breakout works fine on device (10 fps)

This commit is contained in:
Thomas Farstrike
2026-03-09 23:20:12 +01:00
parent b92f03ffb8
commit 4d5d556181
@@ -40,16 +40,16 @@ class Breakout(Activity):
self.hor_res = d.get_horizontal_resolution()
self.paddle_move_step = round(self.hor_res/16)
self.ver_res = d.get_vertical_resolution()
'''
self.canvas = lv.canvas(self.screen)
self.canvas.set_size(self.hor_res, self.ver_res)
self.buffer = bytearray(self.hor_res * self.ver_res * 2)
self.canvas.set_buffer(self.buffer, self.hor_res, self.ver_res, lv.COLOR_FORMAT.NATIVE)
self.canvas.add_flag(lv.obj.FLAG.CLICKABLE)
self.canvas.add_event_cb(self.touch_cb, lv.EVENT.ALL, None)
#self.canvas.add_flag(lv.obj.FLAG.CLICKABLE)
#self.canvas.add_event_cb(self.touch_cb, lv.EVENT.ALL, None)
self.layer = lv.layer_t()
self.canvas.init_layer(self.layer)
'''
self.leftbutton = lv.button(self.screen)
self.leftbutton.align(lv.ALIGN.BOTTOM_LEFT, 0, 0)
leftlabel = lv.label(self.leftbutton)
@@ -59,7 +59,8 @@ class Breakout(Activity):
# Invisible button, just for defocusing the left and right buttons:
self.play_button = lv.button(self.screen)
self.play_button.align(lv.ALIGN.BOTTOM_MID,0,0)
self.play_button.align(lv.ALIGN.TOP_MID,0,0)
self.play_button.set_size(70,70)
self.play_button.set_style_opa(lv.OPA.TRANSP, lv.PART.MAIN)
self.rightbutton = lv.button(self.screen)
@@ -73,10 +74,10 @@ class Breakout(Activity):
def onResume(self, screen):
lv.log_register_print_cb(self.log_callback)
#mpong.init(self.buffer, self.hor_res, self.ver_res)
mpong.init(self.buffer, self.hor_res, self.ver_res)
import mpos.ui
mpong.init(mpos.ui.main_display._frame_buffer1, self.hor_res, self.ver_res) # stays black
#import mpos.ui
#mpong.init(mpos.ui.main_display._frame_buffer1, self.hor_res, self.ver_res) # stays black
self.refresh_timer = lv.timer_create(self.run_mpong, 16, None) # max 1000ms/60fps = 16ms/frame
#mpos.ui.task_handler.add_event_cb(self.run_mpong, mpos.ui.task_handler.TASK_HANDLER_STARTED)
@@ -127,13 +128,13 @@ class Breakout(Activity):
def run_mpong(self, arg1=None, arg2=None):
mpong.render()
self.play_button.set_style_opa(lv.OPA.TRANSP, lv.PART.MAIN) # works to force refresh on desktop but not esp32
#self.play_button.set_style_opa(lv.OPA.TRANSP, lv.PART.MAIN) # works to force refresh on desktop but not esp32
#self.screen.invalidate()
#lv.refr_now(None)
#self.canvas.invalidate() # force redraw
#self.canvas.center()
#self.canvas.refre
#self.screen.invalidate()
self.screen.invalidate()
#self.screen.center()
#mpong.render()
'''