Replace shared placeholder firing sounds with weapon-specific audio defs for flamer, gauss, plasma defender, and pulse weapons. This aligns each weapon with its intended shot or interaction sound for more consistent feedback in-game.
Convert the Sprtel-Wood 9700 from a pistol entry into an experimental lightweight Gatling Laser prototype: updated description, swapped sound to rifle, changed projectile to Gatling beam, increased mass, adjusted accuracies and cooldown, extended range and added burst properties. Replace 'grip' with 'stock', change weapon tag to heavy energy, boost death-effect chance, and add a weapon backpack comp (with offsets and texture path). Also add the new weapon texture FCP_Sprtel_Wood_9700.png.
Strip in-def manufacturing metadata from multiple weapon definitions: remove <WorkToMake>, <recipeMaker> and <costList> blocks across Flame, Gauss, Laser, Plasma and Pulse weapon defs (making them no longer carry crafting/cost entries). Clean up related formatting/element placement (thingSetMakerTags/statBases/weaponTags). Additionally, adjust the high-end Plasma rifle: mark it smeltable and replace its old recipe block with a full recipe configuration (workSpeedStat, workSkill, effectWorking, soundWorking, recipeUsers, unfinishedThingDef), change the research prerequisite and raise the Crafting requirement. Minor stat/format fixes (MarketValue/Mass alignment) included.
Refactor mod extension and comp class references across weapon defs: replace FalloutCore.DeathEffectModExtension and FCPWeaponPositioner.CompProperties_PositionAttributes with FCP.Core.* equivalents in Laser, Plasma and Pulse XMLs. Replace IgnoreConfigErrors.Ignore_ForcedMissRadius entries with FCP.Core.Ignore_ForcedMissRadius. Also add forcedMissRadius (1.1) to Pulse weapon defs to enforce miss radius behavior.
Add missing closing </li> tags in 1.6/Defs/WeaponDefs/WeaponDefs_Laser.xml inside two <comps> sections. This restores valid XML structure for the weapon definitions and prevents parsing/runtime issues caused by the unclosed list items.
Add CompProperties_WeaponBackpack to flame and laser weapon defs (backpackTexPath, scale, drawBackOnlyWhenDrafted and offsets) so weapons display backpacks on pawns. Also add new backpack textures for Flamer_Fuel_Tank and Gatling_Laser_Backpack (north/south/east and base sprites) to Common/Textures/Things/Pawn/Backpacks.
Update WeaponDefs_Laser.xml to use beam projectile types for laser weapons. Replaces various <defaultProjectile> entries (e.g. FCP_Bullet_Laser -> FCP_Beam_Laser, FCP_Bullet_Laser_S -> FCP_Beam_Laser_S, FCP_Bullet_MF_Breeder -> FCP_Beam_MF_Breeder, and specific gatling entries -> FCP_Beam_Gatling_Laser) so laser weapons spawn beam projectiles instead of bullet variants. This aligns projectile behavior/visuals with intended laser weapon effects.
Define crafting work for flame weapons by adding <WorkToMake> values to two weapon definitions in 1.6/Defs/WeaponDefs/WeaponDefs_Flame.xml. Sets WorkToMake to 50000 for the MarketValue 980 variant and 55000 for the MarketValue 1200 variant so crafting time/effort is explicitly specified.
Deleted XML definitions for energy weapon damage and related hediffs, as well as associated projectile textures. This removes support for plasma, laser, and pulse weapon effects and their visual assets.
Deleted ThingDefs_Energy_Bullets.xml, which contained definitions for laser, plasma, and gauss bullet projectiles. This change may be part of a refactor, content removal, or migration of these definitions.
Introduced or updated the <MarketValue> stat for various weapons in Flame, Gauss, Laser, Plasma, and Pulse weapon definition XML files. This standardizes and balances the market values for these weapons.
Corrected XML encoding declarations and ensured proper closing tags and newlines in multiple weapon and damage definition files. This improves XML validity and consistency across the project.
Adjusted damage and armor penetration values for energy bullets to better balance weapon effectiveness. Increased cooldowns and warmup times for various gauss weapons to slow their rate of fire. Added a missing HeldDrawOffset comp to the Plasma Defender and reorganized unique plasma weapon section for clarity.
Adjusted damage and armor penetration values for energy weapon projectiles to improve balance. Added a new 2mm EC Gauss bullet definition and updated all Gauss weapons to use this new projectile. Removed defaultArmorPenetration from energy damage defs. Tweaked plasma weapon draw offsets and removed an unused equipped angle offset.
Added <useHitPoints>false</useHitPoints>, <DeteriorationRate>0</DeteriorationRate>, and <Flammability>0</Flammability> to unique energy weapons in Flame, Gauss, Laser, and Plasma weapon XMLs to prevent them from deteriorating or being destroyed by fire. Also added a missing <MarketValue> to the Laser Pistol. This improves the durability and reliability of rare and prototype energy weapons.
Changed soundCast for flame weapons to 'Explosion_Flame'. Added costList and smeltProducts to a plasma weapon. Added Ignore_ForcedMissRadius mod extension to pulse weapons. Added PublishedFileId.txt for mod publishing.
Deleted a redundant ThingDef entry and associated comps and modExtensions from WeaponDefs_Plasma.xml to clean up the XML structure and prevent potential conflicts.
Introduces YK32 Pulse Pistol and YK42B Pulse Rifle in WeaponDefs_Pulse.xml, both with recipes, stats, and effects. Updates Plasma Machine Gun in WeaponDefs_Plasma.xml to be craftable, adjusts parent class, adds crafting requirements, changes rarity, and modifies mod extensions for consistency.
Changed the defName of the Sprtel-Wood 9700 laser pistol to FCP_Gun_Sprtel_Wood_9700_Unique to avoid potential conflicts and ensure uniqueness in weapon definitions.
Renamed defNames for Glock 86 Plasma Pistol, P-94 Plasma Rifle, and Plasma Machine Gun to be more descriptive and consistent. Updated the label for the Plasma Machine Gun to match its defName.
Introduced new XML definition files for flame, gauss, and laser energy weapons, including standard and unique variants. Also renamed WeaponDefs_Energy.xml to WeaponDefs_Plasma.xml to better reflect its contents.
Deleted XML files for energy weapon damage, hediffs, filth, projectiles, and weapon definitions. This removes all related content for energy weapons from the mod.