ANR2ME
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270943dd59
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Show socket id in Info Log when successfully created/accepted.
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2023-08-26 06:43:24 +07:00 |
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ANR2ME
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3c66523f04
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A quick fix for Metal Gear Acid due to adhocctl's busy state never reset to false when there are no adhocctl's handler.
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2023-08-22 04:29:07 +07:00 |
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Henrik Rydgård
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eb21a2e6c9
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Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
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2023-06-30 17:15:49 +02:00 |
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Henrik Rydgård
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7cc8c6cea4
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OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
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2023-06-20 14:40:46 +02:00 |
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Brad Smith
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3518abb47d
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Build fixes for OpenBSD
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2023-05-19 22:04:36 -04:00 |
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Henrik Rydgård
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ee6234ecb6
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I18N: Switch to getting categories by index instead of by string lookup
Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
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2023-04-07 10:35:01 +02:00 |
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Henrik Rydgård
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9e125eeba7
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Remove NotifyUserMessage from Host
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2023-03-25 10:32:09 +01:00 |
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ANR2ME
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e9cb37993f
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Fix assertion issue when playing Cars over public adhoc server.
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2022-09-23 20:12:16 +07:00 |
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Unknown W. Brackets
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8f96405ee5
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Net: Remove usage of Memory::WriteStruct().
This also validates pointer write size better.
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2022-09-03 10:44:11 -07:00 |
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Henrik Rydgård
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e6403d7157
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Split GetPointer into two versions, to help with const correctness
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2022-07-24 13:26:19 +02:00 |
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ANR2ME
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d86dc0bff6
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Fix sceNetAdhocPtpConnect issue on Windows (ie. Tales of VS) due to getpeername on Windows can return a success when the other side haven't Accepted the connection yet.
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2022-05-18 06:18:15 +07:00 |
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ANR2ME
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9497c98795
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Fix sceNetAdhocPtpConnect issue on non-Windows (ie. Taiko no Tatsujin Portable DX on Linux) due to select can flags an unconnected socket as writeable & readable on Linux.
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2022-05-18 06:18:11 +07:00 |
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ANR2ME
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799c721fa6
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Added a note regarding select on Linux.
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2022-05-18 01:11:56 +07:00 |
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Henrik Rydgård
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1bbaba4103
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Fix some NEON code that had bad compile-time checks (and some didn't compile)
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2022-04-15 00:54:44 +02:00 |
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ANR2ME
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65a90a2ec0
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Use the most recent posix socket id during blocking simulation, since there is a possibility for the socket id to changes after recreated.
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2022-03-24 08:34:03 +07:00 |
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ANR2ME
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6b0cb78b3b
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Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since reusing the socket only works on Windows.
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2022-03-24 08:34:02 +07:00 |
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ANR2ME
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267757a5e4
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Caches IP-specific Port Offset to avoid recalculating them.
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2022-03-24 08:34:02 +07:00 |
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ANR2ME
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5e739f32b2
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Use reference when possible to avoid copying.
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2022-03-24 08:34:02 +07:00 |
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ANR2ME
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2b09f81ff8
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Initialize some socket-related structs to avoid unexpected behavior. (May fix Unknown Source Port issue)
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2022-03-24 08:34:02 +07:00 |
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ANR2ME
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9209fb7c6e
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Shouldn't return as soon as possible when a blocking PtpConnect is getting ECONNREFUSED error, since it should be treated as ETIMEDOUT on non-Windows platform
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2022-03-24 08:34:01 +07:00 |
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ANR2ME
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155d3e0478
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Ignore disconnected error on PtpFlush. Fixes disconnection issue on some games (ie. R-Type Command)
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2022-03-24 08:34:01 +07:00 |
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Unknown W. Brackets
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2479d52202
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Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
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2022-01-30 16:35:33 -08:00 |
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Unknown W. Brackets
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36217e813c
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Build: Fix some minor warnings.
Just to get more warning clean.
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2022-01-22 10:46:21 -08:00 |
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ANR2ME
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fbb1246cfd
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Reducing MatchingEvents processing delays. Fixes timing issue on a few games (Super Pocket Tennis, Thrillville Off the Rails, Lord of Arcana, Gundam: Senjou No Kizuna Portable, StarWars The Force Unleashed)
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2022-01-20 03:16:25 +07:00 |
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ANR2ME
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bfd532561a
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Report sceNetAdhocMatchingInit to find out a list of games that use AdhocMatching library to be tested with.
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2022-01-20 03:00:23 +07:00 |
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