38 Commits
Author SHA1 Message Date
RickGrymes cbcf912ce0 robits 2026-07-26 14:06:15 -05:00
RickGrymes 5dba262b81 Add Wasteland Settlers scenario
Introduce a new starting scenario for independent wasteland settlers. It defines the starting pawn mix, arrival method, starting gear and caps, optional ballistic weapons support, and custom scenario flavor text for a trade-focused colony start.
2026-07-25 09:01:16 -05:00
RickGrymes a3d0d3c64e Add new Wastelander trader characters and caravans
Implement eight new unique trader NPCs and three new caravan companies. Adds character definitions, pawnkind configurations, and trader kind definitions for Trashcan Carla, Cricket, Lucas Miller, Doc Weathers, Angela Staley, Banon, Belle Bonny, and support for Crimson Caravan and Gun Runners caravans. Updates faction configuration to integrate these new traders into the hidden faction's caravan system with character chance spawning.
2026-07-19 01:01:57 -05:00
RickGrymes 11f2bc8dd1 Add heavy weapons to trader stock
Add optional heavy weapons (Grenade Launcher, Missile Launcher, Big Bazooka, Fatman) as rare stock items for caravan traders and Megaton shops, requiring the ExplosiveWeapons mod.
2026-07-18 00:56:39 -05:00
RickGrymes 253cc62356 Add robot dealer caravan trader kind
Introduces a new `FCP_Caravan_Robot_Dealer` TraderKindDef that sells multiple robot pawn kinds (Eyebot, Protectron, Securitron), buys expensive simple items, and carries caps as currency stock. Also adds `Rick.FCP.Robotics` to `About.xml` `loadAfter` to ensure proper load order for the new robotics-dependent stock generators.
2026-07-17 23:44:51 -05:00
RickGrymes 204f425812 Remove Followers lab coat apparel assets
Deletes the `FCP_Apparel_Lab_Coat_Followers` ThingDef from the wastelander apparel XML and removes its entire texture set under `LabCoatFollowers`. This cleans out the Followers lab coat content so it is no longer defined or shipped with the mod.
2026-07-15 23:25:30 -05:00
RickGrymes eeeb077f77 Add grenades to caravan traders
Adds FCP grenade stock entries to caravan trader kinds, including molotovs, pipe bombs, tin cans, piggy banks, and fragmentation grenades with trader-specific count ranges.
2026-07-04 23:06:35 -05:00
RickGrymes 8ff55ff912 Remove FCP_Gun_32_Pistol from Megaton shop
Remove the <li>FCP_Gun_32_Pistol</li> entry from the Megaton trader's thingDefs list in 1.6/Defs/TraderKindDefs/TraderKindDefs_Megaton_Shops.xml so the vendor no longer offers that weapon.
2026-06-26 22:34:37 -05:00
RickGrymes 0ff206773a Add Megaton traders and trader kinds
Add Megaton settlement support and inventories. FCP_Wastelander_Factions.xml was updated to register a named settlement 'Megaton' with five traders (Craterside Supply, Brass Lantern, Megaton Clinic, Moriarty's Saloon, Water Treatment). A new TraderKindDefs_Megaton_Shops.xml defines the corresponding TraderKindDef entries and detailed stockGenerators for each shop (resources, food, weapons, apparel, medical chems, drugs, building materials, buying behavior, and optional MayRequire blocks for modular content). This wires up in-game shops and their stock for the Megaton settlement.
2026-05-31 10:39:27 -05:00
RickGrymes 8c7232c686 Add MayRequire to power armor caravan trader
Add a MayRequire attribute to the FCP_Caravan_Power_Armor_Trader entry in 1.6/Defs/FactionDefs/FCP_Wastelander_Factions.xml, gating that caravan trader behind the Rick.FCP.PowerArmor requirement so it only appears when the requirement is met.
2026-05-14 17:51:30 -05:00
RickGrymes 8ea543226f Reapply "Merge pull request #1 from AlvalorDev/main"
This reverts commit de624b628f.
2026-02-20 21:09:32 -06:00
RickGrymes de624b628f Revert "Merge pull request #1 from AlvalorDev/main"
This reverts commit 260e3ea39c, reversing
changes made to 8c6a897149.
2026-02-20 21:06:49 -06:00
Ranger RickandGitHub 260e3ea39c Merge pull request #1 from AlvalorDev/main
FCP Apparel Armor Hat and Helmet base def generalize
2026-02-19 19:49:23 -06:00
Alvalor 570ff894ed A couple duplicate "ApparelArmor" slipped through 2026-02-19 05:25:31 +01:00
Alvalor 47ecbd24f3 FCP Apparel Armor Hat and Helmet base def generalize 2026-02-17 19:08:09 +01:00
Canon 8c6a897149 Update faction extension namespaces
FCP.Core.ModExtension_Faction* -> FCP.Factions.FactionExtension_*
FCP.Core.ModExtension_FixedIdeo -> FCP.Factions.FactionExtension_FixedIdeo
2026-02-09 05:53:04 +08:00
RickGrymes 5ab5f835e7 Increase weaponMoney; add ApparelArmor category
Raise weaponMoney from 600 to 1200 for two pawnkinds in PawnkindDefs to increase their weapon value. Add <thingCategories><li>ApparelArmor</li></thingCategories> to multiple Wastelander apparel defs so these items are properly categorized as armor (affects trading, filters, and UI categorization). Files changed: 1.6/Defs/PawnkindDefs/PawnkindDefs.xml and 1.6/Defs/ThingDefs_Apparel/ThingDefs_Wastelander_Apparel.xml.
2026-02-01 13:04:04 -06:00
RickGrymes 71da22ed93 Update Wastelander apparel recipes and materials
Increased crafting skill requirements and changed recipe users to the armor workbench for all Wastelander apparel. Updated material costs from Cloth to Steel, Plasteel, and ComponentIndustrial, scaling with item tier.
2026-01-17 08:13:13 -06:00
RickGrymes 61ff5cbeb0 Update mod and world icon images
Added new FCP_Icon.png, updated ModIcon.png, and removed FCP_Wasteland_Scavengers_World_Icon.png to refresh or reorganize mod assets.
2026-01-16 04:37:30 -06:00
Ranger Rick 9faf209aea Buff Wastelander apparel and headgear stats
Increased armor ratings, insulation, and some market values for multiple Wastelander apparel and headgear items. These changes improve their defensive capabilities and cold/heat resistance, making them more competitive and valuable.
2026-01-15 12:15:55 -06:00
RickGrymes 223736fdf2 Remove ApparelArmor category from several apparel defs
Eliminated the <thingCategories>ApparelArmor</thingCategories> entries from multiple apparel ThingDefs to streamline category assignments. Also added a trade tag for armor and a defaultOutfitTags section where appropriate. No functional changes to item stats or descriptions.
2026-01-11 23:13:11 -06:00
RickGrymes bc1921c94a Fix XML formatting and encoding issues in Defs
Added missing newlines at end of several XML files to ensure proper formatting. Fixed encoding issue in ThingDefs_Wastelander_Apparel.xml by removing the BOM and replaced curly apostrophes with standard apostrophes in descriptions to prevent character display errors.
2026-01-10 20:35:47 -06:00
RickGrymes dcb0d493fb Add Wastelander Techprint Trader and update faction
Introduces the FCP_Caravan_Wastelander_Techprint_Trader trader kind with techprints and related items. Updates the hidden Wastelander faction to use the new trader kind, adjusts category tags, and refines pawn group makers for improved caravan configuration.
2026-01-10 01:50:21 -06:00
RickGrymes 448915699a Adjust apparel settings for Wastelander pawns and items
Reduced apparelMoney for several Wastelander pawn kinds and adjusted their headgear chances. Updated apparel tags and layers for Wastelander apparel and headgear, including adding FCP_Wastelander_Apparel tags and changing some layers from OnSkin to Overhead. Removed FCP_Raider_Apparel tag from one apparel item.
2026-01-09 04:15:12 -06:00
RickGrymes 0948d4a4fd Add new wastelander apparel and headgear
Introduces Leather Armor, Metal Armor, Settler Male/Female Outfits, Wrapped Cap, Gas Mask with Goggles, and Assault Gas Mask to apparel and headgear definitions. Updates tags for better categorization and adds corresponding texture assets for new items.
2026-01-08 04:05:33 -06:00