ANR2ME
170d313fa7
Minor changes to make sure the output struct/arg have similar value to the one from prx file (based on Kingdom Hearts BBS)
2020-09-04 13:09:46 +07:00
ANR2ME
d3157205dd
Don't allocate PSP's Memory during DoState
2020-09-04 13:09:45 +07:00
ANR2ME
a05da1a8c5
Fix communication issue with Adhoc Server where ping to the Adhoc Server sometimes getting socket error 10053 and disconnected from Adhoc Server
2020-09-04 13:09:45 +07:00
ANR2ME
439171fc56
An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior.
2020-09-04 13:09:44 +07:00
ANR2ME
6a9cf0f575
An attempt to differentiate adhoc connect, create, and join.
2020-09-04 13:09:44 +07:00
ANR2ME
db3e7d80d9
Oops we already have local mac stored in context, no longer need to getLocalMac again
2020-09-04 08:35:40 +07:00
ANR2ME
5155925516
Fix connection issue on games using AdhocMatching due to sometimes events are removed prematurely before being processed. This fix Gran Turismo where some peers could permanently be in "busy data" state.
2020-09-04 02:39:00 +07:00
ANR2ME
d99f55465e
Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session.
2020-09-04 02:39:00 +07:00
ANR2ME
7083342046
Avoid using hleLog during a Shutdown
2020-09-04 02:38:58 +07:00
ANR2ME
804dd07c93
An attempt to sort AdhocMatching Member List in order to make a consistent list on all players (based on Host). Also fixed some disconnection issue on other players when a player is leaving the room on Gran Turismo and Patapon 3.
2020-09-04 01:32:15 +07:00
ANR2ME
405863c579
An attempt to make PDP and PTP ID to be unique so they can be polled properly together without getting conflicted ID. This fixes Gran Turismo.
2020-09-03 05:27:51 +07:00
ANR2ME
577209752e
An attempt to fix sceNetAdhocPollSocket to works properly. This fixes one of the multiplayer mode on Bleach Heat the Soul 7
2020-09-03 05:17:44 +07:00
ANR2ME
9c5f02fbf5
Default to P2P/Parent's MAC address if the target MAC on sceNetAdhocMatchingSendData is 00:00:00:00:00:00 (need to confirm whether this is correct or an error should be returned instead)
2020-09-02 21:17:38 +07:00
ANR2ME
a76a5bdf56
Ignores the 1st byte of MAC address when comparing, since there might be games (ie. Gran Turismo) that tries to tamper/change the 1st byte during multiplayer upon use.
2020-09-02 21:17:38 +07:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
ANR2ME
8dec09703f
Moving reused adhoc function out of sceNet function to prevent getting extra SCENET log
2020-08-13 00:59:50 +07:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
...
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
1dc5ee424b
SaveState: Split out Do types to reduce headers.
2020-08-10 08:03:44 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Henrik Rydgård
914b6ce24c
Merge pull request #13216 from ANR2ME/net_apctl_stuff
...
Added a fake thread to process Apctl Request Events into Apctl State Changes
2020-08-02 11:05:17 +02:00
ANR2ME
5de2707633
Fix crashes issue due to 0 is a valid index to types_, using invalid index like -1 should give a better/clearer stack trace
2020-08-02 14:02:49 +07:00
ANR2ME
8886291434
Save&Restore PSP Thread IDs to prevent using the wrong Thread ID after loading from save state, also making sure DoState have default value
2020-08-02 12:57:27 +07:00
ANR2ME
90ff382c59
Rearranged network's After PSPAction creation/registration so that newer one have higher value to prevent network's callbacks triggering the wrong after action after loading from old save state.
2020-08-02 08:49:58 +07:00
AdamN
1380c09cb8
Patapon 3 Fix ( #13231 )
...
* Showing returned error code in the logs to give more info on the exact error with so many error code variations.
* Fix an issue where players that got forcefully disconnected (ie. Resetting the game) are no longer recognized by the Host when trying to reJoin on Patapon 3
* Allows Optional data pointer to be non-zero/null even if Optional data Length is 0, since we're not even accessing the data if it's length is 0 anyway. TODO: Will need someone to confirm if this is really allowed or returning an error on a real PSP.
* Fix Identity issue on Patapon 3 where all players became Player1. This should also fix other games with similar issue.
2020-08-01 15:24:21 +02:00
ANR2ME
f927ca795c
Added a fake thread to process Apctl Request Events into Apctl State Changes
2020-07-29 02:27:39 +07:00