Commit Graph

339 Commits

Author SHA1 Message Date
ANR2ME
2b6a573c3b Prevent getting too many Kernel Errors in the log during a Shutdown cleanups due to kernelObjects already cleared. 2020-10-10 01:00:59 +07:00
ANR2ME
8b2073cd7f Prevent Dissidia 012 from opening too many ports when failed to connect continuously. 2020-10-10 01:00:32 +07:00
ANR2ME
fabcb60c9a Making the workaround that fix Gundam vs Gundam Next Plus to be optional as it can improve connectivity on other games over high latency networks, and fix GvG Next Plus properly. 2020-10-10 01:00:32 +07:00
ANR2ME
90aca968ce Updated AdhocSocket struct, and an attempt to reduce stutters by increasing the send buffer a little bit. 2020-10-10 01:00:30 +07:00
ANR2ME
d628eb2ebd Fix Falcom games (ie. Ys vs. Sora no Kiseki, Vantage Master Portable) 2020-10-09 23:45:12 +07:00
ANR2ME
e475a0e6fa Removing ETIMEDOUT from non-blocking socket's error checks 2020-10-09 23:42:40 +07:00
ANR2ME
6d02e25318 Updated GameMode implementation to fix Bomberman, also improved performance on BattleZone. (+1 squashed commits)
Squashed commits:

[4a3168b2d] GameMode oops
2020-10-09 23:42:03 +07:00
ANR2ME
8a96112e1a Fix Apctl and Adhocctl state change timings to works properly. Which fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link properly. 2020-10-09 23:37:35 +07:00
ANR2ME
59f395f6ef Removing the workaround that fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link but having a side effect of 0.5 second lag 2020-10-09 13:41:36 +07:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
15382d5f94 Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
Henrik Rydgård
1e6c13cb56 Delete more old detritus 2020-09-29 10:07:07 +02:00
Henrik Rydgård
054acf768c Don't cache time in a variable.
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
ANR2ME
59f8369cd7 An attempt to improve connection stability. 2020-09-24 01:09:57 +07:00
ANR2ME
adab5ff5c9 Fixed returned error code on sceNetAdhocctlDelHandler 2020-09-24 01:09:22 +07:00
ANR2ME
e6e7f5d1e7 Minor fix to sceNetAdhocctlGetPeerInfo 2020-09-24 01:09:22 +07:00
ANR2ME
bd37d3e32c Added more info on some sceNet logs 2020-09-23 04:30:14 +07:00
ANR2ME
4881f4f0bd Fixed PdpStat and PtpStat info 2020-09-22 10:16:04 +07:00
ANR2ME
e642f1b846 Fixed returned error code of sceNetAdhocctlDisconnect 2020-09-22 09:50:37 +07:00
ANR2ME
a840bf9690 Added alerted flags info on AdhocSocket to be used on PollSocket 2020-09-21 06:42:40 +07:00
ANR2ME
115ad97e0f Using REPORT_ONCE to report some of GameMode HLE existance. 2020-09-20 23:50:11 +07:00
ANR2ME
3439511e0c Implementing Adhoc GameMode HLE 2020-09-20 11:55:16 +07:00
ANR2ME
a18e4ecd6b Minor changes to adhoc timestamps 2020-09-20 11:29:28 +07:00
ANR2ME
02ed5058c0 Fixed crash issue when creating/connecting to a null group name. 2020-09-18 14:11:51 +07:00
ANR2ME
e690dc62dc Fix an issue of major performance drops when using accepted PTP Sockets. 2020-09-15 01:53:18 +07:00