Renamed Culture.xml to FCP_Wasteland_CultureAndStyleDefs.xml and added a Wasteland style tag. Updated PawnkindDefs to include backstoryFiltersOverride for Wastelander childhood and adulthood categories. Updated About.xml to add Rick.FCP.BallisticWeapons as a loadAfter dependency.
Deleted the Player NCR faction definition and removed the Scavenger faction from the wastelander factions. Also removed all Scavenger-related pawn kinds, including Scavenger, Scavenger Boss, and Scavenger Trader, from the pawnkind definitions. This streamlines available factions and pawns, likely for balance or design reasons.
Introduces new PawnKindDefs for Wastelander Trader and Scavenger Trader, updates faction and caravan trader lists to use these new pawn kinds, and adjusts backstory filters for trader roles. This enhances trader variety and improves consistency in trader definitions for Wastelander factions.
Replaced tribal name makers with Rustican variants in Culture.xml and added leader title maker. Updated FCP_Wastelander_Factions.xml to use new world icons, adjusted settlement generation weight, added fixed and name makers, and removed genetic variance and goodwill fields. Added new world icon textures for Wasteland Settlers and Scavengers.
Introduces a new CultureDef for 'Wastelander' with associated naming conventions, allowed place tags, icon, and style item tags. This provides the foundation for post-apocalyptic survivor cultures in the mod.
Introduces new faction definitions for Wasteland Settlers and Scavengers, including their group behaviors and characteristics. Adds new pawn kinds: Settlement Mayor, Scavenger Boss, and Scavenger, with appropriate weapon and apparel tags. Updates existing pawn kinds to use more specific weapon tags and conditional mod requirements.
Expanded ThingDefs_Wastelander_Apparel.xml with additional apparel and armor items, including new pre-war outfits, costumes, and variants of combat armor. These changes introduce more variety and customization options for apparel in the game.
Deleted 51 ThingDef definitions from ThingDefs_Wastelander_Apparel.xml, significantly reducing file length and removing duplicate or redundant apparel and armor entries. This cleanup helps prevent conflicts and streamlines the apparel definitions.
Updated caravan trader definitions to use StockGenerator_BuyExpensiveSimple instead of StockGenerator_BuyCategory for Apparel, Medicine, and Drugs. This may affect the types of items traders are willing to buy, likely focusing on more valuable or simple items.
Introduces new TraderKindDefs for various caravan traders, including Crow, Crazy Wolfgang, Lucky Harith, and Doc Hoff. Each trader has customized stock generators for selling and buying specific categories and tags of items, as well as currency handling. This expands the mod's trading system with unique trader profiles.
Introduced XML definitions for unique wastelander trader characters and their associated pawnkinds, including Crow, Crazy Wolfgang, Doc Hoff, Lucky Harith, Belle Bonny, Banon, and Angela Staley. Also added general wastelander, armored wastelander, and Rivet City Security pawnkind definitions to support new character types.