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Try render_mode = lv.DISPLAY_RENDER_MODE.FULL
It's sort of okay but there's a skew/italic effect.
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@@ -29,18 +29,20 @@ except Exception as e:
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time.sleep(3)
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machine.reset()
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_BUFFER_SIZE = const(28800)
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#_BUFFER_SIZE = const(28800)
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_BUFFER_SIZE = const(170 * 320 * 2) # without the + 1 this triggers render_mode = lv.DISPLAY_RENDER_MODE.FULL which is broken on emulated hardware (actual hardware still to test)
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fb1 = display_bus.allocate_framebuffer(_BUFFER_SIZE, lcd_bus.MEMORY_INTERNAL | lcd_bus.MEMORY_DMA)
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fb2 = display_bus.allocate_framebuffer(_BUFFER_SIZE, lcd_bus.MEMORY_INTERNAL | lcd_bus.MEMORY_DMA)
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#fb1_aligned = lv.draw_buf_align(fb1, lv.COLOR_FORMAT.RGB565)
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#fb2 = display_bus.allocate_framebuffer(_BUFFER_SIZE, lcd_bus.MEMORY_INTERNAL | lcd_bus.MEMORY_DMA)
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import drivers.display.st7789 as st7789
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import mpos.ui
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mpos.ui.main_display = st7789.ST7789(
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data_bus=display_bus,
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frame_buffer1=fb1,
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frame_buffer2=fb2,
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display_width=170,
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display_height=320,
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#frame_buffer2=fb2,
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display_width=320,
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display_height=170,
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color_space=lv.COLOR_FORMAT.RGB565,
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# color_space=lv.COLOR_FORMAT.RGB888, # not supported on qemu
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color_byte_order=st7789.BYTE_ORDER_BGR,
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@@ -51,15 +53,17 @@ mpos.ui.main_display = st7789.ST7789(
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backlight_pin=38, # needed
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backlight_on_state=st7789.STATE_PWM,
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offset_x=0,
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offset_y=35
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offset_y=0
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) # this will trigger lv.init()
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mpos.ui.main_display.set_power(True) # set RD pin to high before the rest, otherwise garbled output
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mpos.ui.main_display.init()
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mpos.ui.main_display.set_backlight(100) # works
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mpos.ui.main_display.set_rotation(lv.DISPLAY_ROTATION._270) # must be done after initializing display and creating the touch drivers, to ensure proper handling
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#mpos.ui.main_display.set_rotation(lv.DISPLAY_ROTATION._270) # must be done after initializing display and creating the touch drivers, to ensure proper handling
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mpos.ui.main_display.set_rotation(lv.DISPLAY_ROTATION._180)
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mpos.ui.main_display.set_color_inversion(True)
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mpos.ui.frame_buffer1 = fb1
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# Button handling code:
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from machine import Pin
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