Igor Calabria
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0bc7dee02c
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Fixes time function
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2013-10-29 21:39:45 +00:00 |
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Igor Calabria
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28ab767c88
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Adds common sleep function, and implements ptp functions
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2013-10-29 21:39:45 +00:00 |
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Igor Calabria
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cce8ad050d
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Adds compability for packed structs on windows, and removes some redundant typedefs
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2013-10-29 21:39:45 +00:00 |
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Igor Calabria
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ecb1411f0f
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Fixes getPeerList, now it's using the correct pointer values in the struct
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2013-10-29 21:39:45 +00:00 |
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Igor Calabria
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5959f5b486
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Packs most of psp data structs and fixes sceNetAdhocctlGetParameter
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2013-10-29 21:39:45 +00:00 |
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Igor Calabria
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47947fd3f7
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adds some matching functions
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2013-10-29 21:39:45 +00:00 |
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Igor Calabria
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0574e6e1d1
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More functions and support for games that use the netdiag
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2013-10-29 21:39:45 +00:00 |
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Igor Calabria
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553f1d4e4e
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Implements a bunch of adhoc functions
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2013-10-29 21:39:45 +00:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Unknown W. Brackets
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c3839a53e5
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Fix some minor warnings.
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2013-09-07 22:40:08 -07:00 |
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Henrik Rydgard
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324cde5a79
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Let's actually use the log category mechanism. A first step.
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2013-09-07 21:19:21 +02:00 |
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Henrik Rydgard
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7e37e183ed
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Wrap more adhoc functions
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2013-09-07 11:06:28 +02:00 |
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Henrik Rydgard
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3b323c4176
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Add a bunch of empty adhoc functions
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2013-09-07 01:53:51 +02:00 |
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Henrik Rydgard
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cc8e4cb8fe
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Split out sceNetAdhoc* into a separate file from sceNet.
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2013-09-07 00:55:42 +02:00 |
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