ANR2ME
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1bfe089785
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Added delay result to SetSocketAlert for other threads that use the socket to trigger the alert.
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2020-10-29 06:00:16 +07:00 |
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ANR2ME
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d87713226c
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Socket alerts can be triggered regardless of the nonblocking flag
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2020-10-29 06:00:15 +07:00 |
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ANR2ME
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fa95afab07
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Do not clear socket alert flag after signaled.
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2020-10-29 06:00:15 +07:00 |
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ANR2ME
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0363319f14
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Prevent Scanning issue after reconnected to AdhocServer, also Updated logging to showing the error code on sceNetAdhocctlScan
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2020-10-29 06:00:15 +07:00 |
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ANR2ME
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40102787c8
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Updated validity checking of mac address on PdpCreate, PtpListen, and PtpOpen
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2020-10-29 06:00:15 +07:00 |
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ANR2ME
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8762718abf
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Updated Loggings and return value of PdpSend and PdpRecv
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2020-10-29 06:00:14 +07:00 |
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ANR2ME
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3020efdbe7
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Added hleEatMicro (may not be accurate tho) on PdpSend, PdpRecv, and GetPeerInfo.
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2020-10-29 06:00:14 +07:00 |
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ANR2ME
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5216433e0c
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Prevent memory leaks when attempting to play GameMode multiplayer again after loading from SaveState in the middle of GameMode multiplayer.
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2020-10-29 06:00:13 +07:00 |
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ANR2ME
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335650da6c
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Prevent Port leaks after loading SaveState in the middle of multiplayer resulting to "port in use" error on the next attempt to play multiplayer.
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2020-10-29 06:00:13 +07:00 |
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ANR2ME
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e11e8a7fda
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Updated Loggings and return value on PtpSend, PtpFlush, and PtpRecv.
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2020-10-19 23:32:10 +07:00 |
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ANR2ME
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f597382619
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Show a warning just in case an abnormal situation occurred.
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2020-10-19 23:32:09 +07:00 |
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ANR2ME
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152f9a7e2b
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Fix disconnection issue due to timeout on blocking PTP Socket
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2020-10-19 23:32:06 +07:00 |
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ANR2ME
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e5a02cebb4
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Added Connection Refused error code on PtpConnect
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2020-10-19 19:08:10 +07:00 |
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ANR2ME
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d395611135
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Fixed disconnection issue when multiplayer game started on Shaun White Snowboarding, and improved multiplayer performance on games that use GameMode.
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2020-10-19 19:08:10 +07:00 |
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ANR2ME
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5a169077f1
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Updated Adhocctl timings based on the timestamp on JPCSP + prx files
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2020-10-19 19:08:10 +07:00 |
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ANR2ME
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0a04f47ea9
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Removing the workaround that was used to fix Gran Turismo in the past but no longer needed. Since zero mac address is an invalid mac we should return an error.
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2020-10-16 16:15:42 +07:00 |
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ANR2ME
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b86f3ca0f4
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Updated AdhocPollSocket timeout checking.
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2020-10-16 16:15:42 +07:00 |
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ANR2ME
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6d0a4fe681
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Increasing Adhocctl timeout to 5 seconds (with side effects of longer freezes when detecting disconnected players), to prevent failure to connect to AdhocServer on time due to some unknown reason where sometimes it tooks more than 2 seconds for Adhocctl Init to connect to AdhocServer on localhost (normally only 10 ms), and sometimes it tooks more than 1 seconds for built-in AdhocServer to be ready (normally only 1 ms)
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2020-10-16 16:15:40 +07:00 |
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ANR2ME
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40c4df2306
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Fix disconnection issue when joining multiplayer on Capcom Puzzle World
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2020-10-16 12:23:18 +07:00 |
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ANR2ME
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00b11115bb
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Fixed timeout issue due to the latest CoreTiming::GetGlobalTimeUsScaled() have a possibility to get smaller number than the previous one.
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2020-10-11 13:34:30 +07:00 |
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ANR2ME
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59e2bab7ec
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Added some network-related missing error codes.
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2020-10-11 09:57:56 +07:00 |
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ANR2ME
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8f24e427fb
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Prevent sceNetAdhocctlGetGameModeInfo from spamming Warn/Info Log on Street Supremacy
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2020-10-10 01:43:01 +07:00 |
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ANR2ME
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731461ad4c
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Minor changes.
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2020-10-10 01:01:35 +07:00 |
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ANR2ME
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ee96f5aef0
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Return early to reduce indentation on AdhocMatching code
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2020-10-10 01:01:24 +07:00 |
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ANR2ME
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93e2a1b586
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Updated AdhocPollSocket implementation to fix Bleach Heat the Soul 7, Fate Unlimited Codes, Carnage Heart EXA
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2020-10-10 01:01:12 +07:00 |
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