Assign custom weapon sound effects

Replace shared placeholder firing sounds with weapon-specific audio defs for flamer, gauss, plasma defender, and pulse weapons. This aligns each weapon with its intended shot or interaction sound for more consistent feedback in-game.
This commit is contained in:
RickGrymes
2026-07-15 23:22:33 -05:00
parent 880d926463
commit 8882a4fb27
4 changed files with 8 additions and 8 deletions
+3 -3
View File
@@ -41,7 +41,7 @@
<range>12.9</range>
<warmupTime>1.2</warmupTime>
<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
<soundCast>Explosion_Flame</soundCast>
<soundCast>FCP_Sound_Shot_Flamer</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<targetParams>
<canTargetLocations>true</canTargetLocations>
@@ -129,7 +129,7 @@
<range>15.9</range>
<warmupTime>1.0</warmupTime>
<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
<soundCast>Explosion_Flame</soundCast>
<soundCast>FCP_Sound_Shot_Flamer</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<targetParams>
<canTargetLocations>true</canTargetLocations>
@@ -216,7 +216,7 @@
<range>18.9</range>
<warmupTime>0.8</warmupTime>
<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
<soundCast>Explosion_Flame</soundCast>
<soundCast>FCP_Sound_Shot_Flamer</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<targetParams>
<canTargetLocations>true</canTargetLocations>
+1 -1
View File
@@ -43,7 +43,7 @@
<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
<warmupTime>1.0</warmupTime>
<range>22.0</range>
<soundCast>Shot_ChargeBlaster</soundCast>
<soundCast>FCP_Sound_Shot_Gauss_Pistol</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
+2 -2
View File
@@ -326,7 +326,7 @@
<texPath>Things/Weapons/Plasma/FCP_Plasma_Defender</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>FCP_Sound_Interact_Plasma_Pistol</soundInteract>
<soundInteract>FCP_Sound_Interact_Plasma_Defender</soundInteract>
<statBases>
<MarketValue>1300</MarketValue>
<Mass>3.2</Mass>
@@ -354,7 +354,7 @@
<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
<warmupTime>0.95</warmupTime>
<range>20.9</range>
<soundCast>FCP_Sound_Shot_Plasma_Pistol</soundCast>
<soundCast>FCP_Sound_Shot_Plasma_Defender</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
+2 -2
View File
@@ -44,7 +44,7 @@
<warmupTime>1.0</warmupTime>
<range>22.9</range>
<forcedMissRadius>1.1</forcedMissRadius>
<soundCast>Shot_ChargeBlaster</soundCast>
<soundCast>FCP_Sound_Shot_Pulse</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
@@ -122,7 +122,7 @@
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
<forcedMissRadius>1.1</forcedMissRadius>
<soundCast>Shot_ChargeBlaster</soundCast>
<soundCast>FCP_Sound_Shot_Pulse</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>