pokecrystal-board/maps/AzaleaGym.asm

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const_def 2 ; object constants
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const AZALEAGYM_BUGSY
const AZALEAGYM_BUG_CATCHER1
const AZALEAGYM_BUG_CATCHER2
const AZALEAGYM_BUG_CATCHER3
const AZALEAGYM_TWIN1
const AZALEAGYM_TWIN2
const AZALEAGYM_GYM_GUY
AzaleaGym_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
AzaleaGymBugsyScript:
faceplayer
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opentext
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checkevent EVENT_BEAT_BUGSY
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iftrue .FightDone
writetext BugsyText_INeverLose
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waitbutton
closetext
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winlosstext BugsyText_ResearchIncomplete, 0
loadtrainer BUGSY, BUGSY1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_BUGSY
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opentext
writetext Text_ReceivedHiveBadge
playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_HIVEBADGE
checkcode VAR_BADGES
scall AzaleaGymActivateRockets
.FightDone:
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checkevent EVENT_GOT_TM49_FURY_CUTTER
iftrue .GotFuryCutter
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setevent EVENT_BEAT_TWINS_AMY_AND_MAY
setevent EVENT_BEAT_BUG_CATCHER_BENNY
setevent EVENT_BEAT_BUG_CATCHER_AL
setevent EVENT_BEAT_BUG_CATCHER_JOSH
writetext BugsyText_HiveBadgeSpeech
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buttonsound
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verbosegiveitem TM_FURY_CUTTER
iffalse .NoRoomForFuryCutter
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setevent EVENT_GOT_TM49_FURY_CUTTER
writetext BugsyText_FuryCutterSpeech
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waitbutton
closetext
end
.GotFuryCutter:
writetext BugsyText_BugMonsAreDeep
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waitbutton
.NoRoomForFuryCutter:
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closetext
end
AzaleaGymActivateRockets:
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ifequal 7, .RadioTowerRockets
ifequal 6, .GoldenrodRockets
end
.GoldenrodRockets:
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jumpstd goldenrodrockets
.RadioTowerRockets:
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jumpstd radiotowerrockets
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TrainerTwinsAmyandmay1:
trainer TWINS, AMYANDMAY1, EVENT_BEAT_TWINS_AMY_AND_MAY, TwinsAmyandmay1SeenText, TwinsAmyandmay1BeatenText, 0, .AfterScript
.AfterScript:
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endifjustbattled
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opentext
writetext TwinsAmyandmay1AfterBattleText
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waitbutton
closetext
end
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TrainerTwinsAmyandmay2:
trainer TWINS, AMYANDMAY2, EVENT_BEAT_TWINS_AMY_AND_MAY, TwinsAmyandmay2SeenText, TwinsAmyandmay2BeatenText, 0, .AfterScript
.AfterScript:
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endifjustbattled
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opentext
writetext TwinsAmyandmay2AfterBattleText
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waitbutton
closetext
end
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TrainerBugCatcherBenny:
trainer BUG_CATCHER, BUG_CATCHER_BENNY, EVENT_BEAT_BUG_CATCHER_BENNY, BugCatcherBennySeenText, BugCatcherBennyBeatenText, 0, .AfterScript
.AfterScript:
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endifjustbattled
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opentext
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writetext BugCatcherBennyAfterBattleText
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waitbutton
closetext
end
TrainerBugCatcherAl:
trainer BUG_CATCHER, AL, EVENT_BEAT_BUG_CATCHER_AL, BugCatcherAlSeenText, BugCatcherAlBeatenText, 0, .AfterScript
.AfterScript:
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endifjustbattled
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opentext
writetext BugCatcherAlAfterBattleText
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waitbutton
closetext
end
TrainerBugCatcherJosh:
trainer BUG_CATCHER, JOSH, EVENT_BEAT_BUG_CATCHER_JOSH, BugCatcherJoshSeenText, BugCatcherJoshBeatenText, 0, .AfterScript
.AfterScript:
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endifjustbattled
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opentext
writetext BugCatcherJoshAfterBattleText
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waitbutton
closetext
end
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AzaleaGymGuyScript:
faceplayer
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checkevent EVENT_BEAT_BUGSY
iftrue .AzaleaGymGuyWinScript
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opentext
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writetext AzaleaGymGuyText
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waitbutton
closetext
end
.AzaleaGymGuyWinScript:
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opentext
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writetext AzaleaGymGuyWinText
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waitbutton
closetext
end
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AzaleaGymStatue:
checkflag ENGINE_HIVEBADGE
iftrue .Beaten
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jumpstd gymstatue1
.Beaten:
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trainertotext BUGSY, BUGSY1, MEM_BUFFER_1
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jumpstd gymstatue2
BugsyText_INeverLose:
text "I'm BUGSY!"
line "I never lose when"
para "it comes to bug"
line "#MON."
para "My research is"
line "going to make me"
para "the authority on"
line "bug #MON!"
para "Let me demonstrate"
line "what I've learned"
cont "from my studies."
done
BugsyText_ResearchIncomplete:
text "Whoa, amazing!"
line "You're an expert"
cont "on #MON!"
para "My research isn't"
line "complete yet."
para "OK, you win. Take"
line "this BADGE."
done
Text_ReceivedHiveBadge:
text "<PLAYER> received"
line "HIVEBADGE."
done
BugsyText_HiveBadgeSpeech:
text "Do you know the"
line "benefits of HIVE-"
cont "BADGE?"
para "If you have it,"
line "#MON up to L30"
para "will obey you,"
line "even traded ones."
para "#MON that know"
line "CUT will be able"
para "to use it outside"
line "of battle too."
para "Here, I also want"
line "you to have this."
done
BugsyText_FuryCutterSpeech:
text "TM49 contains"
line "FURY CUTTER."
para "If you don't miss,"
line "it gets stronger"
cont "every turn."
para "The longer your"
line "battle goes, the"
cont "better it gets."
para "Isn't that great?"
line "I discovered it!"
done
BugsyText_BugMonsAreDeep:
text "Bug #MON are"
line "deep. There are"
para "many mysteries to"
line "be explored."
para "Study your favor-"
line "ites thoroughly."
done
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BugCatcherBennySeenText:
text "Bug #MON evolve"
line "young. So they get"
para "stronger that much"
line "faster."
done
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BugCatcherBennyBeatenText:
text "Just evolving"
line "isn't enough!"
done
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BugCatcherBennyAfterBattleText:
text "#MON become"
line "stronger if they"
cont "evolve. Really!"
done
BugCatcherAlSeenText:
text "Bug #MON are"
line "cool and tough!"
para "I'll prove it to"
line "you!"
done
BugCatcherAlBeatenText:
text "You proved how"
line "tough you are…"
done
BugCatcherAlAfterBattleText:
text "They're so cool,"
line "but most girls"
para "don't like bug"
line "#MON."
para "I don't know why…"
done
BugCatcherJoshSeenText:
text "You saved all the"
line "SLOWPOKE? Whew,"
cont "you're mighty!"
para "But my grown-up"
line "#MON are pretty"
cont "tough too!"
done
BugCatcherJoshBeatenText:
text "Urrgggh!"
done
BugCatcherJoshAfterBattleText:
text "I guess I should"
line "teach them better"
cont "moves…"
done
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TwinsAmyandmay1SeenText:
text "AMY: Hi! Are you"
line "challenging the"
cont "LEADER? No way!"
done
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TwinsAmyandmay1BeatenText:
text "AMY & MAY: Oh,"
line "double goodness!"
done
TwinsAmyandmay1AfterBattleText:
text "AMY: You're"
line "really strong!"
done
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TwinsAmyandmay2SeenText:
text "MAY: You want to"
line "see the LEADER?"
cont "We come first!"
done
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TwinsAmyandmay2BeatenText:
text "AMY & MAY: Oh,"
line "double goodness!"
done
TwinsAmyandmay2AfterBattleText:
text "MAY: Our bug #-"
line "MON lost! Oh, what"
cont "a shame."
done
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AzaleaGymGuyText:
text "Yo, challenger!"
para "BUGSY's young, but"
line "his knowledge of"
para "bug #MON is for"
line "real."
para "It's going to be"
line "tough without my"
cont "advice."
para "Let's see… Bug"
line "#MON don't like"
cont "fire."
para "Flying-type moves"
line "are super-effec-"
cont "tive too."
done
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AzaleaGymGuyWinText:
text "Well done! That"
line "was a great clash"
para "of talented young"
line "trainers."
para "With people like"
line "you, the future of"
cont "#MON is bright!"
done
AzaleaGym_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
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warp_event 4, 15, AZALEA_TOWN, 5
warp_event 5, 15, AZALEA_TOWN, 5
db 0 ; coord events
db 2 ; bg events
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bg_event 3, 13, BGEVENT_READ, AzaleaGymStatue
bg_event 6, 13, BGEVENT_READ, AzaleaGymStatue
db 7 ; object events
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object_event 5, 7, SPRITE_BUGSY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, AzaleaGymBugsyScript, -1
object_event 5, 3, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBugCatcherBenny, -1
object_event 8, 8, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherAl, -1
object_event 0, 2, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherJosh, -1
object_event 4, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay1, -1
object_event 5, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay2, -1
object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, AzaleaGymGuyScript, -1