
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call InitBattleTowerChallengeRAM
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farcall _BattleTowerRoomMenu
ret
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Function1700ba:
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; special
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call InitBattleTowerChallengeRAM
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farcall Function11811a
ret
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Function1700c4:
ldh a, [rSVBK]
push af
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ld a, BANK(w3_d202TrainerData) ; aka BANK(w3_dffc) and BANK(w3_d202Name)
ldh [rSVBK], a
call Function17042c
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ld a, BANK(s5_be45) ; aka BANK(s5_be46), BANK(s5_aa41), and BANK(s5_aa5d)
call OpenSRAM
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ld a, 1
ld [s5_be45], a
xor a
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ld [s5_be46], a
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ld hl, w3_dffc
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ld de, s5_aa41
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ld bc, 4
call CopyBytes
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ld hl, w3_d202Name
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ld de, s5_aa8e
ld bc, BATTLETOWER_STREAK_LENGTH * $cc ; length of battle tower struct from japanese games?
call CopyBytes
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ld hl, s5_aa5d ; some sort of count
ld a, [hl]
inc [hl]
inc hl
sla a
sla a
ld e, a
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ld d, 0
add hl, de
ld e, l
ld d, h
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ld hl, w3_dffc
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ld bc, 4
call CopyBytes
call CloseSRAM
pop af
ldh [rSVBK], a
ret
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Function170114:
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call InitBattleTowerChallengeRAM
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call .Function170121
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farcall Function11805f
ret
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.Function170121:
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ld a, BANK(s5_a948)
call OpenSRAM
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ld hl, s5_a948
ld de, wc608
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ld bc, 246
call CopyBytes
call CloseSRAM
call Function170c8b
ret
Function170139: ; unreferenced
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; Convert the 4-digit decimal number at s5_aa41 into binary
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ld a, BANK(s5_aa41)
call OpenSRAM
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ld de, s5_aa41
ld h, 0
ld l, h
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ld bc, 1000
call .DecToBin
ld bc, 100
call .DecToBin
ld bc, 10
call .DecToBin
ld a, [de]
ld c, a
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ld b, 0
add hl, bc
call CloseSRAM
; Store that number in wc608
ld a, h
ld [wc608], a
ld a, l
ld [wc608 + 1], a
ld hl, wBT_OTTempMon1DVs
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ld a, [wPlayerID]
ld [hli], a
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ld a, [wPlayerID + 1]
ld [hli], a
ld a, [wSecretID]
ld [hli], a
ld a, [wSecretID + 1]
ld [hli], a
ld e, l
ld d, h
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ld hl, wPlayerName
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ld bc, NAME_LENGTH_JAPANESE - 1
call CopyBytes
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ld bc, wPlayerID
ld de, wPlayerGender
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farcall GetMobileOTTrainerClass
ld de, wBT_OTTempMon1CaughtGender
ld a, c
ld [de], a
inc de
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ld a, LOW(wPartyMons)
ld [wcd49], a
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ld a, HIGH(wPartyMons)
ld [wcd4a], a
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ld a, LOW(wPartyMonNicknames)
ld [wcd4b], a
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ld a, HIGH(wPartyMonNicknames)
ld [wcd4c], a
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ld a, 3
.CopyLoop:
push af
ld a, [wcd49]
ld l, a
ld a, [wcd4a]
ld h, a
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ld bc, PARTYMON_STRUCT_LENGTH
call CopyBytes
ld a, l
ld [wcd49], a
ld a, h
ld [wcd4a], a
ld a, [wcd4b]
ld l, a
ld a, [wcd4c]
ld h, a
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ld bc, 6
call CopyBytes
ld a, l
ld [wcd4b], a
ld a, h
ld [wcd4c], a
pop af
dec a
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jr nz, .CopyLoop
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ld a, BANK(s4_a013)
call OpenSRAM
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ld hl, s4_a013
ld bc, 36
call CopyBytes
call CloseSRAM
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ld a, BANK(s5_a894) ; aka BANK(s5_a948)
call OpenSRAM
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ld hl, s5_a894
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ld bc, 6
call CopyBytes
ld hl, wc608
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ld de, s5_a948
ld bc, 246
call CopyBytes
call CloseSRAM
ret
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.DecToBin:
ld a, [de]
inc de
and a
ret z
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.digit_loop
add hl, bc
dec a
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jr nz, .digit_loop
ret
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BattleTowerBattle:
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xor a ; FALSE
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ld [wBattleTowerBattleEnded], a
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call _BattleTowerBattle
ret
UnusedBattleTowerDummySpecial1:
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ret
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InitBattleTowerChallengeRAM:
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xor a
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ld [wBattleTowerBattleEnded], a
ld [wNrOfBeatenBattleTowerTrainers], a
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ld [wcf65], a
ld [wcf66], a
ret
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_BattleTowerBattle:
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.loop
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call .do_dw
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call DelayFrame
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ld a, [wBattleTowerBattleEnded]
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cp TRUE
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jr nz, .loop
ret
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.do_dw
jumptable .dw, wBattleTowerBattleEnded
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.dw
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dw RunBattleTowerTrainer
dw SkipBattleTowerTrainer
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RunBattleTowerTrainer:
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ld a, [wOptions]
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push af
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ld hl, wOptions
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set BATTLE_SHIFT, [hl] ; SET MODE
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ld a, [wInBattleTowerBattle]
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push af
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or 1
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ld [wInBattleTowerBattle], a
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xor a
ld [wLinkMode], a
farcall StubbedTrainerRankings_Healings
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farcall HealParty
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call ReadBTTrainerParty
call Clears5_a89a
predef StartBattle
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farcall LoadPokemonData
farcall HealParty
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ld a, [wBattleResult]
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ld [wScriptVar], a
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and a ; WIN?
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jr nz, .lost
ld a, BANK(sNrOfBeatenBattleTowerTrainers)
call OpenSRAM
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ld a, [sNrOfBeatenBattleTowerTrainers]
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ld [wNrOfBeatenBattleTowerTrainers], a
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call CloseSRAM
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ld hl, wStringBuffer3
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ld a, [wNrOfBeatenBattleTowerTrainers]
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add "1"
ld [hli], a
ld a, "@"
ld [hl], a
.lost
pop af
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ld [wInBattleTowerBattle], a
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pop af
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ld [wOptions], a
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ld a, TRUE
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ld [wBattleTowerBattleEnded], a
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ret
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ReadBTTrainerParty:
; Initialise the BattleTower-Trainer and his mon
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call CopyBTTrainer_FromBT_OT_TowBT_OTTemp
; Check the nicknames for illegal characters, and replace bad nicknames
; with their species names.
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ld de, wBT_OTTempMon1Name
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ld c, MON_NAME_LENGTH
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farcall CheckStringForErrors
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jr nc, .skip_mon_1
ld a, [wBT_OTTempMon1]
ld [wNamedObjectIndex], a
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call GetPokemonName
ld l, e
ld h, d
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ld de, wBT_OTTempMon1Name
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ld bc, MON_NAME_LENGTH
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call CopyBytes
.skip_mon_1
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ld de, wBT_OTTempMon2Name
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ld c, MON_NAME_LENGTH
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farcall CheckStringForErrors
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jr nc, .skip_mon_2
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ld a, [wBT_OTTempMon2]
ld [wNamedObjectIndex], a
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call GetPokemonName
ld l, e
ld h, d
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ld de, wBT_OTTempMon2Name
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ld bc, MON_NAME_LENGTH
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call CopyBytes
.skip_mon_2
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ld de, wBT_OTTempMon3Name
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ld c, MON_NAME_LENGTH
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farcall CheckStringForErrors
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jr nc, .skip_mon_3
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ld a, [wBT_OTTempMon3]
ld [wNamedObjectIndex], a
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call GetPokemonName
ld l, e
ld h, d
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ld de, wBT_OTTempMon3Name
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ld bc, MON_NAME_LENGTH
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call CopyBytes
.skip_mon_3
; Add the terminator character to each of these names
ld a, "@"
ld [wBT_OTTempMon1Name + MON_NAME_LENGTH - 1], a
ld [wBT_OTTempMon2Name + MON_NAME_LENGTH - 1], a
ld [wBT_OTTempMon3Name + MON_NAME_LENGTH - 1], a
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; Fix errors in the movesets
call CheckBTMonMovesForErrors
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; Repair the trainer name if needed, then copy it to wOTPlayerName
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ld de, wBT_OTTempName
ld c, NAME_LENGTH - 1
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farcall CheckStringForErrors
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jr nc, .trainer_name_okay
ld hl, BT_ChrisName
jr .done_trainer_name
.trainer_name_okay
ld hl, wBT_OTTempName
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.done_trainer_name
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ld de, wOTPlayerName
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ld bc, NAME_LENGTH - 1
call CopyBytes
ld a, "@"
ld [de], a
ld hl, wBT_OTTempTrainerClass
ld a, [hli]
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ld [wOtherTrainerClass], a
ld a, LOW(wOTPartyMonNicknames)
ld [wBGMapBuffer], a
ld a, HIGH(wOTPartyMonNicknames)
ld [wBGMapBuffer + 1], a
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; Copy mon into Memory from the address in hl
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ld de, wOTPartyMon1Species
ld bc, wOTPartyCount
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ld a, BATTLETOWER_PARTY_LENGTH
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ld [bc], a
inc bc
.otpartymon_loop
push af
ld a, [hl]
ld [bc], a
inc bc
push bc
ld bc, PARTYMON_STRUCT_LENGTH
call CopyBytes
push de
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ld a, [wBGMapBuffer]
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ld e, a
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ld a, [wBGMapBuffer + 1]
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ld d, a
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ld bc, MON_NAME_LENGTH
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call CopyBytes
ld a, e
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ld [wBGMapBuffer], a
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ld a, d
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ld [wBGMapBuffer + 1], a
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pop de
pop bc
pop af
dec a
and a
jr nz, .otpartymon_loop
ld a, -1
ld [bc], a
ret
ValidateBTParty: ; unreferenced
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; Check for and fix errors in party data
ld hl, wBT_OTTempMon1Species
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ld d, BATTLETOWER_PARTY_LENGTH
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.pkmn_loop
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push de
push hl
ld b, h
ld c, l
ld a, [hl]
and a
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for x, $ff, NUM_POKEMON, -1
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jr z, .invalid
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cp x
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endr
jr nz, .valid
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.invalid
ld a, SMEARGLE
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ld [hl], a
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.valid
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ld [wCurSpecies], a
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call GetBaseData
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ld a, BANK(s5_b2fb)
call OpenSRAM
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ld a, [s5_b2fb] ; s5_b2fb ; max level?
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call CloseSRAM
ld e, a
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ld hl, MON_LEVEL
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add hl, bc
ld a, [hl]
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cp MIN_LEVEL
ld a, MIN_LEVEL
jr c, .load
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ld a, [hl]
cp e
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jr c, .dont_load
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ld a, e
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.load
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ld [hl], a
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.dont_load
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ld [wCurPartyLevel], a
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ld hl, MON_MOVES
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add hl, bc
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ld d, NUM_MOVES - 1
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ld a, [hli]
and a
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jr z, .not_move
cp NUM_ATTACKS + 1
jr nc, .not_move
jr .valid_move
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.not_move
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dec hl
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ld a, POUND
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ld [hli], a
xor a
ld [hli], a
ld [hli], a
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ld [hl], a
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jr .done_moves
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.valid_move
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ld a, [hl]
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cp NUM_ATTACKS + 1
jr c, .next
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ld [hl], $0
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.next
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inc hl
dec d
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jr nz, .valid_move
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.done_moves
ld hl, MON_MAXHP
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add hl, bc
ld d, h
ld e, l
push hl
push de
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ld hl, MON_STAT_EXP - 1
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add hl, bc
ld b, TRUE
predef CalcMonStats
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pop de
pop hl
dec de
dec de
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ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
pop hl
ld bc, NICKNAMED_MON_STRUCT_LENGTH
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add hl, bc
pop de
dec d
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jp nz, .pkmn_loop
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ret
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BT_ChrisName:
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db "CHRIS@"
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Function17042c:
ld hl, w3_d202TrainerData
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ld a, BATTLETOWER_STREAK_LENGTH
.loop
push af
push hl
ld c, BATTLETOWER_TRAINERDATALENGTH / 2
.loop2
; First byte is a comparison value.
ld a, [hli]
ld b, a
; Second byte is a lookup index.
ld a, [hli]
and a
jr z, .empty
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cp 15
jr nc, .copy_data
push hl
ld hl, Unknown_170470
dec a
ld e, a
ld d, 0
add hl, de
ld a, [hl]
pop hl
; If Unknown_170470[a-1] <= b, overwrite the current trainer's data
; with Unknown17047e, and exit the inner loop.
cp b
jr c, .copy_data
jr z, .copy_data
jr .next_iteration
.empty
; If a == 0 and b >= $fc, overwrite the current trainer's data with
; Unknown17047e, and exit the inner loop.
ld a, b
cp $fc
jr nc, .copy_data
.next_iteration
dec c
jr nz, .loop2
jr .next_trainer
.copy_data
pop de
push de
ld hl, Unknown_17047e
ld bc, BATTLETOWER_TRAINERDATALENGTH
call CopyBytes
.next_trainer
pop hl
ld de, BATTLE_TOWER_STRUCT_LENGTH
add hl, de
pop af
dec a
jr nz, .loop
ret
INCLUDE "data/battle_tower/unknown_levels.asm"
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CopyBTTrainer_FromBT_OT_TowBT_OTTemp:
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; copy the BattleTower-Trainer data that lies at 'wBT_OTTrainer' to 'wBT_OTTemp'
ldh a, [rSVBK]
push af
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ld a, BANK(wBT_OTTrainer)
ldh [rSVBK], a
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ld hl, wBT_OTTrainer
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ld de, wBT_OTTemp
ld bc, BATTLE_TOWER_STRUCT_LENGTH
call CopyBytes
pop af
ldh [rSVBK], a
ld a, BANK(sBattleTowerChallengeState)
call OpenSRAM
ld a, BATTLETOWER_CHALLENGE_IN_PROGRESS
ld [sBattleTowerChallengeState], a
ld hl, sNrOfBeatenBattleTowerTrainers
inc [hl]
call CloseSRAM
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SkipBattleTowerTrainer:
ret
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Function1704ca: ; unreferenced
ld a, [s5_be46]
cp BATTLETOWER_STREAK_LENGTH
jr c, .not_max
ld a, BATTLETOWER_STREAK_LENGTH - 1
.not_max
ld hl, s5_aa8e + BATTLE_TOWER_STRUCT_LENGTH * (BATTLETOWER_STREAK_LENGTH - 1)
ld de, -BATTLE_TOWER_STRUCT_LENGTH
.loop
and a
jr z, .done
add hl, de
dec a
jr .loop
.done
ret
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Function1704e1:
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call SpeechTextbox
call FadeToMenu
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call InitBattleTowerChallengeRAM
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call .JumptableLoop
call CloseSubmenu
ret
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.JumptableLoop:
call ClearBGPalettes
call ClearSprites
call ClearScreen
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.loop
call JoyTextDelay
ld a, [wJumptableIndex]
bit 7, a
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jr nz, .done
call .DoJumptable
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farcall ReloadMapPart
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jr .loop
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.done
ret
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.DoJumptable:
jumptable .dw, wJumptableIndex
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.dw
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dw .Jumptable_0
dw .Jumptable_1
dw .Jumptable_2
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.Jumptable_0:
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ld a, BANK(s5_a89c)
call OpenSRAM
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ld hl, s5_a89c
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ld de, wStringBuffer3
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ld bc, 22
call CopyBytes
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ld hl, s5_a8b2
ld de, wc608
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ld bc, 150
call CopyBytes
call CloseSRAM
hlcoord 1, 1
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ld de, wStringBuffer3
call PlaceString
hlcoord 1, 3
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ld de, .String_Mail
call PlaceString
hlcoord 4, 3
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ld de, wStringBuffer4
call PlaceString
hlcoord 8, 3
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ld de, .String_PastReaders
call PlaceString
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call .DrawBorder
call .PlaceTextItems
jr .NextJumptableFunction
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.Jumptable_1:
call SetPalettes
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call .NextJumptableFunction
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.Jumptable_2:
ld hl, hJoyPressed
ld a, [hl]
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and A_BUTTON
jr nz, .pressed_a_or_b
ld a, [hl]
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and B_BUTTON
jr nz, .pressed_a_or_b
ld a, [hl]
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and D_UP
jr nz, .pressed_up
ld a, [hl]
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and D_DOWN
jr nz, .pressed_down
ret
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.pressed_up
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ld a, [wNrOfBeatenBattleTowerTrainers]
and a
ret z
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sub 15
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ld [wNrOfBeatenBattleTowerTrainers], a
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call .PlaceTextItems
ret
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.pressed_down
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ld a, [wNrOfBeatenBattleTowerTrainers]
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cp 60
ret z
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add 15
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ld [wNrOfBeatenBattleTowerTrainers], a
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call .PlaceTextItems
ret
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.pressed_a_or_b
ld hl, wJumptableIndex
set 7, [hl]
ret
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.NextJumptableFunction:
ld hl, wJumptableIndex
inc [hl]
ret
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.DrawBorder:
hlcoord 0, 4
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ld a, "┌"
ld [hli], a
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ld c, SCREEN_WIDTH - 2
.top_border_loop
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ld a, "─"
ld [hli], a
dec c
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jr nz, .top_border_loop
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ld a, "┐"
ld [hli], a
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ld de, SCREEN_WIDTH
ld c, 12
.left_border_loop
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ld a, "│"
ld [hl], a
add hl, de
dec c
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jr nz, .left_border_loop
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ld a, "└"
ld [hli], a
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ld c, SCREEN_WIDTH - 2
.bottom_border_loop
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ld a, "─"
ld [hli], a
dec c
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jr nz, .bottom_border_loop
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ld a, "┘"
ld [hl], a
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ld de, -SCREEN_WIDTH
add hl, de
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ld c, 12
.right_border_loop
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ld a, "│"
ld [hl], a
add hl, de
dec c
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jr nz, .right_border_loop
ret
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.PlaceTextItems:
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call .ClearBox
call .PlaceUpDownArrows
ld a, $50
ld [wcd4e], a
ld hl, wc608
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ld a, [wNrOfBeatenBattleTowerTrainers]
ld c, a
xor a
ld b, a
add hl, bc
push hl
pop bc
hlcoord 1, 6
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ld a, 6
.loop1
push af
push hl
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ld a, 3
.loop2
push af
ld de, wcd49
ld a, [bc]
and a
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jr z, .fill_with_e3
; .copy
ld a, 5
.loop3a
push af
ld a, [bc]
ld [de], a
inc bc
inc de
pop af
dec a
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jr nz, .loop3a
jr .rejoin
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.fill_with_e3
ld a, 5
.loop3b
push af
ld a, $e3
ld [de], a
inc de
inc bc
pop af
dec a
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jr nz, .loop3b
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.rejoin
ld de, wcd49
push bc
call PlaceString
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ld de, NAME_LENGTH_JAPANESE
add hl, de
pop bc
pop af
dec a
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jr nz, .loop2
pop hl
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ld de, $28
add hl, de
pop af
dec a
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jr nz, .loop1
ret
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.ClearBox:
hlcoord 1, 5
xor a
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ld b, 12
.clearbox_row
ld c, SCREEN_WIDTH - 2
.clearbox_column
ld [hli], a
dec c
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jr nz, .clearbox_column
inc hl
inc hl
dec b
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jr nz, .clearbox_row
ret
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.PlaceUpDownArrows:
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ld a, [wNrOfBeatenBattleTowerTrainers]
and a
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jr z, .nope
hlcoord 18, 5
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ld a, "▲"
ld [hl], a
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.nope
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ld a, [wNrOfBeatenBattleTowerTrainers]
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cp 60
ret z
hlcoord 18, 16
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ld a, "▼"
ld [hl], a
ret
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.String_Mail:
db "ルーム@"
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.String_PastReaders:
db "れきだいりーダーいちらん@"
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BattleTowerAction:
jumptable .dw, wScriptVar
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.dw
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dw BattleTowerAction_CheckExplanationRead
dw BattleTowerAction_SetExplanationRead
dw BattleTowerAction_GetChallengeState
dw BattleTowerAction_SetByteToQuickSaveChallenge
dw BattleTowerAction_SetByteToCancelChallenge
dw Function1707ac
dw Function1707f4
dw SaveBattleTowerLevelGroup
dw LoadBattleTowerLevelGroup
dw BattleTower_CheckSaveFileExistsAndIsYours
dw Function1708b1
dw CheckMobileEventIndex
dw Function1708c8
dw Function1708f0
dw BattleTowerAction_EggTicket
dw Function1709aa
dw Function1709bb
dw Function170a9c
dw Function170aa0
dw Function170aaf
dw Function170abe
dw Function170ad7
dw Function170807
dw Function17081d
dw BattleTowerAction_LevelCheck
dw BattleTowerAction_UbersCheck
dw ResetBattleTowerTrainersSRAM
dw BattleTower_GiveReward
dw Function17071b
dw Function170729
dw BattleTower_RandomlyChooseReward
dw BattleTower_SaveOptions
; Reset the save memory for BattleTower-Trainers (Counter and all 7 TrainerBytes)
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ResetBattleTowerTrainersSRAM:
ld a, BANK(sBTTrainers)
call OpenSRAM
ld a, $ff
ld hl, sBTTrainers
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ld bc, BATTLETOWER_STREAK_LENGTH
call ByteFill
xor a
ld [sNrOfBeatenBattleTowerTrainers], a
call CloseSRAM
ret
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BattleTower_GiveReward:
ld a, BANK(sBattleTowerReward)
call OpenSRAM
ld a, [sBattleTowerReward]
call CloseSRAM
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ld [wScriptVar], a
ld hl, wNumItems
ld a, [hli]
cp MAX_ITEMS
ret c
ld b, MAX_ITEMS
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ld a, [wScriptVar]
ld c, a
.loop
ld a, [hli]
cp c
jr nz, .next
ld a, [hl]
cp 95
ret c
.next
inc hl
dec b
jr nz, .loop
ld a, POTION
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ld [wScriptVar], a
ret
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Function17071b:
ld a, BANK(sBattleTowerChallengeState)
call OpenSRAM
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ld a, BATTLETOWER_WON_CHALLENGE
ld [sBattleTowerChallengeState], a
call CloseSRAM
ret
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Function170729:
ld a, BANK(sBattleTowerChallengeState)
call OpenSRAM
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ld a, BATTLETOWER_RECEIVED_REWARD
ld [sBattleTowerChallengeState], a
call CloseSRAM
ret
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BattleTower_SaveOptions:
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farcall SaveOptions
ret
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BattleTower_RandomlyChooseReward:
; Generate a random stat boosting item.
.loop
call Random
ldh a, [hRandomAdd]
and $7
cp 6
jr c, .okay
sub 6
.okay
add HP_UP
cp LUCKY_PUNCH
jr z, .loop
push af
ld a, BANK(sBattleTowerReward)
call OpenSRAM
pop af
ld [sBattleTowerReward], a
call CloseSRAM
ret
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BattleTowerAction_CheckExplanationRead:
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call BattleTower_CheckSaveFileExistsAndIsYours
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ld a, [wScriptVar]
and a
ret z
ld a, BANK(sBattleTowerSaveFileFlags)
call OpenSRAM
ld a, [sBattleTowerSaveFileFlags]
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and 2
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ld [wScriptVar], a
call CloseSRAM
ret
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BattleTowerAction_GetChallengeState:
ld hl, sBattleTowerChallengeState
ld a, BANK(sBattleTowerChallengeState)
call OpenSRAM
ld a, [hl]
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ld [wScriptVar], a
call CloseSRAM
ret
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BattleTowerAction_SetExplanationRead:
ld a, BANK(sBattleTowerSaveFileFlags)
call OpenSRAM
ld a, [sBattleTowerSaveFileFlags]
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or 2
ld [sBattleTowerSaveFileFlags], a
call CloseSRAM
ret
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BattleTowerAction_SetByteToQuickSaveChallenge:
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ld c, BATTLETOWER_SAVED_AND_LEFT
jr SetBattleTowerChallengeState
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BattleTowerAction_SetByteToCancelChallenge:
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ld c, BATTLETOWER_NO_CHALLENGE
SetBattleTowerChallengeState:
ld a, BANK(sBattleTowerChallengeState)
call OpenSRAM
ld a, c
ld [sBattleTowerChallengeState], a
call CloseSRAM
ret
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Function1707ac:
ld a, BANK(s5_aa8c) ; aka BANK(s5_be46)
call OpenSRAM
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ld a, [s5_aa8c]
ld b, a
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ld a, [s5_be46]
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ld [wScriptVar], a
call CloseSRAM
and a
ret z
ld a, b
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cp 2
jr nc, .asm_1707ef
push bc
call UpdateTime
pop bc
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ld a, BANK(s5_aa8c)
call OpenSRAM
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ld a, [s5_aa8b]
call CloseSRAM
ld c, a
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ld a, [wCurDay]
sub c
jr c, .asm_1707e5
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cp 8
jr nc, .asm_1707ef
ld a, b
and a
jr nz, .asm_1707ef
ret
.asm_1707e5
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ld hl, wCurDay
ld a, $8c
sub c
add [hl]
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cp 8
ret c
.asm_1707ef
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ld a, 8
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ld [wScriptVar], a
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Function1707f4:
ld a, BANK(s5_be46) ; aka BANK(s5_aa8b) and BANK(s5_aa8c)
call OpenSRAM
xor a
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ld [s5_be46], a
ld [s5_aa8b], a
ld [s5_aa8c], a
call CloseSRAM
ret
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Function170807:
call UpdateTime
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ld a, BANK(s5_b2f9) ; aka BANK(s5_b2fa)
call OpenSRAM
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ld a, [wCurDay]
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ld [s5_b2f9], a
xor a
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ld [s5_b2fa], a
call CloseSRAM
ret
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Function17081d:
xor a
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ld [wScriptVar], a
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ld a, BANK(s5_b2f9) ; aka BANK(s5_b2fa)
call OpenSRAM
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ld a, [s5_b2f9]
ld c, a
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ld a, [s5_b2fa]
ld b, a
call CloseSRAM
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cp 2
jr nc, .asm_170853
push bc
call UpdateTime
pop bc
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ld a, [wCurDay]
sub c
jr c, .asm_170849
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cp 11
jr nc, .asm_170853
ld a, b
and a
jr nz, .asm_170853
ret
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.asm_170849
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ld hl, wCurDay
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ld a, 140
sub c
add [hl]
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cp 11
ret c
.asm_170853
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ld a, 1
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ld [wScriptVar], a
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ld a, BANK(s5_b2f9) ; aka BANK(s5_b2fa)
call OpenSRAM
xor a
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ld [s5_b2f9], a
ld [s5_b2fa], a
call CloseSRAM
ret
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SaveBattleTowerLevelGroup:
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ld a, BANK(sBTChoiceOfLevelGroup)
call OpenSRAM
ldh a, [rSVBK]
push af
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ld a, BANK(wBTChoiceOfLvlGroup)
ldh [rSVBK], a
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ld a, [wBTChoiceOfLvlGroup]
ld [sBTChoiceOfLevelGroup], a
pop af
ldh [rSVBK], a
call CloseSRAM
ret
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LoadBattleTowerLevelGroup: ; Load level group choice
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ld a, BANK(sBTChoiceOfLevelGroup)
call OpenSRAM
ldh a, [rSVBK]
push af
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ld a, BANK(wBTChoiceOfLvlGroup)
ldh [rSVBK], a
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ld a, [sBTChoiceOfLevelGroup]
ld [wBTChoiceOfLvlGroup], a
pop af
ldh [rSVBK], a
call CloseSRAM
ret
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BattleTower_CheckSaveFileExistsAndIsYours:
ld a, [wSaveFileExists]
and a
jr z, .nope
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farcall CompareLoadedAndSavedPlayerID
jr z, .yes
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xor a ; FALSE
jr .nope
.yes
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ld a, TRUE
.nope
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ld [wScriptVar], a
ret
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Function1708b1: ; BattleTowerAction $0a
xor a
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ld [wMusicFade], a
call MaxVolume
ret
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CheckMobileEventIndex: ; BattleTowerAction $0b something to do with GS Ball
ld a, BANK(sMobileEventIndex)
call OpenSRAM
ld a, [sMobileEventIndex]
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ld [wScriptVar], a
call CloseSRAM
ret
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Function1708c8: ; BattleTowerAction $0c
call UpdateTime
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ld a, BANK(s5_aa8b) ; aka BANK(s5_aa8c), BANK(s5_aa5d), BANK(s5_aa48), and BANK(s5_aa47)
call OpenSRAM
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ld a, [wCurDay]
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ld [s5_aa8b], a
xor a
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ld [s5_aa8c], a
ld a, [s5_aa5d]
cp 2
jr nc, .asm_1708ec
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ld a, [wCurDay]
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ld [s5_aa48], a
ld a, 1
ld [s5_aa47], a
.asm_1708ec
call CloseSRAM
ret
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Function1708f0: ; BattleTowerAction $0d
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xor a ; FALSE
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ld [wScriptVar], a
call UpdateTime
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ld a, BANK(s5_aa48) ; aka BANK(s5_aa47)
call OpenSRAM
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ld a, [s5_aa48]
ld c, a
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ld a, [s5_aa47]
call CloseSRAM
and a
ret z
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ld hl, wCurDay
ld a, c
cp [hl]
jr nz, Function170923
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ld a, BANK(s5_aa5d)
call OpenSRAM
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ld a, [s5_aa5d]
call CloseSRAM
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cp 5
ret c
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ld a, TRUE
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ld [wScriptVar], a
ret
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Function170923:
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ld a, BANK(s5_aa48) ; aka BANK(s5_aa47) and BANK(s5_aa5d)
call OpenSRAM
xor a
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ld [s5_aa48], a
ld [s5_aa47], a
ld hl, s5_aa5d
ld bc, MOBILE_LOGIN_PASSWORD_LENGTH
call ByteFill
call CloseSRAM
ret
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BattleTowerAction_EggTicket: ; BattleTowerAction $0e
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xor a ; FALSE
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ld [wScriptVar], a
ld a, EGG_TICKET
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ld [wCurItem], a
ld hl, wNumItems
call CheckItem
ret nc
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ld a, [wPartyCount]
ld b, 0
ld c, a
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ld hl, wPartySpecies
.loop
ld a, [hli]
cp EGG
jr nz, .not_egg
push hl
ld hl, wPartyMonOTs
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ld de, NAME_LENGTH_JAPANESE
ld a, b
and a
jr z, .skip
.loop2
add hl, de
dec a
jr nz, .loop2
.skip
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ld de, String_MysteryJP
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ld a, NAME_LENGTH_JAPANESE
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.compare_loop
push af
ld a, [de]
inc de
cp [hl]
inc hl
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jr nz, .different
pop af
dec a
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jr nz, .compare_loop
rept 4
dec hl
endr
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ld a, "@"
ld [hli], a
ld [hli], a
pop hl
ld a, EGG_TICKET
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ld [wCurItem], a
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ld a, 1
ld [wItemQuantityChange], a
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ld a, -1
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ld [wCurItemQuantity], a
ld hl, wNumItems
call TossItem
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ld a, TRUE
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ld [wScriptVar], a
ret
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.different
pop af
pop hl
.not_egg
inc b
dec c
jr nz, .loop
ret
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String_MysteryJP:
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db "なぞナゾ@@" ; MYSTERY
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Function1709aa: ; BattleTowerAction $0f
ldh a, [rSVBK]
push af
ld a, BANK(w3_d090)
ldh [rSVBK], a
ld a, [w3_d090]
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ld [wScriptVar], a
pop af
ldh [rSVBK], a
ret
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Function1709bb: ; BattleTowerAction $10
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xor a ; FALSE
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ld [wScriptVar], a
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ld a, BANK(s5_a800)
call OpenSRAM
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ld a, [s5_a800]
call CloseSRAM
cp 6
jr nc, .invalid
ld e, a
ld d, 0
ld hl, .Jumptable
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.invalid
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ld a, BANK(s5_a800)
call OpenSRAM
xor a
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ld [s5_a800], a
call CloseSRAM
ret
.Jumptable:
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dw .NoAction
dw .NoAction
dw .DoAction1
dw .DoAction1
dw .Action4
dw .Action5
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.DoAction1:
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ld a, BANK(s5_a800)
call OpenSRAM
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ld a, 1
ld [s5_a800], a
call CloseSRAM
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.NoAction:
ret
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.Action4:
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ld a, BANK(s5_b023) ; aka BANK(s5_a825) and BANK(s5_a826)
call OpenSRAM
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ld hl, s5_b023
ld de, wc608
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ld bc, 105
call CopyBytes
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ld a, [s5_a825]
ld [wcd30], a
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ld a, [s5_a826]
ld [wcd31], a
call CloseSRAM
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farcall Function11b6b4
farcall Function17d0f3
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ld a, TRUE
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ld [wScriptVar], a
ret
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.Action5:
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ld a, 0 ; ???
call OpenSRAM
ld hl, wRTC
ld de, wc608
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ld bc, 4
call CopyBytes
call CloseSRAM
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ld a, BANK(s5_b08c)
call OpenSRAM
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ld hl, s5_b08c
ld de, wc608
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ld c, 4
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.compare_loop
ld a, [de]
inc de
cp [hl]
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jr nz, .different
inc hl
dec c
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jr nz, .compare_loop
call CloseSRAM
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ld a, [wMapGroup]
ld b, a
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ld a, [wMapNumber]
ld c, a
call GetMapSceneID
ld a, d
or e
jr z, .no_scene
ld a, [de]
and a
ret nz
.no_scene
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ld a, TRUE
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ld [wScriptVar], a
ret
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.different
call CloseSRAM
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ld a, BANK(s5_a800)
call OpenSRAM
xor a
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ld [s5_a800], a
call CloseSRAM
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ld [wScriptVar], a
ld a, [wMapGroup]
ld b, a
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ld a, [wMapNumber]
ld c, a
call GetMapSceneID
ld a, d
or e
jr z, .no_scene_2
xor a
ld [de], a
.no_scene_2
ret
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Function170a9c:
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ld c, FALSE
jr Set_s5_aa8d
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Function170aa0:
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ld c, TRUE
Set_s5_aa8d:
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ld a, BANK(s5_aa8d)
call OpenSRAM
ld a, c
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ld [s5_aa8d], a
call CloseSRAM
ret
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Function170aaf:
ld a, BANK(s5_aa8d)
call OpenSRAM
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ld a, [s5_aa8d]
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ld [wScriptVar], a
call CloseSRAM
ret
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Function170abe:
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call BattleTower_CheckSaveFileExistsAndIsYours
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ld a, [wScriptVar]
and a
ret z
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ld a, BANK(sBattleTowerSaveFileFlags)
call OpenSRAM
ld a, [sBattleTowerSaveFileFlags]
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and 1
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ld [wScriptVar], a
call CloseSRAM
ret
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Function170ad7:
ld a, BANK(sBattleTowerSaveFileFlags)
call OpenSRAM
ld a, [sBattleTowerSaveFileFlags]
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or 1
ld [sBattleTowerSaveFileFlags], a
call CloseSRAM
ret
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BattleTowerAction_LevelCheck:
ld a, BANK(s5_b2fb)
call OpenSRAM
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ld a, [s5_b2fb]
call CloseSRAM
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ld c, 10
call SimpleDivide
ld a, b
ld [wcd4f], a
xor a
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ld [wScriptVar], a
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farcall BattleTower_LevelCheck
ret nc
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ld a, BANK(s5_b2fb)
call OpenSRAM
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ld a, [s5_b2fb]
call CloseSRAM
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ld [wScriptVar], a
ret
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BattleTowerAction_UbersCheck:
ld a, BANK(s5_b2fb)
call OpenSRAM
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ld a, [s5_b2fb]
call CloseSRAM
ld c, 10
call SimpleDivide
ld a, b
ld [wcd4f], a
xor a
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ld [wScriptVar], a
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farcall BattleTower_UbersCheck
ret nc
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ld a, BANK(s5_b2fb)
call OpenSRAM
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ld a, [s5_b2fb]
call CloseSRAM
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ld [wScriptVar], a
ret
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LoadOpponentTrainerAndPokemonWithOTSprite:
farcall LoadOpponentTrainerAndPokemon
ldh a, [rSVBK]
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push af
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ld a, BANK(wBT_OTTrainerClass)
ldh [rSVBK], a
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ld hl, wBT_OTTrainerClass
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ld a, [hl]
dec a
ld c, a
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ld b, 0
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pop af
ldh [rSVBK], a
ld hl, BTTrainerClassSprites
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add hl, bc
ld a, [hl]
ld [wBTTempOTSprite], a
; Load sprite of the opponent trainer
; because s/he is chosen randomly and appears out of nowhere
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ld a, [wScriptVar]
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dec a
sla a
ld e, a
sla a
sla a
sla a
ld c, a
ld b, 0
ld d, 0
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ld hl, wMapObjects
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add hl, bc
inc hl
ld a, [wBTTempOTSprite]
ld [hl], a
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ld hl, wUsedSprites
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add hl, de
ld [hli], a
ldh [hUsedSpriteIndex], a
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ld a, [hl]
ldh [hUsedSpriteTile], a
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farcall GetUsedSprite
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ret
INCLUDE "data/trainers/sprites.asm"
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UnusedBattleTowerDummySpecial2:
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ret
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CheckForBattleTowerRules:
farcall _CheckForBattleTowerRules
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jr c, .ready
xor a ; FALSE
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jr .end
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.ready
ld a, TRUE
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.end
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ld [wScriptVar], a
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ret