ANR2ME
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d907906c74
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Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players.
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2021-01-30 15:20:24 +07:00 |
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ANR2ME
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46397c40a0
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Updated GameMode initial data sync, in case remote players aren't listening yet when sending initial data (fix Pocket Pool)
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2021-01-27 19:20:51 +07:00 |
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ANR2ME
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3d813aec73
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Don't allow ForcedFirstConnect hack when using PtpConnect within PtpOpen to prevent returning result from blocking PtpConnect instead of result of PtpOpen.
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2021-01-25 18:40:20 +07:00 |
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ANR2ME
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6b110af3e6
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Fix returned error code on PtpSend and PtpRecv when socket is not connected yet.
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2021-01-24 18:48:00 +07:00 |
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ANR2ME
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964b8bf331
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Do PtpConnect internally during PtpOpen, since some games (ie. The Warriors) seems to do PtpSend immediately after PtpOpen without trying to PtpConnect first.
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2021-01-24 18:47:58 +07:00 |
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ANR2ME
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23efd22efb
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Fix Stuck issue on some games (Dissidia 012, Full Auto 2, etc) when Failed to connect to Adhoc Server (faked success)
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2021-01-16 20:55:40 +07:00 |
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ANR2ME
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228d17ef0c
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Reducing AdhocMatching events delay to prevent matchingEvents from piling up on Lord of Arcana.
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2021-01-09 01:54:47 +07:00 |
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ANR2ME
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72549443e4
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Send AdhocMatching Data from within HLE whenever possible instead of through matchingEvent Thread.
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2021-01-09 01:52:29 +07:00 |
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Unknown W. Brackets
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06f8ab5a49
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SaveState: Make event restoring more obvious.
We still must restore all events, but everything can be taken care of
during the save state load.
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2020-12-28 13:29:19 -08:00 |
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ANR2ME
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a2a164b228
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Using MSG_TRUNC along with MSG_PEEK as a precaution of a possible buffer overflow when peeking recv buffer.
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2020-12-28 04:30:32 +07:00 |
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ANR2ME
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b10797db95
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Fixed an issue where sometimes a player unable to join a host on Warriors Orochi 2 (should also fix similar issue on other games that use PDP/UDP on Windows)
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2020-12-25 00:27:35 +07:00 |
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ANR2ME
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a20567222a
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Close the port immediately when closing a socket.
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2020-12-25 00:23:44 +07:00 |
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ANR2ME
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ade89270c8
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Updated socket's send buffer size as an attempt to fix PSP2i unable to enter dungeon when using RadminVPN issue #13648
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2020-11-16 19:03:11 +07:00 |
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ANR2ME
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38d887ce88
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Change socket's MSS based on PSP_ADHOC_PTP_MSS
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2020-11-16 19:03:11 +07:00 |
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ANR2ME
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755a5dd7d6
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Fix Starting multiplayer issue on DBZ Team Tag
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2020-11-03 09:32:00 +07:00 |
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ANR2ME
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5d0b6e83b2
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Reducing the delay on GetPeerInfo
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2020-11-03 09:31:25 +07:00 |
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ANR2ME
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e56b5592bf
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Fix significant FPS drops on Hitman Reborn Battle Arena 2
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2020-10-31 13:19:32 +07:00 |
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ANR2ME
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47f27ed184
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Updated Blocking simulation of AdhocSocket (especially PdpRecv)
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2020-10-31 13:18:17 +07:00 |
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ANR2ME
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4eca124710
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Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started.
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2020-10-29 06:08:51 +07:00 |
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ANR2ME
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a47cb101bb
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Moving socket creation from AdhocMatchingCreate to AdhocMatchingStart. (Fixes Dissidia 012 unable to see any room issue)
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2020-10-29 06:04:52 +07:00 |
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ANR2ME
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3aed0c258b
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Fixed an issue with AdhocMatching where there is a possibility that some data didn't get sent upon AdhocMatchingStop causing Joined players to get timeout. (Fixed Star Wars: The Force Unleashed)
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2020-10-29 06:04:24 +07:00 |
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ANR2ME
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399f56f73b
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Implementing Adhocctl Busy state to prevent getting kicked out from Adhoc Server on games that tries to leave the group multiple times in a row.
Also Updated Adhocctl behavior.
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2020-10-29 06:04:22 +07:00 |
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ANR2ME
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0157fe4988
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Updated GameMode API (Fixed Pocket Pool)
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2020-10-29 06:00:16 +07:00 |
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ANR2ME
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22419bfc6c
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Prevent memory leaks when clearing AdhocMatching events.
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2020-10-29 06:00:16 +07:00 |
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ANR2ME
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bff18c07d0
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Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode)
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2020-10-29 06:00:16 +07:00 |
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