Update WeaponDefs_Energy.xml

This commit is contained in:
RickGrymes
2025-05-10 00:11:07 -05:00
parent a2fb0512d4
commit 335bc0942d
+18 -18
View File
@@ -182,7 +182,7 @@
<texPath>Things/Weapons/Laser/FCP_Tri_Beam_Laser_Rifle</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract>
<soundInteract>FCP_Sound_Interact_Tri_Beam_Laser_Rifle</soundInteract>
<statBases>
<WorkToMake>70000</WorkToMake>
<Mass>3.6</Mass>
@@ -225,7 +225,7 @@
<range>17.9</range>
<ticksBetweenBurstShots>9</ticksBetweenBurstShots>
<burstShotCount>3</burstShotCount>
<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
<soundCast>FCP_Sound_Shot_Tri_Beam_Laser_Rifle</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
@@ -267,7 +267,7 @@
<texPath>Things/Weapons/Laser/FCP_Gatling_Laser_mkII</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract>
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
<statBases>
<WorkToMake>95000</WorkToMake>
<Mass>3.6</Mass>
@@ -312,7 +312,7 @@
<range>30.9</range>
<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
<burstShotCount>15</burstShotCount>
<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
<soundCast>FCP_Sound_Shot_Laser_Pistol</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
@@ -354,7 +354,7 @@
<texPath>Things/Weapons/Laser/FCP_Laser_RCW</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract>
<soundInteract>FCP_Sound_Interact_Laser_RCW</soundInteract>
<statBases>
<WorkToMake>68000</WorkToMake>
<Mass>1.6</Mass>
@@ -397,7 +397,7 @@
<range>20.9</range>
<ticksBetweenBurstShots>9</ticksBetweenBurstShots>
<burstShotCount>10</burstShotCount>
<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
<soundCast>FCP_Sound_Shot_Laser_RCW</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
@@ -439,7 +439,7 @@
<texPath>Things/Weapons/Laser/FCP_Recharger_Rifle</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract>
<soundInteract>FCP_Sound_Interact_Recharger_Rifle</soundInteract>
<statBases>
<WorkToMake>60000</WorkToMake>
<Mass>2.1</Mass>
@@ -482,7 +482,7 @@
<range>25.9</range>
<ticksBetweenBurstShots>18</ticksBetweenBurstShots>
<burstShotCount>10</burstShotCount>
<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
<soundCast>FCP_Sound_Shot_Recharger_Rifle</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
@@ -519,7 +519,7 @@
<texPath>Things/Weapons/Laser/FCP_Recharger_Pistol</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract>
<soundInteract>FCP_Sound_Interact_Recharger_Pistol</soundInteract>
<statBases>
<WorkToMake>55000</WorkToMake>
<Mass>1.6</Mass>
@@ -562,7 +562,7 @@
<range>16.9</range>
<ticksBetweenBurstShots>14</ticksBetweenBurstShots>
<burstShotCount>10</burstShotCount>
<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
<soundCast>FCP_Sound_Shot_Recharger_Pistol</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
@@ -605,7 +605,7 @@
<texPath>Things/Weapons/Plasma/FCP_Plasma_Pistol</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract>
<soundInteract>FCP_Sound_Interact_Plasma_Pistol</soundInteract>
<statBases>
<WorkToMake>50000</WorkToMake>
<Mass>3.6</Mass>
@@ -646,7 +646,7 @@
<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
<warmupTime>1.0</warmupTime>
<range>18.9</range>
<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
<soundCast>FCP_Sound_Shot_Plasma_Pistol</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
@@ -688,7 +688,7 @@
<texPath>Things/Weapons/Plasma/FCP_Plasma_Rifle</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract>
<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
<statBases>
<WorkToMake>70000</WorkToMake>
<Mass>4.2</Mass>
@@ -729,7 +729,7 @@
<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
<warmupTime>1.0</warmupTime>
<range>25.9</range>
<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
<soundCast>FCP_Sound_Shot_Plasma_Rifle</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
@@ -771,7 +771,7 @@
<texPath>Things/Weapons/Plasma/FCP_Multiplas_Rifle</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract>
<soundInteract>FCP_Sound_Interact_Multiplas_Rifle</soundInteract>
<statBases>
<WorkToMake>85000</WorkToMake>
<Mass>4.5</Mass>
@@ -814,7 +814,7 @@
<range>21.9</range>
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
<burstShotCount>3</burstShotCount>
<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
<soundCast>FCP_Sound_Shot_Multiplas_Rifle</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
@@ -860,7 +860,7 @@
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<equippedAngleOffset>45</equippedAngleOffset>
<soundInteract>Interact_ChargeRifle</soundInteract>
<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
<statBases>
<WorkToMake>90000</WorkToMake>
<Mass>3.6</Mass>
@@ -905,7 +905,7 @@
<range>35.9</range>
<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
<burstShotCount>4</burstShotCount>
<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
<soundCast>FCP_Sound_Shot_Plasma_Caster</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>