Add weapon backpack comps and textures

Add CompProperties_WeaponBackpack to flame and laser weapon defs (backpackTexPath, scale, drawBackOnlyWhenDrafted and offsets) so weapons display backpacks on pawns. Also add new backpack textures for Flamer_Fuel_Tank and Gatling_Laser_Backpack (north/south/east and base sprites) to Common/Textures/Things/Pawn/Backpacks.
This commit is contained in:
RickGrymes
2026-03-01 15:18:13 -06:00
parent 3092b90a07
commit 2ea090d8e2
10 changed files with 22 additions and 0 deletions
+8
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@@ -98,6 +98,14 @@
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
<li Class="FCP.Core.Backpacks.CompProperties_WeaponBackpack">
<backpackTexPath>Things/Pawn/Backpacks/Flamer_Fuel_Tank/FCP_Flamer_Fuel_Tank</backpackTexPath>
<backpackScale>1.0</backpackScale>
<drawBackOnlyWhenDrafted>false</drawBackOnlyWhenDrafted>
<northOffset>(0, 0.04, -0.10)</northOffset>
<southOffset>(0, -0.04, -0.10)</southOffset>
<eastOffset>(-0.3, 0.04, -0.10)</eastOffset>
</li>
</comps>
</ThingDef>
+14
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@@ -343,6 +343,13 @@
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
<li Class="FCP.Core.Backpacks.CompProperties_WeaponBackpack">
<backpackTexPath>Things/Pawn/Backpacks/Gatling_Laser_Backpack/FCP_Gatling_Laser_Backpack</backpackTexPath>
<backpackScale>1.0</backpackScale>
<drawBackOnlyWhenDrafted>false</drawBackOnlyWhenDrafted>
<northOffset>(0, 0.04, -0.10)</northOffset>
<southOffset>(0, -0.04, -0.10)</southOffset>
<eastOffset>(-0.3, 0.04, -0.10)</eastOffset>
</comps>
<modExtensions>
<li Class="FalloutCore.DeathEffectModExtension">
@@ -762,6 +769,13 @@
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
<li Class="FCP.Core.Backpacks.CompProperties_WeaponBackpack">
<backpackTexPath>Things/Pawn/Backpacks/Gatling_Laser_Backpack/FCP_Gatling_Laser_Backpack</backpackTexPath>
<backpackScale>1.0</backpackScale>
<drawBackOnlyWhenDrafted>false</drawBackOnlyWhenDrafted>
<northOffset>(0, 0.04, -0.10)</northOffset>
<southOffset>(0, -0.04, -0.10)</southOffset>
<eastOffset>(-0.3, 0.04, -0.10)</eastOffset>
</comps>
<modExtensions>
<li Class="FalloutCore.DeathEffectModExtension">
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