Add new wastelander apparel and headgear
Introduces Leather Armor, Metal Armor, Settler Male/Female Outfits, Wrapped Cap, Gas Mask with Goggles, and Assault Gas Mask to apparel and headgear definitions. Updates tags for better categorization and adds corresponding texture assets for new items.
@@ -2068,6 +2068,8 @@
|
||||
</layers>
|
||||
<tags>
|
||||
<li>FCP_Wastelander_Apparel</li>
|
||||
<li>FCP_Raider_Apparel</li>
|
||||
<li>FCP_Slaver_Apparel</li>
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
@@ -2131,6 +2133,8 @@
|
||||
</layers>
|
||||
<tags>
|
||||
<li>FCP_Wastelander_Apparel</li>
|
||||
<li>FCP_Raider_Apparel</li>
|
||||
<li>FCP_Slaver_Apparel</li>
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
@@ -2194,6 +2198,8 @@
|
||||
</layers>
|
||||
<tags>
|
||||
<li>FCP_Wastelander_Apparel</li>
|
||||
<li>FCP_Raider_Apparel</li>
|
||||
<li>FCP_Slaver_Apparel</li>
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
@@ -2250,6 +2256,8 @@
|
||||
</layers>
|
||||
<tags>
|
||||
<li>FCP_Wastelander_Apparel</li>
|
||||
<li>FCP_Raider_Apparel</li>
|
||||
<li>FCP_Slaver_Apparel</li>
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
@@ -2313,6 +2321,8 @@
|
||||
</layers>
|
||||
<tags>
|
||||
<li>FCP_Wastelander_Apparel</li>
|
||||
<li>FCP_Raider_Apparel</li>
|
||||
<li>FCP_Slaver_Apparel</li>
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
@@ -2610,6 +2620,7 @@
|
||||
</layers>
|
||||
<tags>
|
||||
<li>FCP_Wastelander_Apparel</li>
|
||||
<li>FCP_Raider_Apparel</li>
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
@@ -3009,4 +3020,247 @@
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- Leather Armor -->
|
||||
|
||||
<ThingDef ParentName="ApparelBase">
|
||||
<defName>FCP_Apparel_Leather_Armor</defName>
|
||||
<label>Leather Armor</label>
|
||||
<description>Leather armor is a type of armor composed of various pieces of tanned animal hide stitched together. While providing less protection than metal armor, leather armor is lighter and easier to produce.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/Wasteland_Apparel/LeatherArmor/FCP_Leather_Armor</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<recipeMaker Inherit="false">
|
||||
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>3</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>FCP_Research_Armor_Production</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>FCP_Production_Tailoring_Workbench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<costList>
|
||||
<Leather_Plain>60</Leather_Plain>
|
||||
</costList>
|
||||
<thingCategories>
|
||||
<li>ApparelArmor</li>
|
||||
</thingCategories>
|
||||
<statBases>
|
||||
<MaxHitPoints>200</MaxHitPoints>
|
||||
<WorkToMake>7500</WorkToMake>
|
||||
<Mass>4.5</Mass>
|
||||
<MarketValue>220</MarketValue>
|
||||
<ArmorRating_Sharp>0.30</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.15</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.20</ArmorRating_Heat>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>1.0</EquipDelay>
|
||||
</statBases>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Neck</li>
|
||||
<li>Torso</li>
|
||||
<li>Shoulders</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/LeatherArmor/FCP_Leather_Armor</wornGraphicPath>
|
||||
<layers>
|
||||
<li>Shell</li>
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>FCP_Wastelander_Apparel</li>
|
||||
<li>FCP_Raider_Apparel</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
<li>FCP_Wastelander_Outfit</li>
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="FCP.Core.CompProperties_LabelColored">
|
||||
<rarity>Common</rarity>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- Metal Armor -->
|
||||
|
||||
<ThingDef ParentName="ApparelBase">
|
||||
<defName>FCP_Apparel_Metal_Armor</defName>
|
||||
<label>Metal Armor</label>
|
||||
<description>Metal armor is composed of various metal plates attached to pieces of leather. While offering superior protection compared to leather armor, it is considerably heavier and more difficult to craft. Common materials include steel, iron, and scrap metal welded together.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/Wasteland_Apparel/Metal_Armor/FCP_Metal_Armor</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<recipeMaker Inherit="false">
|
||||
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>4</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>FCP_Research_Armor_Production</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>FCP_Production_Armor_Workbench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<costList>
|
||||
<Steel>40</Steel>
|
||||
<Leather_Plain>30</Leather_Plain>
|
||||
</costList>
|
||||
<thingCategories>
|
||||
<li>ApparelArmor</li>
|
||||
</thingCategories>
|
||||
<statBases>
|
||||
<MaxHitPoints>240</MaxHitPoints>
|
||||
<WorkToMake>8500</WorkToMake>
|
||||
<Mass>6.0</Mass>
|
||||
<MarketValue>320</MarketValue>
|
||||
<ArmorRating_Sharp>0.50</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.25</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.40</ArmorRating_Heat>
|
||||
<Insulation_Cold>5</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>1.5</EquipDelay>
|
||||
</statBases>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Neck</li>
|
||||
<li>Torso</li>
|
||||
<li>Shoulders</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/Metal_Armor/FCP_Metal_Armor</wornGraphicPath>
|
||||
<layers>
|
||||
<li>Shell</li>
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>FCP_Wastelander_Apparel</li>
|
||||
<li>FCP_Raider_Apparel</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
<li>FCP_Wastelander_Outfit</li>
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="FCP.Core.CompProperties_LabelColored">
|
||||
<rarity>Common</rarity>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- Settler Female Outfit -->
|
||||
|
||||
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
|
||||
<defName>FCP_Apparel_Settler_Female_Outfit</defName>
|
||||
<label>Settler Female Outfit</label>
|
||||
<description>Basic settler clothing worn by women in wasteland communities. Practical and durable, designed for everyday work while providing minimal protection from the elements.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/Wasteland_Apparel/SettlerFemaleOutfit/FCP_Settler_Female_Outfit</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>0.90</drawSize>
|
||||
</graphicData>
|
||||
<smeltable>false</smeltable>
|
||||
<recipeMaker Inherit="false">
|
||||
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>3</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>FCP_Research_CasualWear</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>FCP_Production_Tailoring_Workbench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<costList>
|
||||
<Cloth>30</Cloth>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxHitPoints>120</MaxHitPoints>
|
||||
<WorkToMake>5500</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
<MarketValue>100</MarketValue>
|
||||
<Insulation_Cold>3.0</Insulation_Cold>
|
||||
<Insulation_Heat>2.3</Insulation_Heat>
|
||||
<EquipDelay>3</EquipDelay>
|
||||
</statBases>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/SettlerFemaleOutfit/FCP_Settler_Female_Outfit</wornGraphicPath>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
</layers>
|
||||
<gender>Female</gender>
|
||||
<tags>
|
||||
<li>FCP_Wastelander_Apparel</li>
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="FCP.Core.CompProperties_LabelColored">
|
||||
<rarity>Common</rarity>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- Settler Male Outfit -->
|
||||
|
||||
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
|
||||
<defName>FCP_Apparel_Settler_Male_Outfit</defName>
|
||||
<label>Settler Male Outfit</label>
|
||||
<description>Basic settler clothing worn by men in wasteland communities. Practical and durable, designed for everyday work while providing minimal protection from the elements.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/Wasteland_Apparel/SettlerMaleOutfit/FCP_Settler_Male_Outfit</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>0.90</drawSize>
|
||||
</graphicData>
|
||||
<smeltable>false</smeltable>
|
||||
<recipeMaker Inherit="false">
|
||||
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>3</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>FCP_Research_CasualWear</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>FCP_Production_Tailoring_Workbench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<costList>
|
||||
<Cloth>30</Cloth>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxHitPoints>120</MaxHitPoints>
|
||||
<WorkToMake>5500</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
<MarketValue>100</MarketValue>
|
||||
<Insulation_Cold>3.0</Insulation_Cold>
|
||||
<Insulation_Heat>2.3</Insulation_Heat>
|
||||
<EquipDelay>3</EquipDelay>
|
||||
</statBases>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/SettlerMaleOutfit/FCP_Settler_Male_Outfit</wornGraphicPath>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
</layers>
|
||||
<gender>Male</gender>
|
||||
<tags>
|
||||
<li>FCP_Wastelander_Apparel</li>
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="FCP.Core.CompProperties_LabelColored">
|
||||
<rarity>Common</rarity>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
||||
@@ -535,6 +535,129 @@
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- Gas Mask (Goggles) -->
|
||||
|
||||
<ThingDef ParentName="ApparelBase">
|
||||
<defName>FCP_Apparel_Gasmask_Goggles</defName>
|
||||
<description>A simple gas mask that covers the entire face, often seen worn by raiders. It is held on to the wearer by adjustable straps. It's not very protective against bullets and other physical attacks but provides medium protection against toxins and radiation.</description>
|
||||
<label>Gas Mask with Goggles</label>
|
||||
<smeltable>false</smeltable>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/Wasteland_Apparel/Gas_Mask_With_Goggles/FCP_Gas_Mask_With_Goggles</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<recipeMaker Inherit= "false">
|
||||
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>4</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>FCP_Research_Apparel_Production</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>FCP_Production_Tailoring_Workbench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<costList>
|
||||
<Cloth>15</Cloth>
|
||||
<Chemfuel>10</Chemfuel>
|
||||
</costList>
|
||||
<thingCategories>
|
||||
<li>ApparelArmor</li>
|
||||
</thingCategories>
|
||||
<statBases>
|
||||
<MaxHitPoints>200</MaxHitPoints>
|
||||
<WorkToMake>4000</WorkToMake>
|
||||
<Mass>1.0</Mass>
|
||||
<MarketValue>200</MarketValue>
|
||||
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.3</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.2</ArmorRating_Heat>
|
||||
<EquipDelay>1.2</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<ToxicEnvironmentResistance>0.80</ToxicEnvironmentResistance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
<li>Eyes</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/Gas_Mask_With_Goggles/FCP_Gas_Mask_With_Goggles</wornGraphicPath>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>FCP_Raider_Armor</li>
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="FCP.Core.CompProperties_LabelColored">
|
||||
<rarity>Common</rarity>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- Assault Gasmask -->
|
||||
|
||||
<ThingDef ParentName="ApparelBase">
|
||||
<defName>FCP_Apparel_Assault_Gas_Mask</defName>
|
||||
<description>An armored gasmask worn underneath a cloth hood. It provides decent protection against bullets and hazardous gases and similar substances and is most often worn by raiders.</description>
|
||||
<label>Assault Gasmask</label>
|
||||
<smeltable>false</smeltable>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/Wasteland_Apparel/Assault_Gas_Mask/FCP_Assault_Gas_Mask</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<recipeMaker Inherit= "false">
|
||||
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>4</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>FCP_Research_Apparel_Production</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>FCP_Production_Tailoring_Workbench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<costList>
|
||||
<Cloth>15</Cloth>
|
||||
<Steel>10</Steel>
|
||||
</costList>
|
||||
<thingCategories>
|
||||
<li>ApparelArmor</li>
|
||||
</thingCategories>
|
||||
<statBases>
|
||||
<MaxHitPoints>200</MaxHitPoints>
|
||||
<WorkToMake>4000</WorkToMake>
|
||||
<Mass>1.0</Mass>
|
||||
<MarketValue>200</MarketValue>
|
||||
<ArmorRating_Sharp>0.10</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.6</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.2</ArmorRating_Heat>
|
||||
<EquipDelay>1.2</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<ToxicEnvironmentResistance>0.80</ToxicEnvironmentResistance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
<li>Eyes</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/Assault_Gas_Mask/FCP_Assault_Gas_Mask</wornGraphicPath>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>FCP_Raider_Armor</li>
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="FCP.Core.CompProperties_LabelColored">
|
||||
<rarity>Common</rarity>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
<!--___ Slave Apparel ___-->
|
||||
|
||||
<!-- Slave Bandana -->
|
||||
@@ -687,4 +810,54 @@
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- Wrapped Cap -->
|
||||
|
||||
<ThingDef ParentName="HatMakeableBase">
|
||||
<defName>FCP_Apparel_Wrapped_Cap</defName>
|
||||
<label>Wrapped Cap</label>
|
||||
<description>A simple cap made of wrapped cloth, commonly worn by wastelanders for sun protection. Lightweight and provides basic protection from the elements.</description>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/Wasteland_Apparel/Wrapped_Cap/FCP_Wrapped_Cap</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<Cloth>15</Cloth>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
|
||||
<researchPrerequisite>FCP_Research_CasualWear</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>2</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>2500</WorkToMake>
|
||||
<MaxHitPoints>80</MaxHitPoints>
|
||||
<Mass>0.2</Mass>
|
||||
<MarketValue>50</MarketValue>
|
||||
<Insulation_Cold>1.5</Insulation_Cold>
|
||||
<Insulation_Heat>2.0</Insulation_Heat>
|
||||
<EquipDelay>1.0</EquipDelay>
|
||||
</statBases>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>UpperHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/Wrapped_Cap/FCP_Wrapped_Cap</wornGraphicPath>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>FCP_Wastelander_Apparel</li>
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="FCP.Core.CompProperties_LabelColored">
|
||||
<rarity>Common</rarity>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 7.3 KiB |
|
After Width: | Height: | Size: 10 KiB |
|
After Width: | Height: | Size: 18 KiB |
|
After Width: | Height: | Size: 10 KiB |
|
After Width: | Height: | Size: 5.0 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 6.7 KiB |
|
After Width: | Height: | Size: 8.8 KiB |
|
After Width: | Height: | Size: 23 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 23 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 16 KiB |
|
After Width: | Height: | Size: 20 KiB |