Added patch to implement support for all d3d11 color write masks in wined3d.

This commit is contained in:
Sebastian Lackner 2017-07-24 00:41:59 +02:00
parent 7a242b50e4
commit f5e96b9a37
4 changed files with 408 additions and 10 deletions

View File

@ -448,6 +448,7 @@ patch_enable_all ()
enable_wined3d_SM4_OP_NOP="$1"
enable_wined3d_Silence_FIXMEs="$1"
enable_wined3d_WINED3DFMT_R32G32_UINT="$1"
enable_wined3d_WINED3D_RS_COLORWRITEENABLE="$1"
enable_wined3d_buffer_create="$1"
enable_wined3d_convervative_depth="$1"
enable_wined3d_draw_primitive_arrays="$1"
@ -1606,6 +1607,9 @@ patch_enable ()
wined3d-WINED3DFMT_R32G32_UINT)
enable_wined3d_WINED3DFMT_R32G32_UINT="$2"
;;
wined3d-WINED3D_RS_COLORWRITEENABLE)
enable_wined3d_WINED3D_RS_COLORWRITEENABLE="$2"
;;
wined3d-buffer_create)
enable_wined3d_buffer_create="$2"
;;
@ -2172,6 +2176,13 @@ if test "$enable_wined3d_convervative_depth" -eq 1; then
enable_wined3d_Copy_Resource_Typeless=1
fi
if test "$enable_wined3d_WINED3D_RS_COLORWRITEENABLE" -eq 1; then
if test "$enable_d3d11_Depth_Bias" -gt 1; then
abort "Patchset d3d11-Depth_Bias disabled, but wined3d-WINED3D_RS_COLORWRITEENABLE depends on that."
fi
enable_d3d11_Depth_Bias=1
fi
if test "$enable_wined3d_Core_Context" -eq 1; then
if test "$enable_d3d11_Depth_Bias" -gt 1; then
abort "Patchset d3d11-Depth_Bias disabled, but wined3d-Core_Context depends on that."
@ -9428,6 +9439,23 @@ if test "$enable_wined3d_WINED3DFMT_R32G32_UINT" -eq 1; then
) >> "$patchlist"
fi
# Patchset wined3d-WINED3D_RS_COLORWRITEENABLE
# |
# | This patchset has the following (direct or indirect) dependencies:
# | * d3d11-Depth_Bias
# |
# | Modified files:
# | * dlls/d3d11/device.c, dlls/d3d11/state.c, dlls/wined3d/context.c, dlls/wined3d/device.c, dlls/wined3d/drawprim.c,
# | dlls/wined3d/state.c, dlls/wined3d/stateblock.c, dlls/wined3d/surface.c, dlls/wined3d/utils.c,
# | dlls/wined3d/wined3d_private.h, include/wine/wined3d.h
# |
if test "$enable_wined3d_WINED3D_RS_COLORWRITEENABLE" -eq 1; then
patch_apply wined3d-WINED3D_RS_COLORWRITEENABLE/0001-wined3d-Implement-all-8-d3d11-color-write-masks.patch
(
printf '%s\n' '+ { "Michael Müller", "wined3d: Implement all 8 d3d11 color write masks.", 1 },';
) >> "$patchlist"
fi
# Patchset wined3d-buffer_create
# |
# | Modified files:

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@ -188,7 +188,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1233,6 +1233,9 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
@@ -1231,6 +1231,9 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
wine_rb_clear(&device->samplers, device_free_sampler, NULL);
@ -198,7 +198,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
wined3d_device_delete_opengl_contexts(device);
if (device->fb.depth_stencil)
@@ -4180,6 +4183,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
@@ -4178,6 +4181,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
return WINED3DERR_INVALIDCALL;
}
@ -206,7 +206,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (dst_texture->sub_resources[dst_sub_resource_idx].map_count)
{
WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx);
@@ -4190,6 +4194,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
@@ -4188,6 +4192,19 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
{
WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx);
return WINED3DERR_INVALIDCALL;
@ -226,7 +226,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
}
if (!src_box)
@@ -4283,8 +4300,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
@@ -4281,8 +4298,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
return;
}
@ -237,7 +237,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
}
@@ -5233,3 +5252,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
@@ -5231,3 +5250,58 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
else
return CallWindowProcA(proc, window, message, wparam, lparam);
}
@ -299,7 +299,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2411,7 +2411,11 @@ static BOOL surface_load_texture(struct wined3d_surface *surface,
@@ -2410,7 +2410,11 @@ static BOOL surface_load_texture(struct wined3d_surface *surface,
/* Don't use PBOs for converted surfaces. During PBO conversion we look at
* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
* getting called. */
@ -619,7 +619,7 @@ diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2773,6 +2773,16 @@ struct wined3d_state
@@ -2774,6 +2774,16 @@ struct wined3d_state
struct wined3d_rasterizer_state *rasterizer_state;
};
@ -636,7 +636,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0u
/* Multithreaded flag. Removed from the public header to signal that
@@ -2884,6 +2894,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
@@ -2885,6 +2895,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
@ -649,7 +649,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -3071,7 +3087,11 @@ struct wined3d_texture
@@ -3072,7 +3088,11 @@ struct wined3d_texture
unsigned int map_count;
DWORD locations;
@ -661,7 +661,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
} sub_resources[1];
};
@@ -3386,6 +3406,9 @@ struct wined3d_cs_queue
@@ -3387,6 +3407,9 @@ struct wined3d_cs_queue
struct wined3d_cs_ops
{

View File

@ -0,0 +1,368 @@
From 0b84050faebf1a7d26b9da96c7fbd9176e45fe5f Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Thu, 20 Jul 2017 13:50:07 +0200
Subject: wined3d: Implement all 8 d3d11 color write masks.
---
dlls/d3d11/device.c | 29 ++++++++++-----------
dlls/d3d11/state.c | 4 ---
dlls/wined3d/context.c | 6 ++---
dlls/wined3d/device.c | 6 ++---
dlls/wined3d/drawprim.c | 2 +-
dlls/wined3d/state.c | 57 +++++++++++++++++++-----------------------
dlls/wined3d/stateblock.c | 10 +++++---
dlls/wined3d/surface.c | 7 +++---
dlls/wined3d/utils.c | 6 ++++-
dlls/wined3d/wined3d_private.h | 1 +
include/wine/wined3d.h | 14 ++++++++++-
11 files changed, 72 insertions(+), 70 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 43adb27299a..93938f98f0d 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1633,6 +1633,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
const D3D11_BLEND_DESC *desc;
+ int i;
TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
iface, blend_state, debug_float4(blend_factor), sample_mask);
@@ -1646,14 +1647,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
if (!(device->blend_state = unsafe_impl_from_ID3D11BlendState(blend_state)))
{
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, FALSE);
- wined3d_device_set_render_state(device->wined3d_device,
- WINED3D_RS_COLORWRITEENABLE, D3D11_COLOR_WRITE_ENABLE_ALL);
- wined3d_device_set_render_state(device->wined3d_device,
- WINED3D_RS_COLORWRITEENABLE1, D3D11_COLOR_WRITE_ENABLE_ALL);
- wined3d_device_set_render_state(device->wined3d_device,
- WINED3D_RS_COLORWRITEENABLE2, D3D11_COLOR_WRITE_ENABLE_ALL);
- wined3d_device_set_render_state(device->wined3d_device,
- WINED3D_RS_COLORWRITEENABLE3, D3D11_COLOR_WRITE_ENABLE_ALL);
+ for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
+ {
+ wined3d_device_set_render_state(device->wined3d_device,
+ WINED3D_RS_COLORWRITE(i), D3D11_COLOR_WRITE_ENABLE_ALL);
+ }
wined3d_mutex_unlock();
return;
}
@@ -1680,14 +1678,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
|| d->DestBlendAlpha == D3D11_BLEND_BLEND_FACTOR || d->DestBlendAlpha == D3D11_BLEND_INV_BLEND_FACTOR))
FIXME("Ignoring blend factor %s.\n", debug_float4(blend_factor));
}
- wined3d_device_set_render_state(device->wined3d_device,
- WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask);
- wined3d_device_set_render_state(device->wined3d_device,
- WINED3D_RS_COLORWRITEENABLE1, desc->RenderTarget[1].RenderTargetWriteMask);
- wined3d_device_set_render_state(device->wined3d_device,
- WINED3D_RS_COLORWRITEENABLE2, desc->RenderTarget[2].RenderTargetWriteMask);
- wined3d_device_set_render_state(device->wined3d_device,
- WINED3D_RS_COLORWRITEENABLE3, desc->RenderTarget[3].RenderTargetWriteMask);
+ for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
+ {
+ DWORD src_index = desc->IndependentBlendEnable ? i : 0;
+
+ wined3d_device_set_render_state(device->wined3d_device,
+ WINED3D_RS_COLORWRITE(i), desc->RenderTarget[src_index].RenderTargetWriteMask);
+ }
wined3d_mutex_unlock();
}
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index b7c9264df47..455123f5bb4 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -331,10 +331,6 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
tmp_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[j].DestBlendAlpha;
tmp_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[j].BlendOpAlpha;
tmp_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask;
-
- if (i > 3 && tmp_desc.RenderTarget[i].RenderTargetWriteMask != D3D11_COLOR_WRITE_ENABLE_ALL)
- FIXME("Color mask %#x not supported for render target %u.\n",
- tmp_desc.RenderTarget[i].RenderTargetWriteMask, i);
}
/* glSampleCoverage() */
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index ca02850ac33..be7650003cc 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2521,10 +2521,8 @@ static void SetupForBlit(const struct wined3d_device *device, struct wined3d_con
}
gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE,GL_TRUE,GL_TRUE);
checkGLcall("glColorMask");
- context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
- context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
- context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2));
- context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3));
+ for (i = 0; i < MAX_RENDER_TARGETS; ++i)
+ context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITE(i)));
if (gl_info->supported[EXT_SECONDARY_COLOR])
{
gl_info->gl_ops.gl.p_glDisable(GL_COLOR_SUM_EXT);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 42749c7c87a..a9c0a9ccc09 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -382,10 +382,8 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
}
gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
- context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
- context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2));
- context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3));
+ for (i = 0; i < MAX_RENDER_TARGETS; ++i)
+ context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITE(i)));
gl_info->gl_ops.gl.p_glClearColor(color->r, color->g, color->b, color->a);
checkGLcall("glClearColor");
clear_mask = clear_mask | GL_COLOR_BUFFER_BIT;
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index ad1e587cca7..353e9aac5f9 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -516,7 +516,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
if (!(rtv = fb->render_targets[i]) || rtv->format->id == WINED3DFMT_NULL)
continue;
- if (state->render_states[WINED3D_RS_COLORWRITEENABLE])
+ if (state->render_states[WINED3D_RS_COLORWRITE(i)])
{
wined3d_rendertarget_view_load_location(rtv, context, rtv->resource->draw_binding);
wined3d_rendertarget_view_invalidate_location(rtv, ~rtv->resource->draw_binding);
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 8b1729de2a3..a5a1a4bf90c 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1501,9 +1501,6 @@ static void state_debug_monitor(struct wined3d_context *context, const struct wi
static void state_colorwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
DWORD mask0 = state->render_states[WINED3D_RS_COLORWRITEENABLE];
- DWORD mask1 = state->render_states[WINED3D_RS_COLORWRITEENABLE1];
- DWORD mask2 = state->render_states[WINED3D_RS_COLORWRITEENABLE2];
- DWORD mask3 = state->render_states[WINED3D_RS_COLORWRITEENABLE3];
const struct wined3d_gl_info *gl_info = context->gl_info;
TRACE("Color mask: r(%d) g(%d) b(%d) a(%d)\n",
@@ -1517,13 +1514,7 @@ static void state_colorwrite(struct wined3d_context *context, const struct wined
mask0 & WINED3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE);
checkGLcall("glColorMask(...)");
- if (!((mask1 == mask0 && mask2 == mask0 && mask3 == mask0)
- || (mask1 == 0xf && mask2 == 0xf && mask3 == 0xf)))
- {
- FIXME("WINED3D_RS_COLORWRITEENABLE/1/2/3, %#x/%#x/%#x/%#x not yet implemented.\n",
- mask0, mask1, mask2, mask3);
- FIXME("Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?\n");
- }
+ /* FIXME: WINED3D_RS_COLORWRITEENABLE1 .. WINED3D_RS_COLORWRITEENABLE7 not implemented. */
}
static void set_color_mask(const struct wined3d_gl_info *gl_info, UINT index, DWORD mask)
@@ -1536,24 +1527,20 @@ static void set_color_mask(const struct wined3d_gl_info *gl_info, UINT index, DW
checkGLcall("glColorMaski");
}
-static void state_colorwrite0(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
+static void state_colorwrite_i(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
- set_color_mask(context->gl_info, 0, state->render_states[WINED3D_RS_COLORWRITEENABLE]);
-}
+ const struct wined3d_gl_info *gl_info = context->gl_info;
+ int index;
-static void state_colorwrite1(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
-{
- set_color_mask(context->gl_info, 1, state->render_states[WINED3D_RS_COLORWRITEENABLE1]);
-}
+ if (state_id == WINED3D_RS_COLORWRITEENABLE) index = 0;
+ else if (state_id <= WINED3D_RS_COLORWRITEENABLE3) index = state_id - WINED3D_RS_COLORWRITEENABLE1 + 1;
+ else if (state_id <= WINED3D_RS_COLORWRITEENABLE7) index = state_id - WINED3D_RS_COLORWRITEENABLE4 + 4;
+ else return;
-static void state_colorwrite2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
-{
- set_color_mask(context->gl_info, 2, state->render_states[WINED3D_RS_COLORWRITEENABLE2]);
-}
+ if (index >= gl_info->limits.buffers)
+ WARN("Ignoring color write value for index %d, because gpu only supports %d render targets\n", index, gl_info->limits.buffers);
-static void state_colorwrite3(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
-{
- set_color_mask(context->gl_info, 3, state->render_states[WINED3D_RS_COLORWRITEENABLE3]);
+ set_color_mask(context->gl_info, index, state->render_states[state_id]);
}
static void state_localviewer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
@@ -5226,18 +5213,26 @@ const struct StateEntryTemplate misc_state_template[] =
{ STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), { STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), state_msaa_w }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_MULTISAMPLEMASK), { STATE_RENDER(WINED3D_RS_MULTISAMPLEMASK), state_multisampmask }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), { STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), state_debug_monitor }, WINED3D_GL_EXT_NONE },
- { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), state_colorwrite0 }, EXT_DRAW_BUFFERS2 },
+ { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), state_colorwrite_i }, EXT_DRAW_BUFFERS2 },
{ STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), state_colorwrite }, WINED3D_GL_EXT_NONE },
+ { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), state_colorwrite_i }, EXT_DRAW_BUFFERS2 },
+ { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE },
+ { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), state_colorwrite_i }, EXT_DRAW_BUFFERS2 },
+ { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE },
+ { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), state_colorwrite_i }, EXT_DRAW_BUFFERS2 },
+ { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE },
+ { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE4), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE4), state_colorwrite_i }, EXT_DRAW_BUFFERS2 },
+ { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE4), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE },
+ { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE5), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE5), state_colorwrite_i }, EXT_DRAW_BUFFERS2 },
+ { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE5), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE },
+ { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE6), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE6), state_colorwrite_i }, EXT_DRAW_BUFFERS2 },
+ { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE6), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE },
+ { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE7), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE7), state_colorwrite_i }, EXT_DRAW_BUFFERS2 },
+ { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE7), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_BLENDOP), { STATE_RENDER(WINED3D_RS_BLENDOP), state_blendop }, WINED3D_GL_BLEND_EQUATION },
{ STATE_RENDER(WINED3D_RS_BLENDOP), { STATE_RENDER(WINED3D_RS_BLENDOP), state_blendop_w }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE), { STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE), state_scissor }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_SLOPESCALEDEPTHBIAS), { STATE_RENDER(WINED3D_RS_DEPTHBIAS), NULL }, WINED3D_GL_EXT_NONE },
- { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), state_colorwrite1 }, EXT_DRAW_BUFFERS2 },
- { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE },
- { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), state_colorwrite2 }, EXT_DRAW_BUFFERS2 },
- { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE },
- { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), state_colorwrite3 }, EXT_DRAW_BUFFERS2 },
- { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3), { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_BLENDFACTOR), { STATE_RENDER(WINED3D_RS_BLENDFACTOR), state_blendfactor }, EXT_BLEND_COLOR },
{ STATE_RENDER(WINED3D_RS_BLENDFACTOR), { STATE_RENDER(WINED3D_RS_BLENDFACTOR), state_blendfactor_w }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_DEPTHBIAS), { STATE_RENDER(WINED3D_RS_DEPTHBIAS), state_depthbias }, WINED3D_GL_EXT_NONE },
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index e55e2b8abc3..5adf2b294c3 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -45,6 +45,10 @@ static const DWORD pixel_states_render[] =
WINED3D_RS_COLORWRITEENABLE1,
WINED3D_RS_COLORWRITEENABLE2,
WINED3D_RS_COLORWRITEENABLE3,
+ WINED3D_RS_COLORWRITEENABLE4,
+ WINED3D_RS_COLORWRITEENABLE5,
+ WINED3D_RS_COLORWRITEENABLE6,
+ WINED3D_RS_COLORWRITEENABLE7,
WINED3D_RS_DEPTHBIAS,
WINED3D_RS_DESTBLEND,
WINED3D_RS_DESTBLENDALPHA,
@@ -1212,7 +1216,6 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
tmpfloat.f = gl_info->limits.pointsize_max;
state->render_states[WINED3D_RS_POINTSIZE_MAX] = tmpfloat.d;
state->render_states[WINED3D_RS_INDEXEDVERTEXBLENDENABLE] = FALSE;
- state->render_states[WINED3D_RS_COLORWRITEENABLE] = 0x0000000f;
tmpfloat.f = 0.0f;
state->render_states[WINED3D_RS_TWEENFACTOR] = tmpfloat.d;
state->render_states[WINED3D_RS_BLENDOP] = WINED3D_BLEND_OP_ADD;
@@ -1238,9 +1241,6 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
state->render_states[WINED3D_RS_BACK_STENCILZFAIL] = WINED3D_STENCIL_OP_KEEP;
state->render_states[WINED3D_RS_BACK_STENCILPASS] = WINED3D_STENCIL_OP_KEEP;
state->render_states[WINED3D_RS_BACK_STENCILFUNC] = WINED3D_CMP_ALWAYS;
- state->render_states[WINED3D_RS_COLORWRITEENABLE1] = 0x0000000f;
- state->render_states[WINED3D_RS_COLORWRITEENABLE2] = 0x0000000f;
- state->render_states[WINED3D_RS_COLORWRITEENABLE3] = 0x0000000f;
state->render_states[WINED3D_RS_BLENDFACTOR] = 0xffffffff;
state->render_states[WINED3D_RS_SRGBWRITEENABLE] = 0;
state->render_states[WINED3D_RS_DEPTHBIAS] = 0;
@@ -1257,6 +1257,8 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
state->render_states[WINED3D_RS_SRCBLENDALPHA] = WINED3D_BLEND_ONE;
state->render_states[WINED3D_RS_DESTBLENDALPHA] = WINED3D_BLEND_ZERO;
state->render_states[WINED3D_RS_BLENDOPALPHA] = WINED3D_BLEND_OP_ADD;
+ for (i = 0; i < MAX_RENDER_TARGETS; ++i)
+ state->render_states[WINED3D_RS_COLORWRITE(i)] = 0x0000000f;
/* Texture Stage States - Put directly into state block, we will call function below */
for (i = 0; i < MAX_TEXTURES; ++i)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 1dd229db1ba..e90ef042323 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -367,6 +367,7 @@ static void surface_blt_fbo(const struct wined3d_device *device,
RECT src_rect, dst_rect;
GLenum gl_filter;
GLenum buffer;
+ int i;
TRACE("device %p, filter %s,\n", device, debug_d3dtexturefiltertype(filter));
TRACE("src_surface %p, src_location %s, src_rect %s,\n",
@@ -464,10 +465,8 @@ static void surface_blt_fbo(const struct wined3d_device *device,
context_invalidate_state(context, STATE_FRAMEBUFFER);
gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
- context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
- context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2));
- context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3));
+ for (i = 0; i < MAX_RENDER_TARGETS; ++i)
+ context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITE(i)));
gl_info->gl_ops.gl.p_glDisable(GL_SCISSOR_TEST);
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE));
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 09e858a2e28..5e29e7cd7a5 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4254,7 +4254,6 @@ const char *debug_d3drenderstate(enum wined3d_render_state state)
D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN);
D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX);
D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE);
- D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE);
D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR);
D3DSTATE_TO_STR(WINED3D_RS_BLENDOP);
D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE);
@@ -4274,9 +4273,14 @@ const char *debug_d3drenderstate(enum wined3d_render_state state)
D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILZFAIL);
D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILPASS);
D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFUNC);
+ D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE);
D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1);
D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2);
D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3);
+ D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE4);
+ D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE5);
+ D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE6);
+ D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE7);
D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR);
D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE);
D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b62aeb26bbd..e95911ed0d5 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -272,6 +272,7 @@ static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup
#define MAX_TGSM_REGISTERS 8192
#define MAX_VERTEX_BLENDS 4
#define MAX_MULTISAMPLE_TYPES 8
+#define MAX_RENDER_TARGETS 8
struct min_lookup
{
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 11a5bc4e933..6c5c5df83ff 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -384,8 +384,20 @@ enum wined3d_render_state
WINED3D_RS_DESTBLENDALPHA = 208,
WINED3D_RS_BLENDOPALPHA = 209,
WINED3D_RS_DEPTHCLIP = 210,
+ WINED3D_RS_COLORWRITEENABLE4 = 211,
+ WINED3D_RS_COLORWRITEENABLE5 = 212,
+ WINED3D_RS_COLORWRITEENABLE6 = 213,
+ WINED3D_RS_COLORWRITEENABLE7 = 214,
};
-#define WINEHIGHEST_RENDER_STATE WINED3D_RS_DEPTHCLIP
+#define WINEHIGHEST_RENDER_STATE WINED3D_RS_COLORWRITEENABLE7
+
+static inline enum wined3d_render_state WINED3D_RS_COLORWRITE(int index)
+{
+ if (index == 0) return WINED3D_RS_COLORWRITEENABLE;
+ if (index <= 3) return WINED3D_RS_COLORWRITEENABLE1 + index - 1;
+ if (index <= 7) return WINED3D_RS_COLORWRITEENABLE4 + index - 4;
+ return WINED3D_RS_COLORWRITEENABLE;
+}
enum wined3d_blend
{
--
2.13.1

View File

@ -0,0 +1,2 @@
Fixes: Implement support for all d3d11 color write masks in wined3d
Depends: d3d11-Depth_Bias