Buff Wastelander apparel and headgear stats

Increased armor ratings, insulation, and some market values for multiple Wastelander apparel and headgear items. These changes improve their defensive capabilities and cold/heat resistance, making them more competitive and valuable.
This commit is contained in:
Ranger Rick
2026-01-15 12:15:55 -06:00
parent 223736fdf2
commit 9faf209aea
2 changed files with 41 additions and 34 deletions
@@ -86,11 +86,11 @@
<WorkToMake>9200</WorkToMake>
<Mass>5.0</Mass>
<MarketValue>350</MarketValue>
<ArmorRating_Sharp>0.40</ArmorRating_Sharp>
<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
<ArmorRating_Heat>0.30</ArmorRating_Heat>
<Insulation_Cold>5</Insulation_Cold>
<Insulation_Heat>3</Insulation_Heat>
<ArmorRating_Sharp>0.95</ArmorRating_Sharp>
<ArmorRating_Blunt>0.40</ArmorRating_Blunt>
<ArmorRating_Heat>0.35</ArmorRating_Heat>
<Insulation_Cold>8</Insulation_Cold>
<Insulation_Heat>6</Insulation_Heat>
<EquipDelay>1.2</EquipDelay>
</statBases>
<apparel>
@@ -148,11 +148,11 @@
<WorkToMake>9200</WorkToMake>
<Mass>5.0</Mass>
<MarketValue>650</MarketValue>
<ArmorRating_Sharp>0.75</ArmorRating_Sharp>
<ArmorRating_Blunt>0.37</ArmorRating_Blunt>
<ArmorRating_Heat>0.75</ArmorRating_Heat>
<Insulation_Cold>5</Insulation_Cold>
<Insulation_Heat>3</Insulation_Heat>
<ArmorRating_Sharp>1.10</ArmorRating_Sharp>
<ArmorRating_Blunt>0.48</ArmorRating_Blunt>
<ArmorRating_Heat>0.45</ArmorRating_Heat>
<Insulation_Cold>10</Insulation_Cold>
<Insulation_Heat>8</Insulation_Heat>
<EquipDelay>1.2</EquipDelay>
</statBases>
<apparel>
@@ -209,11 +209,11 @@
<WorkToMake>9200</WorkToMake>
<Mass>5.0</Mass>
<MarketValue>1050</MarketValue>
<ArmorRating_Sharp>1.01</ArmorRating_Sharp>
<ArmorRating_Blunt>0.50</ArmorRating_Blunt>
<ArmorRating_Heat>1.01</ArmorRating_Heat>
<Insulation_Cold>5</Insulation_Cold>
<Insulation_Heat>3</Insulation_Heat>
<ArmorRating_Sharp>1.25</ArmorRating_Sharp>
<ArmorRating_Blunt>0.60</ArmorRating_Blunt>
<ArmorRating_Heat>0.55</ArmorRating_Heat>
<Insulation_Cold>12</Insulation_Cold>
<Insulation_Heat>10</Insulation_Heat>
<EquipDelay>1.2</EquipDelay>
</statBases>
<apparel>
@@ -274,10 +274,11 @@
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>1250</MarketValue>
<ArmorRating_Sharp>1.04</ArmorRating_Sharp>
<ArmorRating_Blunt>0.52</ArmorRating_Blunt>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<ArmorRating_Sharp>1.35</ArmorRating_Sharp>
<ArmorRating_Blunt>0.65</ArmorRating_Blunt>
<ArmorRating_Heat>0.60</ArmorRating_Heat>
<Insulation_Cold>14.0</Insulation_Cold>
<Insulation_Heat>12.0</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
@@ -339,10 +340,11 @@
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>1450</MarketValue>
<ArmorRating_Sharp>1.22</ArmorRating_Sharp>
<ArmorRating_Blunt>0.68</ArmorRating_Blunt>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<ArmorRating_Sharp>1.45</ArmorRating_Sharp>
<ArmorRating_Blunt>0.75</ArmorRating_Blunt>
<ArmorRating_Heat>0.70</ArmorRating_Heat>
<Insulation_Cold>16.0</Insulation_Cold>
<Insulation_Heat>14.0</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
@@ -3044,8 +3046,8 @@
<WorkToMake>7500</WorkToMake>
<Mass>4.5</Mass>
<MarketValue>220</MarketValue>
<ArmorRating_Sharp>0.30</ArmorRating_Sharp>
<ArmorRating_Blunt>0.15</ArmorRating_Blunt>
<ArmorRating_Sharp>0.50</ArmorRating_Sharp>
<ArmorRating_Blunt>0.25</ArmorRating_Blunt>
<ArmorRating_Heat>0.20</ArmorRating_Heat>
<Insulation_Cold>4</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
@@ -3107,8 +3109,8 @@
<WorkToMake>8500</WorkToMake>
<Mass>6.0</Mass>
<MarketValue>320</MarketValue>
<ArmorRating_Sharp>0.50</ArmorRating_Sharp>
<ArmorRating_Blunt>0.25</ArmorRating_Blunt>
<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
<ArmorRating_Blunt>0.35</ArmorRating_Blunt>
<ArmorRating_Heat>0.40</ArmorRating_Heat>
<Insulation_Cold>5</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
@@ -152,9 +152,10 @@
<MaxHitPoints>80</MaxHitPoints>
<Mass>0.8</Mass>
<MarketValue>120</MarketValue>
<ArmorRating_Sharp>0.10</ArmorRating_Sharp>
<ArmorRating_Blunt>0.05</ArmorRating_Blunt>
<ArmorRating_Heat>0.10</ArmorRating_Heat>
<ArmorRating_Sharp>0.60</ArmorRating_Sharp>
<ArmorRating_Blunt>0.30</ArmorRating_Blunt>
<ArmorRating_Heat>0.28</ArmorRating_Heat>
<Insulation_Cold>2</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
<EquipDelay>1.5</EquipDelay>
</statBases>
@@ -205,8 +206,10 @@
<MaxHitPoints>80</MaxHitPoints>
<Mass>0.8</Mass>
<MarketValue>250</MarketValue>
<ArmorRating_Sharp>0.24</ArmorRating_Sharp>
<ArmorRating_Blunt>0.12</ArmorRating_Blunt>
<ArmorRating_Sharp>0.85</ArmorRating_Sharp>
<ArmorRating_Blunt>0.45</ArmorRating_Blunt>
<ArmorRating_Heat>0.45</ArmorRating_Heat>
<Insulation_Cold>4</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
<EquipDelay>1.5</EquipDelay>
</statBases>
@@ -257,8 +260,10 @@
<MaxHitPoints>80</MaxHitPoints>
<Mass>0.8</Mass>
<MarketValue>250</MarketValue>
<ArmorRating_Sharp>0.24</ArmorRating_Sharp>
<ArmorRating_Blunt>0.12</ArmorRating_Blunt>
<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
<ArmorRating_Blunt>0.50</ArmorRating_Blunt>
<ArmorRating_Heat>0.50</ArmorRating_Heat>
<Insulation_Cold>5</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
<EquipDelay>1.5</EquipDelay>
</statBases>