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Revamp Sprtel-Wood 9700 weapon definition
Convert the Sprtel-Wood 9700 from a pistol entry into an experimental lightweight Gatling Laser prototype: updated description, swapped sound to rifle, changed projectile to Gatling beam, increased mass, adjusted accuracies and cooldown, extended range and added burst properties. Replace 'grip' with 'stock', change weapon tag to heavy energy, boost death-effect chance, and add a weapon backpack comp (with offsets and texture path). Also add the new weapon texture FCP_Sprtel_Wood_9700.png.
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@@ -939,19 +939,19 @@
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<defName>FCP_Gun_Sprtel_Wood_9700_Unique</defName>
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<useHitPoints>false</useHitPoints>
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<label>Sprtel-Wood 9700</label>
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<description>A civilian laser pistol manufactured by Sprtel-Wood, the 9700 model was marketed as a home defense weapon before the war. While not as powerful as military-grade energy weapons, its reliability and ease of use made it popular among settlers and traders.</description>
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<description>An experimental lightweight Gatling Laser prototype developed by Sprtel-Wood. The 9700 model features an advanced lightweight frame and enhanced capacitor cycling system, allowing for a significantly higher rate of fire compared to standard Gatling Lasers while remaining far more portable. This unique pre-war prototype never entered mass production, making it exceptionally rare.</description>
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<graphicData>
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<texPath>Things/Weapons/Laser/FCP_Sprtel_Wood_9700a</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
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<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
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<statBases>
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<Mass>2.2</Mass>
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<Mass>2.8</Mass>
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<AccuracyTouch>0.78</AccuracyTouch>
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<AccuracyShort>0.72</AccuracyShort>
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<AccuracyMedium>0.58</AccuracyMedium>
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<AccuracyLong>0.45</AccuracyLong>
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<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
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<AccuracyShort>0.78</AccuracyShort>
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<AccuracyMedium>0.68</AccuracyMedium>
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<AccuracyLong>0.53</AccuracyLong>
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<RangedWeapon_Cooldown>1.75</RangedWeapon_Cooldown>
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<DeteriorationRate>0</DeteriorationRate>
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<Flammability>0</Flammability>
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</statBases>
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@@ -961,8 +961,7 @@
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Laser_Weapon</li>
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<li>FCP_Heavy_Energy_Weapon</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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@@ -971,9 +970,11 @@
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Beam_Laser</defaultProjectile>
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<warmupTime>1.1</warmupTime>
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<range>16.9</range>
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<defaultProjectile>FCP_Beam_Gatling_Laser</defaultProjectile>
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<warmupTime>1.35</warmupTime>
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<range>30.9</range>
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<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
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<burstShotCount>18</burstShotCount>
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<soundCast>FCP_Sound_Shot_Laser_Pistol</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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@@ -981,7 +982,7 @@
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</verbs>
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<tools>
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<li>
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<label>grip</label>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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@@ -1002,11 +1003,19 @@
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Unique</rarity>
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</li>
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<li Class="FCP.Core.Backpacks.CompProperties_WeaponBackpack">
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<backpackTexPath>Things/Pawn/Backpacks/Gatling_Laser_Backpack/FCP_Gatling_Laser_Backpack</backpackTexPath>
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<backpackScale>1.0</backpackScale>
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<drawBackOnlyWhenDrafted>false</drawBackOnlyWhenDrafted>
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<northOffset>(0, 0.04, -0.10)</northOffset>
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<southOffset>(0, -0.04, -0.10)</southOffset>
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<eastOffset>(-0.3, 0.04, -0.10)</eastOffset>
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</li>
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</comps>
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<modExtensions>
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<li Class="FCP.Core.UniqueThingExtension" />
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<li Class="FCP.Core.DeathEffectModExtension">
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<effectChance>0.30</effectChance>
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<effectChance>0.60</effectChance>
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</li>
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</modExtensions>
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</ThingDef>
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