Added DataLoadOrderPatch option to use a modified data load order for the engine to find game data (from Crafty's mod)

Updated version number.
This commit is contained in:
NovaRain
2016-10-11 11:58:17 +08:00
parent c880ae93a9
commit de5c12484d
6 changed files with 95 additions and 9 deletions
+8 -3
View File
@@ -1,5 +1,5 @@
;sfall configuration settings
;v3.7.3
;v3.7.4
[Main]
;Change to 1 if you want to use command line args to tell sfall to use another ini file.
@@ -201,10 +201,15 @@ WorldMapSlots=0
;To use a patch file other than patch000.dat, uncomment the next line and add your new file name
;If you want to check for multiple patch files, you can include a %d in the file name (sprintf syntax)
;By default, only the first patch file found will be used.
;If you want to load multiple patch files at once, uncomment the MultiPatches line and set it to 1
;If you want to load multiple patch files (up to 1000) at once, uncomment the MultiPatches line and set it to 1
;PatchFile=patch%03d.dat
;MultiPatches=0
;Set to 1 to enable the modified data load order for the engine to find game data
;Original: patchXXX.dat > critter_patches > critter_dat > f2_res_patches > f2_res_dat > master_patches > master_dat
;Modified: master_patches > critter_patches > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
DataLoadOrderPatch=0
;To change the default and starting player models, uncomment the next four lines.
;The default models can also be changed ingame via script
;MaleStartModel=hmwarr
@@ -477,7 +482,7 @@ QuickPocketsApCostReduction=2
;Set to 1 to allow objects seeing through other objects with their ShootThru flag set
ObjCanSeeObj_ShootThru_Fix=0
;Set to 1 to use the balanced bullet distribution formula for burst attacks
;Set to 1 to enable the balanced bullet distribution formula for burst attacks
ComputeSprayMod=1
;These options modify the bullet distribution of burst attacks if ComputeSprayMod is 1