mirror of
https://github.com/FalloutCollaborationProject/FCP-Energy-Weapons.git
synced 2026-07-27 17:02:12 -07:00
Rebalance energy and gauss weapon stats
Adjusted damage and armor penetration values for energy bullets to better balance weapon effectiveness. Increased cooldowns and warmup times for various gauss weapons to slow their rate of fire. Added a missing HeldDrawOffset comp to the Plasma Defender and reorganized unique plasma weapon section for clarity.
This commit is contained in:
@@ -14,8 +14,8 @@
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</graphicData>
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<projectile>
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<damageDef>FCP_Damage_Laser_Burn</damageDef>
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<damageAmountBase>14</damageAmountBase>
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<armorPenetrationBase>1.5</armorPenetrationBase>
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<damageAmountBase>21</damageAmountBase>
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<armorPenetrationBase>0.28</armorPenetrationBase>
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<speed>70</speed>
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</projectile>
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</ThingDef>
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@@ -48,8 +48,8 @@
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</graphicData>
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<projectile>
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<damageDef>FCP_Damage_Laser_Burn</damageDef>
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<damageAmountBase>18</damageAmountBase>
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<armorPenetrationBase>2.0</armorPenetrationBase>
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<damageAmountBase>25</damageAmountBase>
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<armorPenetrationBase>0.35</armorPenetrationBase>
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<speed>75</speed>
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</projectile>
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</ThingDef>
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@@ -67,8 +67,8 @@
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</graphicData>
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<projectile>
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<damageDef>FCP_Damage_Plasma_Burn</damageDef>
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<damageAmountBase>22</damageAmountBase>
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<armorPenetrationBase>2.3</armorPenetrationBase>
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<damageAmountBase>27</damageAmountBase>
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<armorPenetrationBase>0.50</armorPenetrationBase>
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<speed>55</speed>
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</projectile>
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</ThingDef>
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@@ -86,10 +86,10 @@
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>28</damageAmountBase>
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<armorPenetrationBase>2.5</armorPenetrationBase>
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<damageAmountBase>22</damageAmountBase>
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<armorPenetrationBase>0.75</armorPenetrationBase>
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<speed>100</speed>
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<stoppingPower>2.0</stoppingPower>
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<stoppingPower>2.5</stoppingPower>
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</projectile>
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</ThingDef>
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@@ -24,7 +24,7 @@
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<AccuracyShort>0.82</AccuracyShort>
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<AccuracyMedium>0.70</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>1.3</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Gauss_Weapons_Manufacturing</researchPrerequisite>
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@@ -55,7 +55,7 @@
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>0.8</warmupTime>
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<warmupTime>1.0</warmupTime>
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<range>22.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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@@ -107,7 +107,7 @@
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<AccuracyShort>0.82</AccuracyShort>
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<AccuracyMedium>0.88</AccuracyMedium>
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<AccuracyLong>0.85</AccuracyLong>
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<RangedWeapon_Cooldown>1.6</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>1.9</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Gauss_Weapons_Manufacturing</researchPrerequisite>
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@@ -139,7 +139,7 @@
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>1.2</warmupTime>
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<warmupTime>1.5</warmupTime>
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<range>38.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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@@ -191,7 +191,7 @@
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.50</AccuracyLong>
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<RangedWeapon_Cooldown>2.8</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>3.2</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Gauss_Weapons_Manufacturing</researchPrerequisite>
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@@ -223,9 +223,9 @@
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>2.0</warmupTime>
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<warmupTime>2.3</warmupTime>
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<range>30.0</range>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
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<burstShotCount>15</burstShotCount>
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<soundCast>Shot_Minigun</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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@@ -269,7 +269,7 @@
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<AccuracyShort>0.85</AccuracyShort>
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<AccuracyMedium>0.92</AccuracyMedium>
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<AccuracyLong>0.95</AccuracyLong>
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<RangedWeapon_Cooldown>2.0</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>2.2</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Gauss_Weapons_Manufacturing</researchPrerequisite>
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@@ -301,7 +301,7 @@
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>1.5</warmupTime>
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<warmupTime>1.8</warmupTime>
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<range>48.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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@@ -355,7 +355,7 @@
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<AccuracyShort>0.88</AccuracyShort>
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<AccuracyMedium>0.92</AccuracyMedium>
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<AccuracyLong>0.90</AccuracyLong>
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<RangedWeapon_Cooldown>1.4</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>1.6</RangedWeapon_Cooldown>
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<DeteriorationRate>0</DeteriorationRate>
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<Flammability>0</Flammability>
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</statBases>
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@@ -377,7 +377,7 @@
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<warmupTime>1.3</warmupTime>
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<range>42.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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@@ -556,8 +556,6 @@
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</modExtensions>
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</ThingDef>
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<!--_____ Unique Plasma Weapons _____-->
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<!-- Glock 86 Plasma Pistol -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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@@ -723,6 +721,10 @@
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</li>
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</tools>
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<comps>
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<li Class="FCPWeaponPositioner.CompProperties_PositionAttributes">
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<!-- <DraftedDrawOffset>(0.5, 0)</DraftedDrawOffset> -->
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<HeldDrawOffset>(0.2, -0.3)</HeldDrawOffset>
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</li>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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@@ -734,6 +736,8 @@
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</modExtensions>
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</ThingDef>
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<!--_____ Unique Plasma Weapons _____-->
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<!-- Q-35 Matter Modulator (Unique) -->
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<ThingDef ParentName="BaseGun">
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