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Added MainMenuOffsetX/Y and MainMenuCreditsOffsetX/Y settings back to ddraw.ini.
Corrected document file name in README.txt.
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@@ -345,7 +345,7 @@ CorpseLineOfFireFix=0
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;Set a number of milliseconds to idle each input loop
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;Set to -1 to disable
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;Set to 0 to idle only if other processes are waiting for processor time
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;Set to 1 (or some higher number if needed) to prevent 100% cpu use
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;Set to 1 (or some higher number if needed, the maximum is 127) to prevent 100% cpu use
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ProcessorIdle=-1
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;Set to 1 if using the hero appearance mod
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@@ -472,6 +472,12 @@ EncounterTableSize=0
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;Set to 1 to disable the pipboy alarm button
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DisablePipboyAlarm=0
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;Uncomment the next four lines to move the main menu buttons and credit text (the 'Copyright(c)' line on the main menu)
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;MainMenuOffsetX=0
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;MainMenuOffsetY=0
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;MainMenuCreditsOffsetX=0
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;MainMenuCreditsOffsetY=0
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;Prevents you from using super stims on a critter who is at full health.
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SuperStimExploitFix=0
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@@ -6,7 +6,7 @@ This folder contains documentation about sfall scripting extensions.
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dik.h - DX scancodes constants for use with key_pressed function and HOOK_KEYPRESS
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sfall function notes.txt - incomplete reference for new opcodes
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sfall function list.txt - list of all sfall opcodes (w/o descriptions)
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sfall opcode list.txt - list of all sfall opcodes (w/o descriptions)
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hookscripts.txt - detailed manual for using hook scripts to modify engine behavior
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arrays.txt - manual for sfall arrays
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