pokecrystal-board/maps/TeamRocketBaseB1F.asm

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const_value set 2
const TEAMROCKETBASEB1F_ROCKET1
const TEAMROCKETBASEB1F_ROCKET2
const TEAMROCKETBASEB1F_SCIENTIST
const TEAMROCKETBASEB1F_POKE_BALL1
const TEAMROCKETBASEB1F_POKE_BALL2
const TEAMROCKETBASEB1F_POKE_BALL3
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TeamRocketBaseB1F_MapScriptHeader:
.SceneScripts:
db 1
scene_script .DummyScene
.MapCallbacks:
db 1
callback MAPCALLBACK_OBJECTS, .HideSecurityGrunt
.DummyScene:
end
.HideSecurityGrunt:
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disappear TEAMROCKETBASEB1F_ROCKET1
return
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SecurityCamera1a:
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checkevent EVENT_SECURITY_CAMERA_1
iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 2
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appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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if_equal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 2
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appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt2
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if_equal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_1
end
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SecurityCamera1b:
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checkevent EVENT_SECURITY_CAMERA_1
iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 3
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appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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if_equal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 3
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appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt2
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if_equal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_1
end
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SecurityCamera2a:
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checkevent EVENT_SECURITY_CAMERA_2
iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 7
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appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement2
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scall TrainerCameraGrunt1
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if_equal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
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appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement3
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scall TrainerCameraGrunt2
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if_equal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_2
end
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SecurityCamera2b:
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checkevent EVENT_SECURITY_CAMERA_2
iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 8
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appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement4
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scall TrainerCameraGrunt1
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if_equal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
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appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement5
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scall TrainerCameraGrunt2
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if_equal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_2
end
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SecurityCamera3a:
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checkevent EVENT_SECURITY_CAMERA_3
iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 6
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appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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if_equal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
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appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement6
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scall TrainerCameraGrunt2
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if_equal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_3
end
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SecurityCamera3b:
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checkevent EVENT_SECURITY_CAMERA_3
iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 7
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appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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if_equal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 12
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appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement7
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scall TrainerCameraGrunt2
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if_equal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_3
end
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SecurityCamera4:
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checkevent EVENT_SECURITY_CAMERA_4
iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 17, 16
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appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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if_equal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
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appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement8
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scall TrainerCameraGrunt2
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if_equal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_4
end
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SecurityCamera5:
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checkevent EVENT_SECURITY_CAMERA_5
iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveobject TEAMROCKETBASEB1F_ROCKET1, 3, 16
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appear TEAMROCKETBASEB1F_ROCKET1
spriteface PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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if_equal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface PLAYER, RIGHT
moveobject TEAMROCKETBASEB1F_ROCKET1, 14, 16
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appear TEAMROCKETBASEB1F_ROCKET1
applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement9
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scall TrainerCameraGrunt2
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if_equal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_5
end
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NoSecurityCamera:
end
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TrainerCameraGrunt1:
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opentext
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writetext CameraGrunt1SeenText
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waitbutton
closetext
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winlosstext CameraGrunt1BeatenText, 0
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setlasttalked TEAMROCKETBASEB1F_ROCKET1
loadtrainer GRUNTM, GRUNTM_20
startbattle
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disappear TEAMROCKETBASEB1F_ROCKET1
reloadmapafterbattle
end
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TrainerCameraGrunt2:
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opentext
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writetext CameraGrunt2SeenText
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waitbutton
closetext
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winlosstext CameraGrunt2BeatenText, 0
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setlasttalked TEAMROCKETBASEB1F_ROCKET1
loadtrainer GRUNTM, GRUNTM_21
startbattle
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disappear TEAMROCKETBASEB1F_ROCKET1
reloadmapafterbattle
end
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PlaySecurityCameraSounds:
playsound SFX_LICK
pause 10
playsound SFX_LICK
pause 10
playsound SFX_LICK
pause 10
playsound SFX_LICK
pause 10
playsound SFX_LICK
pause 10
playsound SFX_LICK
end
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ExplodingTrap1:
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checkevent EVENT_EXPLODING_TRAP_1
iftrue NoExplodingTrap
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scall KoffingExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_1
end
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ExplodingTrap2:
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checkevent EVENT_EXPLODING_TRAP_2
iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_2
end
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ExplodingTrap3:
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checkevent EVENT_EXPLODING_TRAP_3
iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_3
end
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ExplodingTrap4:
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checkevent EVENT_EXPLODING_TRAP_4
iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_4
end
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ExplodingTrap5:
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checkevent EVENT_EXPLODING_TRAP_5
iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_5
end
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ExplodingTrap6:
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checkevent EVENT_EXPLODING_TRAP_6
iftrue NoExplodingTrap
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scall KoffingExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_6
end
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ExplodingTrap7:
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checkevent EVENT_EXPLODING_TRAP_7
iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_7
end
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ExplodingTrap8:
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checkevent EVENT_EXPLODING_TRAP_8
iftrue NoExplodingTrap
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scall KoffingExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_8
end
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ExplodingTrap9:
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checkevent EVENT_EXPLODING_TRAP_9
iftrue NoExplodingTrap
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scall KoffingExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_9
end
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ExplodingTrap10:
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checkevent EVENT_EXPLODING_TRAP_10
iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_10
end
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ExplodingTrap11:
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checkevent EVENT_EXPLODING_TRAP_11
iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_11
end
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ExplodingTrap12:
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checkevent EVENT_EXPLODING_TRAP_12
iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_12
end
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ExplodingTrap13:
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checkevent EVENT_EXPLODING_TRAP_13
iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_13
end
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ExplodingTrap14:
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checkevent EVENT_EXPLODING_TRAP_14
iftrue NoExplodingTrap
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scall KoffingExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_14
end
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ExplodingTrap15:
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checkevent EVENT_EXPLODING_TRAP_15
iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_15
end
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ExplodingTrap16:
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checkevent EVENT_EXPLODING_TRAP_16
iftrue NoExplodingTrap
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scall KoffingExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_16
end
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ExplodingTrap17:
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checkevent EVENT_EXPLODING_TRAP_17
iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_17
end
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ExplodingTrap18:
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checkevent EVENT_EXPLODING_TRAP_18
iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_18
end
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ExplodingTrap19:
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checkevent EVENT_EXPLODING_TRAP_19
iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_19
end
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ExplodingTrap20:
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checkevent EVENT_EXPLODING_TRAP_20
iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_20
end
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ExplodingTrap21:
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checkevent EVENT_EXPLODING_TRAP_21
iftrue NoExplodingTrap
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scall KoffingExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_21
end
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ExplodingTrap22:
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checkevent EVENT_EXPLODING_TRAP_22
iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_22
end
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VoltorbExplodingTrap:
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special Special_FadeOutPalettes
cry VOLTORB
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special Special_FadeInPalettes
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setlasttalked -1
writecode VAR_BATTLETYPE, BATTLETYPE_TRAP
loadwildmon VOLTORB, 23
startbattle
end
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GeodudeExplodingTrap:
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special Special_FadeOutPalettes
cry GEODUDE
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special Special_FadeInPalettes
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setlasttalked -1
writecode VAR_BATTLETYPE, BATTLETYPE_TRAP
loadwildmon GEODUDE, 21
startbattle
end
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KoffingExplodingTrap:
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special Special_FadeOutPalettes
cry KOFFING
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special Special_FadeInPalettes
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setlasttalked -1
writecode VAR_BATTLETYPE, BATTLETYPE_TRAP
loadwildmon KOFFING, 21
startbattle
end
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NoExplodingTrap:
end
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TrainerScientistJed:
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trainer EVENT_BEAT_SCIENTIST_JED, SCIENTIST, JED, ScientistJedSeenText, ScientistJedBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext ScientistJedAfterBattleText
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waitbutton
closetext
end
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TrainerGruntM16:
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trainer EVENT_BEAT_ROCKET_GRUNTM_16, GRUNTM, GRUNTM_16, GruntM16SeenText, GruntM16BeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext GruntM16AfterBattleText
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waitbutton
closetext
end
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MapTeamRocketBaseB1FSignpost5Script:
jumptext SecurityCameraText
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MapTeamRocketBaseB1FSignpost7Script:
jumpstd teamrocketoath
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MapTeamRocketBaseB1FSignpost0Script:
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opentext
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checkevent EVENT_TURNED_OFF_SECURITY_CAMERAS
iftrue UnknownScript_0x6cabe
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writetext UnknownText_0x6cdad
playsound SFX_TALLY
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waitbutton
closetext
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setevent EVENT_TURNED_OFF_SECURITY_CAMERAS
setevent EVENT_SECURITY_CAMERA_1
setevent EVENT_SECURITY_CAMERA_2
setevent EVENT_SECURITY_CAMERA_3
setevent EVENT_SECURITY_CAMERA_4
setevent EVENT_SECURITY_CAMERA_5
end
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UnknownScript_0x6cabe:
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writetext UnknownText_0x6cdd0
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waitbutton
closetext
end
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TeamRocketBaseB1FHyperPotion:
itemball HYPER_POTION
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TeamRocketBaseB1FNugget:
itemball NUGGET
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TeamRocketBaseB1FGuardSpec:
itemball GUARD_SPEC
TeamRocketBaseB1FHiddenRevive:
hiddenitem EVENT_TEAM_ROCKET_BASE_B1F_HIDDEN_REVIVE, REVIVE
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SecurityCameraMovement1:
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big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
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SecurityCameraMovement2:
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big_step UP
big_step RIGHT
big_step UP
big_step UP
big_step UP
big_step UP
turn_head RIGHT
step_end
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SecurityCameraMovement3:
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big_step LEFT
big_step LEFT
big_step LEFT
big_step UP
big_step UP
big_step UP
big_step LEFT
big_step LEFT
step_end
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SecurityCameraMovement4:
; he jumps over a trap
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jump_step UP
big_step RIGHT
big_step UP
big_step UP
big_step UP
turn_head RIGHT
step_end
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SecurityCameraMovement5:
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big_step LEFT
big_step LEFT
big_step LEFT
big_step UP
big_step UP
big_step LEFT
big_step LEFT
step_end
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SecurityCameraMovement6:
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big_step UP
big_step UP
big_step RIGHT
big_step UP
big_step UP
big_step UP
big_step LEFT
step_end
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SecurityCameraMovement7:
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big_step UP
big_step UP
big_step UP
big_step RIGHT
big_step UP
big_step UP
big_step LEFT
step_end
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SecurityCameraMovement8:
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big_step DOWN
big_step DOWN
big_step RIGHT
big_step DOWN
big_step DOWN
big_step DOWN
big_step LEFT
big_step LEFT
big_step LEFT
step_end
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SecurityCameraMovement9:
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big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
step_end
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CameraGrunt1SeenText:
text "Hey!"
line "Intruder alert!"
done
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CameraGrunt1BeatenText:
text "Dang… I failed…"
done
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CameraGrunt2SeenText:
text "It's my turn!"
line "There's no escape!"
done
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CameraGrunt2BeatenText:
text "Surveillance cams"
line "are in the #MON"
cont "statues."
para "We'll keep appear-"
line "ing until you trip"
cont "a secret switch."
done
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ScientistJedSeenText:
text "This was once a"
line "ninja hideout."
para "There are traps to"
line "confound intruders"
cont "like you."
done
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ScientistJedBeatenText:
text "I get it…"
done
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ScientistJedAfterBattleText:
text "All right. I'll"
line "divulge a secret"
cont "about our hideout."
para "That thing on the"
line "floor up ahead is"
cont "a warp panel."
para "If you step on it,"
line "you'll be warped"
para "back to the en-"
line "trance."
done
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GruntM16SeenText:
text "Heheh. Feeling"
line "lucky, punk?"
para "Go ahead, take"
line "another step."
para "We've got traps"
line "set in the floor!"
done
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GruntM16BeatenText:
text "Kaboom!"
done
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GruntM16AfterBattleText:
text "I don't even know"
line "where the traps"
cont "are planted."
para "You'll just have"
line "to collect your"
cont "courage and walk."
done
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SecurityCameraText:
text "It's a PERSIAN"
line "statue…"
para "Its eyes are oddly"
line "shiny."
done
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UnknownText_0x6cdad:
text "A secret switch!"
line "Better press it."
done
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UnknownText_0x6cdd0:
text "The switch is"
line "turned off."
done
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TeamRocketBaseB1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def 27, 2, 3, MAHOGANY_MART_1F
warp_def 3, 14, 1, TEAM_ROCKET_BASE_B2F
warp_def 5, 15, 4, TEAM_ROCKET_BASE_B1F
warp_def 25, 2, 3, TEAM_ROCKET_BASE_B1F
.CoordEvents:
db 30
; There are five security cameras in the base.
; Walking in front of one triggers two Rocket Grunts.
coord_event 24, 2, 0, SecurityCamera1a
coord_event 24, 3, 0, SecurityCamera1b
coord_event 6, 2, 0, SecurityCamera2a
coord_event 6, 3, 0, SecurityCamera2b
coord_event 24, 6, 0, SecurityCamera3a
coord_event 24, 7, 0, SecurityCamera3b
coord_event 22, 16, 0, SecurityCamera4
coord_event 8, 16, 0, SecurityCamera5
; There are spots on the floor that trigger a Pokémon battle.
; Each Pokémon (Voltorb, Koffing, Geodude) knows Selfdestruct.
coord_event 2, 7, 0, ExplodingTrap1
coord_event 3, 7, 0, ExplodingTrap2
coord_event 4, 7, 0, ExplodingTrap3
coord_event 1, 8, 0, ExplodingTrap4
coord_event 3, 8, 0, ExplodingTrap5
coord_event 5, 8, 0, ExplodingTrap6
coord_event 3, 9, 0, ExplodingTrap7
coord_event 4, 9, 0, ExplodingTrap8
coord_event 1, 10, 0, ExplodingTrap9
coord_event 2, 10, 0, ExplodingTrap10
coord_event 3, 10, 0, ExplodingTrap11
coord_event 5, 10, 0, ExplodingTrap12
coord_event 2, 11, 0, ExplodingTrap13
coord_event 4, 11, 0, ExplodingTrap14
coord_event 1, 12, 0, ExplodingTrap15
coord_event 2, 12, 0, ExplodingTrap16
coord_event 4, 12, 0, ExplodingTrap17
coord_event 5, 12, 0, ExplodingTrap18
coord_event 1, 13, 0, ExplodingTrap19
coord_event 3, 13, 0, ExplodingTrap20
coord_event 4, 13, 0, ExplodingTrap21
coord_event 5, 13, 0, ExplodingTrap22
.BGEvents:
db 9
bg_event 19, 11, BGEVENT_READ, MapTeamRocketBaseB1FSignpost0Script
bg_event 24, 1, BGEVENT_UP, MapTeamRocketBaseB1FSignpost5Script
bg_event 6, 1, BGEVENT_UP, MapTeamRocketBaseB1FSignpost5Script
bg_event 8, 15, BGEVENT_UP, MapTeamRocketBaseB1FSignpost5Script
bg_event 22, 15, BGEVENT_UP, MapTeamRocketBaseB1FSignpost5Script
bg_event 24, 5, BGEVENT_UP, MapTeamRocketBaseB1FSignpost5Script
bg_event 20, 11, BGEVENT_READ, MapTeamRocketBaseB1FSignpost7Script
bg_event 21, 11, BGEVENT_READ, MapTeamRocketBaseB1FSignpost7Script
bg_event 3, 11, BGEVENT_ITEM, TeamRocketBaseB1FHiddenRevive
.ObjectEvents:
db 6
object_event 0, 0, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_SECURITY_GRUNTS
object_event 2, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM16, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 18, 12, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerScientistJed, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 27, 6, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB1FHyperPotion, EVENT_TEAM_ROCKET_BASE_B1F_HYPER_POTION
object_event 14, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB1FNugget, EVENT_TEAM_ROCKET_BASE_B1F_NUGGET
object_event 21, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB1FGuardSpec, EVENT_TEAM_ROCKET_BASE_B1F_GUARD_SPEC