pokecrystal-board/maps/WillsRoom.asm

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const_value set 2
const WILLSROOM_WILL
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WillsRoom_MapScriptHeader:
.MapTriggers:
db 2
; triggers
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dw .Trigger0, 0
dw .Trigger1, 0
.MapCallbacks:
db 1
; callbacks
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dbw MAPCALLBACK_TILES, .WillsRoomDoors
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.Trigger0:
priorityjump .WillsDoorLocksBehindYou
end
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.Trigger1:
end
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.WillsRoomDoors:
checkevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepDoorClosed
changeblock $4, $e, $2a
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.KeepDoorClosed:
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checkevent EVENT_WILLS_ROOM_EXIT_OPEN
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iffalse .OpenDoor
changeblock $4, $2, $16
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.OpenDoor:
return
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.WillsDoorLocksBehindYou:
applymovement PLAYER, MovementData_0x18052c
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $e, $2a
reloadmappart
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closetext
dotrigger $1
setevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
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waitsfx
end
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WillScript_Battle:
faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_WILL
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iftrue WillScript_0x180526
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writetext WillScript_WillBeforeText
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waitbutton
closetext
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winlosstext WillScript_WillBeatenText, 0
loadtrainer WILL, 1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_WILL
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opentext
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writetext WillScript_WillDefeatText
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waitbutton
closetext
playsound SFX_ENTER_DOOR
changeblock $4, $2, $16
reloadmappart
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closetext
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setevent EVENT_WILLS_ROOM_EXIT_OPEN
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waitsfx
end
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WillScript_0x180526:
writetext WillScript_WillDefeatText
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waitbutton
closetext
end
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MovementData_0x18052c:
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step UP
step UP
step UP
step UP
step_end
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WillScript_WillBeforeText:
text "Welcome to #MON"
line "LEAGUE, <PLAYER>."
para "Allow me to intro-"
line "duce myself. I am"
cont "WILL."
para "I have trained all"
line "around the world,"
para "making my psychic"
line "#MON powerful."
para "And, at last, I've"
line "been accepted into"
cont "the ELITE FOUR."
para "I can only keep"
line "getting better!"
para "Losing is not an"
line "option!"
done
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WillScript_WillBeatenText:
text "I… I can't…"
line "believe it…"
done
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WillScript_WillDefeatText:
text "Even though I was"
line "defeated, I won't"
cont "change my course."
para "I will continue"
line "battling until I"
para "stand above all"
line "trainers!"
para "Now, <PLAYER>, move"
line "on and experience"
para "the true ferocity"
line "of the ELITE FOUR."
done
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WillsRoom_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $11, $5, 4, INDIGO_PLATEAU_POKECENTER_1F
warp_def $2, $4, 1, KOGAS_ROOM
warp_def $2, $5, 2, KOGAS_ROOM
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 1
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person_event SPRITE_WILL, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, WillScript_Battle, -1