Commit Graph

339 Commits

Author SHA1 Message Date
ANR2ME
7a8448614b Fix crashing issue when leaving a multiplayer game room #14337 2021-04-04 02:08:12 +07:00
ANR2ME
206ab4345e Attempts to reconnect to Adhoc Server only when Creating/Joining/Connecting to a group or Scanning for groups, instead of on 2 seconds interval. 2021-04-02 12:19:02 +07:00
ANR2ME
7336ec6a81 Shows PSP error code as hex to be easier to find 2021-04-02 12:19:01 +07:00
ANR2ME
b7309559e8 Fix FlatOut Head On multiplayer. 2021-03-14 03:50:37 +07:00
Henrik Rydgård
42186e8e9e Warning fix, memleak fix 2021-03-11 23:28:02 +01:00
ANR2ME
620e003c10 Removing TCPNoDelay option from Networking Settings and always enable it to improve response time. 2021-03-01 01:45:28 +07:00
ANR2ME
758fb12fc3 Making sure there are no warnings related to deprecated inet_ntoa function 2021-03-01 01:45:27 +07:00
ANR2ME
4ee08ef73b Making sure the port is bound to an interface when using bind with INADDR_ANY. Seems to fix #14130 2021-02-21 20:05:50 +07:00
ANR2ME
cb61b34b53 Minor changes. 2021-02-21 20:05:50 +07:00
ANR2ME
d323f4fe4d Minor AdhocMatching changes. 2021-02-21 20:05:49 +07:00
ANR2ME
85822f2eeb Making sure src_addr and addrlen args of recvfrom is being set correctly upon use. 2021-02-21 20:05:49 +07:00
ANR2ME
eef3110dcf Shows a warning on Screen when detecting AdhocMatching data coming from an incorrect port, progressing any further may ended with connection issue.
Players will need to wait until the port detected correctly before progressing any further (may takes a few more seconds)
2021-02-21 20:05:48 +07:00
ANR2ME
d23e1c0949 Shows a warning log when bound port is shifted to negative port (may cause port issue when wrapped to 1024 or lower on android) 2021-02-21 17:22:15 +07:00
Henrik Rydgård
93fd62f54b Merge pull request #13832 from unknownbrackets/events
SaveState: Make event restoring more obvious
2021-02-15 23:39:42 +01:00
Unknown W. Brackets
9d22297a90 Windows: Use CommonWindows more consistently.
Also, make sure WinSock2.h is included beforehand where it's needed.
2021-02-14 10:30:10 -08:00
ANR2ME
5a10835987 Fix lobby issue on The Warriors, probably also fix similar issue on other games too. 2021-02-11 20:51:49 +07:00
ANR2ME
0ce2c2c6e9 Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message. 2021-02-11 07:40:35 +07:00
ANR2ME
fc452c0dfd Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX (probably also fix other games from the same developer with similar issue) https://github.com/hrydgard/ppsspp/issues/14103 2021-02-11 03:44:25 +07:00
ANR2ME
8432d6c5d7 Removing hleDelayResult from internal adhoc functions to prevent waking up thread that supposed to be blocked by the outer HLE. 2021-02-07 12:09:29 +07:00
ANR2ME
f17d387a65 Updated some Logs to help finding the location of the call to debug. 2021-02-07 12:08:02 +07:00
ANR2ME
ddc122bcbe Moving hleDelayResult from internal function of SetSocketAlert to prevent waking up HLE-blocked thread 2021-02-05 21:54:00 +07:00
ANR2ME
a7eccc0c6f Minor renaming 2021-02-05 21:53:59 +07:00
ANR2ME
849fe4ade1 Updated PdpStat to prevent rcv_sb_cc from exceeding the buffer size arg (since we use larger buffer size to prevent micro stutters or disconnection issue due to too many dropped packets with small buffer size).
TODO: May need to improve it to be able to calculate the correct size if there are multiple datagram messages
2021-02-04 10:31:01 +07:00
ANR2ME
f2e7a2a9ba Fix possible lock issue during AdhocMatchingStart 2021-02-04 10:15:29 +07:00
ANR2ME
a51036ffaf Updated PdpStat and PtpStat 2021-02-02 03:39:04 +07:00