NovaRain
5200be19c9
Merge branch 'develop'
2019-12-25 09:29:35 +08:00
NovaRain
b984568b32
Added StrNormalizePath() to Utils.cpp.
2019-12-25 09:15:35 +08:00
NovaRain
71803ff06c
Added a comment to Handlers\Utils.cpp
2019-12-24 20:50:52 +08:00
NovaRain
7cef7e8e54
Some edits to hookscripts.txt & function notes.txt
2019-12-24 00:55:31 +08:00
NovaRain
7990d230f2
Fixed the return value/object for HOOK_TARGETOBJECT
2019-12-23 23:41:11 +08:00
NovaRain
cb9f759d71
Replaced _stricmp in previous commit with strcmp.
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Minor edits to some code.
2019-12-16 15:31:50 +08:00
NovaRain
7ed8dd286c
Fixed the path to load global shaders in the previous commit
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* when DataLoadOrderPatch is disabled, the path was set to
"sfall.dat\shaders\".
2019-12-15 09:56:47 +08:00
NovaRain
9f3299b47a
Restored loading global shaders at game start from pre-3.0
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Added GlobalShaderFile option to ddraw.ini.
Added an example global shader file to modderspack.
2019-12-14 10:49:08 +08:00
NovaRain
a68498453c
Edited the description of hook/functions in the previous commit
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Rewrote ASM code for tile_under_cursor script function.
2019-12-14 00:43:09 +08:00
NovaRain
0bf9a322c1
Corrected code and renamed hook/functions from the previous commit
2019-12-13 10:49:24 +08:00
NovaRain
a325dd18ea
WIP - Added a new hook: HOOK_TARGETOBJ
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Added "get_tile" and "get_objects_at_radius" script functions.
* their names are not final and documents are missing.
2019-12-11 15:52:03 +08:00
NovaRain
439de4aecc
Re-fixed the return value of get_script function
2019-12-09 10:18:29 +08:00
NovaRain
702e62e610
Rewrote remove_script/set_script functions in C++
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Fixed the return value of get_script function.
2019-12-08 23:16:56 +08:00
NovaRain
ddf0ec7085
Added missing code for commit b149aaa
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Some edits to script related namesapce in Enums.h.
2019-12-08 07:30:14 +08:00
NovaRain
b539cab67d
Change container from Map to Array for sfall opcodes
2019-12-07 09:54:40 +08:00
NovaRain
b149aaa00c
Changed the behavior of IniConfigFolder option
2019-12-07 09:41:06 +08:00
NovaRain
a5bcfa8a6b
Re-fixed the previous commit
2019-12-05 09:38:37 +08:00
NovaRain
80cf1a9ca7
Fix for printing game messages to debug log
2019-12-04 13:04:57 +08:00
NovaRain
4cffc455e2
Code refactoring for opcodes/functions
2019-12-04 10:39:35 +08:00
NovaRain
1bb04a6d45
Improved handling of incorrect formatting for "string_format" script function
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Rewrote ASM code of opcode handlers in Memory.cpp.
2019-12-03 10:48:30 +08:00
NovaRain
2a2849537c
Added "string_format" script function
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Some code refactoring.
2019-12-01 12:09:58 +08:00
NovaRain
84076a2586
Refactored the code for "substr" script function
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* fixed the crashing bug and added a new behavior.
Changed the error message due to missing critter frame (again):
* replaced the interruption with printing the error message to in-game
message window.
2019-11-29 11:52:35 +08:00
NovaRain
11fee91f2f
Changed the error msg due to missing critter frame
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* now the game only "crashes" when both Enable and DebugMode are
enabled in [Debugging] in ddraw.ini.
2019-11-28 14:17:22 +08:00
NovaRain
6d12481754
Refactored script function handlers
2019-11-28 14:05:36 +08:00
NovaRain
04d4a8dc5b
Minor code refactoring for opcodes/metarules
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Added separate settable value of return error for invalid arguments of
script functions.
2019-11-27 12:31:45 +08:00
NovaRain
d1851cbde1
Added set/unset Special game mode flag when a party member joins/leaves in dialog
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Re-fixed commit 227a062 (correct variant)
2019-11-26 07:43:58 +08:00
NovaRain
accf564e6e
Re-fixed GAMEMODECHANGE hook being triggered unexpectedly in dialog
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(undo fix in commit 5053ab5 )
Restored calling original engine functions from HRP hacks.
2019-11-25 07:28:08 +08:00
NovaRain
977e6a5ad7
Added "get_text_width" and "string_compare" script functions
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Fixed the return value of charcode script function for characters in
the extended ASCII character set.
Rewrote set_dm/df_model, set_movie_path functions in C++.
2019-11-23 20:18:06 +08:00
NovaRain
0c42f6447d
Restored and fixed RemoveWindowRounding option
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Reorganized ddraw.ini a bit.
2019-11-21 00:58:10 +08:00
NovaRain
5053ab564d
Added a new argument to HOOK_GAMEMODECHANGE
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* now the previous game mode can be checked with arg2 (#211 )
Fixed GAMEMODECHANGE hook being triggered even when the game mode is not
changed.
Added 'SPECIAL' flag to the game mode functions (when switching from
DIALOG mode to BARTER).
2019-11-20 10:41:21 +08:00
NovaRain
f0f134d077
Fixed a crash bug in CorpseLineOfFireFix (from commit 521b6c7)
2019-11-19 14:19:58 +08:00
NovaRain
199502782b
Fixed a crash bug in CorpseLineOfFireFix (from commit 521b6c7, #270 )
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Updated version number for hotfix.
2019-11-19 14:02:17 +08:00
NovaRain
e93d878d1d
Added a new hook: HOOK_STDPROCEDURE_END
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* as an extension to HOOK_STDPROCEDURE hook script.
Updated documents.
2019-11-17 08:32:03 +08:00
NovaRain
18c10d8911
Added four new script functions:
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"get_sfall_arg_at", "show_window", "hide_window", "set_window_flag"
Improved the functionality of "inventory_redraw" function.
2019-11-16 22:36:53 +08:00
NovaRain
996dd293c0
Tweaked/fixed reg_anim_callback function
2019-11-15 09:57:31 +08:00
NovaRain
9904423641
Added "reg_anim_callback" script function(opcode) ( #257 )
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Updated documents.
2019-11-14 12:49:06 +08:00
NovaRain
534bc3e5cd
Implemented executing timed_event_p_proc in sfall global scripts
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Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.
Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:00:22 +08:00
NovaRain
227a062fa6
Added a fix for scripted interface windows ( #25 )
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* prevents player's movement when clicking on the window.
* the mouse cursor will not be toggled when the cursor hovers over
a hidden window.
Updated version number.
2019-11-10 18:11:33 +08:00
NovaRain
09d97464c8
Merge branch 'develop'
2019-11-07 09:50:16 +08:00
NovaRain
b8de20d455
Fixed gl_partycontrol change in commit 9fab4b3
2019-11-07 09:45:57 +08:00
NovaRain
4ae09522f0
Merge branch 'develop'
2019-11-05 09:28:03 +08:00
NovaRain
76cc0471d6
Minor edits to Structs.h and HookScripts.cpp
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Fixed Debug build configuration in project file.
2019-11-05 09:18:46 +08:00
NovaRain
2e39325521
Updated define_extra.h
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Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
2019-11-04 21:23:11 +08:00
NovaRain
f3abea3462
Updated script mods.
2019-11-03 10:05:55 +08:00
NovaRain
d0c4bc3b78
Added "get_inven_ap_cost" script function
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Added grey outline to controlled critters at the beginning of the turn.
2019-11-02 10:24:05 +08:00
NovaRain
2e655945c0
Added support for displaying item AP cost up to 19 ( #228 )
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* Requires an extended MVENUM.frm in the art\intrface\ directory to
display properly (included in sfal.dat).
2019-10-31 12:46:42 +08:00
NovaRain
521b6c7e08
Fixed the previous commit (conflict with INVENWIELD hook)
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Moved some option codes from MiscPatches.cpp to other modules.
Removed CorpseLineOfFireFix from ddraw.ini (always enabled).
2019-10-31 11:28:05 +08:00
NovaRain
c348925c95
Fixed PM's weapon being misplaced after level up
2019-10-30 21:13:46 +08:00
NovaRain
0d023c32db
Improved and moved the address conflict checking to CheckAddress.cpp/h
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Added ddraw_CheckAddr.ini file to check conflicts properly.
Some code fixes/edits.
2019-10-29 10:41:03 +08:00
NovaRain
0570062123
Renamed AnimationsAtOnceLimit module to Animations
2019-10-28 09:44:32 +08:00
NovaRain
a6c09d4d5c
Added a debug message about missing art file for critters
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Minor edit to sfall.h.
2019-10-25 10:21:01 +08:00
NovaRain
20119daf3d
Minor code edit to previous commit
2019-10-23 09:36:13 +08:00
NovaRain
3553d45e5c
Engine now uses 'English' as the fallback language for all msg files ( #256 )
2019-10-22 15:42:25 +08:00
NovaRain
fc9c260a9f
Cleanup in solution files
2019-10-22 09:44:17 +08:00
NovaRain
9f27c160ff
Added "add_trait" script function
2019-10-20 19:29:19 +08:00
NovaRain
1f156d39ae
Fixed amount argument for critter_add/rm_trait functions
2019-10-17 09:38:28 +08:00
NovaRain
3d9febecb9
Replaced GetPrivateProfileInt/String with wrapper functions
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Fixed crash when a name in PremadePaths exceeds 11 characters.
2019-10-16 13:09:02 +08:00
NovaRain
9fab4b32ee
Fixed inherited perks in gl_partycontrol
2019-10-15 22:17:08 +08:00
NovaRain
d762f57cbc
Added a new flag to MainMenuFontColour option
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* set bit 1 of the first byte to only change the color of version text
(old behavior)
2019-10-15 11:40:59 +08:00
NovaRain
e13a27469f
Refactored CritterStats.cpp
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Minor edits to to some code.
2019-10-15 10:55:07 +08:00
NovaRain
ab2283f0e3
Rewrote set_xp_mod, get_sfall_args, set_sfall_arg functions in C++
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Cleanup in ASM scripting handlers code.
2019-10-14 15:29:03 +08:00
NovaRain
882a601b0c
Added optional options to the perks ini file
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* to toggle modification sections for perks and traits.
Reorganized ini reading functions in main.cpp, and edited related code
in Perks/Stats modules.
Added error/warning icons to message boxes.
2019-10-14 10:19:11 +08:00
NovaRain
85dfb35f01
Updated NPC armor appearance mod script
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Added command_lite.h header file (from EcCo mod).
Added alternative npcarmor.ini for vanilla Fallout 2.
2019-10-11 00:49:15 +08:00
NovaRain
614caded92
Fixed art_change_fid_num when the hero appearance mod is enabled
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* before it set player's FID incorrectly if PC is in other appearance.
Prevented the player from equipping a weapon when player's current
appearance doesn't have the animation for it.
Fixed the player name while controlling other critters.
Edited texts for some error message boxes.
2019-10-10 11:48:33 +08:00
NovaRain
1b6d6179a1
Added "unwield_slot" script function
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Re-fixed obj_art_fid for player's FID (commit 50f4885 )
2019-10-08 10:53:47 +08:00
NovaRain
6ede19ceec
Fixed inven_unwield script function
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* now it updates the interface slot for the player properly.
Fixed some code in PartyControl module.
2019-10-07 13:30:49 +08:00
NovaRain
172495bdc5
Fixed arg1 of HOOK_INVENWIELD when calling move_obj_inven_to_obj
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Moved critter stats code from Stats.cpp to a new CritterStats module.
Moved CRC files from Modules folder to the root folder of the project.
Moved get/set_proto_data functions from Misc to Objects handler.
2019-10-05 07:47:17 +08:00
NovaRain
2187854bf2
Improved the implementation of HOOK_INVENWIELD ( #266 )
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* it now runs for the player and NPCs when removing equipped items.
* added an additional argument.
Fixed drop_obj script function not removing the equipped armor properly
for the player and party members.
Fixed incorrect PIDs for RP new party members in npcarmor.ini.
2019-10-04 20:23:49 +08:00
NovaRain
8d29e04712
Fixed move_obj_inven_to_obj script function
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* it didn't remove the equipped armor properly for the player and party
members, resulting in broken armor stats.
Added a check for valid objects to get/set_object_data functions.
Some code edits to HeroAppearance.cpp.
2019-09-30 07:45:49 +08:00
NovaRain
8468fee7b4
Improved file searching for hero appearance mod ( #251 )
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* now it will search files in .dat files and folders simultaneously.
* files in folders have higher priority than .dat files.
2019-09-28 10:45:36 +08:00
NovaRain
000b116895
Removed NPCStage6Fix from ddraw.ini (always enabled)
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Moved the code of NPCStage6Fix to BugFixes module.
(to its original relative location, right above MultiHexPathingFix)
Reorganized some code in BugFixes.cpp.
2019-09-27 20:50:20 +08:00
NovaRain
98199b4e7e
Refactored code in Arrays.cpp and fixed save_array() script function.
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* related to "corrupted" savegames in #265 .
2019-09-24 12:30:02 +08:00
NovaRain
a17471b624
Some minor changes:
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* Improved the display of the car fuel gauge on the world map interface.
* Expanded set_critter_stat function to allow changing STAT_unused and
STAT_dmg_* stats for the player, and STAT_unused for other critters.
* Changed AllowUnsafeScripting to not require sfall debugging mode.
* Changed NPCStage6Fix to be enabled by default.
* Added a new value to AIBestWeaponFix to change the priority multiplier
for having weapon perk to 3x.
* Added RP's extra weapon anim codes to vanilla PMs in npcarmor.ini.
Updated version number.
2019-09-24 12:20:16 +08:00
NovaRain
7f474bcb6d
Merge branch 'develop'
2019-09-15 07:19:08 +08:00
NovaRain
91ac51d3ff
Changed CorpseLineOfFireFix to be enabled by default
2019-09-15 07:16:38 +08:00
NovaRain
ffe9d4c8cf
Removed duplicate code from intface_redraw_ engine function
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Minor edits to code/documents.
2019-09-14 08:50:54 +08:00
NovaRain
affb7c4020
Updated UI hotkeys example mod.
2019-09-12 22:59:51 +08:00
NovaRain
2bdd469919
Added "register_hook_proc_spec" script function
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Updated documents to address the new function.
2019-09-12 22:16:17 +08:00
NovaRain
e23c224535
Excluded timed_event_p_proc from HOOK_STDPROCEDURE
2019-09-12 19:38:30 +08:00
NovaRain
693b78f9db
Added a new hook: HOOK_STDPROCEDURE
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Optimized execution for global/hook scripts.
2019-09-11 12:40:18 +08:00
NovaRain
e55a4f95d2
Fixed AllowLargeTiles option (broken in 4.1.8)
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(due to commit d2cf728 )
2019-09-10 09:37:46 +08:00
NovaRain
66d4db10ad
Fixed some non-critical memory address conflicts
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Renamed F1EngineBehavior option to Fallout1Behavior.
2019-09-10 06:57:21 +08:00
NovaRain
4afde14f04
Added F1EngineBehavior option to change some of F2 engine funcs to F1
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* disables playing the final movie/credits after the endgame slideshow.
* disables halving the weight for power armor items.
Moved FastShotFix and Ray's combat_p_proc fix from MiscPatches to other
modules.
2019-09-09 14:46:54 +08:00
NovaRain
4975177c34
Added printing a list of all mem addrs in the log for debug version
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* for checking hidden memory conflicts.
2019-09-09 12:55:24 +08:00
NovaRain
fee142342c
Added a call to load f2_res.dll library from sfall code
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Fixed some code that depends on HRP addresses.
2019-09-08 10:43:16 +08:00
NovaRain
28cd8f6f43
Changed CriticalOverrides.ini to be parsed only once at game start
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* before the ini was always reparsed after each game load/reset. This
should improve the performance.
2019-09-07 20:59:38 +08:00
NovaRain
7e317134dc
Removed the dependency of Body_Torso from Body_Uncalled hit modifier
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Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
2019-09-07 20:03:29 +08:00
NovaRain
19252ba507
Added options for tweaking some engine perks to the perks ini file
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Added some engine function defines & util func for possible later use.
2019-09-06 13:11:27 +08:00
NovaRain
694b3995ef
Added a compute damage example script.
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Updated compiled scripts due to main.h changes.
2019-09-01 11:37:04 +08:00
NovaRain
fb718e6fad
Increased the width of the car fuel gauge to 2px
2019-09-01 09:00:27 +08:00
NovaRain
241f174bae
Tweaked reordering the execution of functions before exiting the map
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Added event clearing for active explosives before exiting the map.
Minor code edit to BARTERPRICE hook.
2019-08-31 19:38:59 +08:00
NovaRain
5e693aa955
Fixed some args in HOOK_BARTERPRICE hook when trading with PM
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And added a new argument to indicate trading with a party member.
2019-08-27 22:24:30 +08:00
NovaRain
b2fa359e3c
Replaced 'Take All' hotkey mod with UI hotkeys mod
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Minor edits to documents.
2019-08-26 21:47:52 +08:00
NovaRain
ab5d7fdf97
Fixed player stuck at "climbing" frame after ladder climbing animation
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Removed the previous fix about player's direction.
Some code format edits.
2019-08-25 10:09:17 +08:00
NovaRain
7f59d7a7fd
Added MainMenuBigFontColour option to change button text color
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Changed the fix for player's direction after climbing ladder (9fea480 )
2019-08-23 10:32:07 +08:00
NovaRain
477ff9668c
Added a new argument to HOOK_ADJUSTFID.
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Fixed incorrect FRM being displayed for opened bag/backpack in the
inventory when Hero Appearance Mod is enabled (#262 )
Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261 )
Code correction in main.cpp.
2019-08-22 13:12:32 +08:00
NovaRain
9fea48093e
Fixed player's position if entrance tile is blocked when entering a map
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Fixed player's direction after leaving a map via ladder/stairs.
Other minor fixes in sfall code.
2019-08-22 11:32:33 +08:00
NovaRain
09e282cd65
Corrected/edited some code.
2019-08-20 14:53:33 +08:00
NovaRain
5c4eb31bc3
Added IniConfigFolder option to override the path of all scripted ini
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Fixed a crash bug in message_str_game function when passing a negative
fileId value.
2019-08-20 00:26:35 +08:00
NovaRain
9d0b061d1b
Added OverrideCriticalFile option for specifying alternative crit file
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Added code for preparing clearing map_update_event in queue.
2019-08-19 14:12:03 +08:00
NovaRain
2b93bf6045
Added new game mode COUNTERWIN.
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Improved add_extra_msg_file function to use "English" as the fallback
language for loading msg files (#256 )
2019-08-17 20:44:41 +08:00
NovaRain
2dfbe903e7
Added an additional 'Energy Weapon' flag to ext flags in weapon protos
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* it forces the weapon to use EW skill regardless of its damage type.
Placed an object with PID 0x5000004 (corpse blood) to the lower z-layer
of the tile.
2019-08-16 15:02:14 +08:00
NovaRain
cce9697dfd
Set DAM_BACKWASH_ flag for attacker before calling combat damage ( #246 )
2019-08-14 11:48:45 +08:00
NovaRain
8855326e41
Fixed the lost car bug with using the Town/World button
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(http://www.nma-fallout.com/threads/fallout-2-vehicle-bug.217993/ )
2019-08-13 13:53:41 +08:00
NovaRain
da864c9789
Rewrote the code of force_encounter functions
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Added a new flag to force_encounter_with_flags.
2019-08-12 12:06:45 +08:00
NovaRain
50f4885407
Fixed obj_art_fid for dude_obj when the hero appearance mod is enabled
2019-08-11 23:46:26 +08:00
NovaRain
f59d104975
Fixed create_message_window script function
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* prevent it from creating multiple message windows.
Capped StartMonth/StartDay in case people didn't notice "0-indexed".
Minor fix for assigning an ID to objects when loading a map.
Small optimization for sfall gl/hs scripts.
2019-08-11 10:58:32 +08:00
NovaRain
744213dea1
Fixed unable to reach the specified max level in XPTable
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Fixed the AP cost display issue in NPC combat control mod.
Added a tweak for weapon perk modifier to AIBestWeaponFix.
Minor edits to code/documents.
Updated version number.
2019-08-09 11:47:33 +08:00
NovaRain
7c23bb2dc2
Merge branch 'develop'
2019-07-18 09:33:44 +08:00
NovaRain
839e8d2636
Minor edits to ddraw.ini
2019-07-18 09:26:47 +08:00
NovaRain
01bbd111d3
Fixed elevation check in get/set_can_rest_on_map
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Changed DebugMode to not require enabling sfall debugging mode.
Changed version to 4.1.9.1 as maintenance release.
2019-07-17 10:02:20 +08:00
NovaRain
16fbc0f93f
Changed "add_extra_msg_file" script function ( #249 )
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* added auto ID assignment for the message file.
2019-07-16 12:45:22 +08:00
NovaRain
2bfb886ece
Fixed two issues in party control code
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* perks picked in combat disappeared after switching control to other
critters.
* player's selected weapon mode was not saved.
2019-07-16 10:51:26 +08:00
NovaRain
b33277c35a
Fixed the error handling on loading sfallgv.sav
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* to improve backward compatibility with older saved games.
2019-07-15 20:49:55 +08:00
NovaRain
e127be29e8
Fixed key_pressed function not working in KEYPRESS hook ( #248 )
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Minor text edits to CombatHs.cpp.
Updated version number.
2019-07-15 09:54:41 +08:00
NovaRain
361ebbe939
Added PerksList option to gl_partycontrol
2019-07-14 10:38:17 +08:00
NovaRain
2cdf0dcf48
Merge branch 'develop'
2019-07-12 07:37:09 +08:00
NovaRain
b41a870f3b
Fixed flickering when switching control in gl_partycontrol
2019-07-12 07:36:47 +08:00
NovaRain
cccdd4cb16
Merge branch 'develop'
2019-07-11 09:25:06 +08:00
NovaRain
9a5ea216c4
Excluded barter mode for ItemCounterDefaultMax
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Minor edits to document/code.
2019-07-10 10:47:25 +08:00
NovaRain
8d1b959f20
Added assignment of unique IDs to items/critters for event queue
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* to prevent event queue being added to the incorrect object on the map.
2019-07-09 21:47:27 +08:00
NovaRain
c3080a2db9
Changed the implementation of the bug fix in commit 02a3bbd
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Added additional fix for "NPC turns into a container" bug.
2019-07-09 10:45:53 +08:00
NovaRain
32ecdcfdd9
Fixed bugs related to knockout/knockdown critters
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Fixed knocked down critters not playing stand up animation after the
combat ends.
Fixed dead NPCs reloading their weapons after the combat ends.
2019-07-06 22:27:06 +08:00
NovaRain
914655085a
Fixed the execution of functions before exiting map in commit 045926c
2019-07-06 01:53:46 +08:00
NovaRain
cde3157153
Added KnockoutTime option to change the duration of the knockout effect.
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Renamed WorldMapInterface option to ExpandWorldMap.
Fixed op_lookup_string_proc_ engine function not searching the last
procedure in a script.
2019-07-04 13:49:11 +08:00
NovaRain
e2865b751b
Added reassignment of IDs for critters upon first loading a map
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* for fixing mapper not checking existing object IDs and generating
duplicated ones for new critters added on a map.
2019-07-03 15:08:26 +08:00
NovaRain
274e141277
Added a check for the DAM_KNOCKED_OUT flag
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to wield_obj_critter/inven_unwield script functions.
Added climbing ladders to "interrupted player's movement in combat" fix.
2019-07-03 12:09:39 +08:00
NovaRain
d8d3bade94
Fixed XP stealing bug in gl_partycontrol.
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* if the combat ends automatically after a controlled critter's turn,
it would get the player's combat xp and "level up".
2019-07-01 13:06:32 +08:00
NovaRain
ff2ebdc82a
Added "combat ends normally" event to HOOK_COMBATTURN
...
Fixed a crash in COMBATTURN hook when loading in combat mode while
controlling critters.
Fixed critter control algorithm in PartyControl.cpp and set_dude_obj
not accepting a null argument.
2019-07-01 12:15:32 +08:00
NovaRain
2ffdc43869
Added a memory conflict warning to the log.
2019-07-01 06:34:00 +08:00
NovaRain
9f585ba7e6
Added SkipOpeningMovies=2 to also skip the splash screen
2019-06-29 20:01:41 +08:00
NovaRain
3f96e42730
Added ActionPointsBar option to [Interface] in INI
...
Added a new Interface module.
Moved WorldMapInterface to the new [Interface] section.
Moved some code from Worldmap.cpp to Interface.cpp.
Updated sfall.dat with new IFACE_E.frm and HR_IFACE_800E.frm files.
2019-06-28 21:40:57 +08:00
NovaRain
d3f7e2a79a
Moved unlisted FRM functions and structure from HeroAppearance.cpp to EngineUtils.cpp/Structs.h.
...
Tweaked the formate of some text in sfall log.
2019-06-28 07:33:47 +08:00
NovaRain
f9ca201741
Fixed combat not ending automatically when there are no hostiles.
2019-06-26 06:10:47 +08:00
NovaRain
06a115070b
Added AutoSearchPath option to [ExtraPatches].
...
* this provides a simpler way to load assorted .dat files without the
need of adding/editing PatchFileXX options in ddraw.ini.
2019-06-25 22:53:15 +08:00
NovaRain
56764c86c7
Changed DataLoadOrderPatch to be 1 by default.
2019-06-24 12:18:00 +08:00
NovaRain
b8b16d5449
Fixed get/set_critter_*_stat not accepting a pointer to the player.
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* for the compatibility with earlier versions.
2019-06-23 08:18:34 +08:00
NovaRain
1020851bcd
Corrected the position of entrances on town maps for WorldMapInterface.
2019-06-19 10:56:14 +08:00
NovaRain
e790178e66
Fixed fade in/out of the screen in DX9 mode.
2019-06-18 09:25:53 +08:00
NovaRain
28059ce890
Fixed Scout perk being taken into account for mark_area_known function.
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* technically it should only effect the visibility of tiles when you're
exploring on the world map.
Fixed the incorrect coordinates for small/medium location circles when
highlighting their sub-tiles (one of bugs listed in #228 )
Slightly adjusted the position/size for Local variables button in debug
editor.
2019-06-17 11:19:40 +08:00
NovaRain
04d06a8167
Added viewing and modifying local vars for critters to the debug editor.
2019-06-15 09:57:14 +08:00
NovaRain
ddda559898
Added "add_extra_msg_file" and "metarule_exist" script functions.
2019-06-14 11:05:42 +08:00
NovaRain
88438edbc5
Code correction to previous two commits.
2019-06-12 09:10:29 +08:00
NovaRain
1e9dd57224
Party Control: added saving selected weapon mode.
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* before weapon mode got reset when switching control between critters.
2019-06-11 10:10:00 +08:00
NovaRain
7826a937db
Rewrote get_attack_type script function in C++.
2019-06-11 09:37:49 +08:00
NovaRain
480de50f88
Fixed the interrupted player's movement in combat.
...
* it happens when the player try to use objects with Bonus Move APs
available. The distance has to be greater than remaining normal APs.
Replaced calling db_dir_entry_ with db_access_ in some code.
2019-06-10 09:43:49 +08:00
NovaRain
a64268a88a
Fixed the position of the target maker for location circles.
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Improved WorldMapInterface option, now the game won't crash when
WorldMap.frm is not found.
2019-06-09 11:33:04 +08:00
NovaRain
fcd5e8475b
Fixed the reserve movement fix in commit 02a3bbd.
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* before the reserve movement didn't work correctly if the player has
free move AP (yellow, from Bonus Move) left.
2019-06-09 07:22:47 +08:00
NovaRain
808ba05a0b
Added WorldMapInterface option to expand the world map interface.
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Fixed the up/down button images in the world map interface.
Added loading sfall.dat resource file, which contains new WorldMap.frm
and AppHeroWin.frm.
2019-06-08 23:53:56 +08:00
NovaRain
02a3bbd536
Fixed anim_move_to_tile_ ignoring the distance argument.
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* this also fixes the broken "reserve movement" feature.
2019-06-08 09:45:01 +08:00
NovaRain
137644aa72
Fixed a few bugs in WorldMapSlots option.
...
Updated version number.
2019-06-06 10:18:10 +08:00
NovaRain
250e7bef8a
Merge branch 'develop'
2019-06-03 09:15:05 +08:00
NovaRain
229911336b
Fixed a bug in knockback modifier functions that could crash the game ( #237 )
...
Updated version number.
Improved compatibility with older processors (pre-SSE2)
2019-06-03 09:14:45 +08:00
NovaRain
e105b8c328
Merge branch 'develop'
2019-05-31 09:34:22 +08:00
NovaRain
e5e2ef5ab0
Minor edit to gl_ammomod example script.
2019-05-31 09:10:36 +08:00
NovaRain
8778d1c695
Improved the fix for the removal of PM corpses.
...
* to prevent save file corruption (one of bugs listed in #228 ). Now
party member's corpse is removed in the same way as all other critter
corpses.
Simplified the ASM code of combat_ai_hack (take 2).
2019-05-30 10:30:25 +08:00
NovaRain
4ee20e06b4
Fixed the code for removal of party member's corpse when loading the map.
2019-05-29 09:35:38 +08:00
NovaRain
aa5bd95dfe
Fixed AI not checking min HP properly for using stims.
...
Edited the code of InventoryApCost in Inventory.cpp.
Minor edits to some other code.
2019-05-28 13:51:40 +08:00
NovaRain
aa221adea3
Fix for fake perks related functions.
...
* now fake perks are no longer added to all controlled critters.
Added alternative functions that allow to add fake perks to party
member NPC.
Rewrote set_fake_perk/trait, set_selectable_perk, has_fake_perk/trait
functions in C++.
2019-05-27 12:01:09 +08:00
NovaRain
22cdc32d26
Simplified the ASM code of combat_ai_hack.
2019-05-24 20:00:07 +08:00
NovaRain
fca3307bd9
Rewrote the fix to allow fleeing NPC to use drugs.
...
Code edits to Perks.cpp.
2019-05-24 10:35:50 +08:00
NovaRain
04d7f4aefa
Removed LoadProtoMaxLimit option from ddraw.ini.
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* now the proto limit is always handled by set_proto_data function when
needed, since the related issue was originally from using it to process
lots of protos at once.
2019-05-23 17:04:51 +08:00
NovaRain
f5317ad5ee
Rewrote NPC fleeing fix.
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Removed DialogOptions9Lines option from ddraw.ini.
2019-05-22 10:41:37 +08:00
NovaRain
119b0afacd
Fixed getting perks and traits of real_dude_obj while controlling other NPCs.
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* When switching control to party members, their own table of perks is
copied into player's current perk table.
Fixed the position of the items in active item slots after ending the
NPC control (NPC's wielded weapon should always be in the right slot).
2019-05-22 10:32:43 +08:00
NovaRain
10a6b76d5b
Increased the max text width of the info card in the char screen.
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* the increased the width is according to the max width of one char in
font (uppercase A seems to be the widest with 8 px).
2019-05-20 11:25:42 +08:00
NovaRain
3a86f1d134
Added two fixes for NPC fleeing in combat.
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* added fix to allow fleeing NPC to use drugs.
* fixed NPC stuck in fleeing mode when the hit chance of a target was
too low.
2019-05-19 15:38:54 +08:00
NovaRain
30ac2a9690
Slightly simplified the code of NPCStage6Fix.
...
Moved NPCsTryToSpendExtraAP to AI.cpp.
2019-05-19 08:15:45 +08:00
NovaRain
16a0ef3bdf
Improved the fix in previous commit.
...
* now ignoring the inv capacity only happens in combat for preventing
AI inf loop. The vanilla behavior still applies outside of combat.
* added a correct message for NPC not being able to pick up an item.
2019-05-18 10:55:38 +08:00
NovaRain
58d5271d49
Fixed two item pickup issues for NPC.
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* message for the player is displayed when the NPC cannot pick up item.
* if in combat, NPC will also be stuck in a loop of picking up item.
Fixed HideObjIsNullMsg option.
2019-05-17 09:55:09 +08:00
NovaRain
6a226aef34
Added a tweak to op_use_obj_on_obj_hack in BugFixes (from Mr.Stalin)
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Minor edits to code/documents.
2019-05-14 07:16:23 +08:00
NovaRain
6ac9949feb
Added "dropping item on the character portrait" event to HOOK_INVENTORYMOVE.
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Rewrote get_ini_setting/string script functions in C++.
Rewrote Ray's combat_p_proc fix.
Minor code edits.
2019-05-13 11:29:24 +08:00
NovaRain
d2cf728131
Refactored code in Tiles.cpp and EngineUtils.cpp.
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Moved RegAnimCombatCheck code from ScriptExtender.cpp to Anims.cpp.
2019-05-11 09:56:58 +08:00
NovaRain
a63ea24572
Added aspect ratio scaling to draw_image_scaled.
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Rewrote create_message_window script function in C++.
2019-05-11 08:49:30 +08:00
NovaRain
4b221b5367
Improved the error handling for previous commit.
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Reverted the change in Tiles.cpp from commit 4bc1a422c3 .
2019-05-10 10:38:51 +08:00
NovaRain
02c2df50ac
Added "draw_image" and "draw_image_scaled" script functions.
2019-05-09 22:22:02 +08:00
NovaRain
4bc1a422c3
Changed the names of FRM structures.
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Added some functions for later use.
Fixed get FID type.
2019-05-09 10:11:26 +08:00
NovaRain
88cf6dcd32
Moved Test_ForceFloats to [Debugging] section.
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* Since it's never mentioned anywhere, should be OK moving it before
the formal release.
2019-05-07 23:04:00 +08:00
NovaRain
943cd5d2dc
Code edits on ScriptShaders & OpcodeContext.cpp.
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Minor edits on some other code.
Added the missing Test_ForceFloats option to ddraw.ini.
2019-05-07 13:49:26 +08:00
NovaRain
bc47c87583
Moved script shader functions code from Graphics.cpp to a separate module.
2019-05-05 10:53:50 +08:00
NovaRain
0f98591b77
Code refactoring in Arrays.cpp.
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Added a new example mod gl_ammomod to modderspack.
2019-05-05 08:47:08 +08:00
NovaRain
42cf5ded97
Unset the read-only attribute for party member's .sav proto files
2019-05-02 14:23:02 +08:00
NovaRain
edac0ba393
Fixed the issue with read-only party member base protos.
...
* the protos being placed in the proto\critters\ directory will cause
party member's stats reset after loading a saved game.
2019-05-01 20:56:35 +08:00
NovaRain
045926c860
Reordered the execution of functions before exiting the map
...
* partyMemberSaveProtos and queue_leaving_map are now called after
executing map_exit_p_proc procedure.
Replaced some obsolete implementation in ScriptExtender/Worldmap.
2019-05-01 09:45:51 +08:00
NovaRain
c65e1ec6d3
Fixed the argument value of dialogue_reaction script function
2019-04-30 11:17:37 +08:00
NovaRain
6a38fd0794
Replaced opcode/metarule names in error messages
...
* before they are explicitly specified in text. Now the names are taken
from the opcode/metarule tables.
2019-04-30 10:09:34 +08:00
NovaRain
f788246283
Reordered sfall modules to fix the issue #235
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Unified the directory separator in documents.
Updated version number.
2019-04-30 06:45:22 +08:00
NovaRain
428ac62883
Merge branch 'develop'
2019-04-24 20:27:26 +08:00
NovaRain
1b1b85c3b4
Rewrote Force Encounter script function code.
...
Added two functions to Utils.cpp.
Minor edits to BugFixes.cpp and ddraw.ini.
2019-04-24 10:05:47 +08:00
NovaRain
28493432db
Replaced ASM code in various opcodes with macros (from Mr.Stalin)
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* The two macros are from sfall 3.x.
2019-04-23 11:38:21 +08:00
NovaRain
1d6150e341
Fixed the previous TalkingHeads.cpp commit.
...
* Now textures for all animation sets will be displayed correctly.
Some code edits to AI.cpp, MainMenu.cpp, Movies.cpp.
2019-04-22 10:37:34 +08:00
NovaRain
3798e5239d
Fixed and improved Use32BitHeadGraphics option:
...
* Fixed the position of the talking head texture when the game res is
larger than 640x480.
* Added the support to use textures without the need of patching
talking head FRM files.
Fixed a bug in item highlighting that item keeps its outline if player
picked it up while holding the highlight key.
2019-04-20 22:49:02 +08:00
NovaRain
533020cd8b
Renamed AmmoMod module to DamageMod.
2019-04-19 09:10:31 +08:00
NovaRain
69e3faeb7d
Reverted some changes in previous commit.
...
* Now weapons with knockback modifiers applied still stack with others
in the inventory.
Rewrote the code of set/remove_*_knockback functions in C++.
2019-04-17 10:28:14 +08:00
NovaRain
4cdc028cb7
Further implementation of unique ID.
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* weapons with knockback modifiers applied will have a special ID
(negative value) that work as a temporary UID for the current game
session.
Added checks on object types to functions in Combat module.
Added the second argument to set_unique_id script function.
2019-04-16 20:33:00 +08:00
NovaRain
e92b8021c0
Fixed the start procedure not being called correctly
...
* If the required standard script procedure is missing, the procedure
above the start proc is called instead of the start (from Crafty)
Added a id reversion mechanism to remove_weapon_knockback.
2019-04-15 12:57:44 +08:00
NovaRain
601d25be97
Fixed adding fake perks to the player ( #232 )
2019-04-14 07:36:57 +08:00
NovaRain
7a2b7dee6a
Added "picking up item" event to HOOK_INVENTORYMOVE.
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Added "set_unique_id" script function.
2019-04-12 12:15:55 +08:00
NovaRain
dcf0561653
Added new HOOK_SNEAK (from Mr.Stalin)
2019-04-10 17:13:00 +08:00
NovaRain
5c3f10db91
Edited/reorganized some code.
...
Updated proto offsets in define_extra.h.
2019-04-10 09:46:31 +08:00
NovaRain
3e49922898
Extended the number of simultaneously displayed notification boxes
...
(now it depends on on the resolution of the game.)
2019-04-09 11:03:17 +08:00
NovaRain
564202f225
Re-fixed CheckWeaponAmmoCost option.
2019-04-08 00:32:04 +08:00
NovaRain
143f6895a4
Fixed a bug in CheckWeaponAmmoCost (from Mr.Stalin)
...
It caused NPCs to not switch to other weapons when there is not enough
ammo to shoot.
Moved CheckWeaponAmmoCost code from Inventory.cpp to Combat.cpp.
Now the debug editor starts at the center of the screen.
Updated the previous fix in NPC combat control mod.
2019-04-07 10:59:02 +08:00
NovaRain
d946850af4
Fixed the weapon duplication bug in NPC combat control mod.
2019-04-06 09:33:27 +08:00
NovaRain
ae7245579e
Fixed setting array values in the debug editor.
...
Some code corrections.
2019-04-06 08:24:49 +08:00
NovaRain
563fdddc7e
Added setting array values for the debug editor.
2019-04-05 12:03:25 +08:00
NovaRain
06bbe3ceb5
Updates to sfall debug editor (part 1)
2019-04-05 09:17:43 +08:00
NovaRain
56083c3bc6
Updated sfall debug editor (from Mr.Stalin)
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Formatted the code of sfall debug editor.
2019-04-04 10:22:02 +08:00
NovaRain
dee0065863
Removed PipBoyAutomaps from ddraw.ini.
...
* By default nothing will change with the option enabled, because all
data is copied from the vanilla map list, and modders still need to add
the new 'automap' parameter to override the engine values to add/remove
areas in the automap list. Basically the option itself is redundant.
2019-04-03 22:01:53 +08:00
NovaRain
3614ee355f
Added an option to add support for the new 'automap=yes/no' parameter to maps.txt (from Mr.Stalin)
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Fixed "out of bounds" bug when printing the automap list.
2019-04-02 10:31:08 +08:00
NovaRain
7c05a0fea9
Fixed a duplicate obj_dude script being created when loading a saved game.
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Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects.
Removed a redundant line in MiscPatches.cpp.
2019-03-31 22:50:48 +08:00
NovaRain
dd87a83025
Added DisableSpecialMapIDs option (from Mr.Stalin)
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Fixed the overflow of the automap tables when the number of maps in maps.txt is more than 160.
2019-03-30 11:07:16 +08:00
NovaRain
da3fd5c671
Replaced the fix in the previous commit with a fix for unexplored areas being revealed on the automap when entering a map.
2019-03-28 12:01:41 +08:00
NovaRain
acc51cae03
Fixed player's position when entering a map.
...
This also fixed the issue with getting player's position in the map_enter_p_proc procedure.
2019-03-27 20:07:40 +08:00
NovaRain
8332a2bba7
Fixed incorrect use of emplace_back() method for the vector.
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Replaced some push_back() with emplace_back() method.
Changed BlockCall to use the long NOP.
2019-03-26 22:33:05 +08:00
NovaRain
2cfa20ed47
Implemented the critter individualization (from Mr.Stalin):
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* each critter has its own independent base/bonus stats, separated from other critters sharing the same PID.
* get/set_critter_base/extra_stat script functions now only set stats for a specific critter.
Rewrote get/set_pc_base/extra_stat and get/set_critter_base/extra_stat script functions in C++.
Fixed the argument numbering in error messages when validating arguments.
Minor edits on some code.
Update solution files and version number.
2019-03-26 12:29:28 +08:00
NovaRain
9911eb5f01
Changed hero_select_win function to require an AppHeroWin.frm file in the art\intrface\ folder (from Mr.Stalin)
2019-03-25 20:55:39 +08:00
NovaRain
77f2542919
Merge branch 'develop'
2019-03-18 20:19:53 +08:00
NovaRain
18649329ec
Added SpecialDeathGVAR option to override the global variable number for special death.
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Minor fix for Stats.ini.
2019-03-17 10:35:12 +08:00
NovaRain
aa91e9fad4
Fixed range for object ID.
...
Added checks for FID in NPC armor appearance mod.
Minor edits to documents.
2019-03-16 08:47:37 +08:00
NovaRain
1fd93ba13f
Added CorpseDeleteTime option (from Mr.Stalin)
...
Fixed some code in Perks.cpp.
2019-03-15 19:17:37 +08:00
NovaRain
04eba05e53
Fixed the removal of party member's corpse (from Mr.Stalin)
...
Now items in party member's inventory are not removed along with the corpse.
2019-03-14 13:42:48 +08:00
NovaRain
3cef4784d3
Fixed critters not being healed over time when entering the map if 'dead_bodies_age=No' is set in maps.txt.
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Added additional checks for the amounts to properly compare the effects of drugs.
2019-03-13 11:54:16 +08:00
NovaRain
656b4c5291
Tweaked the code of the fix in previous commit.
2019-03-13 00:08:10 +08:00
NovaRain
82a11d30b2
Fixed NPC stuck in a loop of reloading melee/unarmed weapons when out of ammo (from Mr.Stalin)
2019-03-12 11:45:18 +08:00
NovaRain
0f036b26ae
Added support for extra perks to has_fake_perk/get_perk_available script functions.
...
Fixed broken get_perk_available script function.
Some code corrections for Perks.cpp.
2019-03-11 10:07:44 +08:00
NovaRain
967e642908
Added the ability to add extra non-scripted perks to the PerksFile (from Mr.Stalin)
...
Fixed some functionality for fake perks.
2019-03-10 11:55:41 +08:00
NovaRain
9eefb6e042
Fixed some issues in the previous commit.
...
* the game failed to start if there are more drug items than the specified "Count" number in Drugs.ini.
* setting vanilla drugs in Drugs.ini broke their NumEffects limit, even if it's not set (-1).
2019-03-09 07:45:56 +08:00
NovaRain
f289723431
Added "set_drugs_data" script function (from Mr.Stalin)
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Fixed vanilla drugs in Drugs.ini not getting loaded.
2019-03-08 21:37:36 +08:00
NovaRain
2d38b4bac1
Moved the list of active drug pids to sfallgv.sav.
...
Fixed item_d_load_subfix in the previous commit.
2019-03-06 09:30:24 +08:00
NovaRain
3934a804f4
Added new Drugs module and DrugsFile option (from Mr.Stalin)
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Fixed a bug in the party control module with the 'addict' notification box not getting hidden after the addiction ends.
Removed DrugsSaveFix option, now the list of active drug pids will be saved to sfalldb.sav.
2019-03-05 12:36:38 +08:00
NovaRain
ab03186a1d
Fixed the screen not returning to the player when moving a controlled critter to another elevation of the map.
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Added DrugSaveFix option to fix saving the active effects of drugs.
Refactored some code in BugFixes.cpp.
2019-03-04 15:27:00 +08:00
NovaRain
15d762deb0
Fixed the lighting of controlled critters in NPC combat control mod.
2019-03-03 11:48:42 +08:00
NovaRain
d8bb5848f7
Fixed the return FID in NPC armor appearance mod.
2019-03-02 09:55:40 +08:00
NovaRain
f84578e84b
Added displaying the NPC's addictions in the character screen when controlled by the player (from Mr.Stalin)
...
Added "npc_engine_level_up" script function.
Moved the code of set_map_time_multi to Worldmap handler, and NPCAutoLevel to PartyControl module.
Removed validate_test example function from release builds.
2019-02-27 12:06:06 +08:00
NovaRain
aa36d54b27
Fixed a crash bug when trying to use explosives if using a books ini file.
...
Fixed some bugs in BugFixes.cpp.
2019-02-25 23:48:54 +08:00
NovaRain
627c0df484
Added a new argument to REMOVEINVENOBJ hook (from Mr.Stalin)
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Fixed inconsistent return value of get_npc_level.
2019-02-25 12:26:42 +08:00
NovaRain
ae3d4fcb69
Expanded get/inc_npc_level functions to accept party member PIDs (from Mr.Stalin)
...
Some code correction in Skills.cpp.
2019-02-24 19:26:42 +08:00
NovaRain
fb31357e3d
Fixed incorrect skill point cost for negative skill levels when using a skills ini file (from Mr.Stalin)
2019-02-23 22:17:53 +08:00
NovaRain
1687e50729
Fixed the negative skill points of a skill not being taken into account when calculating the skill level (from Mr.Stalin, #202 )
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Fixed the return value of has_skill function for incorrect skill numbers.
2019-02-21 10:53:55 +08:00
NovaRain
36e3a2bd5f
Updated NPC combat control mod to be able to automatically set the number for the notification box.
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Updated item highlighting mod to also be disabled while in the barter screen.
2019-02-20 21:26:23 +08:00
NovaRain
99664dfa8a
Fixed the reserved item FRM being displayed in the top-left corner when in the loot/barter screens.
2019-02-20 10:02:54 +08:00
NovaRain
0980967cee
Changed the implementation of BarBoxes.cpp (from Mr.Stalin)
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Added "add_iface_tag" script function.
2019-02-19 21:33:42 +08:00
NovaRain
8613a4fb8b
Added ExtraPatches section to ddraw.ini for setting multiple custom paths for game files (from Mr.Stalin, #206 )
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Refactored some code of DataLoadOrderPatch to work with new ExtraPatches.
Removed MultiPatches from ddraw.ini, now it's always enabled.
Minor edits to MiscPatches.cpp and Arrays.cpp.
Updated version number.
2019-02-19 11:55:38 +08:00
NovaRain
6fdf3ac0b0
Merge branch 'develop'
2019-02-12 09:22:18 +08:00
NovaRain
fe5a148d7f
Moved DontDeleteProtos option from MiscPatches.cpp to DebugEditor.cpp.
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Updated Auto Doors script mod from Mr.Stalin and ddraw.ini.
2019-02-11 13:58:21 +08:00
NovaRain
d64b33a946
Minor edits to SpeedPatch and documents.
2019-02-10 09:53:03 +08:00
NovaRain
1294d27a96
Formatted code in Arrays.cpp and added checks for the integrity of sfallgv.sav when loading a saved game.
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Fixed unregistering hook procedure.
2019-02-09 09:36:57 +08:00
NovaRain
41171bbb87
Fixed crash when saving the game with speed tweak enabled.
2019-02-09 08:08:34 +08:00
NovaRain
170322648e
Reverted the change of DataType values in ScriptValue.h.
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(reason: inefficiency)
2019-02-09 02:12:57 +08:00
NovaRain
af531a3e1d
Refactored and fixed SpeedPatch module (from Mr.Stalin)
2019-02-08 10:31:03 +08:00
NovaRain
d13f33e2ff
Refactored OpcodeContext/ScriptValue and some script function handlers (from Mr.Stalin)
2019-02-06 11:28:50 +08:00
NovaRain
0ed346380f
Refactored error handling of saving/loading sfall data files.
2019-02-05 10:43:17 +08:00
NovaRain
664643d83c
Rewrote ASM code of WorldMapFpsPatch functions.
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(with fix for infinite loop of elapsed time)
2019-02-04 10:19:46 +08:00
NovaRain
89dbbb9238
Refactored code in Worldmap module (from Mr.Stalin)
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Fixed TimeLimit option and removed the pointless value of -2 (now it's the same as -3).
Fixed the slow mouse cursor on the world map when WorldMapFPSPatch is enabled.
2019-02-03 00:57:00 +08:00
NovaRain
5daebd18d8
Added note on effect flags to CriticalOverrides.ini.
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Minor edits to Criticals/Elevators.cpp.
2019-01-31 09:18:24 +08:00
NovaRain
4e38eab905
Removed some unnecessary memset code.
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Minor code corrections.
2019-01-30 00:09:11 +08:00
NovaRain
7f8d805a9f
Refactored code in the Books module.
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Increased the maximum number of books in BooksFile to 50.
2019-01-29 06:32:12 +08:00
NovaRain
0e91aed2e2
Added HideObjIsNullMsg option to [Debugging].
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Moved DebugEditor option from MiscPatches.cpp to DebugEditor.cpp.
2019-01-27 10:39:59 +08:00
NovaRain
3eba5c3054
Added two bug fixes for loading a game saved in combat mode (from Mr.Stalin)
2019-01-27 09:20:44 +08:00
NovaRain
80afdae7ba
Fixed pickup_obj/drop_obj/use_obj script functions (from Mr.Stalin)
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Fixed a crash when calling use_obj/use_obj_on_obj functions without using set_self in global scripts.
2019-01-25 00:30:34 +08:00
NovaRain
9db3c79c40
Added AttackComplexFix option (from Mr.Stalin)
2019-01-23 09:32:28 +08:00
NovaRain
274223a4ce
Fixed bugs in attack_complex and critter_mod_skill script functions.
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Minor edits to ScriptExtender.cpp.
2019-01-22 16:53:08 +08:00
NovaRain
7dbbb8230e
Added error message when the name for sfall global variable is not equal to 8 characters.
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Updated version number.
2019-01-21 11:24:54 +08:00
NovaRain
a95f26a02d
Fixed set_self function for use_obj_on_obj, attack, attack_complex vanilla functions (from Mr.Stalin) ( #214 )
2019-01-21 09:56:06 +08:00
NovaRain
46850a353b
Corrected code in FileSystem.cpp (from Mr.Stalin)
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Added fix for db_freadInt_ engine function from BugFixes.cpp when enabling UseFileSystemOverride.
2019-01-20 22:13:30 +08:00
NovaRain
e379e71410
Added "art_cache_clear" script function.
2019-01-20 08:54:33 +08:00
NovaRain
774e31b9f6
Fixed and refactored code in FileSystem.cpp (from Mr.Stalin)
2019-01-20 00:18:32 +08:00
NovaRain
82f068c3e7
Refactored ASM code in FileSystem.cpp (from Mr.Stalin)
2019-01-17 10:06:04 +08:00
NovaRain
68e8ce8d41
Added support for integer values to abs() math function.
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Minor code refactoring in Skills.cpp.
2019-01-16 11:07:56 +08:00
NovaRain
a0437304a9
Merge branch 'develop'
2019-01-14 09:37:58 +08:00
NovaRain
34caa1cbbd
Fixed a bug that broke the calculation of the skill point cost for increasing skill levels ( #226 )
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Removed /Gw option from the release configuration.
Updated version number for hot fix.
2019-01-14 09:32:59 +08:00
NovaRain
924288a22c
Merge branch 'develop'
2019-01-09 11:26:04 +08:00
NovaRain
11ae4f5078
Refactored ASM code in Sound.cpp (from Mr.Stalin)
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Minor fix for "path_find_to" script function.
Implemented WRAP_WATCOM_FCALL# wrappers from Mr.Stalin.
Changed some code in Objects script handler for new wrapper functions.
Moved obj_under_cursor to Objects script handler.
Reformatted code in Karma.cpp/Worldmap.cpp.
Minor edits to documents.
2019-01-08 14:11:52 +08:00
NovaRain
c1107e16a8
Expanded create/temp_array functions to allow creating a new "lookup" type of associative array (from Mr.Stalin)
2019-01-08 00:05:48 +08:00
NovaRain
49ef1aec9f
Fixed a crash bug when using sorting functions on an associative array(map) (from Mr.Stalin)
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Added support for sorting associative arrays by keys or values.
2019-01-06 11:37:02 +08:00
NovaRain
14d6d36172
Moved ModifiedIni to main.cpp.
2019-01-04 21:06:39 +08:00
NovaRain
d2c8667c22
Refactored ASM code in KillCounter.cpp.
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Fixed the broken ExtraKillTypes option.
Reformatted and tweaked code in Explosions.cpp.
2019-01-03 11:05:15 +08:00
NovaRain
edbf777b63
Changed hs_inventorymove hook script to be triggered before displaying the 'Move Items' window for drag and drop ammo on weapons.
2019-01-03 00:28:59 +08:00
NovaRain
26c032379e
Fixed stack in InventoryHs.cpp (from commit 7b92d0f939)
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Refactored some ASM code in BurstMods.cpp, Inventory.cpp, Credits.cpp, AnimationsAtOnceLimit.cpp.
2019-01-01 10:24:51 +08:00
NovaRain
5a455ab942
Fixed input argument names in structure constructor for Combat/Perks/Skills modules.
2019-01-01 02:03:17 +08:00
NovaRain
d89603e56d
Improved the functionality of ElevatorsFile to allow to change the FRM images of the elevator panel and create new elevator types (from Mr.Stalin)
2018-12-31 10:05:59 +08:00
NovaRain
7b92d0f939
Corrected/improved code of some hooks.
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Changed critical table to be loaded before global scripts.
Updated version number and year.
2018-12-30 09:59:39 +08:00
NovaRain
b89663174f
Added new HOOK_SETLIGHTING (from Mr.Stalin) ( #215 )
2018-12-30 08:01:13 +08:00
NovaRain
267d8694c9
Added UseWalkDistance option (from Mr.Stalin) ( #46 )
2018-12-28 20:04:19 +08:00
NovaRain
641ae67a7a
Added a fix to the following script functions to ensure they set the correct object: (from Mr.Stalin)
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set_critter_burst_disable, set_critter_pickpocket_mod, set_critter_skill_mod, set_critter_hit_chance_mod, set_*_knockback
Added WeaponAnims info to npcarmor.ini.
2018-12-28 09:37:30 +08:00
NovaRain
5d483214e6
Refactored HeroAppearance.cpp (from Mr.Stalin)
2018-12-26 21:11:25 +08:00
NovaRain
62e6c41620
Refactored assembler code in Skills.cpp.
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Moved PickpocketMod function from Combat.cpp to Skills.cpp module.
Refactored structs in Skills.cpp and Combat.cpp.
2018-12-26 10:20:22 +08:00
NovaRain
6cce07991e
Added missing return values for HOOK_INVENWIELD.
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Updated NPC armor appearance mod.
2018-12-25 09:28:30 +08:00
NovaRain
9813d4ae74
Added a fix to prevent sfall from loading global scripts with an extension that exceeds three characters (from Mr.Stalin)
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Replaced some pushad/popad opcodes with the newly added pushadc/popadc ASM macros.
Renamed Knockback module to Combat.
2018-12-24 12:21:45 +08:00
NovaRain
10c557ad59
Refactored SafeWrite.cpp.
2018-12-19 07:19:34 +08:00
NovaRain
a2a24918a6
Formatted code in HeroAppearance.cpp.
2018-12-18 07:50:22 +08:00
NovaRain
ca5c383767
Minor code edits on main.cpp and Perks.cpp.
2018-12-17 09:25:09 +08:00
NovaRain
ce338fa5d0
Added a procedure to search for alternative weapons to NPC armor appearance mod ( #222 )
2018-12-16 19:37:06 +08:00
NovaRain
48ac68b66f
Refactored some modules in Perk.cpp.
2018-12-16 11:33:16 +08:00
NovaRain
ecae724411
Added AlwaysFindScripts option to [Debugging].
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Added log message for InjectAllGameHooks.
2018-12-16 09:04:30 +08:00
NovaRain
f33f356b7a
Fixed NPC armor appearance mod preventing other critters from using weapons due to incorrect return value in check_weapon_change() ( #222 )
2018-12-16 08:57:38 +08:00
NovaRain
651f23aa5b
Simplified and formatted code in Perks.cpp (from Mr.Stalin)
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Replaced some 'strcpy_s' usages to 'strncpy_s' in Perks.cpp.
2018-12-15 18:13:38 +08:00