Introduce a new starting scenario for independent wasteland settlers. It defines the starting pawn mix, arrival method, starting gear and caps, optional ballistic weapons support, and custom scenario flavor text for a trade-focused colony start.
Implement eight new unique trader NPCs and three new caravan companies. Adds character definitions, pawnkind configurations, and trader kind definitions for Trashcan Carla, Cricket, Lucas Miller, Doc Weathers, Angela Staley, Banon, Belle Bonny, and support for Crimson Caravan and Gun Runners caravans. Updates faction configuration to integrate these new traders into the hidden faction's caravan system with character chance spawning.
Add optional heavy weapons (Grenade Launcher, Missile Launcher, Big Bazooka, Fatman) as rare stock items for caravan traders and Megaton shops, requiring the ExplosiveWeapons mod.
Introduces a new `FCP_Caravan_Robot_Dealer` TraderKindDef that sells multiple robot pawn kinds (Eyebot, Protectron, Securitron), buys expensive simple items, and carries caps as currency stock. Also adds `Rick.FCP.Robotics` to `About.xml` `loadAfter` to ensure proper load order for the new robotics-dependent stock generators.
Deletes the `FCP_Apparel_Lab_Coat_Followers` ThingDef from the wastelander apparel XML and removes its entire texture set under `LabCoatFollowers`. This cleans out the Followers lab coat content so it is no longer defined or shipped with the mod.
Adds FCP grenade stock entries to caravan trader kinds, including molotovs, pipe bombs, tin cans, piggy banks, and fragmentation grenades with trader-specific count ranges.
Remove the <li>FCP_Gun_32_Pistol</li> entry from the Megaton trader's thingDefs list in 1.6/Defs/TraderKindDefs/TraderKindDefs_Megaton_Shops.xml so the vendor no longer offers that weapon.
Add Megaton settlement support and inventories. FCP_Wastelander_Factions.xml was updated to register a named settlement 'Megaton' with five traders (Craterside Supply, Brass Lantern, Megaton Clinic, Moriarty's Saloon, Water Treatment). A new TraderKindDefs_Megaton_Shops.xml defines the corresponding TraderKindDef entries and detailed stockGenerators for each shop (resources, food, weapons, apparel, medical chems, drugs, building materials, buying behavior, and optional MayRequire blocks for modular content). This wires up in-game shops and their stock for the Megaton settlement.
Add a MayRequire attribute to the FCP_Caravan_Power_Armor_Trader entry in 1.6/Defs/FactionDefs/FCP_Wastelander_Factions.xml, gating that caravan trader behind the Rick.FCP.PowerArmor requirement so it only appears when the requirement is met.
Raise weaponMoney from 600 to 1200 for two pawnkinds in PawnkindDefs to increase their weapon value. Add <thingCategories><li>ApparelArmor</li></thingCategories> to multiple Wastelander apparel defs so these items are properly categorized as armor (affects trading, filters, and UI categorization). Files changed: 1.6/Defs/PawnkindDefs/PawnkindDefs.xml and 1.6/Defs/ThingDefs_Apparel/ThingDefs_Wastelander_Apparel.xml.
Increased crafting skill requirements and changed recipe users to the armor workbench for all Wastelander apparel. Updated material costs from Cloth to Steel, Plasteel, and ComponentIndustrial, scaling with item tier.
Increased armor ratings, insulation, and some market values for multiple Wastelander apparel and headgear items. These changes improve their defensive capabilities and cold/heat resistance, making them more competitive and valuable.
Eliminated the <thingCategories>ApparelArmor</thingCategories> entries from multiple apparel ThingDefs to streamline category assignments. Also added a trade tag for armor and a defaultOutfitTags section where appropriate. No functional changes to item stats or descriptions.
Added missing newlines at end of several XML files to ensure proper formatting. Fixed encoding issue in ThingDefs_Wastelander_Apparel.xml by removing the BOM and replaced curly apostrophes with standard apostrophes in descriptions to prevent character display errors.
Introduces the FCP_Caravan_Wastelander_Techprint_Trader trader kind with techprints and related items. Updates the hidden Wastelander faction to use the new trader kind, adjusts category tags, and refines pawn group makers for improved caravan configuration.
Reduced apparelMoney for several Wastelander pawn kinds and adjusted their headgear chances. Updated apparel tags and layers for Wastelander apparel and headgear, including adding FCP_Wastelander_Apparel tags and changing some layers from OnSkin to Overhead. Removed FCP_Raider_Apparel tag from one apparel item.
Introduces Leather Armor, Metal Armor, Settler Male/Female Outfits, Wrapped Cap, Gas Mask with Goggles, and Assault Gas Mask to apparel and headgear definitions. Updates tags for better categorization and adds corresponding texture assets for new items.