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Changed BodypartHitMod# to BodyHit_(part names) in ddraw.ini, to make them easier for users to understand.
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+9
-9
@@ -311,15 +311,15 @@ SaveInCombatFix=1
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AdditionalWeaponAnims=1
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;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts
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;BodypartHitMod0=-40
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;BodypartHitMod1=-30
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;BodypartHitMod2=-30
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;BodypartHitMod3=0
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;BodypartHitMod4=-20
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;BodypartHitMod5=-20
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;BodypartHitMod6=-60
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;BodypartHitMod7=-30
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;BodypartHitMod8=0
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;BodyHit_Head=-40
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;BodyHit_Left_Arm=-30
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;BodyHit_Right_Arm=-30
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;BodyHit_Torso=0
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;BodyHit_Right_Leg=-20
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;BodyHit_Left_Leg=-20
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;BodyHit_Eyes=-60
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;BodyHit_Groin=-30
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;BodyHit_Uncalled=0
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;Set to 1 to use a CriticalOverrides.ini file to override the default critical table
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;Set to 2 to use the default critical with bug fixes (doesn't require an ini)
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