pokecrystal-board/maps/DragonShrine.asm

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object_const_def
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const DRAGONSHRINE_ELDER1
const DRAGONSHRINE_ELDER2
const DRAGONSHRINE_ELDER3
const DRAGONSHRINE_CLAIR
DragonShrine_MapScripts:
def_scene_scripts
scene_script .DragonShrineTest ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
def_callbacks
.DragonShrineTest:
prioritysjump .DragonShrineTestScript
end
.DummyScene:
end
.DragonShrineTestScript:
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applymovement PLAYER, DragonShrinePlayerWalkInMovement
applymovement DRAGONSHRINE_ELDER1, DragonShrineElderStepDownMovement
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opentext
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writetext DragonShrineElderGreetingText
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promptbutton
.Question1:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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writetext DragonShrineQuestion1Text
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promptbutton
loadmenu DragonShrineQuestion1_MenuHeader
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verticalmenu
closewindow
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ifequal 1, .RightAnswer
ifequal 2, .WrongAnswer
ifequal 3, .RightAnswer
end
.Question2:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
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writetext DragonShrineQuestion2Text
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promptbutton
loadmenu DragonShrineQuestion2_MenuHeader
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verticalmenu
closewindow
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ifequal 1, .RightAnswer
ifequal 2, .RightAnswer
ifequal 3, .WrongAnswer
.Question3:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4
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writetext DragonShrineQuestion3Text
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promptbutton
loadmenu DragonShrineQuestion3_MenuHeader
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verticalmenu
closewindow
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ifequal 1, .WrongAnswer
ifequal 2, .RightAnswer
ifequal 3, .RightAnswer
.Question4:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_5
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writetext DragonShrineQuestion4Text
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promptbutton
loadmenu DragonShrineQuestion4_MenuHeader
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verticalmenu
closewindow
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ifequal 1, .RightAnswer
ifequal 2, .WrongAnswer
ifequal 3, .RightAnswer
.Question5:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6
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writetext DragonShrineQuestion5Text
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promptbutton
loadmenu DragonShrineQuestion5_MenuHeader
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verticalmenu
closewindow
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ifequal 1, .WrongAnswer
ifequal 2, .RightAnswer
ifequal 3, .WrongAnswer
.RightAnswer:
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6
iftrue .PassedTheTest
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writetext DragonShrineRightAnswerText
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promptbutton
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_5
iftrue .Question5
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4
iftrue .Question4
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
iftrue .Question3
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
iftrue .Question2
.WrongAnswer:
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closetext
turnobject DRAGONSHRINE_ELDER1, LEFT
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opentext
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writetext DragonShrineWrongAnswerText1
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waitbutton
closetext
turnobject DRAGONSHRINE_ELDER1, DOWN
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opentext
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writetext DragonShrineWrongAnswerText2
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waitbutton
closetext
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setevent EVENT_ANSWERED_DRAGON_MASTER_QUIZ_WRONG
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opentext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6
iftrue .Question5
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_5
iftrue .Question4
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4
iftrue .Question3
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
iftrue .Question2
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
iftrue .Question1
.PassedTheTest:
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writetext DragonShrinePassedTestText
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waitbutton
closetext
playsound SFX_ENTER_DOOR
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_CLAIR
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appear DRAGONSHRINE_CLAIR
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waitsfx
turnobject PLAYER, DOWN
pause 30
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applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement
turnobject DRAGONSHRINE_CLAIR, RIGHT
turnobject PLAYER, LEFT
turnobject DRAGONSHRINE_ELDER1, LEFT
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opentext
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writetext DragonShrineClairYouPassedText
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waitbutton
closetext
special FadeOutMusic
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applymovement DRAGONSHRINE_CLAIR, DragonShrineClairBigStepLeftMovement
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opentext
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writetext DragonShrineClairThatCantBeText
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waitbutton
closetext
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applymovement DRAGONSHRINE_CLAIR, DragonShrineClairSlowStepLeftMovement
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opentext
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writetext DragonShrineClairYoureLyingText
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waitbutton
closetext
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applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement
turnobject DRAGONSHRINE_CLAIR, UP
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opentext
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writetext DragonShrineMustIInformLanceText
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waitbutton
closetext
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showemote EMOTE_SHOCK, DRAGONSHRINE_CLAIR, 15
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opentext
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writetext DragonShrineIUnderstandText
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waitbutton
closetext
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applymovement DRAGONSHRINE_CLAIR, DragonShrineClairTwoSlowStepsRightMovement
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opentext
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writetext DragonShrineHereRisingBadgeText
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waitbutton
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setflag ENGINE_RISINGBADGE
playsound SFX_GET_BADGE
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waitsfx
special RestartMapMusic
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specialphonecall SPECIALCALL_MASTERBALL
setscene SCENE_FINISHED
setmapscene DRAGONS_DEN_B1F, SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM
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writetext DragonShrinePlayerReceivedRisingBadgeText
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promptbutton
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writetext DragonShrineRisingBadgeExplanationText
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waitbutton
closetext
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applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkAway1Movement
turnobject DRAGONSHRINE_CLAIR, UP
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applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkAway2Movement
turnobject PLAYER, UP
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opentext
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writetext DragonShrineElderScoldsClairText
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waitbutton
closetext
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opentext
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writetext DragonShrineSpeechlessText
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waitbutton
closetext
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applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkOutMovement
playsound SFX_ENTER_DOOR
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disappear DRAGONSHRINE_CLAIR
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waitsfx
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
end
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DragonShrineElder1Script:
faceplayer
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opentext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iftrue .DontGiveDratiniYet
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_7
iftrue .ReceivedDratini
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checkevent EVENT_GOT_DRATINI
iffalse .GiveDratini
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checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
iftrue .BeatRivalInMtMoon
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writetext DragonShrineClairsGrandfatherText
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waitbutton
closetext
end
.GiveDratini:
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writetext DragonShrineTakeThisDratiniText
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waitbutton
readvar VAR_PARTYCOUNT
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ifequal PARTY_LENGTH, .PartyFull
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writetext DragonShrinePlayerReceivedDratiniText
playsound SFX_CAUGHT_MON
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waitsfx
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givepoke DRATINI, 15
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checkevent EVENT_ANSWERED_DRAGON_MASTER_QUIZ_WRONG
special GiveDratini
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setevent EVENT_GOT_DRATINI
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_7
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writetext DragonShrineSymbolicDragonText
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waitbutton
closetext
end
.PartyFull:
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writetext DragonShrinePartyFullText
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waitbutton
closetext
end
.BeatRivalInMtMoon:
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writetext DragonShrineSilverIsInTrainingText
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waitbutton
closetext
end
.DontGiveDratiniYet:
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writetext DragonShrineComeAgainText
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waitbutton
closetext
end
.ReceivedDratini:
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writetext DragonShrineSymbolicDragonText
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waitbutton
closetext
end
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DragonShrineElder2Script:
faceplayer
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opentext
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writetext DragonShrineElder2Text
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waitbutton
closetext
end
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DragonShrineElder3Script:
faceplayer
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opentext
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writetext DragonShrineElder3Text
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waitbutton
closetext
end
DragonShrineQuestion1_MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 8, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData
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db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
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db 3 ; items
db "Pal@"
db "Underling@"
db "Friend@"
DragonShrineQuestion2_MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 9, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData
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db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
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db 3 ; items
db "Strategy@"
db "Raising@"
db "Cheating@"
DragonShrineQuestion3_MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 5, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData
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db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
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db 3 ; items
db "Weak person@"
db "Tough person@"
db "Anybody@"
DragonShrineQuestion4_MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 8, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData
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db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
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db 3 ; items
db "Love@"
db "Violence@"
db "Knowledge@"
DragonShrineQuestion5_MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 12, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData
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db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
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db 3 ; items
db "Tough@"
db "Both@"
db "Weak@"
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DragonShrinePlayerWalkInMovement:
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slow_step UP
slow_step UP
slow_step UP
slow_step RIGHT
slow_step UP
slow_step UP
slow_step UP
step_end
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DragonShrineElderStepDownMovement:
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slow_step DOWN
step_end
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DragonShrineElderWalkToClairMovement:
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slow_step LEFT
slow_step LEFT
slow_step LEFT
turn_head DOWN
step_end
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DragonShrineElderWalkAway1Movement:
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slow_step RIGHT
slow_step RIGHT
step_end
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DragonShrineElderWalkAway2Movement:
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slow_step RIGHT
turn_head DOWN
step_end
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DragonShrineClairWalkInMovement:
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slow_step UP
slow_step UP
slow_step UP
slow_step UP
slow_step UP
step_end
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DragonShrineClairBigStepLeftMovement:
fix_facing
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big_step LEFT
step_end
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DragonShrineClairSlowStepLeftMovement:
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slow_step LEFT
remove_fixed_facing
step_end
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DragonShrineClairTwoSlowStepsRightMovement:
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slow_step RIGHT
slow_step RIGHT
step_end
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DragonShrineClairWalkOutMovement:
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step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step_end
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DragonShrineElderGreetingText:
text "Hm… Good to see"
line "you here."
para "No need to explain"
line "why you came."
para "CLAIR sent you"
line "here, didn't she?"
para "That girl is a"
line "handful…"
para "I am sorry, but I"
line "must test you."
para "Not to worry, you"
line "are to answer only"
cont "a few questions."
para "Ready?"
done
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DragonShrineQuestion1Text:
text "What are #MON"
line "to you?"
done
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DragonShrineQuestion2Text:
text "What helps you to"
line "win battles?"
done
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DragonShrineQuestion3Text:
text "What kind of"
line "trainer do you"
cont "wish to battle?"
done
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DragonShrineQuestion4Text:
text "What is most"
line "important for"
cont "raising #MON?"
done
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DragonShrineQuestion5Text:
text "Strong #MON."
line "Weak #MON."
para "Which is more"
line "important?"
done
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DragonShrinePassedTestText:
text "Hm… I see…"
para "You care deeply"
line "for #MON."
para "Very commendable."
para "That conviction is"
line "what is important!"
para "<PLAYER>, don't"
line "lose that belief."
para "It will see you"
line "through at the"
cont "#MON LEAGUE."
done
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DragonShrineMustIInformLanceText:
text "CLAIR!"
para "This child is"
line "impeccable, in"
cont "skill and spirit!"
para "Admit defeat and"
line "confer the RISING-"
cont "BADGE!"
para "…Or must I inform"
line "LANCE of this?"
done
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DragonShrineElderScoldsClairText:
text "CLAIR…"
para "Reflect upon what"
line "it is that you"
para "lack and this"
line "child has."
done
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DragonShrineComeAgainText:
text "Come again, if you"
line "so desire."
done
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DragonShrineTakeThisDratiniText:
text "Hm… Good to see"
line "you here."
para "Your arrival is"
line "most fortunate."
para "I have something"
line "for you."
para "Take this DRATINI"
line "as proof that I"
para "have recognized"
line "your worth."
done
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DragonShrinePlayerReceivedDratiniText:
text "<PLAYER> received"
line "DRATINI!"
done
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DragonShrinePartyFullText:
text "Hm? Your #MON"
line "party is full."
done
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DragonShrineSymbolicDragonText:
text "Dragon #MON are"
line "symbolic of our"
cont "clan."
para "You have shown"
line "that you can be"
para "entrusted with"
line "one."
done
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DragonShrineClairsGrandfatherText:
text "CLAIR appears to"
line "have learned an"
para "invaluable lesson"
line "from you."
para "I thank you as her"
line "grandfather."
done
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DragonShrineSilverIsInTrainingText:
text "A boy close to"
line "your age is in"
cont "training here."
para "He is much like"
line "CLAIR when she was"
para "younger. It is a"
line "little worrisome…"
done
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DragonShrineWrongAnswerText1:
text "Hah? I didn't"
line "quite catch that…"
done
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DragonShrineWrongAnswerText2:
text "What was it you"
line "said?"
done
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DragonShrineRightAnswerText:
text "Oh, I understand…"
done
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DragonShrineElder2Text:
text "It's been quite"
line "some time since a"
para "trainer has gained"
line "our MASTER's rare"
cont "approval."
para "In fact, not since"
line "Master LANCE."
done
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DragonShrineElder3Text:
text "You know young"
line "Master LANCE?"
para "He looks so much"
line "like our MASTER"
cont "did in his youth."
para "It's in their"
line "blood."
done
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DragonShrineClairYouPassedText:
text "So how did it go?"
para "I guess there's no"
line "point in asking."
para "You did fail?"
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para "<……><……><……><……><……><……>"
para "…What? You passed?"
done
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DragonShrineClairThatCantBeText:
text "That can't be!"
done
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DragonShrineClairYoureLyingText:
text "You're lying!"
para "Even I haven't"
line "been approved!"
done
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DragonShrineIUnderstandText:
text "I-I understand…"
done
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DragonShrineHereRisingBadgeText:
text "Here, this is the"
line "RISINGBADGE…"
para "Hurry up! Take it!"
done
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DragonShrinePlayerReceivedRisingBadgeText:
text "<PLAYER> received"
line "RISINGBADGE."
done
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DragonShrineRisingBadgeExplanationText:
text "RISINGBADGE will"
line "enable your"
para "#MON to use the"
line "move for climbing"
cont "waterfalls."
para "Also, all #MON"
line "will recognize you"
para "as a trainer and"
line "obey your every"
para "command without"
line "question."
done
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DragonShrineSpeechlessText:
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text "<……><……><……><……><……><……>"
done
DragonShrine_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 4, 9, DRAGONS_DEN_B1F, 2
warp_event 5, 9, DRAGONS_DEN_B1F, 2
def_coord_events
def_bg_events
def_object_events
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object_event 5, 1, SPRITE_ELDER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonShrineElder1Script, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
object_event 2, 4, SPRITE_ELDER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonShrineElder2Script, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
object_event 7, 4, SPRITE_ELDER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonShrineElder3Script, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
object_event 4, 8, SPRITE_CLAIR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_DRAGON_SHRINE_CLAIR