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wined3d-CSMT_Main: Merge two patches.
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@ -8813,7 +8813,6 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then
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printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Add additional synchronization CS ops.", 1 },';
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printf '%s\n' '+ { "Stefan Dösinger", "wined3d: Send blits through the command stream.", 1 },';
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printf '%s\n' '+ { "Stefan Dösinger", "wined3d: Wrap GL BOs in a structure.", 1 },';
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printf '%s\n' '+ { "Stefan Dösinger", "wined3d: Hackily introduce a multithreaded command stream.", 1 },';
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printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Introduce a separate priority queue.", 1 },';
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printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Use priority queue for maps/unmaps.", 1 },';
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printf '%s\n' '+ { "Stefan Dösinger", "wined3d: Don'\''t call glFinish before swapping.", 1 },';
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@ -1,18 +1,19 @@
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From caad9fff0e12134e72b964f7a9bcd2924e25709c Mon Sep 17 00:00:00 2001
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From b1a406bab0b46ba9b97081b1a7689d33d6147435 Mon Sep 17 00:00:00 2001
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From: Sebastian Lackner <sebastian@fds-team.de>
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Date: Sun, 19 Feb 2017 00:57:12 +0100
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Subject: wined3d: Add additional synchronization CS ops.
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---
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dlls/wined3d/cs.c | 8 ++++----
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dlls/wined3d/view.c | 6 ++++++
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2 files changed, 10 insertions(+), 4 deletions(-)
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dlls/wined3d/cs.c | 9 +++++----
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dlls/wined3d/view.c | 6 ++++++
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dlls/wined3d/wined3d_main.c | 2 +-
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3 files changed, 12 insertions(+), 5 deletions(-)
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diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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index 7331f31dd3f..5daff0c96fd 100644
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index 7331f31dd3..5c444b29bc 100644
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--- a/dlls/wined3d/cs.c
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+++ b/dlls/wined3d/cs.c
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@@ -2554,10 +2554,6 @@ fail:
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@@ -2554,17 +2554,18 @@ fail:
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void wined3d_cs_destroy(struct wined3d_cs *cs)
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{
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@ -23,7 +24,9 @@ index 7331f31dd3f..5daff0c96fd 100644
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if (cs->thread)
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{
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wined3d_cs_emit_stop(cs);
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@@ -2566,5 +2562,9 @@ void wined3d_cs_destroy(struct wined3d_cs *cs)
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+ WaitForSingleObject(cs->thread, INFINITE);
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CloseHandle(cs->thread);
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if (!CloseHandle(cs->event))
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ERR("Closing event failed.\n");
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}
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@ -34,7 +37,7 @@ index 7331f31dd3f..5daff0c96fd 100644
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HeapFree(GetProcessHeap(), 0, cs);
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}
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diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
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index 0a458803a72..0184b21cdb9 100644
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index 0a458803a7..0184b21cdb 100644
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--- a/dlls/wined3d/view.c
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+++ b/dlls/wined3d/view.c
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@@ -716,6 +716,8 @@ static void wined3d_shader_resource_view_cs_init(void *object)
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@ -71,6 +74,19 @@ index 0a458803a72..0184b21cdb9 100644
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wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_cs_init, view);
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return WINED3D_OK;
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diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
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index 1dab57a545..ecebc3eed9 100644
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--- a/dlls/wined3d/wined3d_main.c
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+++ b/dlls/wined3d/wined3d_main.c
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@@ -72,7 +72,7 @@ static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0,
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* where appropriate. */
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struct wined3d_settings wined3d_settings =
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{
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- FALSE, /* No multithreaded CS by default. */
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+ TRUE, /* Multithreaded CS by default. */
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MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */
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TRUE, /* Use of GLSL enabled by default */
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ORM_FBO, /* Use FBOs to do offscreen rendering */
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--
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2.12.2
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@ -1,38 +0,0 @@
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From 72ac21edeb63654c59cff6da426dfc6eb9451953 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
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Date: Tue, 1 Oct 2013 14:31:56 +0200
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Subject: wined3d: Hackily introduce a multithreaded command stream
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---
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dlls/wined3d/cs.c | 1 +
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dlls/wined3d/wined3d_main.c | 2 +-
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2 files changed, 2 insertions(+), 1 deletion(-)
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diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
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index f7d8f86d5c..659cfdf7c3 100644
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--- a/dlls/wined3d/cs.c
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+++ b/dlls/wined3d/cs.c
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@@ -2564,6 +2564,7 @@ void wined3d_cs_destroy(struct wined3d_cs *cs)
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if (cs->thread)
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{
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wined3d_cs_emit_stop(cs);
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+ WaitForSingleObject(cs->thread, INFINITE);
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CloseHandle(cs->thread);
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if (!CloseHandle(cs->event))
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ERR("Closing event failed.\n");
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diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
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index 9bbed2da77..b730471307 100644
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--- a/dlls/wined3d/wined3d_main.c
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+++ b/dlls/wined3d/wined3d_main.c
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@@ -72,7 +72,7 @@ static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0,
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* where appropriate. */
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struct wined3d_settings wined3d_settings =
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{
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- FALSE, /* No multithreaded CS by default. */
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+ TRUE, /* Multithreaded CS by default. */
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MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */
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TRUE, /* Use of GLSL enabled by default */
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ORM_FBO, /* Use FBOs to do offscreen rendering */
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--
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2.12.2
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