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https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
Added patch to fix regression related to buffer_sync_apple handling.
This commit is contained in:
parent
4d290efd99
commit
b1cb4553ec
@ -438,6 +438,7 @@ patch_enable_all ()
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enable_wined3d_Silence_FIXMEs="$1"
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enable_wined3d_WINED3DFMT_R32G32_UINT="$1"
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enable_wined3d_buffer_create="$1"
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enable_wined3d_buffer_sync_apple="$1"
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enable_wined3d_wined3d_guess_gl_vendor="$1"
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enable_winedbg_Process_Arguments="$1"
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enable_winedevice_Default_Drivers="$1"
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@ -1557,6 +1558,9 @@ patch_enable ()
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wined3d-buffer_create)
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enable_wined3d_buffer_create="$2"
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;;
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wined3d-buffer_sync_apple)
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enable_wined3d_buffer_sync_apple="$2"
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;;
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wined3d-wined3d_guess_gl_vendor)
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enable_wined3d_wined3d_guess_gl_vendor="$2"
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;;
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@ -9102,6 +9106,22 @@ if test "$enable_wined3d_buffer_create" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-buffer_sync_apple
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#43196] Fix regression related to buffer_sync_apple handling
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# |
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# | Modified files:
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# | * dlls/wined3d/buffer.c, dlls/wined3d/context.c, dlls/wined3d/drawprim.c, dlls/wined3d/query.c,
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# | dlls/wined3d/wined3d_private.h
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# |
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if test "$enable_wined3d_buffer_sync_apple" -eq 1; then
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patch_apply wined3d-buffer_sync_apple/0001-wined3d-Fix-buffer_sync_apple-handling.patch
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(
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printf '%s\n' '+ { "Józef Kucia", "wined3d: Fix regression related to buffer_sync_apple handling.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-wined3d_guess_gl_vendor
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# |
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# | This patchset fixes the following Wine bugs:
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@ -9,7 +9,7 @@ Based on patches by:
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diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
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--- a/dlls/wined3d/buffer.c
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+++ b/dlls/wined3d/buffer.c
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@@ -1267,6 +1267,9 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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@@ -1263,6 +1263,9 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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const struct wined3d_box *box, const void *data)
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{
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UINT offset, size;
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@ -19,7 +19,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
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HRESULT hr;
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BYTE *ptr;
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@@ -1281,7 +1284,14 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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@@ -1277,7 +1280,14 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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size = buffer->resource.size;
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}
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@ -619,7 +619,7 @@ diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2766,6 +2766,16 @@ struct wined3d_state
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@@ -2773,6 +2773,16 @@ struct wined3d_state
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struct wined3d_rasterizer_state *rasterizer_state;
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};
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@ -636,7 +636,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#define WINED3D_UNMAPPED_STAGE ~0u
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -2877,6 +2887,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -2884,6 +2894,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
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@ -649,7 +649,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -3064,7 +3080,11 @@ struct wined3d_texture
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@@ -3071,7 +3087,11 @@ struct wined3d_texture
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unsigned int map_count;
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DWORD locations;
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@ -661,7 +661,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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} sub_resources[1];
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};
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@@ -3379,6 +3399,9 @@ struct wined3d_cs_queue
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@@ -3386,6 +3406,9 @@ struct wined3d_cs_queue
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struct wined3d_cs_ops
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{
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@ -0,0 +1,871 @@
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From 948c88721841364030eed86ec0e54b90b5a333c5 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?J=C3=B3zef=20Kucia?= <jkucia@codeweavers.com>
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Date: Thu, 22 Jun 2017 14:34:34 +0200
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Subject: wined3d: Fix regression related to buffer_sync_apple handling.
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---
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dlls/wined3d/buffer.c | 68 ++++++++---------
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dlls/wined3d/context.c | 92 ++++++++++++-----------
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dlls/wined3d/drawprim.c | 12 +--
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dlls/wined3d/query.c | 165 +++++++++++++++++++++++++----------------
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dlls/wined3d/wined3d_private.h | 73 +++++++++---------
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5 files changed, 229 insertions(+), 181 deletions(-)
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diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
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index 5740d65bc49..f9cb251ad53 100644
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--- a/dlls/wined3d/buffer.c
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+++ b/dlls/wined3d/buffer.c
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@@ -185,11 +185,10 @@ static void buffer_destroy_buffer_object(struct wined3d_buffer *buffer, struct w
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checkGLcall("glDeleteBuffers");
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buffer->buffer_object = 0;
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- if (buffer->query)
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+ if (buffer->fence)
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{
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- struct wined3d_query *query = &buffer->query->query;
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- query->query_ops->query_destroy(query);
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- buffer->query = NULL;
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+ wined3d_fence_destroy(buffer->fence);
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+ buffer->fence = NULL;
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}
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buffer->flags &= ~WINED3D_BUFFER_APPLESYNC;
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}
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@@ -812,9 +811,10 @@ void * CDECL wined3d_buffer_get_parent(const struct wined3d_buffer *buffer)
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}
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/* The caller provides a context and binds the buffer */
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-static void buffer_sync_apple(struct wined3d_buffer *This, DWORD flags, const struct wined3d_gl_info *gl_info)
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+static void buffer_sync_apple(struct wined3d_buffer *buffer, DWORD flags, const struct wined3d_gl_info *gl_info)
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{
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- enum wined3d_event_query_result ret;
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+ enum wined3d_fence_result ret;
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+ HRESULT hr;
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/* No fencing needs to be done if the app promises not to overwrite
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* existing data. */
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@@ -823,62 +823,58 @@ static void buffer_sync_apple(struct wined3d_buffer *This, DWORD flags, const st
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if (flags & WINED3D_MAP_DISCARD)
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{
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- GL_EXTCALL(glBufferData(This->buffer_type_hint, This->resource.size, NULL, This->buffer_object_usage));
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+ GL_EXTCALL(glBufferData(buffer->buffer_type_hint, buffer->resource.size, NULL, buffer->buffer_object_usage));
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checkGLcall("glBufferData");
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return;
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}
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- if (!This->query)
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+ if (!buffer->fence)
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{
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- TRACE("Creating event query for buffer %p\n", This);
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-
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- if (!wined3d_event_query_supported(gl_info))
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- {
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- FIXME("Event queries not supported, dropping async buffer locks.\n");
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- goto drop_query;
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- }
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+ TRACE("Creating fence for buffer %p.\n", buffer);
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- This->query = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*This->query));
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- if (!This->query)
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+ if (FAILED(hr = wined3d_fence_create(buffer->resource.device, &buffer->fence)))
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{
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- ERR("Failed to allocate event query memory, dropping async buffer locks.\n");
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- goto drop_query;
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+ if (hr == WINED3DERR_NOTAVAILABLE)
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+ FIXME("Fences not supported, dropping async buffer locks.\n");
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+ else
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+ ERR("Failed to create fence, hr %#x.\n", hr);
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+ goto drop_fence;
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}
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/* Since we don't know about old draws a glFinish is needed once */
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gl_info->gl_ops.gl.p_glFinish();
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return;
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}
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- TRACE("Synchronizing buffer %p\n", This);
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- ret = wined3d_event_query_finish(This->query, This->resource.device);
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+
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+ TRACE("Synchronizing buffer %p.\n", buffer);
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+ ret = wined3d_fence_wait(buffer->fence, buffer->resource.device);
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switch (ret)
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{
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- case WINED3D_EVENT_QUERY_NOT_STARTED:
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- case WINED3D_EVENT_QUERY_OK:
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+ case WINED3D_FENCE_NOT_STARTED:
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+ case WINED3D_FENCE_OK:
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/* All done */
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return;
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- case WINED3D_EVENT_QUERY_WRONG_THREAD:
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- WARN("Cannot synchronize buffer lock due to a thread conflict\n");
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- goto drop_query;
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+ case WINED3D_FENCE_WRONG_THREAD:
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+ WARN("Cannot synchronize buffer lock due to a thread conflict.\n");
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+ goto drop_fence;
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default:
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- ERR("wined3d_event_query_finish returned %u, dropping async buffer locks\n", ret);
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- goto drop_query;
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+ ERR("wined3d_fence_wait() returned %u, dropping async buffer locks.\n", ret);
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+ goto drop_fence;
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}
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-drop_query:
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- if (This->query)
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+drop_fence:
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+ if (buffer->fence)
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{
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- struct wined3d_query *query = &This->query->query;
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- query->query_ops->query_destroy(query);
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- This->query = NULL;
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+ wined3d_fence_destroy(buffer->fence);
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+ buffer->fence = NULL;
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}
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gl_info->gl_ops.gl.p_glFinish();
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- GL_EXTCALL(glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE));
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- checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE)");
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- This->flags &= ~WINED3D_BUFFER_APPLESYNC;
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+ GL_EXTCALL(glBufferParameteriAPPLE(buffer->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE));
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+ checkGLcall("glBufferParameteriAPPLE(buffer->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE)");
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+ buffer->flags &= ~WINED3D_BUFFER_APPLESYNC;
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}
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static void buffer_mark_used(struct wined3d_buffer *buffer)
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diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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index fbc73ca9a1e..b5b788f2fdb 100644
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--- a/dlls/wined3d/context.c
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+++ b/dlls/wined3d/context.c
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@@ -794,63 +794,63 @@ void context_free_occlusion_query(struct wined3d_occlusion_query *query)
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}
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/* Context activation is done by the caller. */
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-void context_alloc_event_query(struct wined3d_context *context, struct wined3d_event_query *query)
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+void context_alloc_fence(struct wined3d_context *context, struct wined3d_fence *fence)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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- if (context->free_event_query_count)
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+ if (context->free_fence_count)
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{
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- query->object = context->free_event_queries[--context->free_event_query_count];
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+ fence->object = context->free_fences[--context->free_fence_count];
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}
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else
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{
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if (gl_info->supported[ARB_SYNC])
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{
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/* Using ARB_sync, not much to do here. */
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- query->object.sync = NULL;
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- TRACE("Allocated event query %p in context %p.\n", query->object.sync, context);
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+ fence->object.sync = NULL;
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+ TRACE("Allocated sync object in context %p.\n", context);
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}
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else if (gl_info->supported[APPLE_FENCE])
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{
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- GL_EXTCALL(glGenFencesAPPLE(1, &query->object.id));
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+ GL_EXTCALL(glGenFencesAPPLE(1, &fence->object.id));
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checkGLcall("glGenFencesAPPLE");
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- TRACE("Allocated event query %u in context %p.\n", query->object.id, context);
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+ TRACE("Allocated fence %u in context %p.\n", fence->object.id, context);
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}
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else if(gl_info->supported[NV_FENCE])
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{
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- GL_EXTCALL(glGenFencesNV(1, &query->object.id));
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+ GL_EXTCALL(glGenFencesNV(1, &fence->object.id));
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checkGLcall("glGenFencesNV");
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- TRACE("Allocated event query %u in context %p.\n", query->object.id, context);
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+ TRACE("Allocated fence %u in context %p.\n", fence->object.id, context);
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}
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else
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{
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- WARN("Event queries not supported, not allocating query id.\n");
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- query->object.id = 0;
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+ WARN("Fences not supported, not allocating fence.\n");
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+ fence->object.id = 0;
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}
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}
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- query->context = context;
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- list_add_head(&context->event_queries, &query->entry);
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+ fence->context = context;
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+ list_add_head(&context->fences, &fence->entry);
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}
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-void context_free_event_query(struct wined3d_event_query *query)
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+void context_free_fence(struct wined3d_fence *fence)
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{
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- struct wined3d_context *context = query->context;
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+ struct wined3d_context *context = fence->context;
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- list_remove(&query->entry);
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- query->context = NULL;
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+ list_remove(&fence->entry);
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+ fence->context = NULL;
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- if (!wined3d_array_reserve((void **)&context->free_event_queries,
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- &context->free_event_query_size, context->free_event_query_count + 1,
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- sizeof(*context->free_event_queries)))
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+ if (!wined3d_array_reserve((void **)&context->free_fences,
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+ &context->free_fence_size, context->free_fence_count + 1,
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+ sizeof(*context->free_fences)))
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{
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- ERR("Failed to grow free list, leaking query %u in context %p.\n", query->object.id, context);
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+ ERR("Failed to grow free list, leaking fence %u in context %p.\n", fence->object.id, context);
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return;
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}
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- context->free_event_queries[context->free_event_query_count++] = query->object;
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+ context->free_fences[context->free_fence_count++] = fence->object;
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}
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/* Context activation is done by the caller. */
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@@ -1265,8 +1265,8 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
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struct wined3d_so_statistics_query *so_statistics_query;
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struct wined3d_timestamp_query *timestamp_query;
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struct wined3d_occlusion_query *occlusion_query;
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- struct wined3d_event_query *event_query;
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struct fbo_entry *entry, *entry2;
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+ struct wined3d_fence *fence;
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HGLRC restore_ctx;
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HDC restore_dc;
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unsigned int i;
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@@ -1309,18 +1309,25 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
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occlusion_query->context = NULL;
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}
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- LIST_FOR_EACH_ENTRY(event_query, &context->event_queries, struct wined3d_event_query, entry)
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+ LIST_FOR_EACH_ENTRY(fence, &context->fences, struct wined3d_fence, entry)
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{
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if (context->valid)
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{
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if (gl_info->supported[ARB_SYNC])
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{
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- if (event_query->object.sync) GL_EXTCALL(glDeleteSync(event_query->object.sync));
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+ if (fence->object.sync)
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+ GL_EXTCALL(glDeleteSync(fence->object.sync));
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+ }
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+ else if (gl_info->supported[APPLE_FENCE])
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+ {
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+ GL_EXTCALL(glDeleteFencesAPPLE(1, &fence->object.id));
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+ }
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+ else if (gl_info->supported[NV_FENCE])
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+ {
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+ GL_EXTCALL(glDeleteFencesNV(1, &fence->object.id));
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}
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- else if (gl_info->supported[APPLE_FENCE]) GL_EXTCALL(glDeleteFencesAPPLE(1, &event_query->object.id));
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- else if (gl_info->supported[NV_FENCE]) GL_EXTCALL(glDeleteFencesNV(1, &event_query->object.id));
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}
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- event_query->context = NULL;
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+ fence->context = NULL;
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}
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry)
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@@ -1368,23 +1375,23 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
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if (gl_info->supported[ARB_SYNC])
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{
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- for (i = 0; i < context->free_event_query_count; ++i)
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+ for (i = 0; i < context->free_fence_count; ++i)
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{
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- GL_EXTCALL(glDeleteSync(context->free_event_queries[i].sync));
|
||||
+ GL_EXTCALL(glDeleteSync(context->free_fences[i].sync));
|
||||
}
|
||||
}
|
||||
else if (gl_info->supported[APPLE_FENCE])
|
||||
{
|
||||
- for (i = 0; i < context->free_event_query_count; ++i)
|
||||
+ for (i = 0; i < context->free_fence_count; ++i)
|
||||
{
|
||||
- GL_EXTCALL(glDeleteFencesAPPLE(1, &context->free_event_queries[i].id));
|
||||
+ GL_EXTCALL(glDeleteFencesAPPLE(1, &context->free_fences[i].id));
|
||||
}
|
||||
}
|
||||
else if (gl_info->supported[NV_FENCE])
|
||||
{
|
||||
- for (i = 0; i < context->free_event_query_count; ++i)
|
||||
+ for (i = 0; i < context->free_fence_count; ++i)
|
||||
{
|
||||
- GL_EXTCALL(glDeleteFencesNV(1, &context->free_event_queries[i].id));
|
||||
+ GL_EXTCALL(glDeleteFencesNV(1, &context->free_fences[i].id));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1395,7 +1402,7 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
|
||||
HeapFree(GetProcessHeap(), 0, context->free_pipeline_statistics_queries);
|
||||
HeapFree(GetProcessHeap(), 0, context->free_timestamp_queries);
|
||||
HeapFree(GetProcessHeap(), 0, context->free_occlusion_queries);
|
||||
- HeapFree(GetProcessHeap(), 0, context->free_event_queries);
|
||||
+ HeapFree(GetProcessHeap(), 0, context->free_fences);
|
||||
|
||||
context_restore_pixel_format(context);
|
||||
if (restore_ctx)
|
||||
@@ -1849,11 +1856,10 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
|
||||
goto out;
|
||||
list_init(&ret->occlusion_queries);
|
||||
|
||||
- ret->free_event_query_size = 4;
|
||||
- if (!(ret->free_event_queries = wined3d_calloc(ret->free_event_query_size,
|
||||
- sizeof(*ret->free_event_queries))))
|
||||
+ ret->free_fence_size = 4;
|
||||
+ if (!(ret->free_fences = wined3d_calloc(ret->free_fence_size, sizeof(*ret->free_fences))))
|
||||
goto out;
|
||||
- list_init(&ret->event_queries);
|
||||
+ list_init(&ret->fences);
|
||||
|
||||
list_init(&ret->so_statistics_queries);
|
||||
|
||||
@@ -2211,7 +2217,7 @@ out:
|
||||
device->shader_backend->shader_free_context_data(ret);
|
||||
device->adapter->fragment_pipe->free_context_data(ret);
|
||||
HeapFree(GetProcessHeap(), 0, ret->texture_type);
|
||||
- HeapFree(GetProcessHeap(), 0, ret->free_event_queries);
|
||||
+ HeapFree(GetProcessHeap(), 0, ret->free_fences);
|
||||
HeapFree(GetProcessHeap(), 0, ret->free_occlusion_queries);
|
||||
HeapFree(GetProcessHeap(), 0, ret->free_timestamp_queries);
|
||||
HeapFree(GetProcessHeap(), 0, ret->fbo_key);
|
||||
@@ -3483,7 +3489,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st
|
||||
wined3d_stream_info_from_declaration(stream_info, state, gl_info, d3d_info);
|
||||
|
||||
stream_info->all_vbo = 1;
|
||||
- context->num_buffer_queries = 0;
|
||||
+ context->buffer_fence_count = 0;
|
||||
for (i = 0, map = stream_info->use_map; map; map >>= 1, ++i)
|
||||
{
|
||||
struct wined3d_stream_info_element *element;
|
||||
@@ -3524,8 +3530,8 @@ static void context_update_stream_info(struct wined3d_context *context, const st
|
||||
if (!element->data.buffer_object)
|
||||
stream_info->all_vbo = 0;
|
||||
|
||||
- if (buffer->query)
|
||||
- context->buffer_queries[context->num_buffer_queries++] = buffer->query;
|
||||
+ if (buffer->fence)
|
||||
+ context->buffer_fences[context->buffer_fence_count++] = buffer->fence;
|
||||
|
||||
TRACE("Load array %u {%#x:%p}.\n", i, element->data.buffer_object, element->data.addr);
|
||||
}
|
||||
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
|
||||
index f844b25b695..e9bce44a422 100644
|
||||
--- a/dlls/wined3d/drawprim.c
|
||||
+++ b/dlls/wined3d/drawprim.c
|
||||
@@ -469,9 +469,9 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
|
||||
BOOL emulation = FALSE, rasterizer_discard = FALSE;
|
||||
const struct wined3d_fb_state *fb = state->fb;
|
||||
const struct wined3d_stream_info *stream_info;
|
||||
- struct wined3d_event_query *ib_query = NULL;
|
||||
struct wined3d_rendertarget_view *dsv, *rtv;
|
||||
struct wined3d_stream_info si_emulated;
|
||||
+ struct wined3d_fence *ib_fence = NULL;
|
||||
const struct wined3d_gl_info *gl_info;
|
||||
struct wined3d_context *context;
|
||||
unsigned int i, idx_size = 0;
|
||||
@@ -556,7 +556,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
|
||||
}
|
||||
else
|
||||
{
|
||||
- ib_query = index_buffer->query;
|
||||
+ ib_fence = index_buffer->fence;
|
||||
idx_data = NULL;
|
||||
}
|
||||
idx_data = (const BYTE *)idx_data + state->index_offset;
|
||||
@@ -655,10 +655,10 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
|
||||
checkGLcall("disable rasterizer discard");
|
||||
}
|
||||
|
||||
- if (ib_query)
|
||||
- wined3d_event_query_issue(ib_query, device);
|
||||
- for (i = 0; i < context->num_buffer_queries; ++i)
|
||||
- wined3d_event_query_issue(context->buffer_queries[i], device);
|
||||
+ if (ib_fence)
|
||||
+ wined3d_fence_issue(ib_fence, device);
|
||||
+ for (i = 0; i < context->buffer_fence_count; ++i)
|
||||
+ wined3d_fence_issue(context->buffer_fences[i], device);
|
||||
|
||||
if (wined3d_settings.strict_draw_ordering)
|
||||
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
|
||||
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
|
||||
index 8445922423f..d5acdf0ef5d 100644
|
||||
--- a/dlls/wined3d/query.c
|
||||
+++ b/dlls/wined3d/query.c
|
||||
@@ -83,33 +83,33 @@ static struct wined3d_pipeline_statistics_query *wined3d_pipeline_statistics_que
|
||||
return CONTAINING_RECORD(query, struct wined3d_pipeline_statistics_query, query);
|
||||
}
|
||||
|
||||
-BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info)
|
||||
+static BOOL wined3d_fence_supported(const struct wined3d_gl_info *gl_info)
|
||||
{
|
||||
return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE];
|
||||
}
|
||||
|
||||
-static enum wined3d_event_query_result wined3d_event_query_test(const struct wined3d_event_query *query,
|
||||
+static enum wined3d_fence_result wined3d_fence_test(const struct wined3d_fence *fence,
|
||||
const struct wined3d_device *device, DWORD flags)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info;
|
||||
- enum wined3d_event_query_result ret;
|
||||
struct wined3d_context *context;
|
||||
+ enum wined3d_fence_result ret;
|
||||
BOOL fence_result;
|
||||
|
||||
- TRACE("query %p, device %p, flags %#x.\n", query, device, flags);
|
||||
+ TRACE("fence %p, device %p, flags %#x.\n", fence, device, flags);
|
||||
|
||||
- if (!query->context)
|
||||
+ if (!fence->context)
|
||||
{
|
||||
- TRACE("Query not started.\n");
|
||||
- return WINED3D_EVENT_QUERY_NOT_STARTED;
|
||||
+ TRACE("Fence not issued.\n");
|
||||
+ return WINED3D_FENCE_NOT_STARTED;
|
||||
}
|
||||
|
||||
- if (!(context = context_reacquire(device, query->context)))
|
||||
+ if (!(context = context_reacquire(device, fence->context)))
|
||||
{
|
||||
- if (!query->context->gl_info->supported[ARB_SYNC])
|
||||
+ if (!fence->context->gl_info->supported[ARB_SYNC])
|
||||
{
|
||||
- WARN("Event query tested from wrong thread.\n");
|
||||
- return WINED3D_EVENT_QUERY_WRONG_THREAD;
|
||||
+ WARN("Fence tested from wrong thread.\n");
|
||||
+ return WINED3D_FENCE_WRONG_THREAD;
|
||||
}
|
||||
context = context_acquire(device, NULL, 0);
|
||||
}
|
||||
@@ -117,7 +117,7 @@ static enum wined3d_event_query_result wined3d_event_query_test(const struct win
|
||||
|
||||
if (gl_info->supported[ARB_SYNC])
|
||||
{
|
||||
- GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync,
|
||||
+ GLenum gl_ret = GL_EXTCALL(glClientWaitSync(fence->object.sync,
|
||||
(flags & WINED3DGETDATA_FLUSH) ? GL_SYNC_FLUSH_COMMANDS_BIT : 0, 0));
|
||||
checkGLcall("glClientWaitSync");
|
||||
|
||||
@@ -125,68 +125,72 @@ static enum wined3d_event_query_result wined3d_event_query_test(const struct win
|
||||
{
|
||||
case GL_ALREADY_SIGNALED:
|
||||
case GL_CONDITION_SATISFIED:
|
||||
- ret = WINED3D_EVENT_QUERY_OK;
|
||||
+ ret = WINED3D_FENCE_OK;
|
||||
break;
|
||||
|
||||
case GL_TIMEOUT_EXPIRED:
|
||||
- ret = WINED3D_EVENT_QUERY_WAITING;
|
||||
+ ret = WINED3D_FENCE_WAITING;
|
||||
break;
|
||||
|
||||
case GL_WAIT_FAILED:
|
||||
default:
|
||||
ERR("glClientWaitSync returned %#x.\n", gl_ret);
|
||||
- ret = WINED3D_EVENT_QUERY_ERROR;
|
||||
+ ret = WINED3D_FENCE_ERROR;
|
||||
}
|
||||
}
|
||||
else if (gl_info->supported[APPLE_FENCE])
|
||||
{
|
||||
- fence_result = GL_EXTCALL(glTestFenceAPPLE(query->object.id));
|
||||
+ fence_result = GL_EXTCALL(glTestFenceAPPLE(fence->object.id));
|
||||
checkGLcall("glTestFenceAPPLE");
|
||||
- if (fence_result) ret = WINED3D_EVENT_QUERY_OK;
|
||||
- else ret = WINED3D_EVENT_QUERY_WAITING;
|
||||
+ if (fence_result)
|
||||
+ ret = WINED3D_FENCE_OK;
|
||||
+ else
|
||||
+ ret = WINED3D_FENCE_WAITING;
|
||||
}
|
||||
else if (gl_info->supported[NV_FENCE])
|
||||
{
|
||||
- fence_result = GL_EXTCALL(glTestFenceNV(query->object.id));
|
||||
+ fence_result = GL_EXTCALL(glTestFenceNV(fence->object.id));
|
||||
checkGLcall("glTestFenceNV");
|
||||
- if (fence_result) ret = WINED3D_EVENT_QUERY_OK;
|
||||
- else ret = WINED3D_EVENT_QUERY_WAITING;
|
||||
+ if (fence_result)
|
||||
+ ret = WINED3D_FENCE_OK;
|
||||
+ else
|
||||
+ ret = WINED3D_FENCE_WAITING;
|
||||
}
|
||||
else
|
||||
{
|
||||
- ERR("Event query created despite lack of GL support\n");
|
||||
- ret = WINED3D_EVENT_QUERY_ERROR;
|
||||
+ ERR("Fence created despite lack of GL support.\n");
|
||||
+ ret = WINED3D_FENCE_ERROR;
|
||||
}
|
||||
|
||||
context_release(context);
|
||||
return ret;
|
||||
}
|
||||
|
||||
-enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query,
|
||||
+enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
|
||||
const struct wined3d_device *device)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info;
|
||||
- enum wined3d_event_query_result ret;
|
||||
struct wined3d_context *context;
|
||||
+ enum wined3d_fence_result ret;
|
||||
|
||||
- TRACE("query %p, device %p.\n", query, device);
|
||||
+ TRACE("fence %p, device %p.\n", fence, device);
|
||||
|
||||
- if (!query->context)
|
||||
+ if (!fence->context)
|
||||
{
|
||||
- TRACE("Query not started.\n");
|
||||
- return WINED3D_EVENT_QUERY_NOT_STARTED;
|
||||
+ TRACE("Fence not issued.\n");
|
||||
+ return WINED3D_FENCE_NOT_STARTED;
|
||||
}
|
||||
- gl_info = query->context->gl_info;
|
||||
+ gl_info = fence->context->gl_info;
|
||||
|
||||
- if (!(context = context_reacquire(device, query->context)))
|
||||
+ if (!(context = context_reacquire(device, fence->context)))
|
||||
{
|
||||
/* A glFinish does not reliably wait for draws in other contexts. The caller has
|
||||
* to find its own way to cope with the thread switch
|
||||
*/
|
||||
if (!gl_info->supported[ARB_SYNC])
|
||||
{
|
||||
- WARN("Event query finished from wrong thread.\n");
|
||||
- return WINED3D_EVENT_QUERY_WRONG_THREAD;
|
||||
+ WARN("Fence finished from wrong thread.\n");
|
||||
+ return WINED3D_FENCE_WRONG_THREAD;
|
||||
}
|
||||
context = context_acquire(device, NULL, 0);
|
||||
}
|
||||
@@ -197,79 +201,115 @@ enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_
|
||||
/* Apple seems to be into arbitrary limits, and timeouts larger than
|
||||
* 0xfffffffffffffbff immediately return GL_TIMEOUT_EXPIRED. We don't
|
||||
* really care and can live with waiting a few μs less. (OS X 10.7.4). */
|
||||
- GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0xffff));
|
||||
+ GLenum gl_ret = GL_EXTCALL(glClientWaitSync(fence->object.sync,
|
||||
+ GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0xffff));
|
||||
checkGLcall("glClientWaitSync");
|
||||
|
||||
switch (gl_ret)
|
||||
{
|
||||
case GL_ALREADY_SIGNALED:
|
||||
case GL_CONDITION_SATISFIED:
|
||||
- ret = WINED3D_EVENT_QUERY_OK;
|
||||
+ ret = WINED3D_FENCE_OK;
|
||||
break;
|
||||
|
||||
/* We don't expect a timeout for a ~584 year wait */
|
||||
default:
|
||||
ERR("glClientWaitSync returned %#x.\n", gl_ret);
|
||||
- ret = WINED3D_EVENT_QUERY_ERROR;
|
||||
+ ret = WINED3D_FENCE_ERROR;
|
||||
}
|
||||
}
|
||||
else if (context->gl_info->supported[APPLE_FENCE])
|
||||
{
|
||||
- GL_EXTCALL(glFinishFenceAPPLE(query->object.id));
|
||||
+ GL_EXTCALL(glFinishFenceAPPLE(fence->object.id));
|
||||
checkGLcall("glFinishFenceAPPLE");
|
||||
- ret = WINED3D_EVENT_QUERY_OK;
|
||||
+ ret = WINED3D_FENCE_OK;
|
||||
}
|
||||
else if (context->gl_info->supported[NV_FENCE])
|
||||
{
|
||||
- GL_EXTCALL(glFinishFenceNV(query->object.id));
|
||||
+ GL_EXTCALL(glFinishFenceNV(fence->object.id));
|
||||
checkGLcall("glFinishFenceNV");
|
||||
- ret = WINED3D_EVENT_QUERY_OK;
|
||||
+ ret = WINED3D_FENCE_OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
- ERR("Event query created without GL support\n");
|
||||
- ret = WINED3D_EVENT_QUERY_ERROR;
|
||||
+ ERR("Fence created without GL support.\n");
|
||||
+ ret = WINED3D_FENCE_ERROR;
|
||||
}
|
||||
|
||||
context_release(context);
|
||||
return ret;
|
||||
}
|
||||
|
||||
-void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device)
|
||||
+void wined3d_fence_issue(struct wined3d_fence *fence, const struct wined3d_device *device)
|
||||
{
|
||||
struct wined3d_context *context = NULL;
|
||||
const struct wined3d_gl_info *gl_info;
|
||||
|
||||
- if (query->context && !(context = context_reacquire(device, query->context))
|
||||
- && !query->context->gl_info->supported[ARB_SYNC])
|
||||
- context_free_event_query(query);
|
||||
+ if (fence->context && !(context = context_reacquire(device, fence->context))
|
||||
+ && !fence->context->gl_info->supported[ARB_SYNC])
|
||||
+ context_free_fence(fence);
|
||||
if (!context)
|
||||
context = context_acquire(device, NULL, 0);
|
||||
gl_info = context->gl_info;
|
||||
- if (!query->context)
|
||||
- context_alloc_event_query(context, query);
|
||||
+ if (!fence->context)
|
||||
+ context_alloc_fence(context, fence);
|
||||
|
||||
if (gl_info->supported[ARB_SYNC])
|
||||
{
|
||||
- if (query->object.sync) GL_EXTCALL(glDeleteSync(query->object.sync));
|
||||
+ if (fence->object.sync)
|
||||
+ GL_EXTCALL(glDeleteSync(fence->object.sync));
|
||||
checkGLcall("glDeleteSync");
|
||||
- query->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
|
||||
+ fence->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
|
||||
checkGLcall("glFenceSync");
|
||||
}
|
||||
else if (gl_info->supported[APPLE_FENCE])
|
||||
{
|
||||
- GL_EXTCALL(glSetFenceAPPLE(query->object.id));
|
||||
+ GL_EXTCALL(glSetFenceAPPLE(fence->object.id));
|
||||
checkGLcall("glSetFenceAPPLE");
|
||||
}
|
||||
else if (gl_info->supported[NV_FENCE])
|
||||
{
|
||||
- GL_EXTCALL(glSetFenceNV(query->object.id, GL_ALL_COMPLETED_NV));
|
||||
+ GL_EXTCALL(glSetFenceNV(fence->object.id, GL_ALL_COMPLETED_NV));
|
||||
checkGLcall("glSetFenceNV");
|
||||
}
|
||||
|
||||
context_release(context);
|
||||
}
|
||||
|
||||
+static void wined3d_fence_free(struct wined3d_fence *fence)
|
||||
+{
|
||||
+ if (fence->context)
|
||||
+ context_free_fence(fence);
|
||||
+}
|
||||
+
|
||||
+void wined3d_fence_destroy(struct wined3d_fence *fence)
|
||||
+{
|
||||
+ wined3d_fence_free(fence);
|
||||
+ HeapFree(GetProcessHeap(), 0, fence);
|
||||
+}
|
||||
+
|
||||
+HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence)
|
||||
+{
|
||||
+ const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
+ struct wined3d_fence *object;
|
||||
+
|
||||
+ TRACE("device %p, fence %p.\n", device, fence);
|
||||
+
|
||||
+ if (!wined3d_fence_supported(gl_info))
|
||||
+ {
|
||||
+ WARN("Fences not supported.\n");
|
||||
+ return WINED3DERR_NOTAVAILABLE;
|
||||
+ }
|
||||
+
|
||||
+ if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
||||
+ return E_OUTOFMEMORY;
|
||||
+
|
||||
+ TRACE("Created fence %p.\n", object);
|
||||
+ *fence = object;
|
||||
+
|
||||
+ return WINED3D_OK;
|
||||
+}
|
||||
+
|
||||
ULONG CDECL wined3d_query_incref(struct wined3d_query *query)
|
||||
{
|
||||
ULONG refcount = InterlockedIncrement(&query->ref);
|
||||
@@ -407,25 +447,25 @@ static BOOL wined3d_occlusion_query_ops_poll(struct wined3d_query *query, DWORD
|
||||
static BOOL wined3d_event_query_ops_poll(struct wined3d_query *query, DWORD flags)
|
||||
{
|
||||
struct wined3d_event_query *event_query = wined3d_event_query_from_query(query);
|
||||
- enum wined3d_event_query_result ret;
|
||||
+ enum wined3d_fence_result ret;
|
||||
|
||||
TRACE("query %p, flags %#x.\n", query, flags);
|
||||
|
||||
- ret = wined3d_event_query_test(event_query, query->device, flags);
|
||||
+ ret = wined3d_fence_test(&event_query->fence, query->device, flags);
|
||||
switch (ret)
|
||||
{
|
||||
- case WINED3D_EVENT_QUERY_OK:
|
||||
- case WINED3D_EVENT_QUERY_NOT_STARTED:
|
||||
+ case WINED3D_FENCE_OK:
|
||||
+ case WINED3D_FENCE_NOT_STARTED:
|
||||
return event_query->signalled = TRUE;
|
||||
|
||||
- case WINED3D_EVENT_QUERY_WAITING:
|
||||
+ case WINED3D_FENCE_WAITING:
|
||||
return event_query->signalled = FALSE;
|
||||
|
||||
- case WINED3D_EVENT_QUERY_WRONG_THREAD:
|
||||
+ case WINED3D_FENCE_WRONG_THREAD:
|
||||
FIXME("(%p) Wrong thread, reporting GPU idle.\n", query);
|
||||
return event_query->signalled = TRUE;
|
||||
|
||||
- case WINED3D_EVENT_QUERY_ERROR:
|
||||
+ case WINED3D_FENCE_ERROR:
|
||||
ERR("The GL event query failed.\n");
|
||||
return event_query->signalled = TRUE;
|
||||
|
||||
@@ -457,7 +497,7 @@ static BOOL wined3d_event_query_ops_issue(struct wined3d_query *query, DWORD fla
|
||||
{
|
||||
struct wined3d_event_query *event_query = wined3d_event_query_from_query(query);
|
||||
|
||||
- wined3d_event_query_issue(event_query, query->device);
|
||||
+ wined3d_fence_issue(&event_query->fence, query->device);
|
||||
return TRUE;
|
||||
}
|
||||
else if (flags & WINED3DISSUE_BEGIN)
|
||||
@@ -864,8 +904,7 @@ static void wined3d_event_query_ops_destroy(struct wined3d_query *query)
|
||||
{
|
||||
struct wined3d_event_query *event_query = wined3d_event_query_from_query(query);
|
||||
|
||||
- if (event_query->context)
|
||||
- context_free_event_query(event_query);
|
||||
+ wined3d_fence_free(&event_query->fence);
|
||||
HeapFree(GetProcessHeap(), 0, event_query);
|
||||
}
|
||||
|
||||
@@ -886,7 +925,7 @@ static HRESULT wined3d_event_query_create(struct wined3d_device *device,
|
||||
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
|
||||
device, type, parent, parent_ops, query);
|
||||
|
||||
- if (!wined3d_event_query_supported(gl_info))
|
||||
+ if (!wined3d_fence_supported(gl_info))
|
||||
{
|
||||
WARN("Event queries not supported.\n");
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
index 1025c98f180..fc6af2e2a14 100644
|
||||
--- a/dlls/wined3d/wined3d_private.h
|
||||
+++ b/dlls/wined3d/wined3d_private.h
|
||||
@@ -1607,6 +1607,35 @@ enum fogsource {
|
||||
FOGSOURCE_COORD,
|
||||
};
|
||||
|
||||
+union wined3d_gl_fence_object
|
||||
+{
|
||||
+ GLuint id;
|
||||
+ GLsync sync;
|
||||
+};
|
||||
+
|
||||
+enum wined3d_fence_result
|
||||
+{
|
||||
+ WINED3D_FENCE_OK,
|
||||
+ WINED3D_FENCE_WAITING,
|
||||
+ WINED3D_FENCE_NOT_STARTED,
|
||||
+ WINED3D_FENCE_WRONG_THREAD,
|
||||
+ WINED3D_FENCE_ERROR,
|
||||
+};
|
||||
+
|
||||
+struct wined3d_fence
|
||||
+{
|
||||
+ struct list entry;
|
||||
+ union wined3d_gl_fence_object object;
|
||||
+ struct wined3d_context *context;
|
||||
+};
|
||||
+
|
||||
+HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence) DECLSPEC_HIDDEN;
|
||||
+void wined3d_fence_destroy(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
|
||||
+void wined3d_fence_issue(struct wined3d_fence *fence,
|
||||
+ const struct wined3d_device *device) DECLSPEC_HIDDEN;
|
||||
+enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
|
||||
+ const struct wined3d_device *device) DECLSPEC_HIDDEN;
|
||||
+
|
||||
/* Direct3D terminology with little modifications. We do not have an issued
|
||||
* state because only the driver knows about it, but we have a created state
|
||||
* because D3D allows GetData() on a created query, but OpenGL doesn't. */
|
||||
@@ -1641,36 +1670,14 @@ struct wined3d_query
|
||||
struct list poll_list_entry;
|
||||
};
|
||||
|
||||
-union wined3d_gl_query_object
|
||||
-{
|
||||
- GLuint id;
|
||||
- GLsync sync;
|
||||
-};
|
||||
-
|
||||
struct wined3d_event_query
|
||||
{
|
||||
struct wined3d_query query;
|
||||
|
||||
- struct list entry;
|
||||
- union wined3d_gl_query_object object;
|
||||
- struct wined3d_context *context;
|
||||
+ struct wined3d_fence fence;
|
||||
BOOL signalled;
|
||||
};
|
||||
|
||||
-enum wined3d_event_query_result
|
||||
-{
|
||||
- WINED3D_EVENT_QUERY_OK,
|
||||
- WINED3D_EVENT_QUERY_WAITING,
|
||||
- WINED3D_EVENT_QUERY_NOT_STARTED,
|
||||
- WINED3D_EVENT_QUERY_WRONG_THREAD,
|
||||
- WINED3D_EVENT_QUERY_ERROR
|
||||
-};
|
||||
-
|
||||
-enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query,
|
||||
- const struct wined3d_device *device) DECLSPEC_HIDDEN;
|
||||
-void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device) DECLSPEC_HIDDEN;
|
||||
-BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
|
||||
-
|
||||
struct wined3d_occlusion_query
|
||||
{
|
||||
struct wined3d_query query;
|
||||
@@ -1876,10 +1883,10 @@ struct wined3d_context
|
||||
unsigned int free_occlusion_query_count;
|
||||
struct list occlusion_queries;
|
||||
|
||||
- union wined3d_gl_query_object *free_event_queries;
|
||||
- SIZE_T free_event_query_size;
|
||||
- unsigned int free_event_query_count;
|
||||
- struct list event_queries;
|
||||
+ union wined3d_gl_fence_object *free_fences;
|
||||
+ SIZE_T free_fence_size;
|
||||
+ unsigned int free_fence_count;
|
||||
+ struct list fences;
|
||||
|
||||
GLuint *free_timestamp_queries;
|
||||
SIZE_T free_timestamp_query_size;
|
||||
@@ -1899,8 +1906,8 @@ struct wined3d_context
|
||||
struct wined3d_stream_info stream_info;
|
||||
|
||||
/* Fences for GL_APPLE_flush_buffer_range */
|
||||
- struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
|
||||
- unsigned int num_buffer_queries;
|
||||
+ struct wined3d_fence *buffer_fences[MAX_ATTRIBS];
|
||||
+ unsigned int buffer_fence_count;
|
||||
|
||||
DWORD tex_unit_map[MAX_COMBINED_SAMPLERS];
|
||||
DWORD rev_tex_unit_map[MAX_GL_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS];
|
||||
@@ -2047,8 +2054,8 @@ BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSP
|
||||
|
||||
struct wined3d_context *context_acquire(const struct wined3d_device *device,
|
||||
struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
|
||||
-void context_alloc_event_query(struct wined3d_context *context,
|
||||
- struct wined3d_event_query *query) DECLSPEC_HIDDEN;
|
||||
+void context_alloc_fence(struct wined3d_context *context,
|
||||
+ struct wined3d_fence *fence) DECLSPEC_HIDDEN;
|
||||
void context_alloc_occlusion_query(struct wined3d_context *context,
|
||||
struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
|
||||
void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
|
||||
@@ -2072,7 +2079,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, stru
|
||||
HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
|
||||
void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
|
||||
void context_end_transform_feedback(struct wined3d_context *context) DECLSPEC_HIDDEN;
|
||||
-void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
|
||||
+void context_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
|
||||
void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
|
||||
struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
|
||||
GLenum context_get_offscreen_gl_buffer(const struct wined3d_context *context) DECLSPEC_HIDDEN;
|
||||
@@ -3533,7 +3540,7 @@ struct wined3d_buffer
|
||||
|
||||
struct wined3d_map_range *maps;
|
||||
SIZE_T maps_size, modified_areas;
|
||||
- struct wined3d_event_query *query;
|
||||
+ struct wined3d_fence *fence;
|
||||
|
||||
/* conversion stuff */
|
||||
UINT decl_change_count, full_conversion_count;
|
||||
--
|
||||
2.13.1
|
||||
|
1
patches/wined3d-buffer_sync_apple/definition
Normal file
1
patches/wined3d-buffer_sync_apple/definition
Normal file
@ -0,0 +1 @@
|
||||
Fixes: [43196] Fix regression related to buffer_sync_apple handling
|
Loading…
Reference in New Issue
Block a user