ANR2ME
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2808903663
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Making sure the are no compiler warnings on adhoc code on android
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2020-09-14 03:38:20 +07:00 |
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ANR2ME
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8d68e917b7
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Prevent Client side from forever re-trying to connect to Exited Host on Shin Sangoku Musou Multi Raid 2
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2020-09-14 03:38:20 +07:00 |
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ANR2ME
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3b38062a47
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Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2
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2020-09-12 09:08:50 +07:00 |
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ANR2ME
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210413cba7
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Allows reusing the same port for PtpListen and PtpOpen. This fixes Shin Sangoku Musou Multi Raid 2, and probably other games with similar issue (ie. Dynasty Warrior Strikeforce)
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2020-09-11 20:29:49 +07:00 |
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ANR2ME
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3eeb48bb40
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Clients shouldn't try to detects timeout of other clients, because most of the time the client side doesn't have timeout information given, better wait for the host to tells them if a client got disconnected.
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2020-09-11 13:44:09 +07:00 |
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ANR2ME
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2e9952cf6e
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Prevent spamming the log too much on some games
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2020-09-11 07:19:03 +07:00 |
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ANR2ME
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c57d81cc3e
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Fixed sceNetAdhocMatchingGetMembers error return value
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2020-09-11 07:19:03 +07:00 |
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ANR2ME
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97e5a1f447
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Combining PDP and PTP socket's array into a union array. Fixes Hot Shots Tennis that doesn't works well with socketId > 255
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2020-09-09 14:21:32 +07:00 |
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ANR2ME
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57584343a2
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Simulate blocking PtpFlush
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2020-09-08 19:16:44 +07:00 |
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ANR2ME
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871707c6a7
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Allows blocking socket simulation on multiple threads simultaneously
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2020-09-08 13:17:52 +07:00 |
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ANR2ME
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d8d2fd8107
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Making use Adhoc SocketAlert Flags to stop/abort blocking sockets
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2020-09-08 13:17:52 +07:00 |
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Unknown W. Brackets
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fcaef648ec
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Net: Fix memory corruption on save old state.
Can't restore these if they're not inited either.
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2020-09-07 07:23:13 -07:00 |
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Unknown W. Brackets
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b5712efdfb
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Net: Correct save state from old loaded state.
Fixes #13395.
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2020-09-07 07:11:33 -07:00 |
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Henrik Rydgård
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55ca5ab1d7
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Merge pull request #13393 from ANR2ME/adhocctl_fix
Adhocctl fix - Fix SceNetAdhocctlParameter structure
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2020-09-06 23:24:44 +02:00 |
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ANR2ME
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b1d6f6aa48
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Added some more info in Debug Log to help debugging
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2020-09-07 03:38:45 +07:00 |
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ANR2ME
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69b3c788eb
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Ignore SIGPIPE error on certain system (ie. Linux)
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2020-09-07 02:38:45 +07:00 |
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ANR2ME
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c2a4d56430
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An attempt to implement AdhocSocketAlert
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2020-09-06 11:12:04 +07:00 |
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ANR2ME
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ff6b466eff
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Oops forgot to replace these numbers with const on adhoc socket reindexing PR
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2020-09-06 05:53:16 +07:00 |
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Henrik Rydgård
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5f1e3b2950
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Merge pull request #13383 from ANR2ME/adhocctl_fix
Adhocctl Fix - Valhalla Knights 2
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2020-09-05 10:07:33 +02:00 |
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Henrik Rydgård
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46208f8724
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Merge pull request #13384 from ANR2ME/adhocmatching_fix
AdhocMatching Timeout Fix - Phantasy Star Portable 2 Timeout issue
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2020-09-05 10:06:44 +02:00 |
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ANR2ME
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00d2b488dd
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Reindexing PDP and PTP socket using const/var instead of using confusing raw numbers
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2020-09-05 13:44:35 +07:00 |
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ANR2ME
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19cc81fe91
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Fix crash issue due to out of bound when indexing PDP socket
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2020-09-05 13:17:20 +07:00 |
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ANR2ME
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e79d3b8204
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Fix Phantasy Star Portable 2 Timeout issue
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2020-09-05 11:45:14 +07:00 |
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ANR2ME
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423a7b2391
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Fix multiplayer on Valhalla Knights 2
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2020-09-05 08:58:29 +07:00 |
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ANR2ME
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c564e77b9f
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Fix AdhocMatching P2P Mode. This fix Bleach Heat the Soul 7
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2020-09-04 16:08:07 +07:00 |
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