Commit Graph
100 Commits
Author SHA1 Message Date
NovaRain 29da6d7071 Minor edits to FalloutStructs.h
Removed unnecessary AfterAttackCleanup on reset in LoadGameHook.cpp.
Fixed Debug build configuration in project file.
2019-11-05 09:27:41 +08:00
NovaRain ec4a58e19e Updated define_extra.h
Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
Moved Stats related reset code from ScriptExtender.cpp to Stats.cpp.
2019-11-04 21:28:06 +08:00
NovaRain b023999c5e Updated script mods. 2019-11-03 10:10:11 +08:00
NovaRain ee711d8f81 Added "get_inven_ap_cost" script function 2019-11-02 10:26:28 +08:00
NovaRain d26a06872a Backported the advanced BarBoxes features from 4.x:
* Added BoxBarCount option.
* Added "set_iface_tag_text" and "add_iface_tag" script functions.
* Now number of simultaneously displayed boxes depends on game res.
* Updated documents.
2019-11-01 21:14:03 +08:00
NovaRain c4f8912490 Added support for displaying item AP cost up to 19
* Requires an extended MVENUM.frm in the art\intrface\ directory to
display properly (will be included in modderspack).
2019-10-31 12:47:57 +08:00
NovaRain d9a440f667 Fixed PM's weapon being misplaced after level up
Moved some codes from Worldmap.cpp to new Interface.cpp (same as 4.x).

Moved some option codes from main.cpp to other modules.

Removed CorpseLineOfFireFix from ddraw.ini (always enabled).
2019-10-31 11:42:20 +08:00
NovaRain 49bc2d3241 Some code fixes/edits. 2019-10-29 10:45:46 +08:00
NovaRain d07603f1b0 Renamed AnimationsAtOnceLimit.cpp/h to Animations
Renamed SuperSave.cpp/h to ExtraSaveSlots (same as 4.x)
2019-10-28 09:51:20 +08:00
NovaRain 76346c24b3 Added a debug message about missing art file for critters 2019-10-25 10:24:40 +08:00
NovaRain dee3e2f596 Minor code edit to previous commit 2019-10-23 09:37:10 +08:00
NovaRain 648eb9b2f1 Engine now uses 'English' as the fallback language for all msg files 2019-10-22 15:56:04 +08:00
NovaRain fcbf4d3972 Cleanup in vcxproj file 2019-10-22 10:27:59 +08:00
NovaRain 3ef6056a77 Added "add_trait" script function
Replaced some C-style casting with pre-defined ptr_* variables.
2019-10-20 19:31:08 +08:00
NovaRain ac10bce231 Moved code from main.cpp to new LoadOrder/Karma.cpp
Slightly refactored list_* functions with 4.x codebase.

Changed the initialization order in main.cpp to 4.x's.
2019-10-18 11:15:10 +08:00
NovaRain 6780a21b07 Fixed amount argument for critter_add/rm_trait functions 2019-10-17 10:27:28 +08:00
NovaRain 25fabde434 Replaced GetPrivateProfileInt/String with wrapper functions
Fixed crash when a name in PremadePaths exceeds 11 characters.
2019-10-16 14:29:04 +08:00
NovaRain da7cd2a060 Implemented new ini reading funcs (part 2)
Refactored Premade.cpp, Reputations.cpp, KarmaFRMs in main.cpp, and
XPTable in Stats.cpp using 4.x implementation.
2019-10-15 21:57:49 +08:00
NovaRain 8924257aee Added a new flag to MainMenuFontColour option
* set bit 1 of the first byte to only change the color of version text
(old behavior)
2019-10-15 11:58:49 +08:00
NovaRain 90ef9e273d Implemented new ini reading funcs in various codes 2019-10-14 23:55:54 +08:00
NovaRain b447e8e9b8 Rewrote set_xp_mod function with WRAP_OPCODE.
Cleanup in ASM scripting handlers code.

Code edits to Perks.cpp and Stats.cpp.
2019-10-14 21:36:25 +08:00
NovaRain 3744c0b165 Added optional options to the perks ini file
* to toggle modification sections for perks and traits.

Backported ini reading functions from 4.x to main.cpp, and edited
related code in Perks.cpp (need to implement to other source later)

Added error/warning icons to message boxes.
2019-10-14 15:30:46 +08:00
NovaRain c98af496b3 Added command_lite.h header file to modderspack 2019-10-11 00:53:22 +08:00
NovaRain c7eaff7ff5 Fixed art_change_fid_num when the hero appearance mod is enabled
* before it set player's FID incorrectly if PC is in other appearance.

Prevented the player from equipping a weapon when player's current
appearance doesn't have the animation for it.

Fixed the player name while controlling other critters.

Edited texts for some error message boxes.
2019-10-10 12:00:30 +08:00
NovaRain 37acec7115 Added "unwield_slot" script function
Re-fixed obj_art_fid for player's FID (commit 36523d8)
2019-10-08 10:56:49 +08:00
NovaRain f6ec543f40 Fixed inven_unwield script function
* now it updates the interface slot for the player properly.

Fixed some code in PartyControl.cpp.
2019-10-07 13:34:35 +08:00
NovaRain 5cfd5f99e3 Moved object unique id code from ScriptExtender to new Objects.cpp/h
Backported set_unjam_locks_time function from 4.0.
2019-10-07 09:36:46 +08:00
NovaRain dafee58c77 Fixed arg1 of HOOK_INVENWIELD when calling move_obj_inven_to_obj
Moved get/set_proto_data functions from MiscOps.hpp to ObjectsOps.hpp.
2019-10-05 07:53:50 +08:00
NovaRain 4cf0c6688f Improved the implementation of HOOK_INVENWIELD
* it now runs for the player and NPCs when removing equipped items.
* added an additional argument.

Fixed drop_obj script function not removing the equipped armor properly
for the player and party members.
2019-10-04 22:04:05 +08:00
NovaRain 27ec2d24fe Fixed move_obj_inven_to_obj script function
* it didn't remove the equipped armor properly for the player and party
members, resulting in broken armor stats.

Added a check for valid objects to get/set_object_data functions.

Some code edits to HeroAppearance.cpp.
2019-09-30 07:51:43 +08:00
NovaRain e3a3ff2540 Improved file searching for hero appearance mod (#251)
* now it will search files in .dat files and folders simultaneously.

* files in folders have higher priority than .dat files.
2019-09-28 10:52:48 +08:00
NovaRain e6a51f965f Removed NPCStage6Fix from ddraw.ini (always enabled)
Moved the code of NPCStage6Fix to BugFixes.cpp.
(to its original relative location, right above MultiHexPathingFix)

Reorganized some code in BugFixes.cpp.

Tweaked the error printing for ResizeArray in Arrays.cpp.
2019-09-27 20:51:34 +08:00
NovaRain 552a2a185e Refactored code in Arrays.cpp and fixed save_array() script function. 2019-09-24 16:50:50 +08:00
NovaRain 04d47d10ad Some minor changes:
* Improved the display of the car fuel gauge on the world map interface.

* Expanded set_critter_stat function to allow changing STAT_unused and
STAT_dmg_* stats for the player, and STAT_unused for other critters.

* Changed AllowUnsafeScripting to not require sfall debugging mode.

* Changed NPCStage6Fix to be enabled by default.

* Added a new value to AIBestWeaponFix to change the priority multiplier
for having weapon perk to 3x.

Updated version number.
2019-09-24 16:01:39 +08:00
NovaRain 749e248c8b Changed CorpseLineOfFireFix to be enabled by default 2019-09-15 07:18:13 +08:00
NovaRain 52290b09d2 Removed duplicate code from intface_redraw_ engine function
Minor edits to code/documents.
2019-09-14 08:56:05 +08:00
NovaRain a6a8e2e42f Backported HEROWIN, DIALOGVIEW, COUNTERWIN game mode flags from 4.x
Updated UI hotkeys example mod.
2019-09-13 08:09:07 +08:00
NovaRain 9693c0d439 Added "register_hook_proc_spec" script function
Updated documents to address the new function.
2019-09-12 22:23:02 +08:00
NovaRain aa22575ec9 Backported optimization for global/hook scripts execution from 4.x 2019-09-11 13:18:20 +08:00
NovaRain 8f4fd1dec8 Fixed AllowLargeTiles option (broken in 3.8.18)
(due to commit f7fa62a)
2019-09-10 10:09:15 +08:00
NovaRain d26097e9ae Fixed some code in AnimationsAtOnceLimit.cpp
Renamed F1EngineBehavior option to Fallout1Behavior.
2019-09-10 06:53:48 +08:00
NovaRain 4bb9828f3e Added F1EngineBehavior option to change some of F2 engine funcs to F1
* disables playing the final movie/credits after the endgame slideshow.
* disables halving the weight for power armor items.

Moved FastShotFix and Ray's combat_p_proc fix from main.cpp to other
files.
2019-09-09 15:19:37 +08:00
NovaRain 2d2f539826 Added a call to load f2_res.dll library from sfall code
Fixed code that depends on HRP addresses in Tiles.cpp.
2019-09-08 10:46:53 +08:00
NovaRain 97bd2cee18 Changed CriticalOverrides.ini to be parsed only once at game start
* before the ini was always reparsed after each game load/reset. This
should improve the performance.
2019-09-07 21:24:19 +08:00
NovaRain 62f890d287 Removed the dependency of Body_Torso from Body_Uncalled hit modifier
Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
2019-09-07 20:16:50 +08:00
NovaRain 4b28829983 Renamed Knockback.cpp/h to Combat.cpp/h and reorganized some code:
* Moved PickpocketMod to skills.cpp.
* Moved CheckWeaponAmmoCost to Combat.cpp.
2019-09-07 12:13:31 +08:00
NovaRain cbb739bd7c Added options for tweaking some engine perks to the perks ini file
Minor code edits to main.cpp and ObjectsOps.hpp.
2019-09-06 13:13:40 +08:00
NovaRain e00d02f1f0 Added a compute damage example script.
Updated compiled scripts due to main.h changes.
2019-09-01 11:38:34 +08:00
NovaRain c9e0feeb32 Increased the width of the car fuel gauge to 2px 2019-09-01 09:03:09 +08:00
NovaRain 272e58d873 Tweaked reordering the execution of functions before exiting the map
Added event clearing for active explosives before exiting the map.

Minor code edit to BARTERPRICE hook.
2019-08-31 20:01:51 +08:00
NovaRain 20cb24b385 Fixed some args in HOOK_BARTERPRICE hook when trading with PM
And added a new argument to indicate trading with a party member.

Refactored register_hook/register_hook_proc with _WRAP_OPCODE.
2019-08-27 22:31:10 +08:00
NovaRain 071581effc Replaced 'Take All' hotkey mod with UI hotkeys mod
Minor edits to code/documents.
2019-08-26 21:53:11 +08:00
NovaRain 155c14f4e7 Fixed player stuck at "climbing" frame after ladder climbing animation
Removed the previous fix about player's direction.

Minor code refactoring in AnimationsAtOnceLimit.cpp (from 4.x)
2019-08-25 10:25:30 +08:00
NovaRain c6d612f4a7 Added MainMenuBigFontColour option to change button text color
Changed the fix for player's direction after climbing ladder (61aa11)
2019-08-23 10:35:17 +08:00
NovaRain 61aa1104a1 Fixed player's position if entrance tile is blocked when entering a map
Fixed player's direction after leaving a map via ladder/stairs.

Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261)

Code correction in main.cpp.
2019-08-22 13:32:18 +08:00
NovaRain 2bd8a6223d Added OverrideCriticalFile option for specifying alternative crit file
Added code for preparing clearing map_update_event in queue.

Fixed a crash bug in message_str_game function when passing a negative
fileId value.

Corrected/edited some code.
2019-08-20 16:47:37 +08:00
NovaRain 99bc47e3f8 Minor edits to Message.cpp and define_extra.h. 2019-08-17 20:56:48 +08:00
NovaRain 07ff16af75 Added an additional 'Energy Weapon' flag to ext flags in weapon protos
* it forces the weapon to use EW skill regardless of its damage type.

Placed an object with PID 0x5000004 (corpse blood) to the lower z-layer
of the tile.
2019-08-16 15:17:59 +08:00
NovaRain a7ea2a9a81 Set DAM_BACKWASH_ flag for attacker before calling combat damage (#246) 2019-08-14 14:36:35 +08:00
NovaRain 2bbb020a80 Fixed the lost car bug with using the Town/World button
(http://www.nma-fallout.com/threads/fallout-2-vehicle-bug.217993/)
2019-08-13 13:59:20 +08:00
NovaRain 81ba15d451 Rewrote the code of force_encounter functions
Added a new flag to force_encounter_with_flags.
2019-08-12 21:12:28 +08:00
NovaRain 36523d89e5 Fixed obj_art_fid for dude_obj when the hero appearance mod is enabled 2019-08-12 00:13:50 +08:00
NovaRain 53bb9ea5c7 Fixed create_message_window script function
* prevent it from creating multiple message windows.

Capped StartMonth/StartDay in case people didn't notice "0-indexed".
Minor fix for assigning an ID to objects when loading a map.
Small optimization for sfall gl/hs scripts.
2019-08-11 11:04:57 +08:00
NovaRain c0f9f142c4 Added a tweak for weapon perk modifier to AIBestWeaponFix
Minor edits to code/documents.
Updated version number.
2019-08-09 11:59:45 +08:00
NovaRain 8b9ffd08a8 Minor edits to ddraw.ini 2019-07-18 09:27:28 +08:00
NovaRain b26208141f Changed DebugMode to not require enabling sfall debugging mode
Changed version to 3.8.19.1 as maintenance release.
2019-07-17 10:10:28 +08:00
NovaRain 147382de25 Minor code edits to LoadGameHook, PartyControl, ScriptExtender.cpp 2019-07-16 13:01:44 +08:00
NovaRain 9529208c7c Fixed the error handling on loading sfallgv.sav
* to improve backward compatibility with older saved games.
2019-07-15 20:51:29 +08:00
NovaRain fc3b7180af Backported the code of COMBATDAMAGE hook from 4.x
Moved instadeath crit fix from COMBATDAMAGE hook to BugFixes.cpp.
Completed the compute_attack struct.
Updated version number.
2019-07-15 09:59:58 +08:00
NovaRain f53aa16923 Excluded Awareness from perks resetting in PartyControl.cpp 2019-07-14 10:46:56 +08:00
NovaRain ce19262283 Excluded barter mode for ItemCounterDefaultMax
Renamed GetCurrentLoops function to "GetLoopFlags".
Minor edits to document/code.
2019-07-10 11:05:28 +08:00
NovaRain e43762b45f Added assignment of unique IDs to items/critters for event queue
* to prevent event queue being added to the incorrect object on the map.
2019-07-09 21:50:46 +08:00
NovaRain ceb9c41e3d Changed the implementation of the bug fix in commit f1ef55d
Added additional fix for "NPC turns into a container" bug.
2019-07-09 10:50:00 +08:00
NovaRain 0aee36f77d Fixed bugs related to knockout/knockdown critters
Fixed knocked down critters not playing stand up animation when the
combat ends.

Fixed dead NPCs reloading their weapons when the combat ends.
2019-07-06 22:34:20 +08:00
NovaRain 9c41ddd243 Fixed the execution of functions before exiting map in commit f13e6bd 2019-07-06 01:57:09 +08:00
NovaRain f38d87e0ee Added KnockoutTime option to change the duration of the knockout effect.
Fixed op_lookup_string_proc_ engine function not searching the last
procedure in a script.
2019-07-04 12:11:00 +08:00
NovaRain 5fa418ae08 Added reassignment of IDs for critters upon first loading a map
* for fixing mapper not checking existing object IDs and generating
duplicated ones for new critters added on a map.
2019-07-03 15:13:46 +08:00
NovaRain c6c66a4b58 Added a check for the DAM_KNOCKED_OUT flag
to wield_obj_critter/inven_unwield script functions.

Added climbing ladders to "interrupted player's movement in combat" fix.
2019-07-03 12:14:23 +08:00
NovaRain feeae8c750 Added debug log entries to PartyControl.cpp as 4.x 2019-07-01 13:12:10 +08:00
NovaRain 58a67d58cb Added SkipOpeningMovies=2 to also skip the splash screen
Changed the order of some code in main.cpp.
Renamed IsDebug variable to "isDebug".
2019-06-29 20:11:53 +08:00
NovaRain 96881c19a3 Fixed combat not ending automatically when there are no hostiles. 2019-06-26 06:15:35 +08:00
NovaRain c18828b61b Changed DataLoadOrderPatch to be 1 by default.
Replaced most of NULL with nullptr, since VS2010 supports it.
Some code edits to MiscOps.hpp and ScriptUtils.hpp.
2019-06-24 12:25:32 +08:00
NovaRain b1e78bb61c Rewrote get/set_pc/critter_*_stat funcs in C++.
* this slightly improved their error handling.

Concentrated the error msg for invalid args of opcodes.
2019-06-23 11:23:42 +08:00
NovaRain bcb0228ed3 Fixed fade in/out of the screen in DX9 mode. 2019-06-18 09:27:39 +08:00
NovaRain a75e634c96 Fixed Scout perk being taken into account for mark_area_known function.
* technically it should only effect the visibility of tiles when you're
exploring on the world map.

Fixed the incorrect coordinates for small/medium location circles when
highlighting their sub-tiles (one of bugs listed in #228)

Moved the fix for the position of the target marker from Worldmap.cpp to
BugFixes.cpp.

Slightly adjusted the position/size for Local variables button in debug
editor.
2019-06-17 11:24:57 +08:00
NovaRain c4f6c762c4 Added viewing and modifying local vars for critters to the debug editor. 2019-06-15 10:09:50 +08:00
NovaRain 5ccd1534f4 Added "metarule_exist" script function.
Limited the maximum number of extra game msg files to 4096 (from 4.x).
Code edit to Message.cpp and ScriptUtils.hpp.
2019-06-14 23:32:01 +08:00
NovaRain 8e0190939e Minor edit to error messages in MiscOps.hpp. 2019-06-12 09:14:12 +08:00
NovaRain 0f7a8592a9 Fixed the interrupted player's movement in combat.
* it happens when the player try to use objects with Bonus Move APs
available. The distance has to be greater than remaining normal APs.

Replaced calling db_dir_entry_ with db_access_ in HeroAppearance.cpp.
2019-06-10 09:45:52 +08:00
NovaRain e9f3fd5039 Fixed the position of the target maker for location circles. 2019-06-09 11:35:30 +08:00
NovaRain 6cc988aef5 Fixed the reserve movement fix in commit f1ef55d.
* before the reserve movement didn't work correctly if the player has
free move AP (yellow, from Bonus Move) left.
2019-06-09 07:26:32 +08:00
NovaRain e50369c18d Fixed the up/down button images in the world map interface. 2019-06-08 23:56:20 +08:00
NovaRain f1ef55d22d Fixed anim_move_to_tile_ ignoring the distance argument.
* this also fixes the broken "reserve movement" feature.
2019-06-08 09:46:30 +08:00
NovaRain d1fe920cf7 Fixed a few bugs in WorldMapSlots option.
Updated version number.
2019-06-06 10:21:36 +08:00
NovaRain 9a331c918c Fixed a bug in knockback modifier functions that could crash the game (#237)
Updated version number.
2019-06-02 08:52:42 +08:00
NovaRain 56fd9706a4 Minor edit to gl_ammomod example script. 2019-05-31 09:11:25 +08:00
NovaRain b46892cb66 Improved the fix for the removal of PM corpses.
* to prevent save file corruption (one of bugs listed in #228). Now
party member's corpse is removed in the same way as all other critter
corpses.

Simplified the ASM code of combat_ai_hack (take 2).
2019-05-30 10:34:15 +08:00
NovaRain 7663a47fbb Fixed the code for removal of party member's corpse when loading the map. 2019-05-29 09:37:28 +08:00
NovaRain a9aeac1f6f Fixed AI not checking min HP properly for using stims.
Edited the code of InventoryApCost in Inventory.cpp.
Minor edits to some other code.
2019-05-28 11:18:11 +08:00
NovaRain 6db496e66c Code edits to Perks.cpp/PerksOp.hpp/ScriptExtender.cpp. 2019-05-27 12:10:34 +08:00