Rename mpong to breakout

This commit is contained in:
Thomas Farstrike
2026-03-09 23:14:25 +01:00
parent a6830ef23e
commit 4d33f8096c
2 changed files with 43 additions and 12 deletions
@@ -1,5 +1,5 @@
{
"name": "mPong",
"name": "Breakout",
"publisher": "MicroPythonOS",
"short_description": "PingPong game",
"long_description": "Demonstrates native machinecode in .mpy files on both AMD64 and ESP32",
@@ -10,8 +10,8 @@
"category": "games",
"activities": [
{
"entrypoint": "assets/mpong.py",
"classname": "MPong",
"entrypoint": "assets/breakout.py",
"classname": "Breakout",
"intent_filters": [
{
"action": "main",
@@ -1,3 +1,8 @@
# This gets just 7.5 FPS on actual ESP32S3 hardware
# Probably because the double buffer copies.
# With a direct buffer, it's still only 10 FPS. (and flickering buttons on black screen)
# direct framebuffer + without self.canvas.invalidate() and self.canvas.center(), it's still only 13.5 FPS (and black screen)
import lvgl as lv
from mpos import Activity, DisplayMetrics, InputManager
@@ -7,7 +12,7 @@ if sys.platform == "esp32":
else:
import mpong_x64 as mpong
class MPong(Activity):
class Breakout(Activity):
hor_res = 0
ver_res = 0
@@ -28,11 +33,15 @@ class MPong(Activity):
def onCreate(self):
self.screen = lv.obj()
self.canvas = lv.canvas(self.screen)
self.screen.add_flag(lv.obj.FLAG.CLICKABLE)
self.screen.add_event_cb(self.touch_cb, lv.EVENT.ALL, None)
d = lv.display_get_default()
self.hor_res = d.get_horizontal_resolution()
self.paddle_move_step = round(self.hor_res/16)
self.ver_res = d.get_vertical_resolution()
'''
self.canvas = lv.canvas(self.screen)
self.canvas.set_size(self.hor_res, self.ver_res)
self.buffer = bytearray(self.hor_res * self.ver_res * 2)
self.canvas.set_buffer(self.buffer, self.hor_res, self.ver_res, lv.COLOR_FORMAT.NATIVE)
@@ -40,7 +49,7 @@ class MPong(Activity):
self.canvas.add_event_cb(self.touch_cb, lv.EVENT.ALL, None)
self.layer = lv.layer_t()
self.canvas.init_layer(self.layer)
'''
self.leftbutton = lv.button(self.screen)
self.leftbutton.align(lv.ALIGN.BOTTOM_LEFT, 0, 0)
leftlabel = lv.label(self.leftbutton)
@@ -64,8 +73,14 @@ class MPong(Activity):
def onResume(self, screen):
lv.log_register_print_cb(self.log_callback)
mpong.init(self.buffer, self.hor_res, self.ver_res)
self.refresh_timer = lv.timer_create(self.run_mpong, 30, None)
#mpong.init(self.buffer, self.hor_res, self.ver_res)
import mpos.ui
mpong.init(mpos.ui.main_display._frame_buffer1, self.hor_res, self.ver_res) # stays black
self.refresh_timer = lv.timer_create(self.run_mpong, 16, None) # max 1000ms/60fps = 16ms/frame
#mpos.ui.task_handler.add_event_cb(self.run_mpong, mpos.ui.task_handler.TASK_HANDLER_STARTED)
#mpos.ui.task_handler.add_event_cb(self.run_mpong, mpos.ui.task_handler.TASK_HANDLER_FINISHED)
def onPause(self, screen):
if self.refresh_timer:
@@ -110,11 +125,27 @@ class MPong(Activity):
else:
print("focus isn't on next or previous, leaving it...")
def run_mpong(self, timer=None):
def run_mpong(self, arg1=None, arg2=None):
mpong.render()
self.canvas.invalidate() # force redraw
self.canvas.center()
#self.play_button.set_style_opa(lv.OPA.TRANSP, lv.PART.MAIN) # works to force refresh on desktop but not esp32
#self.screen.invalidate()
#lv.refr_now(None)
#self.canvas.invalidate() # force redraw
#self.canvas.center()
#self.canvas.refre
#self.screen.invalidate()
#self.screen.center()
#mpong.render()
'''
import lvgl as lv
area = lv.area_t()
area.x1 = 0
area.y1 = 0
area.x2 = 170
area.y2 = 170
import mpos.ui
mpos.ui.main_display._flush_cb(None, area, mpos.ui.main_display._frame_buffer1) # color_p should be pointer, not memoryview
'''
def touch_cb(self, event):
event_code = event.get_code()