pokecrystal-board/maps/AzaleaTown.asm

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const_value set 2
const AZALEATOWN_AZALEA_ROCKET1
const AZALEATOWN_GRAMPS
const AZALEATOWN_TEACHER
const AZALEATOWN_YOUNGSTER
const AZALEATOWN_SLOWPOKE1
const AZALEATOWN_SLOWPOKE2
const AZALEATOWN_SLOWPOKE3
const AZALEATOWN_SLOWPOKE4
const AZALEATOWN_FRUIT_TREE
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const AZALEATOWN_SILVER
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const AZALEATOWN_AZALEA_ROCKET3
const AZALEATOWN_KURT_OUTSIDE
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AzaleaTown_MapScriptHeader:
.SceneScripts:
db 3
scene_script .DummyScene0
scene_script .DummyScene1
scene_script .DummyScene2
.MapCallbacks:
db 1
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dbw MAPCALLBACK_NEWMAP, .Flypoint
.DummyScene0:
end
.DummyScene1:
end
.DummyScene2:
end
.Flypoint:
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setflag ENGINE_FLYPOINT_AZALEA
return
AzaleaTownRivalBattleScene1:
moveobject AZALEATOWN_SILVER, 11, 11
spriteface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special Special_FadeOutMusic
pause 15
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appear AZALEATOWN_SILVER
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1
spriteface PLAYER, DOWN
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jump AzaleaTownRivalBattleScript
AzaleaTownRivalBattleScene2:
spriteface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special Special_FadeOutMusic
pause 15
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appear AZALEATOWN_SILVER
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement2
spriteface PLAYER, UP
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AzaleaTownRivalBattleScript:
playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext AzaleaTownRivalBeforeText
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waitbutton
closetext
setevent EVENT_RIVAL_AZALEA_TOWN
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checkevent EVENT_GOT_TOTODILE_FROM_ELM
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iftrue .Totodile
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checkevent EVENT_GOT_CHIKORITA_FROM_ELM
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iftrue .Chikorita
winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
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setlasttalked AZALEATOWN_SILVER
loadtrainer RIVAL1, RIVAL1_2_TOTODILE
startbattle
dontrestartmapmusic
reloadmapafterbattle
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jump .AfterBattle
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.Totodile:
winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
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setlasttalked AZALEATOWN_SILVER
loadtrainer RIVAL1, RIVAL1_2_CHIKORITA
startbattle
dontrestartmapmusic
reloadmapafterbattle
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jump .AfterBattle
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.Chikorita:
winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
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setlasttalked AZALEATOWN_SILVER
loadtrainer RIVAL1, RIVAL1_2_CYNDAQUIL
startbattle
dontrestartmapmusic
reloadmapafterbattle
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jump .AfterBattle
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.AfterBattle:
playmusic MUSIC_RIVAL_AFTER
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opentext
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writetext AzaleaTownRivalAfterText
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waitbutton
closetext
spriteface PLAYER, LEFT
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
playsound SFX_EXIT_BUILDING
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disappear AZALEATOWN_SILVER
setscene 0
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waitsfx
playmapmusic
end
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AzaleaTownRocket1Script:
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jumptextfaceplayer AzaleaTownRocket1Text
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AzaleaTownRocket2Script:
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jumptextfaceplayer AzaleaTownRocket2Text
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AzaleaTownGrampsScript:
faceplayer
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opentext
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checkevent EVENT_CLEARED_SLOWPOKE_WELL
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iftrue .ClearedWell
writetext AzaleaTownGrampsTextBefore
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waitbutton
closetext
end
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.ClearedWell:
writetext AzaleaTownGrampsTextAfter
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waitbutton
closetext
end
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AzaleaTownTeacherScript:
jumptextfaceplayer AzaleaTownTeacherText
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AzaleaTownYoungsterScript:
jumptextfaceplayer AzaleaTownYoungsterText
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AzaleaTownSlowpokeScript:
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opentext
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writetext AzaleaTownSlowpokeText1
pause 60
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writetext AzaleaTownSlowpokeText2
cry SLOWPOKE
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waitbutton
closetext
end
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WoosterScript:
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; unused
faceplayer
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opentext
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writetext WoosterText
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cry QUAGSIRE
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waitbutton
closetext
end
AzaleaTownCelebiScene:
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applymovement PLAYER, AzaleaTownPlayerLeavesKurtsHouseMovement
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opentext
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writetext AzaleaTownKurtText1
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buttonsound
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spriteface AZALEATOWN_KURT_OUTSIDE, RIGHT
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writetext AzaleaTownKurtText2
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buttonsound
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writetext AzaleaTownKurtText3
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waitbutton
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verbosegiveitem GS_BALL
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spriteface AZALEATOWN_KURT_OUTSIDE, LEFT
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setflag ENGINE_HAVE_EXAMINED_GS_BALL
clearevent EVENT_ILEX_FOREST_LASS
setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
setscene 0
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closetext
end
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AzaleaTownKurtScript:
faceplayer
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opentext
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writetext AzaleaTownKurtText3
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waitbutton
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spriteface AZALEATOWN_KURT_OUTSIDE, LEFT
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closetext
end
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AzaleaTownSign:
jumptext AzaleaTownSignText
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KurtsHouseSign:
jumptext KurtsHouseSignText
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AzaleaGymSign:
jumptext AzaleaGymSignText
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SlowpokeWellSign:
jumptext SlowpokeWellSignText
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CharcoalKilnSign:
jumptext CharcoalKilnSignText
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AzaleaTownIlextForestSign:
jumptext AzaleaTownIlexForestSignText
AzaleaTownPokecenterSign:
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jumpstd pokecentersign
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AzaleaTownMartSign:
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jumpstd martsign
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WhiteApricornTree:
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fruittree FRUITTREE_AZALEA_TOWN
AzaleaTownHiddenFullHeal:
dwb EVENT_AZALEA_TOWN_HIDDEN_FULL_HEAL, FULL_HEAL
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AzaleaTownRivalBattleApproachMovement1:
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step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
turn_head UP
step_end
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AzaleaTownRivalBattleApproachMovement2:
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step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
turn_head DOWN
step_end
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AzaleaTownRivalBattleExitMovement:
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step LEFT
step LEFT
step LEFT
step_end
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AzaleaTownPlayerLeavesKurtsHouseMovement:
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step LEFT
step LEFT
step UP
turn_head LEFT
step_end
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AzaleaTownRivalBeforeText:
text "…Tell me some-"
line "thing."
para "Is it true that"
line "TEAM ROCKET has"
cont "returned?"
para "What? You beat"
line "them? Hah! Quit"
cont "lying."
para "You're not joking?"
line "Then let's see how"
cont "good you are."
done
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AzaleaTownRivalWinText:
text "… Humph! Useless"
line "#MON!"
para "Listen, you. You"
line "only won because"
para "my #MON were"
line "weak."
done
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AzaleaTownRivalAfterText:
text "I hate the weak."
para "#MON, trainers."
line "It doesn't matter"
cont "who or what."
para "I'm going to be"
line "strong and wipe"
cont "out the weak."
para "That goes for TEAM"
line "ROCKET too."
para "They act big and"
line "tough in a group."
para "But get them"
line "alone, and they're"
cont "weak."
para "I hate them all."
para "You stay out of my"
line "way. A weakling"
para "like you is only a"
line "distraction."
done
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AzaleaTownRivalLossText:
text "…Humph! I knew"
line "you were lying."
done
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AzaleaTownRocket1Text:
text "It's unsafe to go"
line "in there, so I'm"
cont "standing guard."
para "Aren't I a good"
line "Samaritan?"
done
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AzaleaTownRocket2Text:
text "Do you know about"
line "SLOWPOKETAIL? I"
cont "heard it's tasty!"
para "Aren't you glad I"
line "told you that?"
done
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AzaleaTownGrampsTextBefore:
text "The SLOWPOKE have"
line "disappeared from"
cont "town…"
para "I heard their"
line "TAILS are being"
cont "sold somewhere."
done
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AzaleaTownGrampsTextAfter:
text "The SLOWPOKE have"
line "returned."
para "Knowing them, they"
line "could've just been"
para "goofing off some-"
line "where."
done
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AzaleaTownTeacherText:
text "Did you come to"
line "get KURT to make"
cont "some BALLS?"
para "A lot of people do"
line "just that."
done
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AzaleaTownYoungsterText:
text "Cut through AZALEA"
line "and you'll be in"
cont "ILEX FOREST."
para "But these skinny"
line "trees make it"
para "impossible to get"
line "through."
para "The CHARCOAL MAN's"
line "#MON can CUT"
cont "down trees."
done
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AzaleaTownSlowpokeText1:
text "SLOWPOKE: …"
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para "<......> <......> <......>"
done
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AzaleaTownSlowpokeText2:
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text "<......> <......>Yawn?"
done
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WoosterText:
text "WOOSTER: Gugyoo…"
done
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AzaleaTownKurtText1:
text "ILEX FOREST is"
line "restless!"
para "What is going on?"
done
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AzaleaTownKurtText2:
text "<PLAYER>, here's"
line "your GS BALL back!"
done
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AzaleaTownKurtText3:
text "Could you go see"
line "why ILEX FOREST is"
cont "so restless?"
done
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AzaleaTownSignText:
text "AZALEA TOWN"
line "Where People and"
para "#MON Live in"
line "Happy Harmony"
done
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KurtsHouseSignText:
text "KURT'S HOUSE"
done
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AzaleaGymSignText:
text "AZALEA TOWN"
line "#MON GYM"
cont "LEADER: BUGSY"
para "The Walking"
line "Bug #MON"
cont "Encyclopedia"
done
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SlowpokeWellSignText:
text "SLOWPOKE WELL"
para "Also known as the"
line "RAINMAKER WELL."
para "Locals believe"
line "that a SLOWPOKE's"
cont "yawn summons rain."
para "Records show that"
line "a SLOWPOKE's yawn"
para "ended a drought"
line "400 years ago."
done
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CharcoalKilnSignText:
text "CHARCOAL KILN"
done
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AzaleaTownIlexForestSignText:
text "ILEX FOREST"
para "Enter through the"
line "gate."
done
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AzaleaTown_MapEventHeader:
; filler
db 0, 0
.Warps:
db 8
warp_def 15, 9, 1, AZALEA_POKECENTER_1F
warp_def 21, 13, 1, CHARCOAL_KILN
warp_def 21, 5, 2, AZALEA_MART
warp_def 9, 5, 1, KURTS_HOUSE
warp_def 10, 15, 1, AZALEA_GYM
warp_def 31, 7, 1, SLOWPOKE_WELL_B1F
warp_def 2, 10, 3, ILEX_FOREST_AZALEA_GATE
warp_def 2, 11, 4, ILEX_FOREST_AZALEA_GATE
.CoordEvents:
db 3
coord_event 5, 10, 1, AzaleaTownRivalBattleScene1
coord_event 5, 11, 1, AzaleaTownRivalBattleScene2
coord_event 9, 6, 2, AzaleaTownCelebiScene
.BGEvents:
db 9
bg_event 19, 9, BGEVENT_READ, AzaleaTownSign
bg_event 10, 9, BGEVENT_READ, KurtsHouseSign
bg_event 14, 15, BGEVENT_READ, AzaleaGymSign
bg_event 29, 7, BGEVENT_READ, SlowpokeWellSign
bg_event 19, 13, BGEVENT_READ, CharcoalKilnSign
bg_event 16, 9, BGEVENT_READ, AzaleaTownPokecenterSign
bg_event 22, 5, BGEVENT_READ, AzaleaTownMartSign
bg_event 3, 9, BGEVENT_READ, AzaleaTownIlextForestSign
bg_event 31, 6, BGEVENT_ITEM, AzaleaTownHiddenFullHeal
.ObjectEvents:
db 12
object_event 31, 9, SPRITE_AZALEA_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownRocket1Script, EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET
object_event 21, 9, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownGrampsScript, -1
object_event 15, 13, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, AzaleaTownTeacherScript, -1
object_event 7, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, AzaleaTownYoungsterScript, -1
object_event 8, 17, SPRITE_SLOWPOKE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownSlowpokeScript, EVENT_AZALEA_TOWN_SLOWPOKES
object_event 18, 9, SPRITE_SLOWPOKE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownSlowpokeScript, EVENT_AZALEA_TOWN_SLOWPOKES
object_event 29, 9, SPRITE_SLOWPOKE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownSlowpokeScript, EVENT_AZALEA_TOWN_SLOWPOKES
object_event 15, 15, SPRITE_SLOWPOKE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownSlowpokeScript, EVENT_AZALEA_TOWN_SLOWPOKES
object_event 8, 2, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WhiteApricornTree, -1
object_event 11, 10, SPRITE_AZALEA_ROCKET, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_AZALEA_TOWN
object_event 10, 16, SPRITE_AZALEA_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownRocket2Script, EVENT_SLOWPOKE_WELL_ROCKETS
object_event 6, 5, SPRITE_KURT_OUTSIDE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownKurtScript, EVENT_AZALEA_TOWN_KURT