mirror of
https://github.com/FalloutCollaborationProject/FCP-Energy-Weapons.git
synced 2026-07-27 17:02:12 -07:00
Update WeaponDefs_Energy.xml
This commit is contained in:
@@ -182,7 +182,7 @@
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<texPath>Things/Weapons/Laser/FCP_Tri_Beam_Laser_Rifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<soundInteract>FCP_Sound_Interact_Tri_Beam_Laser_Rifle</soundInteract>
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<statBases>
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<WorkToMake>70000</WorkToMake>
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<Mass>3.6</Mass>
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@@ -225,7 +225,7 @@
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<range>17.9</range>
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<ticksBetweenBurstShots>9</ticksBetweenBurstShots>
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<burstShotCount>3</burstShotCount>
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<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
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<soundCast>FCP_Sound_Shot_Tri_Beam_Laser_Rifle</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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@@ -267,7 +267,7 @@
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<texPath>Things/Weapons/Laser/FCP_Gatling_Laser_mkII</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
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<statBases>
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<WorkToMake>95000</WorkToMake>
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<Mass>3.6</Mass>
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@@ -312,7 +312,7 @@
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<range>30.9</range>
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<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
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<burstShotCount>15</burstShotCount>
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<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
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<soundCast>FCP_Sound_Shot_Laser_Pistol</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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@@ -354,7 +354,7 @@
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<texPath>Things/Weapons/Laser/FCP_Laser_RCW</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<soundInteract>FCP_Sound_Interact_Laser_RCW</soundInteract>
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<statBases>
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<WorkToMake>68000</WorkToMake>
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<Mass>1.6</Mass>
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@@ -397,7 +397,7 @@
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<range>20.9</range>
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<ticksBetweenBurstShots>9</ticksBetweenBurstShots>
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<burstShotCount>10</burstShotCount>
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<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
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<soundCast>FCP_Sound_Shot_Laser_RCW</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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@@ -439,7 +439,7 @@
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<texPath>Things/Weapons/Laser/FCP_Recharger_Rifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<soundInteract>FCP_Sound_Interact_Recharger_Rifle</soundInteract>
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<statBases>
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<WorkToMake>60000</WorkToMake>
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<Mass>2.1</Mass>
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@@ -482,7 +482,7 @@
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<range>25.9</range>
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<ticksBetweenBurstShots>18</ticksBetweenBurstShots>
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<burstShotCount>10</burstShotCount>
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<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
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<soundCast>FCP_Sound_Shot_Recharger_Rifle</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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@@ -519,7 +519,7 @@
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<texPath>Things/Weapons/Laser/FCP_Recharger_Pistol</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<soundInteract>FCP_Sound_Interact_Recharger_Pistol</soundInteract>
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<statBases>
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<WorkToMake>55000</WorkToMake>
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<Mass>1.6</Mass>
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@@ -562,7 +562,7 @@
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<range>16.9</range>
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<ticksBetweenBurstShots>14</ticksBetweenBurstShots>
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<burstShotCount>10</burstShotCount>
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<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
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<soundCast>FCP_Sound_Shot_Recharger_Pistol</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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@@ -605,7 +605,7 @@
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<texPath>Things/Weapons/Plasma/FCP_Plasma_Pistol</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<soundInteract>FCP_Sound_Interact_Plasma_Pistol</soundInteract>
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<statBases>
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<WorkToMake>50000</WorkToMake>
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<Mass>3.6</Mass>
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@@ -646,7 +646,7 @@
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<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>18.9</range>
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<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
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<soundCast>FCP_Sound_Shot_Plasma_Pistol</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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@@ -688,7 +688,7 @@
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<texPath>Things/Weapons/Plasma/FCP_Plasma_Rifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
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<statBases>
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<WorkToMake>70000</WorkToMake>
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<Mass>4.2</Mass>
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@@ -729,7 +729,7 @@
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<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>25.9</range>
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<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
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<soundCast>FCP_Sound_Shot_Plasma_Rifle</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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@@ -771,7 +771,7 @@
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<texPath>Things/Weapons/Plasma/FCP_Multiplas_Rifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<soundInteract>FCP_Sound_Interact_Multiplas_Rifle</soundInteract>
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<statBases>
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<WorkToMake>85000</WorkToMake>
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<Mass>4.5</Mass>
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@@ -814,7 +814,7 @@
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<range>21.9</range>
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<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
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<burstShotCount>3</burstShotCount>
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<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
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<soundCast>FCP_Sound_Shot_Multiplas_Rifle</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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@@ -860,7 +860,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<equippedAngleOffset>45</equippedAngleOffset>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
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<statBases>
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<WorkToMake>90000</WorkToMake>
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<Mass>3.6</Mass>
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@@ -905,7 +905,7 @@
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<range>35.9</range>
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<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
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<burstShotCount>4</burstShotCount>
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<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
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<soundCast>FCP_Sound_Shot_Plasma_Caster</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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