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Moved ImportedProcedureFix to Bugs.cpp and added comments to it.
Added more descriptions to options in ddraw.ini, especially DebugMode, to make things clearer and save the trouble to look up debug patch readme.
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+14
-2
@@ -420,7 +420,7 @@ BonusHtHDamageFix=1
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;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
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DisplayBonusDamage=0
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;Modify the maximum number of animations allowed to run on a map. (Default is 32)
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;Modify the maximum number of animations allowed to run on a map. (Default is 32, and the maximum is 127)
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AnimationsAtOnceLimit=120
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;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time
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@@ -581,8 +581,20 @@ CreditsAtBottom=0
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;Set to 1 to enable sfall debugging mode
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Enable=0
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;Fallout 2 Debug Patch
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;Set to 1 to enable debugging output to screen or 2 to create a debug.log file
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;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout2.cfg
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;-------
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;[debug]
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;mode=environment
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;output_map_data_info=1
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;show_load_info=1
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;show_script_messages=1
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;show_tile_num=1
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;[sound]
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;debug=1
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;debug_sfxc=1
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;-------
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DebugMode=0
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;Change to 1 to skip the compatibility mode check
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@@ -602,7 +614,7 @@ DontDeleteProtos=0
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;Set to 1 to give scripts direct access to Fallout's address space, and to make arbitrary calls into Fallout's code
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AllowUnsafeScripting=0
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;These options control what output is saved in the debug log
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;These options control what output is saved in the debug log (sfall-log.txt)
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;Prints messages duing sfall initialization
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Init=0
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