ANR2ME
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71f08a3db8
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Discard HELLO Events when in the middle of Joining
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2022-01-20 03:00:23 +07:00 |
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ANR2ME
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d5036ff2ae
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Fix buffer overflow issue on GameMode.
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2022-01-13 16:13:53 +07:00 |
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ANR2ME
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4b6431f7fe
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GameMode Scheduler should only runs when there are active Master.
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2022-01-13 15:35:16 +07:00 |
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ANR2ME
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2d5699d62b
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Prevent creating another GameMode Master, since we don't support more than one Master data, and there is no ID related to Master.
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2022-01-13 14:06:51 +07:00 |
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ANR2ME
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73dff0566e
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Fix an issue where more than one GameMode Scheduler can be scheduled.
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2022-01-13 14:02:33 +07:00 |
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ANR2ME
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4d0c7385ec
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Fix an issue where sceNetAdhocGameModeCreateReplica blocked current thread for initial sync while Master data hasn't been created yet.
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2022-01-13 13:03:58 +07:00 |
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ANR2ME
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9efdaf9ba7
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Updated sceNetAdhocGameModeUpdateReplica (Fix Bomberman Panic Bomber)
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2022-01-13 10:51:43 +07:00 |
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ANR2ME
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2bd79838bf
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Fix invalid argument issue of sceNetAdhocPtpAccept on Bomberman Panic Bomber.
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2022-01-13 10:36:11 +07:00 |
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Henrik Rydgård
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dbfa4e6830
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Merge pull request #15213 from ANR2ME/adhoc
[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat
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2021-12-08 21:38:23 +01:00 |
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ANR2ME
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69ec6b1972
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Fix Tekken 5 Dark Resurrection Multiplayer
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2021-12-08 12:00:59 +07:00 |
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ANR2ME
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26fd74edd4
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Updated GetPtpStat
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2021-12-08 08:50:14 +07:00 |
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ANR2ME
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004ecc008e
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Updated GetPdpStat
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2021-12-08 08:50:11 +07:00 |
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ANR2ME
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f1e4b41f12
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Discard PDP packets from an IP that can't be resolved to Player's MAC address (simple version) to prevent confusing the game, since the source MAC won't be updated and may contains invalid MAC.
Added TODO to handle unresolvable packets properly.
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2021-12-08 08:46:45 +07:00 |
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ANR2ME
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6d1a069248
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Added another returned error code on PdpCreate
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2021-12-08 08:45:46 +07:00 |
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ANR2ME
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79d31d4b85
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Allow Sending PDP to non-existing MAC address (except invalid mac address). Fixes an issue on NBA Ballers Rebound where players unable to enter Multiplayer Menu again after getting connection issue.
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2021-12-08 08:45:45 +07:00 |
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Vitaly Cheptsov
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5600ac0161
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Adhoc: Drop useless pointer check
Fixes compiler warning (-Wpointer-bool-conversion)
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2021-10-20 12:08:29 +03:00 |
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AdamN
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1956624972
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Merge pull request #14969 from ANR2ME/adhoc
[Adhoc] Workaround for a more cross-platform behavior on PtpConnect (but inaccurate)
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2021-10-06 22:33:12 +07:00 |
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ANR2ME
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c34efa3e3e
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Workaround to prevent some games from not retrying to connect on non-Windows system. This will also make a more cross-platform behavior on Windows/Linux/BSD
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2021-10-05 23:10:40 +07:00 |
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ANR2ME
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00a0885509
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Minor changes
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2021-10-05 23:10:40 +07:00 |
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ANR2ME
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ed7f1b72e2
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An attempt to implement AdhocDiscover (can only Cancel the progress for now)
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2021-10-01 12:13:03 +07:00 |
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ANR2ME
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5b010afff3
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oops need to typecast metasocket
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2021-09-28 20:44:03 +07:00 |
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ANR2ME
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9a714249a6
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Changing most frequently used global vars to atomic to avoid possible multi-threading issue on friendFinder thread which communicates with AdhocServer in background.
PS: There are more global vars being used here (too many actually), so we should find a better approach in the future (ie. using PSPThread instead).
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2021-09-28 20:44:03 +07:00 |
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ANR2ME
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6a79f59c06
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Fix threading issue when exiting PPSSPP due to unjoined AdhocServer thread when AdhocServer failed to bind the socket and exited the thread early.
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2021-09-28 20:44:03 +07:00 |
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ANR2ME
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1fd54153fc
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Prevent some games (ie. DBZ SB2) from repeatedly trying to Disconnect Adhocctl when not connected to AdhocServer.
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2021-09-28 20:44:03 +07:00 |
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ANR2ME
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4741357bef
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Fix possible race condition issue when sending AdhocMatching data
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2021-09-23 12:51:12 +07:00 |
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