ANR2ME
|
73b2070821
|
Temporary fix to avoid a crash that happened due to trying to logs a syscall's argument when being Logged from another thread (AdhocMatchingInput thread)
|
2021-09-23 12:51:09 +07:00 |
|
ANR2ME
|
ee7383193b
|
Fix race condition issue on AdhocMatching
|
2021-09-21 15:32:41 +07:00 |
|
ANR2ME
|
2bda9c1c84
|
Keep tracks of the sender/source port on GameMode for further communication, in case it was remapped by router or ISP for some reason.
|
2021-09-19 10:55:03 +07:00 |
|
ANR2ME
|
ef279657dc
|
Shows a warning when detecting a different sender/source port on GameMode.
|
2021-09-19 10:54:59 +07:00 |
|
ANR2ME
|
62a7ea2f41
|
Minor change to AdhocMatching's senderport type
|
2021-09-19 10:35:19 +07:00 |
|
ANR2ME
|
2305de42f0
|
Keeping track the source port of received data on AdhocMatching to be used for further communication, in the case the port was re-mapped for some reason.
|
2021-09-17 12:36:56 +07:00 |
|
ANR2ME
|
a95678ae49
|
Show a warning if other players detected to have their port being re-mapped, where communication with them might have an issue.
|
2021-09-17 12:36:56 +07:00 |
|
ANR2ME
|
2bb5453dc6
|
Don't ignores unknown sender/source port, due to a possibility of port re-mapping done by router or ISP the source port might be different.
|
2021-09-17 12:36:56 +07:00 |
|
ANR2ME
|
fa92cda23d
|
Minor change to AdhocMatching logging
|
2021-09-17 12:36:56 +07:00 |
|
ANR2ME
|
704d1f94a6
|
Fix freezing issue during GameMode initialization on some games (ie. Hammerin' Hero)
|
2021-09-15 01:13:39 +07:00 |
|
ANR2ME
|
e3088e5f96
|
Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy
|
2021-09-14 05:58:49 +07:00 |
|
Unknown W. Brackets
|
3ac669f80b
|
Core: Fix some minor gcc warnings.
|
2021-09-13 08:13:14 -07:00 |
|
Sean McGovern
|
6f346e5d76
|
sceNetAdhoc: fix format specifier for debug log
|
2021-08-01 13:15:39 -04:00 |
|
ANR2ME
|
e059bc980c
|
Updated Logs on sceNetAdhocDiscover to find more info on games that use AdhocDiscover.
|
2021-06-25 12:22:49 +07:00 |
|
ANR2ME
|
a7752997e1
|
Minor changes to Wrapped Port detection.
|
2021-06-21 18:28:37 +07:00 |
|
ANR2ME
|
4251f821dc
|
Making sure not to get random port when original port is not zero.
|
2021-06-21 18:28:37 +07:00 |
|
ANR2ME
|
fda4744af3
|
Show the returned error code on sceNetAdhocctlCreate/Connect/Join on Debug Log
|
2021-06-21 18:28:37 +07:00 |
|
ANR2ME
|
eda0e3e250
|
Reducing HLE delays on Adhoc-related syscalls that can be called more than once on a single frame.
|
2021-06-07 12:01:25 +07:00 |
|
ANR2ME
|
2d71ac9a7f
|
Reducing HLE delays on socket-related syscalls since we are using real network which already have it's own overhead.
|
2021-06-07 11:59:51 +07:00 |
|
ANR2ME
|
dada18573a
|
Minor changes to Adhoc's Verbose Logs returning error code.
|
2021-06-07 11:06:28 +07:00 |
|
ANR2ME
|
7a06103cc6
|
Create GameMode's socket after Master and all Replicas have been created so we will know the largest buffer size.
|
2021-05-31 04:37:09 +07:00 |
|
ANR2ME
|
8dcfed0385
|
Show Port Offset value too when detecting Data coming from incorrect port.
|
2021-05-16 13:16:20 +07:00 |
|
ANR2ME
|
d5177e33b9
|
Fix possible crash issue on blocking socket implementation.
|
2021-05-16 12:55:55 +07:00 |
|
Henrik Rydgård
|
f4a6d291e1
|
Common: Capitalize setCurrentThreadName().
|
2021-04-30 23:02:36 -07:00 |
|
ANR2ME
|
8742a49e07
|
Replacing the inconvenient prefix string for indentation with indent number.
|
2021-04-19 06:14:28 +07:00 |
|