Breakout gets great framerate on actual hardware and desktop now

This commit is contained in:
Thomas Farstrike
2026-03-10 22:27:30 +01:00
parent 9bcff52328
commit 18271c41e6
@@ -4,6 +4,9 @@
# direct framebuffer + without self.canvas.invalidate() and self.canvas.center(), it's still only 13.5 FPS (and black screen)
# AHA! with a send_to_display() it is running at 21.5 FPS but with heavy flicker
# adding a wait for the render of 10ms gives a non-flicker 17.5 FPS
# not waiting for the render but adding a callback brings the FPS to 25.5 !
# on the emulator, it gets around 8 FPS (LVGL) and 3.5 FPS (mpong)
import lvgl as lv
@@ -30,6 +33,10 @@ class Breakout(Activity):
last_fps = 0
average_fps = 0
old_callback = None
render_next = True
# Widgets:
screen = None
canvas = None
@@ -84,19 +91,41 @@ class Breakout(Activity):
def onResume(self, screen):
lv.log_register_print_cb(self.log_callback)
#mpong.init(self.buffer, self.hor_res, self.ver_res)
mpong.init(mpos.ui.main_display._frame_buffer1, self.hor_res, self.ver_res) # stays black
#self.old_callback = mpos.ui.main_display._data_bus.
#self.refresh_timer = lv.timer_create(self.run_mpong, 5, None) # max 1000ms/60fps = 16ms/frame
#self.refresh_timer = lv.timer_create(self.run_mpong, 16, None) # max 1000ms/60fps = 16ms/frame
self.refresh_timer = lv.timer_create(self.run_mpong, 33, None) # max 1000ms/30fps = 33ms/frame
#self.refresh_timer = lv.timer_create(self.run_mpong, 33, None) # max 1000ms/30fps = 33ms/frame
#mpos.ui.task_handler.add_event_cb(self.run_mpong, mpos.ui.task_handler.TASK_HANDLER_STARTED)
#mpos.ui.task_handler.add_event_cb(self.run_mpong, mpos.ui.task_handler.TASK_HANDLER_FINISHED)
#mpos.ui.task_handler.add_event_cb(self.run_mpong, mpos.ui.task_handler.TASK_HANDLER_FINISHED) # just 18 FPS
#mpos.ui.main_display.delete_refr_timer() # how to enable after? also it doesnt help
#lv.timer_create(self.startit, 1000, None).set_repeat_count(1)
# 10ms is fine on real hardware
lv.timer_create(self.startit, 5000, None).set_repeat_count(1) # this needs to be delayed, otherwise the whole thing hangs
#lv.async_call(self.startit, None)
def onPause(self, screen):
if self.refresh_timer:
self.refresh_timer.delete()
lv.log_register_print_cb(None)
mpos.ui.main_display._data_bus.register_callback(mpos.ui.main_display._flush_ready_cb)
def startit(self, arg1=None):
print("starting it!")
mpong.init(mpos.ui.main_display._frame_buffer1, self.hor_res, self.ver_res) # stays black
mpos.ui.main_display._data_bus.register_callback(self.flush_ready_cb)
self.refresh_timer = lv.timer_create(self.run_mpong, 20, None) # max 1000ms/50fps = 20ms/frame
#self.refresh_timer = lv.timer_create(self.run_mpong, 33, None).set_repeat_count(1) # max 1000ms/60fps = 16ms/frame
#lv.async_call(self.run_mpong, None)
def flush_ready_cb(self, arg1=None, arg2=None):
#print("cbb")
mpos.ui.main_display._disp_drv.flush_ready() # with this, it hangs, and without it, the device crashes
#print("cba")
#self.refresh_timer = lv.timer_create(self.run_mpong, 33, None).set_repeat_count(1) # max 1000ms/60fps = 16ms/frame
#lv.async_call(self.run_mpong, None)
self.render_next = True
def move_left(self):
mpong.move_paddle(-self.paddle_move_step)
@@ -158,6 +187,9 @@ class Breakout(Activity):
)
def run_mpong(self, arg1=None, arg2=None):
if self.render_next == False:
return
self.render_next = False
mpong.render()
#self.play_button.set_style_opa(lv.OPA.TRANSP, lv.PART.MAIN) # works to force refresh on desktop but not esp32
#self.screen.invalidate()
@@ -179,7 +211,7 @@ class Breakout(Activity):
mpos.ui.main_display._flush_cb(None, area, mpos.ui.main_display._frame_buffer1) # color_p should be pointer, not memoryview
'''
self.send_to_display()
time.sleep_ms(10) # give it time to flush, otherwise there's heavy flicker. 5ms is fine!
#time.sleep_ms(10) # give it time to flush, otherwise there's heavy flicker. 5ms is fine!
def touch_cb(self, event):
event_code = event.get_code()