Introduces three new Legion radiant quests (NCR Informant, Champion's Challenge, and Tribute Collection) plus new supporting site definitions for their encounter locations. Updates Legion faction pawn group makers to use custom character-enabled combat/peaceful groups, adding chances for named Legion leaders and specialists to appear. Also revises Rebel Purge and Runaway Coffle quest text to clearly state success/failure requirements.
Adds two new radiant quest definitions for the Caesar's Legion faction: Rebel Purge (raid quest) and Runaway Coffle (rescue quest), along with associated site definitions and generation steps. Updates Legion enlistment UI icon paths to match current asset names and adds new weapon options (Gamma Gun and Radium Rifle) to Legion recruit loadouts. Replaces Gladius with Scrap Machete in enlistment provisions.
Extend the Legion trader inventory to sell fragmentation, molotov, and tincan grenades when the explosive weapons module is available. This lets Legion traders offer modded explosives alongside their existing weapon stock.
Add <li>ExtremeDesert</li> to the allowedBiomes list for the Legion faction so it can spawn/appear in Extreme Desert biomes. Change made in 1.6/Defs/FactionDefs/FCP_Legion.xml.
Add Arktos biome entries to FCP_Legion's <allowedBiomes> in the FactionExtension_SettlementControl so the Legion can appear in Arktos areas. Each new <li> uses MayRequire="FIP.Arktos" to make these biomes conditional on the FIP.Arktos mod (e.g. CentralValley, Divide, BrahminWoods, Crater, Ruin, Sequoia, Wasteland, Mesa, Canyon, Mojave).
Introduce a FCP.Factions.FactionExtension_SpawnConfig to FCP_Legion.xml under modExtensions. This restricts allowed biomes to AridShrubland and Desert and enables clustered spawning with a clusterRadius of 30, so Legion spawns are grouped and limited to those biomes.
Introduce a new power line building (FCP_Building_PowerLine) with comps for gizmos, natural spawning and prisoner-strapping behavior; includes graphics (three orientation PNGs) and English localization keys for gizmos/messages/inspect. Add a patch (RoadDefs_AddPowerLines.xml) to place power lines along AncientAsphaltRoad and AncientAsphaltHighway. Also add several Legion-related thought defs (witnessed crucifixion, was crucified, crucified someone) to Thoughts_Misc.xml to support related events and mood effects.
Relocate CharacterBackstories_Legion.xml from 1.6/Defs/CharacterDefs/ to 1.6/Defs/BackstoryDefs/. This is a pure rename (no content changes) to place the backstory file in the appropriate folder for organization.
Increased armor ratings, insulation, and heat resistance for all Legion armor tiers in ThingDefs_Apparel.xml. These changes make Legion armors more protective and better suited for harsh environments, improving their overall effectiveness.
Changed hair and beard definitions, as well as some head types, for Legion characters to improve visual variety and consistency. Added <showInDebugSpawner>false</showInDebugSpawner> to all unique Legion PawnKindDefs to prevent them from appearing in the debug spawner.
Introduced detailed backstories for multiple unique Legion characters in CharacterBackstories_Legion.xml. Added corresponding character definitions for Dead Sea, Alexus, Canyon Runner, Gaius Magnus, Severus, Picus, Cursor Lucullus, Silus, Decanus Severus, Karl, Otho, and Antony in CharacterDefs_Legion.xml. Updated Unique_PawnKinds_Legion.xml to include new unique pawn kinds and required apparel for these characters, as well as helmet requirements for Legate, Vexillarius, and Centurion roles. Also made appearance and bio adjustments for existing Legion characters.
Moved unique Legion character backstories to a new CharacterBackstories_Legion.xml file and removed them from BackstoryDefs_Legion.xml. Added Unique_PawnKinds_Legion.xml to define unique pawn kinds for Caesar, Lanius, Lucius, Vulpes, and Aurelius, and updated CharacterDefs_Legion.xml and FCP_Legion.xml to use these new pawn kinds. Cleaned up PawnKinds.xml by removing unique Legion pawn kinds from the base file.
Standardized weapon tags for Legion pawns, replacing specific weapon entries with more general options (e.g., FCP_Rifle, FCP_Assault_Rifle, FCP_SMG, FCP_Shotgun) and adjusted weaponMoney values for better balance. Added missing section headers and corrected labels for decanus and veteran roles to improve clarity and consistency.
Appended missing newline characters at the end of multiple XML definition files to improve formatting consistency and prevent potential parsing issues.
Introduced forcedTraits to many Legion BackstoryDefs, such as FCP_Trait_Sharpshooter and FCP_Trait_Tough, to better define pawn characteristics. Also reformatted XML files for consistency, removed unnecessary whitespace, and standardized empty possessions tags.
Added 'Wasteland' and 'Military' styleItemTags to the Legion culture definition. Updated About.xml to include 'Rick.FCP.BallisticWeapons' as a loadAfter dependency.