ANR2ME
2b6a573c3b
Prevent getting too many Kernel Errors in the log during a Shutdown cleanups due to kernelObjects already cleared.
2020-10-10 01:00:59 +07:00
ANR2ME
8b2073cd7f
Prevent Dissidia 012 from opening too many ports when failed to connect continuously.
2020-10-10 01:00:32 +07:00
ANR2ME
fabcb60c9a
Making the workaround that fix Gundam vs Gundam Next Plus to be optional as it can improve connectivity on other games over high latency networks, and fix GvG Next Plus properly.
2020-10-10 01:00:32 +07:00
ANR2ME
90aca968ce
Updated AdhocSocket struct, and an attempt to reduce stutters by increasing the send buffer a little bit.
2020-10-10 01:00:30 +07:00
ANR2ME
d628eb2ebd
Fix Falcom games (ie. Ys vs. Sora no Kiseki, Vantage Master Portable)
2020-10-09 23:45:12 +07:00
ANR2ME
e475a0e6fa
Removing ETIMEDOUT from non-blocking socket's error checks
2020-10-09 23:42:40 +07:00
ANR2ME
6d02e25318
Updated GameMode implementation to fix Bomberman, also improved performance on BattleZone. (+1 squashed commits)
...
Squashed commits:
[4a3168b2d] GameMode oops
2020-10-09 23:42:03 +07:00
ANR2ME
8a96112e1a
Fix Apctl and Adhocctl state change timings to works properly. Which fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link properly.
2020-10-09 23:37:35 +07:00
ANR2ME
59f395f6ef
Removing the workaround that fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link but having a side effect of 0.5 second lag
2020-10-09 13:41:36 +07:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
...
Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
15382d5f94
Move threading utils from native to Common
2020-10-01 09:27:25 +02:00
Henrik Rydgård
1e6c13cb56
Delete more old detritus
2020-09-29 10:07:07 +02:00
Henrik Rydgård
054acf768c
Don't cache time in a variable.
...
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
ANR2ME
59f8369cd7
An attempt to improve connection stability.
2020-09-24 01:09:57 +07:00
ANR2ME
adab5ff5c9
Fixed returned error code on sceNetAdhocctlDelHandler
2020-09-24 01:09:22 +07:00
ANR2ME
e6e7f5d1e7
Minor fix to sceNetAdhocctlGetPeerInfo
2020-09-24 01:09:22 +07:00
ANR2ME
bd37d3e32c
Added more info on some sceNet logs
2020-09-23 04:30:14 +07:00
ANR2ME
4881f4f0bd
Fixed PdpStat and PtpStat info
2020-09-22 10:16:04 +07:00
ANR2ME
e642f1b846
Fixed returned error code of sceNetAdhocctlDisconnect
2020-09-22 09:50:37 +07:00
ANR2ME
a840bf9690
Added alerted flags info on AdhocSocket to be used on PollSocket
2020-09-21 06:42:40 +07:00
ANR2ME
115ad97e0f
Using REPORT_ONCE to report some of GameMode HLE existance.
2020-09-20 23:50:11 +07:00
ANR2ME
3439511e0c
Implementing Adhoc GameMode HLE
2020-09-20 11:55:16 +07:00
ANR2ME
a18e4ecd6b
Minor changes to adhoc timestamps
2020-09-20 11:29:28 +07:00
ANR2ME
02ed5058c0
Fixed crash issue when creating/connecting to a null group name.
2020-09-18 14:11:51 +07:00
ANR2ME
e690dc62dc
Fix an issue of major performance drops when using accepted PTP Sockets.
2020-09-15 01:53:18 +07:00