pokecrystal-board/maps/OlivineLighthouse2F.asm

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const_value set 2
const OLIVINELIGHTHOUSE2F_SAILOR
const OLIVINELIGHTHOUSE2F_GENTLEMAN
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OlivineLighthouse2F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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TrainerGentlemanAlfred:
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trainer EVENT_BEAT_GENTLEMAN_ALFRED, GENTLEMAN, ALFRED, GentlemanAlfredSeenText, GentlemanAlfredBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext GentlemanAlfredAfterBattleText
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waitbutton
closetext
end
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TrainerSailorHuey1:
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trainer EVENT_BEAT_SAILOR_HUEY, SAILOR, HUEY1, SailorHuey1SeenText, SailorHuey1BeatenText, 0, .Script
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.Script:
writecode VAR_CALLERID, PHONE_SAILOR_HUEY
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end_if_just_battled
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opentext
checkflag ENGINE_HUEY
iftrue UnknownScript_0x5afc7
checkcellnum PHONE_SAILOR_HUEY
iftrue UnknownScript_0x5b05f
checkevent EVENT_HUEY_ASKED_FOR_PHONE_NUMBER
iftrue UnknownScript_0x5afb0
setevent EVENT_HUEY_ASKED_FOR_PHONE_NUMBER
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scall UnknownScript_0x5b053
jump UnknownScript_0x5afb3
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UnknownScript_0x5afb0:
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scall UnknownScript_0x5b057
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UnknownScript_0x5afb3:
askforphonenumber PHONE_SAILOR_HUEY
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if_equal PHONE_CONTACTS_FULL, UnknownScript_0x5b067
if_equal PHONE_CONTACT_REFUSED, UnknownScript_0x5b063
trainertotext SAILOR, HUEY1, MEM_BUFFER_0
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scall UnknownScript_0x5b05b
jump UnknownScript_0x5b05f
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UnknownScript_0x5afc7:
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scall UnknownScript_0x5b06b
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winlosstext SailorHuey1BeatenText, 0
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copybytetovar wHueyFightCount
if_equal 3, .Fight3
if_equal 2, .Fight2
if_equal 1, .Fight1
if_equal 0, .LoadFight0
.Fight3:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight3
.Fight2:
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checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight2
.Fight1:
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checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .LoadFight1
.LoadFight0:
loadtrainer SAILOR, HUEY1
startbattle
reloadmapafterbattle
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loadvar wHueyFightCount, 1
clearflag ENGINE_HUEY
end
.LoadFight1:
loadtrainer SAILOR, HUEY2
startbattle
reloadmapafterbattle
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loadvar wHueyFightCount, 2
clearflag ENGINE_HUEY
end
.LoadFight2:
loadtrainer SAILOR, HUEY3
startbattle
reloadmapafterbattle
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loadvar wHueyFightCount, 3
clearflag ENGINE_HUEY
end
.LoadFight3:
loadtrainer SAILOR, HUEY4
startbattle
reloadmapafterbattle
clearflag ENGINE_HUEY
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checkevent EVENT_HUEY_PROTEIN
iftrue UnknownScript_0x5b03f
checkevent EVENT_GOT_PROTEIN_FROM_HUEY
iftrue UnknownScript_0x5b03e
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scall UnknownScript_0x5b076
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verbosegiveitem PROTEIN
iffalse UnknownScript_0x5b06f
setevent EVENT_GOT_PROTEIN_FROM_HUEY
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jump UnknownScript_0x5b05f
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UnknownScript_0x5b03e:
end
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UnknownScript_0x5b03f:
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opentext
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writetext UnknownText_0x5b1b6
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waitbutton
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verbosegiveitem PROTEIN
iffalse UnknownScript_0x5b06f
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clearevent EVENT_HUEY_PROTEIN
setevent EVENT_GOT_PROTEIN_FROM_HUEY
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jump UnknownScript_0x5b05f
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UnknownScript_0x5b053:
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jumpstd asknumber1m
end
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UnknownScript_0x5b057:
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jumpstd asknumber2m
end
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UnknownScript_0x5b05b:
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jumpstd registerednumberm
end
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UnknownScript_0x5b05f:
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jumpstd numberacceptedm
end
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UnknownScript_0x5b063:
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jumpstd numberdeclinedm
end
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UnknownScript_0x5b067:
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jumpstd phonefullm
end
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UnknownScript_0x5b06b:
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jumpstd rematchm
end
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UnknownScript_0x5b06f:
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setevent EVENT_HUEY_PROTEIN
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jumpstd packfullm
end
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UnknownScript_0x5b076:
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jumpstd rematchgiftm
end
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SailorHuey1SeenText:
text "Men of the sea are"
line "always spoiling"
cont "for a good fight!"
done
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SailorHuey1BeatenText:
text "Urf!"
line "I lose!"
done
; possibly unused
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UnknownText_0x5b0be:
text "What power!"
line "How would you like"
para "to sail the seas"
line "with me?"
done
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GentlemanAlfredSeenText:
text "Hm? This is no"
line "place for playing."
done
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GentlemanAlfredBeatenText:
text "Ah! I can see that"
line "you're serious."
done
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GentlemanAlfredAfterBattleText:
text "Up top is a #-"
line "MON that keeps the"
cont "LIGHTHOUSE lit."
para "But I hear that"
line "it's sick now and"
para "can't be cured by"
line "ordinary medicine."
done
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UnknownText_0x5b1b6:
text "Man! You're as"
line "tough as ever!"
para "Anyway, here's"
line "that medicine from"
cont "before."
done
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OlivineLighthouse2F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 6
warp_def 3, 11, 3, OLIVINE_LIGHTHOUSE_1F
warp_def 5, 3, 2, OLIVINE_LIGHTHOUSE_3F
warp_def 16, 13, 4, OLIVINE_LIGHTHOUSE_1F
warp_def 17, 13, 5, OLIVINE_LIGHTHOUSE_1F
warp_def 16, 11, 4, OLIVINE_LIGHTHOUSE_3F
warp_def 17, 11, 5, OLIVINE_LIGHTHOUSE_3F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 2
object_event 9, 3, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSailorHuey1, -1
object_event 17, 8, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerGentlemanAlfred, -1