NovaRain
e954b34676
Try to bump activesupport to 6.1.7.1 in /docs
2023-01-22 09:13:55 +08:00
NovaRain
6181140954
Minor edit to hook script document
2022-10-18 09:07:31 +08:00
NovaRain
c4b55734d1
Release 4.3.7
2022-08-27 21:15:14 +08:00
NovaRain
ec5874a3c4
Fixed HOOK_REMOVEINVENOBJ to match RMOBJ_* defines
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Edits to define_extra.h for RMOBJ_* defines
2022-08-14 11:04:17 +08:00
NovaRain
8b3a2bcead
Expanded set_pipboy_available function for mode 2
2022-08-11 21:24:47 +08:00
NovaRain
13cf81e151
Code edits to SpeedInventoryPCRotation
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Updated version number.
2022-08-09 21:32:59 +08:00
NovaRain
efdd6afa34
Fixed the lighting of critters in gl_partycontrol
2022-08-09 08:43:39 +08:00
NovaRain
c878d17a2b
Added support for editor.msg to message_str_game
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Edits to header files.
2022-08-09 08:12:54 +08:00
NovaRain
050af07b3b
Corrected the language path for loading art files
2022-08-08 22:08:24 +08:00
NovaRain
1e5fd7fd13
Combined AllowDShowSound=2 with mode 1
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Removed MoreTiles from ddraw.ini (always enabled)
Minor edits to documents.
2022-08-08 09:08:05 +08:00
NovaRain
c1475ba453
Dropped support for old pre-SSE processors
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Changed buf_to_buf function to SSE implementation.
* affected old processors:
Intel - Pentium II, older Celeron (Covington/Mendocino)
AMD - older K7 (Athlon Classic/Thunderbird)
2022-07-30 00:41:07 +08:00
NovaRain
85862d1599
Corrected comments in Functions.cpp
2022-07-27 22:11:42 +08:00
NovaRain
be2af4a3a2
Changed the default number of sound buffers
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Updated version number.
2022-07-26 08:23:47 +08:00
NovaRain
d0fa304035
Minor edits to sslc document
2022-07-22 22:22:48 +08:00
NovaRain
543198cc89
Release 4.3.6
2022-07-08 21:00:59 +08:00
NovaRain
c869080d91
Correction to previous commit
2022-07-07 08:28:03 +08:00
NovaRain
f5f1f5ec70
Fixed NPC stuck in a loop of reloading the solar scorcher
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(happens when out of ammo and it's dark.)
2022-07-06 20:05:17 +08:00
NovaRain
0b3be17839
Edits to document about set_self function
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Updated version number.
2022-07-02 20:03:21 +08:00
NovaRain
8c71953eed
Fixed float_msg script function
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* didn't set purple/black text color correctly (was always grey)
2022-06-30 21:51:34 +08:00
NovaRain
dee28843ae
Changed the mode 1 of NPC combat control mod
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* now requires sfall debugging mode to control all critters.
2022-06-24 09:36:45 +08:00
NovaRain
cd91355896
Added a warning pop-up for the open file limit
2022-06-17 22:47:27 +08:00
NovaRain
85e5da660b
Added "get_terrain_name" script function
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Updated documents for the function.
Minor edits to other code.
2022-06-14 21:04:51 +08:00
NovaRain
7015db2414
Changed HiResMode to not always be read from ddraw.ini
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Minor edits to Perks.ini (120 CPL)
2022-06-10 09:04:17 +08:00
NovaRain
a415fc2e7f
Added ladder climbing action to UseWalkDistance
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Added notes to MainMenuFontColour description in ddraw.ini.
Updated version number.
2022-06-07 10:24:52 +08:00
NovaRain
0516aabcc1
Added GainReputation to NPC combat control mod
2022-06-06 12:54:02 +08:00
NovaRain
1d8004623a
Minor code edits
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* read FastShotFix setting only once.
2022-06-02 14:22:05 +08:00
NovaRain
5d1c63ab08
Replaced item_w_curr_ammo_ engine function
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* a simplified one, without calling proto_ptr_ unnecessarily.
Related code edits to Combat.cpp & Inventory.cpp.
2022-06-01 12:51:42 +08:00
NovaRain
6b97ad4bcf
Release 4.3.5
2022-05-30 20:56:17 +08:00
NovaRain
a4230c3bad
Added a function to EngineUtils.cpp
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Minor edits to ddraw.ini.
2022-05-28 21:40:34 +08:00
NovaRain
9667b522a8
Tweaked how the graphics mode setting is read
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Added a couple of notes to ddraw.ini.
Minor code edits.
2022-05-27 13:18:09 +08:00
NovaRain
73ec85b01d
Code edits to gl_npcarmor script
2022-05-26 22:55:08 +08:00
NovaRain
e8652ca17b
Some edits to documents
2022-05-25 21:52:24 +08:00
NovaRain
8bad934279
Removed ComputeSprayMod from ddraw.ini
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Updated version number.
2022-05-25 21:17:06 +08:00
NovaRain
fddb71e88a
Added support for SPLASH_SCRN_TIME option to sfall HRP
2022-05-24 22:49:40 +08:00
NovaRain
a51bd676e0
Fixed being able to push knocked down team members in combat
2022-05-23 12:00:20 +08:00
NovaRain
02b25c325f
Simplified the fix in commit 4e3d8a6
2022-05-22 14:45:21 +08:00
NovaRain
05cd041e79
Code edits to Stats::UpdateHPStat()
2022-05-20 15:36:15 +08:00
NovaRain
7ab89200d7
Tweaked interface bar redraw in gl_partycontrol
2022-05-12 21:58:03 +08:00
NovaRain
7057e044d0
Changed Stats::UpdateHPStat() to update the current HP as well
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Updated German translation file.
2022-05-11 21:55:50 +08:00
NovaRain
64f6647fb0
Fixed crash when the player equips an "overloaded" weapon
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Fixed a bug in ReloadWeaponKey that could cause a hang.
(only triggerable due to the crash fix for overloaded weapons)
2022-05-05 10:40:47 +08:00
NovaRain
b24df4caad
Removed DivisionOperatorFix from ddraw.ini (always enabled)
2022-04-29 08:09:24 +08:00
NovaRain
9a6022d923
Moved FO1 worldmap sfx code to Interface.cpp
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Removed extra button release sfx for markers on the world map.
(to match the exact FO1 behavior)
2022-04-21 19:53:15 +08:00
NovaRain
e9581cd92b
Corrected placeholders for obsolete opcodes
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Minor edit to documents.
2022-04-20 09:51:40 +08:00
NovaRain
144d57243c
[HRP] Disabled scaling of main menu buttons/text for Chinese version
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* to prevent garbled text from Image::ScaleText()
2022-04-18 14:22:08 +08:00
NovaRain
e5f7d29a03
[HRP] Fixed movie subtitles not showing up when setting MOVIE_SIZE=1
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* happens with certain combinations of screen and movie aspect ratios.
Minor edit to Credits.cpp.
Updated version number.
2022-04-11 09:56:35 +08:00
NovaRain
d3255277d7
Copy GitHub pages fixes
2022-04-07 21:24:49 +08:00
NovaRain
824780db88
Fix to GitHub pages
2022-04-07 21:16:16 +08:00
NovaRain
0a5a4e569e
Release 4.3.4
2022-04-07 20:46:58 +08:00
NovaRain
69461516fe
Edited code comment in the previous commit
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Code format edits to BugFixes.cpp.
2022-04-07 20:42:33 +08:00
NovaRain
4e3d8a62ca
Fixed item planting for non-biped critters with the "barter" flag set
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(BGforgeNet/Fallout2_Unofficial_Patch#95 )
Updated version number.
2022-04-04 21:31:51 +08:00
NovaRain
c3f6b0ebb6
Removed FadeBackgroundMusic option
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Removed unused "type" parameter from Tilemap::make_path_func.
Edits to documents and README.md.
2022-03-28 14:35:15 +08:00
NovaRain
93b53081a7
Edits to hookscripts.md and hooks.yml
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Corrected a typo in arrays.md.
Removed redundant compiler txt files.
2022-03-21 22:49:42 +08:00
NovaRain
4af68b612b
Code edits to the fix for FadeBackgroundMusic
2022-03-21 08:42:45 +08:00
NovaRain
1f44428fd6
Updated Ammo INI Loader example script mod
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Updated version number.
2022-03-15 12:59:19 +08:00
NovaRain
b486b58dd1
Added .gitattributes with ssl syntax highlighting
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Added game debug project info to ddraw.sln.
2022-03-11 20:23:57 +08:00
NovaRain
1b579ad1d4
Bumped checkout to v3 for GitHub Action
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Bumped nokogiri from 1.12.5 to 1.13.3 in /docs
2022-03-03 16:51:24 +08:00
NovaRain
a392e5620a
Added support for LocalMapXLimit/LocalMapYLimit options to sfall HRP
2022-02-20 08:39:02 +08:00
NovaRain
15c512ff7b
Fixed some problems with the main menu in sfall HRP
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Minor edits to other code.
2022-02-20 08:05:27 +08:00
NovaRain
4b6bc75814
Changed the build OS to Windows Server 2019
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* for keeping Visual Studio 2017.
2022-02-17 11:34:14 +08:00
NovaRain
3f2f3560ad
Release 4.3.3.1
2022-02-17 10:38:06 +08:00
NovaRain
29cd430b17
Moved 24-bit BMP code refs to HRP\Image.cpp
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Minor edits to code/documents.
Updated version number.
2022-02-17 10:20:56 +08:00
NovaRain
e84376351b
Reverted the palette update method for DX9 mode to pre-4.3.1
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* moving the processing to GPU (commit edbfc05 )
Improved the functionality of AllowDShowMovies:
now can take screenshots and press any key to skip AVI movies.
Code edits to Logging.cpp.
2022-02-14 12:03:21 +08:00
NovaRain
2d97d24a39
Reverted the limit on hit chance (commit 71bc271)
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* reason: the text length is depend on the frm.
2022-02-13 07:37:11 +08:00
NovaRain
4f89788dbd
Fixed the game printing an incorrect item name in some cases
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Minor fixes in Graphics.cpp and InputFuncs.cpp.
2022-02-13 02:06:56 +08:00
NovaRain
6df9dacc5f
Code correction on DX9 initialization for built-in HRP
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Some minor code edits.
2022-02-12 10:48:07 +08:00
NovaRain
71bc2719c4
Added minimum and maximum limits to the hit chance
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* to prevent display glitches (BGforgeNet/Fallout2_Unofficial_Patch#85 )
Lowered the max number of PNG screenshots to 10K.
2022-02-11 15:06:07 +08:00
NovaRain
1c9866a693
[HRP] Fixed the screenshot for sfall DX9 mode
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* Now the screenshots are saved in PNG format.
[HRP] Adjusted the position of movie subtitles.
[TEST] Changed the DirectX 9 device creation mode.
2022-02-10 12:13:26 +08:00
NovaRain
a7e6365d84
[HRP] Fixed possible crash in combat for EXTRA_WIN_MSG_CHECKS ( #425 )
2022-02-05 09:08:24 +08:00
NovaRain
0622a89978
[HRP] Fixed the main menu still being stretched when MAIN_MENU_SIZE=0
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[HRP] Fixed broken console messages when using ConsoleOutputPath (#424 )
[HRP] Disabled IFACE_BAR_WIDTH for Chinese version.
Fixed the copyright line in the credits.
2022-02-01 09:37:27 +08:00
NovaRain
41b4b773a3
Release 4.3.3
2022-01-20 13:41:56 +08:00
NovaRain
0807a4ea02
Updated Translations.ini and Russian/Chinese files
2022-01-20 12:53:01 +08:00
NovaRain
a9f03544d5
Fixed movie scale pitch size for CPU palette conversion
2022-01-20 10:29:00 +08:00
NovaRain
03676d09ee
Fixed the music not playing after loading a saved game ( #422 )
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* if the save is on the same map, and while in the game.
2022-01-20 07:11:51 +08:00
NovaRain
e17ad5d11b
Minor code edits
2022-01-19 09:41:37 +08:00
NovaRain
b66cc42fbc
[HRP] Added missing movie scaling implementation for GPUBlt=2
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Reverted the previous commit.
2022-01-18 08:52:00 +08:00
NovaRain
6cf41401aa
Disabled compiling HLSL shader files at build-time
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* use existed files in the HLSL folder instead.
2022-01-17 21:25:25 +08:00
NovaRain
45e2037082
Added HLSL source files and compiled shader files
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* this should remove the hidden dependency on d3dcompiler_xx.dll.
2022-01-17 21:14:01 +08:00
NovaRain
fc5863ac46
Added a new warning message on shader effects to Graphics.cpp
2022-01-17 12:12:08 +08:00
NovaRain
0a5ec8c70f
Added a redraw timer to the debug editor
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* redraws the background game screen when moving the editor window.
* works for sfall DX9 mode.
2022-01-17 09:51:24 +08:00
NovaRain
937cff235e
Updated the year for version info
2022-01-17 08:53:48 +08:00
NovaRain
6bf967e877
Code correction to DebugEditor.cpp
2022-01-15 11:59:13 +08:00
NovaRain
f839c8374a
Increased the width of the mouse drop area for inv on the barter screen
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Removed HRP's BARTER_PC_INV_DROP_FIX.
2022-01-15 09:56:55 +08:00
NovaRain
3301ace580
[HRP] Fixed interface position for smaller resolution (640x480)
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[HRP] Fixed main menu position when MAIN_MENU_SIZE=0
2022-01-15 08:57:51 +08:00
NovaRain
247d4fae6c
Edits to the arrays document
2022-01-13 21:29:24 +08:00
NovaRain
f30558b091
Fixed a bug in 4.3.1 that caused AI to be unable to use some weapons
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Code edits regarding AIpref in Enums.h.
Added GamePids.h (derived from ItemPid.h in mapper scripts)
2022-01-13 10:14:25 +08:00
NovaRain
7c0adc558a
Updated documents for the removal of ArraysBehavior option
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Some other minor edits to documents.
2022-01-12 09:40:18 +08:00
NovaRain
5493ed38d3
Redid the idle implementation for ProcessorIdle
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[HRP] Added support for CPU_USAGE_FIX option.
[HRP] Code changes to DirectDraw.cpp for DD7 performance.
2022-01-11 10:03:11 +08:00
NovaRain
16ad57806f
Removed ArraysBehavior and RemoveWindowRounding from ddraw.ini
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* both are now always enabled
2022-01-07 06:46:28 +08:00
NovaRain
adadf608e7
Changed the "Radiated" on the char screen to be highlighted in gray
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* when the player still has an impending radiation effect
[HRP] Fixed the clickability issue for SCALE_BUTTONS_AND_TEXT_MENU.
Moved some code related to HRP.
Unified the naming style for color variables.
2022-01-06 14:19:05 +08:00
NovaRain
6faf71da66
Code edits to Graphics.cpp for device lost state
2022-01-04 07:03:50 +08:00
NovaRain
40fa4a1336
Fixed black screen after restoring DX9 device
2022-01-03 23:58:17 +08:00
NovaRain
8427ad657a
Fixed Tilemap::make_path_func and DrawAlternateAmmoMetre functions
2022-01-03 07:07:08 +08:00
NovaRain
5fbbeeb328
[HRP] Code correction
2021-12-29 07:06:56 +08:00
NovaRain
a30f640eb9
[HRP] Added support for reading .rix images larger than 640x480
2021-12-29 06:20:20 +08:00
NovaRain
921db36478
Improved the message box for CRC mismatch
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Changed SkipCompatModeCheck to not require sfall debugging mode.
Minor code edits.
2021-12-28 12:44:20 +08:00
NovaRain
74455db5a9
Removed SkipSizeCheck from ddraw.ini
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* the executable file size check is also removed (mostly).
2021-12-27 10:15:41 +08:00
NovaRain
437e6bfaea
Code correction/edits to the previous commit
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Added a debug message for the open file limit being exceeded.
2021-12-26 11:33:15 +08:00
NovaRain
eb0bd4dfd0
Fixed the broken fix for addicted party members
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(BGforgeNet/Fallout2_Restoration_Project#131, #420 )
Improved the duplicate path removal in LoadOrder.cpp.
Code edits to the fix in previous commit for system compatibility.
2021-12-25 20:40:09 +08:00
NovaRain
b0cc4352f7
Added additional fixes to FadeBackgroundMusic
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* fixes not closing sound files after fading, which led to unable to
load the game anymore due to the the open files limit.
Code edits to CRC.cpp for displayed messages.
2021-12-24 13:47:22 +08:00
NovaRain
df15a147d9
Renamed ShowMapGridKey to MapGridToggleKey
2021-12-21 09:47:59 +08:00