Zebediah Figura
745e1c5f96
Rebase against b1aee9c391a7e3ce4a069993d527dbdc518ef29c.
2018-03-01 16:03:19 -06:00
Zebediah Figura
7d1d3410c8
Rebase against 7b62a970e9ad3b4179394cf54f0232475fe2388a
2018-02-27 19:59:50 -06:00
Alistair Leslie-Hughes
a1ec166849
Rebase againsts 9ae8b8c00f2cca205fdf4ce76e221778b7dfbea7
2018-02-27 12:26:58 +11:00
Zebediah Figura
41645dc0b0
wined3d-CSMT_Main: Properly fix patchset and regenerate IfDefined.
2018-02-24 19:14:06 -06:00
gloriouseggroll
8030515325
wined3d-CSMT_Main: patch corrections-2
2018-02-19 20:44:04 -05:00
gloriouseggroll
15d6ebeab2
wined3d-CSMT_Main: initial patch corrections
2018-02-19 20:43:50 -05:00
Brandon Amaro
669232e38f
Update 9999-IfDefined.patch
...
Allows the patch to be applied
2018-02-19 20:43:36 -05:00
Sebastian Lackner
da5cab425d
Rebase against f962bb0039c87c084214ca0bd4f40693db376195.
2017-11-08 19:10:05 +01:00
Sebastian Lackner
b3199000fe
Rebase against 31ef99245ae8cd08b2bb611a2a8803c6206f4d54.
2017-11-08 04:00:15 +01:00
Sebastian Lackner
a8a83ab795
Rebase against 981dec4986e7ac1982049dbede1ca2aa72f5e70c.
2017-10-27 19:40:52 +02:00
Sebastian Lackner
5e03e4422d
d3d11-Depth_Bias: Added patches to implement support for depth bias clamping.
2017-10-14 17:54:36 +02:00
Sebastian Lackner
b6b1505f12
wined3d-Interpolation_Modifiers: Add quirk for broken auxiliary qualifier matching in wined3d.
2017-10-02 15:11:17 +02:00
Sebastian Lackner
65acc06d90
Added patch to implement vsync handling for d3d10/d3d11.
2017-10-02 14:44:37 +02:00
Sebastian Lackner
8859da7cbd
Rebase against 302153117e20b62c9170aed62aa33e83cacfaf59.
2017-09-20 07:17:22 +02:00
Sebastian Lackner
ae2d23d9f4
Added patch to implement support for GenerateMips.
2017-09-17 05:22:09 +02:00
Sebastian Lackner
d7385d6c01
Rebase against 19d57982ecb4520453a1b77ace386c625312e265.
2017-09-12 03:12:34 +02:00
Sebastian Lackner
36f5d4da6c
Added patch to implement support for interpolation modifiers in sm4/sm5 pixel shaders.
2017-09-08 17:06:22 +02:00
Sebastian Lackner
83e5c37f16
Added patch to implement support for indexed vertex blending.
2017-09-02 04:31:04 +02:00
Sebastian Lackner
7b687557c3
Rebase against dfa1815c02d1661766c8f3a4a290635e7adb4ccf.
2017-08-29 00:10:33 +02:00
Sebastian Lackner
bab383452b
Added patch to implement dual source blending in wined3d.
2017-08-22 02:00:27 +02:00
Sebastian Lackner
f6565eb6af
Rebase against ae2d6e836b98440cdc938718226dc89592a64eda.
2017-08-17 15:54:43 +02:00
Sebastian Lackner
6edf4d136c
Rebase against 52fbaeb2c44e585cacd7f0b57e902dfbcf54d09b.
2017-08-09 08:45:29 +02:00
Sebastian Lackner
e28edf1951
Rebase against 2d9e894d285937716a4541c7fab9152fdf0b495f.
2017-08-03 13:41:34 +02:00
Sebastian Lackner
2c12e538dd
Rebase against 21763489982177f4db9e5f8cc8ccb751441f5a2e.
2017-07-25 17:24:47 +02:00
Sebastian Lackner
4d2afbf14b
Added patch to implement support for indirect drawing / compute shader dispatching.
2017-07-24 20:41:34 +02:00
Sebastian Lackner
b539f0f369
Added patch to implement copying structure count of UAV.
2017-07-24 16:22:58 +02:00
Sebastian Lackner
f5e96b9a37
Added patch to implement support for all d3d11 color write masks in wined3d.
2017-07-24 00:41:59 +02:00
Sebastian Lackner
2cb3198298
Added patch to implement support for conservative depth access in SM4 shaders.
2017-07-23 04:26:33 +02:00
Sebastian Lackner
4c1a8684a0
Rebase against 35f82ba444930b770684f0bd623c505d52c7b58f.
2017-07-12 12:22:15 +02:00
Sebastian Lackner
e2a70628df
Added patch to implement copying resources between compatible formats.
2017-07-11 19:26:35 +02:00
Sebastian Lackner
b1cb4553ec
Added patch to fix regression related to buffer_sync_apple handling.
2017-06-22 16:42:44 +02:00
Sebastian Lackner
83a65ef99b
Rebase against abaddc871842ba4ec0156f4bfed9939b44052ee4.
2017-06-20 13:55:21 +02:00
Sebastian Lackner
8ebf6f58e5
Added patches to fix multiple regressions related to GDI rendering.
2017-06-16 22:42:35 +02:00
Sebastian Lackner
25e345194d
Rebase against e0e4f9bbcda1243b9317dbfbeeff84a18b4e855c.
2017-06-10 00:47:39 +02:00
Sebastian Lackner
f5671acfdd
Rebase against 1fbb661ed1745bdfdcd1287c730f63503ee3f13f.
...
This also merges several improvements to avoid compiler warnings with GCC 7.
FIXME: There seems to be a regression (random crashes) during prefix shutdown,
needs further debugging.
2017-06-04 23:14:03 +02:00
Sebastian Lackner
ac2c2ffdb8
Rebase against 06eceb3af2d56f158dab2db5a7bc768cc2b1c391.
2017-05-31 07:06:29 +02:00
Sebastian Lackner
7e80ff15e2
wined3d-QUERY_Stubs: Update patchset and add implementation for WINED3D_QUERY_TYPE_PIPELINE_STATISTICS.
2017-05-28 15:56:45 +02:00
Sebastian Lackner
857e9c1cd4
Rebase against 799230c78ab102fa0034cb4477ce1be78c456a87.
2017-05-26 04:26:33 +02:00
Sebastian Lackner
91f6a8ad80
Rebase against ef267f115f76a3041e0da4a0f0dbd7ffb4a022e1.
2017-05-25 01:24:35 +02:00
Sebastian Lackner
8b1d3d07ab
Rebase against b8a8e1bde9382897927945ec0b58b8a2fcfcfe59.
2017-05-24 23:55:00 +02:00
Sebastian Lackner
2ca6aebfaa
Rebase against 3f01ab4c39ffa50e26916a5f33d82dec1a2e42dc.
2017-05-20 00:45:45 +02:00
Sebastian Lackner
51dc575ef3
Rebase against 9baceabb88e2aeb90a32bb5f6923107904ed58ea.
2017-05-18 05:32:56 +02:00
Sebastian Lackner
142cc2eda5
Rebase against 66c7b37a9819195d40f5ab053268548c4370fb06.
2017-05-17 01:00:41 +02:00
Sebastian Lackner
ebabcd69b5
Rebase against be12c5bc4f189901541fdca41da267f8a0ef873d.
2017-05-16 23:01:26 +02:00
Sebastian Lackner
8748402001
Rebase against 4eaaf06ce4e5d7424eec2cf303c8256610544b39.
2017-05-13 01:14:10 +02:00
Sebastian Lackner
171d05fffe
wined3d-CSMT_Main: Get rid of unnecessary wait.
2017-05-12 03:47:26 +02:00
Sebastian Lackner
975205155e
Rebase against b77688102a84e1c7b7278340c46f53db3e1cda00.
2017-05-12 00:36:30 +02:00
Sebastian Lackner
c542f2432d
Rebase against b6a4b2f593503a105dde01e7bd11ffdde243117a.
2017-05-09 05:33:36 +02:00
Sebastian Lackner
a36a97233a
wined3d-CSMT_Main: Merge two patches.
2017-05-08 13:07:44 +02:00
Sebastian Lackner
52b5c90303
Rebase against 9f55292085392579568ff81b8adb926b32a8d99a.
2017-05-06 02:06:45 +02:00