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Added DataLoadOrderPatch option to use a modified data load order for the engine to find game data (from Crafty's mod)
Updated version number.
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+8
-3
@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v3.7.3
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;v3.7.4
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[Main]
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;Change to 1 if you want to use command line args to tell sfall to use another ini file.
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@@ -201,10 +201,15 @@ WorldMapSlots=0
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;To use a patch file other than patch000.dat, uncomment the next line and add your new file name
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;If you want to check for multiple patch files, you can include a %d in the file name (sprintf syntax)
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;By default, only the first patch file found will be used.
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;If you want to load multiple patch files at once, uncomment the MultiPatches line and set it to 1
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;If you want to load multiple patch files (up to 1000) at once, uncomment the MultiPatches line and set it to 1
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;PatchFile=patch%03d.dat
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;MultiPatches=0
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;Set to 1 to enable the modified data load order for the engine to find game data
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;Original: patchXXX.dat > critter_patches > critter_dat > f2_res_patches > f2_res_dat > master_patches > master_dat
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;Modified: master_patches > critter_patches > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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DataLoadOrderPatch=0
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;To change the default and starting player models, uncomment the next four lines.
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;The default models can also be changed ingame via script
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;MaleStartModel=hmwarr
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@@ -477,7 +482,7 @@ QuickPocketsApCostReduction=2
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;Set to 1 to allow objects seeing through other objects with their ShootThru flag set
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ObjCanSeeObj_ShootThru_Fix=0
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;Set to 1 to use the balanced bullet distribution formula for burst attacks
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;Set to 1 to enable the balanced bullet distribution formula for burst attacks
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ComputeSprayMod=1
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;These options modify the bullet distribution of burst attacks if ComputeSprayMod is 1
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