NovaRain
11dfb3e94a
Added MainMenuOffsetX/Y and MainMenuCreditsOffsetX/Y settings back to ddraw.ini.
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Corrected document file name in README.txt.
2016-11-08 10:25:41 +08:00
NovaRain
5cb3ca2a59
Removed queue9x and vector9x.
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Disabled ComputeSprayMod by default.
Updated version number.
2016-11-07 10:16:57 +08:00
phobos2077
4ef88959e3
Moved argument validation to opcodeMetaTable. Now old-style opcode and sfall_funcX scripting functions work almost identical and their handlers can be interchanged.
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Fixed some bugs with sfall_funcX.
2016-11-06 17:37:25 +07:00
phobos2077
363d7a1cc5
Rename types in function references for consistency and clarity.
2016-11-06 00:56:59 +07:00
phobos2077
d9d86e3fe4
Added macros for new scripting functions
2016-11-06 00:32:28 +07:00
phobos2077
1595d75f7c
Added docs for new opcodes and scripting functions
2016-11-06 00:14:25 +07:00
NovaRain
de5c12484d
Added DataLoadOrderPatch option to use a modified data load order for the engine to find game data (from Crafty's mod)
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Updated version number.
2016-10-11 11:58:17 +08:00
NovaRain
295a5d1437
Replaced NumberPatchLoop with a simple toggleable MultiPatches. Reason: While NumberPatchLoop allows even larger patch numbers, the built-in valid range of patch numbers of 000 ~ 999 is more than enough already.
2016-10-05 16:09:22 +08:00
NovaRain
712eafc241
Now sfall loads global/hook scripts, shaders, 32-bit talking heads images, and avi movies according to the paths variables in the cfg file, instead of from the fixed "Data\".
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Removed GainStatPerkFix from ddraw.ini.
Removed BodyHit_Uncalled from ddraw.ini. Now "uncalled" shares the same modifier with "torso", because separating them would result in some illogical setups.
2016-10-03 14:46:51 +08:00
NovaRain
d1bf22ec8d
Expanded DisableHorrigan to also skip the forced encounter check, to compatible with old saves that are not started with DisableHorrigan=1.
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Changed the description of PipBoyAvailableAtGameStart=2 to be more precise.
Simplified the skipping code in PerkSetup(), because it's redundant to change two bytes that the same effect can be done with changing the conditional jump next to them.
2016-09-29 13:37:58 +08:00
NovaRain
21d496f392
Added a new setting to PipBoyAvailableAtGameStart to skip the vault suit movie check and make the PipBoy always available.
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Improved the functionality of PipBoyAvailableAtGameStart (from Crafty's mod)
2016-09-26 16:05:18 +08:00
NovaRain
07948206fb
Removed CarryWeightLimit option, because it can be scripted with set_stat_max function.
2016-09-21 09:33:11 +08:00
NovaRain
ec585529c8
Changed BodypartHitMod# to BodyHit_(part names) in ddraw.ini, to make them easier for users to understand.
2016-08-31 10:27:03 +08:00
NovaRain
e6aad27e44
Moved ImportedProcedureFix to Bugs.cpp and added comments to it.
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Added more descriptions to options in ddraw.ini, especially DebugMode, to make things clearer and save the trouble to look up debug patch readme.
2016-08-30 13:11:06 +08:00
NovaRain
48f53388fd
Fixed checking the horizontal position on the y-axis instead of x when setting coordinates on the world map.
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Added more item flag defines in define_extra.h.
2016-08-15 10:32:53 +08:00
NovaRain
7784e199af
Integrated NumbersInDialogue option from Crafy's mod.
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Moved NPCLevelFix to Bugs.cpp.
Used "push retn" instead of "mov jmp" for some jumps, to skip using registers (at least in logic).
Changed the displayed version number to the same as the internal version number.
2016-07-26 11:03:56 +08:00
NovaRain
53895a4af2
Added CreditsAtBottom option to display sfall built-in credits at the bottom of credits.txt contents.
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Unified log message format in main.cpp and bugs.cpp.
2016-07-18 16:54:13 +08:00
NovaRain
f8b232cc09
Changed how SpeedInterfaceCounterAnims=2 works (from Crafty's mod). Now it updates the hp/ac counter instantly no matter what.
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Fixed get_screen_width/height functions not returning correct values when using the windowed mode in the hi-res patch.
Added some new engine-related defines and constants.
2016-05-17 12:20:22 +08:00
NovaRain
394b4b9967
Edited the description of ExtraGameMsgFileList a bit.
2016-05-11 15:33:01 +08:00
NovaRain
1bea84eb3c
Added ExtraGameMsgFileList setting to ddraw.ini, and updated message_str_game reference in sfall function notes.txt.
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Added a couple of new engine-related defines.
Updated version number. (Need to consider changing to semantic versioning for 3.8.)
2016-05-10 17:18:31 +08:00
NovaRain
fcdb5633d4
Edited the description of InstantWeaponEquip a bit.
2016-04-21 09:21:12 +08:00
NovaRain
4e2bfd6b08
Some minor document edits: fixing typos, removing double/trailing spaces, unifying space/tab usages, and lining up some lines.
2016-04-20 10:20:05 +08:00
NovaRain
8c0fab1f6b
Added an example mod of hs_keypress.
2016-04-19 17:18:26 +08:00
NovaRain
05f15f0262
Removed incorrect information from sfall function notes.
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Edited the description in ddraw.ini with less self-advertising.
Added a few new engine-related defines and constants.
2016-04-18 10:28:12 +08:00
NovaRain
147cb50a66
Moved existing msg file reading functions and structs from HeroAppearance.cpp to a dedicated Message.h/.cpp file pair, for preparing to merge with Vennor's new feature.
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Enabled ComputeSprayMod by default (reason: more reasonable bullet distribution than vanilla logic, even with default ratios.)
Fixed a minor typo in sfall function list document.
2016-04-07 12:04:24 +08:00