Pavel Machek
0ac9d7155e
gyro: add gyroscope test/display application ( #76 )
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* iio: switch to maximum sampling frequency, apply mount matrix
* mag: Apply mount matrix for magnetometer, too
* iio: allow separate path for gyro sensor
* gyro: fork from compass, get drawing back to work
* iio: add todo.
* gyro: gyro seems to work way better on pinephone
* iio: move scale conversion where it belongs
* gyro: rely of iio driver providing right scale of values
* iio: Turn down debugging, but I still get framerate drops
* gyro: add reset and calibration support, introduce vectors, display help image
2026-03-11 12:36:00 +01:00
Thomas Farstrike
6d6f96b131
Merge pull request #77 from pavelmachek/m_10_navstar
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navstar: Simple navigation application
2026-03-11 12:35:09 +01:00
Thomas Farstrike
f75c13ad21
Merge pull request #79 from pavelmachek/m_11_flood
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floodit: simple game
2026-03-11 09:36:19 +01:00
Thomas Farstrike
7b3501e7bd
Merge pull request #80 from pavelmachek/m_12_cellular
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cellular: simple cellular-network example
2026-03-11 09:35:34 +01:00
Thomas Farstrike
e9cc9b5cb2
odroid_go.py: fix on_complete argument exception
2026-03-11 08:20:47 +01:00
Thomas Farstrike
4bc88fdae0
lilygo_t_display_s3.py: use full framebuffer
2026-03-10 22:29:40 +01:00
Thomas Farstrike
18271c41e6
Breakout gets great framerate on actual hardware and desktop now
2026-03-10 22:27:30 +01:00
Thomas Farstrike
9bcff52328
breakout/mpong works okay now
2026-03-10 19:00:01 +01:00
Thomas Farstrike
a3ad6ac8ab
Try render_mode = lv.DISPLAY_RENDER_MODE.FULL
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It's sort of okay but there's a skew/italic effect.
2026-03-10 14:50:55 +01:00
Thomas Farstrike
d921cb3414
breakout works on esp32 and desktop, albeit only 10FPS
2026-03-09 23:29:30 +01:00
Thomas Farstrike
adf0e0143d
mpong/breakout: physics time independent
2026-03-09 23:29:06 +01:00
Thomas Farstrike
4d5d556181
breakout works fine on device (10 fps)
2026-03-09 23:20:12 +01:00
Thomas Farstrike
b92f03ffb8
breakout direct framebuffer works with trick
2026-03-09 23:15:24 +01:00
Thomas Farstrike
4d33f8096c
Rename mpong to breakout
2026-03-09 23:14:25 +01:00
Thomas Farstrike
a6830ef23e
ImageView: comments
2026-03-09 23:13:37 +01:00
Thomas Farstrike
4f2324cbb3
update mpong
2026-03-09 22:01:09 +01:00
Thomas Farstrike
ae7627a0ab
FPS logging etc
2026-03-09 21:25:49 +01:00
Thomas Farstrike
5de7b30a12
mpong: framerate logging, button handling
2026-03-09 21:08:36 +01:00
Thomas Farstrike
9c859bdfe9
mpong: handle swipes
2026-03-09 19:09:34 +01:00
Thomas Farstrike
6f65e6c52d
Turn mpong into Breakout clone
2026-03-09 19:00:07 +01:00
Thomas Farstrike
c515a68607
mpong: add buttons
2026-03-09 18:56:06 +01:00
Thomas Farstrike
5d4744e623
Simplify mpong build
2026-03-09 12:50:06 +01:00
Thomas Farstrike
0f6ee86d71
Update .gitignore
2026-03-09 12:43:08 +01:00
Thomas Farstrike
bc8a76a773
Initial MPong game commit
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This demonstrates native machine code in .mpy files as documented
in https://docs.micropython.org/en/latest/develop/natmod.html
The idea is to make a simple Pong game to demonstrate input from
buttons and touchscreen and output to framebuffer and audio.
2026-03-09 12:39:19 +01:00
Pavel Machek
439dc08320
cellular: add some comments
2026-03-09 11:39:02 +01:00